GNENeteditAttributes * myNeteditAttributes
Netedit parameter.
GNEPlanCreator * myPlanCreator
plan creator
GNEPlanSelector * myPlanSelector
personPlan selector
GNEDemandElementSelector * myTypeSelector
Person Type selectors.
~GNEPersonFrame()
Destructor.
GNEDemandElementSelector * getTypeSelector() const
get Type selectors
void demandElementSelected()
selected demand element in DemandElementSelector
GNEPlanCreator * getPlanCreator() const
get plan creator module
void tagSelected()
Tag selected in GNETagSelector.
GNEDemandElement * buildPerson()
build person and return it (note: function includes a call to begin(...), but NOT a call to end(....
GNEPlanSelector * getPlanSelector() const
get personPlan selector
CommonXMLStructure::SumoBaseObject * myPersonBaseObject
person base object
GNERouteHandler myRouteHandler
route handler
GNEPlanCreatorLegend * myPlanCreatorLegend
plan creator legend
bool createPath(const bool useLastRoute)
create path
bool addPerson(const GNEViewNetHelper::ViewObjectsSelector &viewObjects)
add vehicle element
GNEAttributesCreator * myPersonAttributes
internal vehicle attributes
GNEAttributesCreator * myPersonPlanAttributes
internal person plan attributes
GNEAttributesCreator * getPersonAttributes() const
get attributes creator
GNETagSelector * myPersonTagSelector
person tag selector (used to select diffent kind of persons)
Builds trigger objects for GNENet (busStops, chargingStations, detectors, etc..)
class used to group all variables related with objects under cursor after a click over view
A single child window which contains a view of the simulation area.