GNEPlanCreator * myPlanCreator
plan creator
GNEPlanSelector * myPlanSelector
personPlan selector
GNEDemandElementSelector * myTypeSelector
Person Type selectors.
GNEAttributesEditor * myPersonAttributesEditor
person attributes editor
~GNEPersonFrame()
Destructor.
GNEDemandElementSelector * getTypeSelector() const
get Type selectors
GNEAttributesEditor * getPersonAttributesEditor() const
get attributes creator
void demandElementSelected()
selected demand element in DemandElementSelector
GNEPlanCreator * getPlanCreator() const
get plan creator module
void tagSelected()
Tag selected in GNETagSelector.
GNEDemandElement * buildPerson()
build person and return it (note: function includes a call to begin(...), but NOT a call to end(....
GNEPlanSelector * getPlanSelector() const
get personPlan selector
CommonXMLStructure::SumoBaseObject * myPersonBaseObject
person base object
GNEPlanCreatorLegend * myPlanCreatorLegend
plan creator legend
GNEAttributesEditor * myPersonPlanAttributesEditor
person plan attributes editor
bool createPath(const bool useLastRoute)
create path
bool addPerson(const GNEViewNetHelper::ViewObjectsSelector &viewObjects)
add vehicle element
GNETagSelector * myPersonTagSelector
person tag selector (used to select diffent kind of persons)
class used to group all variables related with objects under cursor after a click over view
A single child window which contains a view of the simulation area.