Eclipse SUMO - Simulation of Urban MObility
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MSLCM_SL2015.h
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1/****************************************************************************/
2// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
3// Copyright (C) 2013-2025 German Aerospace Center (DLR) and others.
4// This program and the accompanying materials are made available under the
5// terms of the Eclipse Public License 2.0 which is available at
6// https://www.eclipse.org/legal/epl-2.0/
7// This Source Code may also be made available under the following Secondary
8// Licenses when the conditions for such availability set forth in the Eclipse
9// Public License 2.0 are satisfied: GNU General Public License, version 2
10// or later which is available at
11// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
12// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
13/****************************************************************************/
19// A lane change model for heterogeneous traffic (based on sub-lanes)
20/****************************************************************************/
21#pragma once
22#include <config.h>
23
25#include <vector>
26
27
28// ===========================================================================
29// class definitions
30// ===========================================================================
36public:
37
39
40 virtual ~MSLCM_SL2015();
41
43 LaneChangeModel getModelID() const override {
45 }
46
49
58 int wantsChangeSublane(int laneOffset,
59 LaneChangeAction alternatives,
60 const MSLeaderDistanceInfo& leaders,
61 const MSLeaderDistanceInfo& followers,
62 const MSLeaderDistanceInfo& blockers,
63 const MSLeaderDistanceInfo& neighLeaders,
64 const MSLeaderDistanceInfo& neighFollowers,
65 const MSLeaderDistanceInfo& neighBlockers,
66 const MSLane& neighLane,
67 const std::vector<MSVehicle::LaneQ>& preb,
68 MSVehicle** lastBlocked,
69 MSVehicle** firstBlocked,
70 double& latDist, double& maneuverDist, int& blocked) override;
71
79 int wantsChange(
80 int laneOffset,
81 MSAbstractLaneChangeModel::MSLCMessager& msgPass, int blocked,
82 const std::pair<MSVehicle*, double>& leader,
83 const std::pair<MSVehicle*, double>& follower,
84 const std::pair<MSVehicle*, double>& neighLead,
85 const std::pair<MSVehicle*, double>& neighFollow,
86 const MSLane& neighLane,
87 const std::vector<MSVehicle::LaneQ>& preb,
88 MSVehicle** lastBlocked,
89 MSVehicle** firstBlocked) override;
90
91 void* inform(void* info, MSVehicle* sender) override;
92
103 double patchSpeed(const double min, const double wanted, const double max,
104 const MSCFModel& cfModel) override;
105
106 void changed() override;
107
108 void resetState() override;
109
110 double getSafetyFactor() const override;
111
112 double getOppositeSafetyFactor() const override;
113
114 void prepareStep() override;
115
117 bool debugVehicle() const override;
118
119 void setOwnState(const int state) override;
120
123 virtual void updateSafeLatDist(const double travelledLatDist) override;
124
126 std::string getParameter(const std::string& key) const override;
127
129 void setParameter(const std::string& key, const std::string& value) override;
130
133 double computeSpeedLat(double latDist, double& maneuverDist, bool urgent) const override;
134
136
137protected:
139 double _patchSpeed(double min, const double wanted, double max,
140 const MSCFModel& cfModel);
141
144 int laneOffset,
145 LaneChangeAction alternatives,
146 const MSLeaderDistanceInfo& leaders,
147 const MSLeaderDistanceInfo& followers,
148 const MSLeaderDistanceInfo& blockers,
149 const MSLeaderDistanceInfo& neighLeaders,
150 const MSLeaderDistanceInfo& neighFollowers,
151 const MSLeaderDistanceInfo& neighBlockers,
152 const MSLane& neighLane,
153 const std::vector<MSVehicle::LaneQ>& preb,
154 MSVehicle** lastBlocked,
155 MSVehicle** firstBlocked,
156 double& latDist, double& maneuverDist, int& blocked);
157
158
159 /* @brief decide whether we will overtake or follow blocking leaders
160 * and inform them accordingly (see informLeader)
161 * If we decide to follow, myVSafes will be extended
162 * returns the planned speed if following or -1 if overtaking */
163 double informLeaders(int blocked, int dir,
164 const std::vector<CLeaderDist>& blockers,
165 double remainingSeconds);
166
168 void informFollowers(int blocked, int dir,
169 const std::vector<CLeaderDist>& blockers,
170 double remainingSeconds,
171 double plannedSpeed);
172
173 /* @brief decide whether we will overtake or follow a blocking leader
174 * and inform it accordingly
175 * If we decide to follow, myVSafes will be extended
176 * returns the planned speed if following or -1 if overtaking */
177 double informLeader(int blocked, int dir,
178 const CLeaderDist& neighLead,
179 double remainingSeconds);
180
182 void informFollower(int blocked, int dir,
183 const CLeaderDist& neighFollow,
184 double remainingSeconds,
185 double plannedSpeed);
186
187
189 int slowDownForBlocked(MSVehicle** blocked, int state);
190
192 bool saveBlockerLength(double length, double foeLeftSpace) override;
193
195 bool outsideEdge() const;
196
197 inline bool amBlockingLeader() {
198 return (myOwnState & LCA_AMBLOCKINGLEADER) != 0;
199 }
200 inline bool amBlockingFollower() {
201 return (myOwnState & LCA_AMBLOCKINGFOLLOWER) != 0;
202 }
203 inline bool amBlockingFollowerNB() {
205 }
209 inline bool currentDistDisallows(double dist, int laneOffset, double lookForwardDist) {
210 return dist / (abs(laneOffset)) < lookForwardDist;
211 }
212 inline bool currentDistAllows(double dist, int laneOffset, double lookForwardDist) {
213 return dist / abs(laneOffset) > lookForwardDist;
214 }
215
216
218 typedef std::pair<double, int> Info;
219
221 void updateExpectedSublaneSpeeds(const MSLeaderDistanceInfo& ahead, int sublaneOffset, int laneIndex) override;
222
224 StateAndDist decideDirection(StateAndDist sd1, StateAndDist sd2) const override;
225
227 static int lowest_bit(int changeReason);
228
229protected:
230
232 void msg(const CLeaderDist& cld, double speed, int state);
233
235 int computeSublaneShift(const MSEdge* prevEdge, const MSEdge* curEdge);
236
239
240 bool tieBrakeLeader(const MSVehicle* veh) const;
241
244
246 int checkBlocking(const MSLane& neighLane, double& latDist, double maneuverDist, int laneOffset,
247 const MSLeaderDistanceInfo& leaders,
248 const MSLeaderDistanceInfo& followers,
249 const MSLeaderDistanceInfo& blockers,
250 const MSLeaderDistanceInfo& neighLeaders,
251 const MSLeaderDistanceInfo& neighFollowers,
252 const MSLeaderDistanceInfo& neighBlockers,
253 std::vector<CLeaderDist>* collectLeadBlockers = 0,
254 std::vector<CLeaderDist>* collectFollowBlockers = 0,
255 bool keepLatGapManeuver = false,
256 double gapFactor = 0,
257 int* retBlockedFully = 0);
258
260 int checkBlockingVehicles(const MSVehicle* ego, const MSLeaderDistanceInfo& vehicles,
261 int laneOffset, double latDist, double foeOffset, bool leaders,
262 double& safeLatGapRight, double& safeLatGapLeft,
263 std::vector<CLeaderDist>* collectBlockers = 0) const;
264
266 static bool overlap(double right, double left, double right2, double left2);
267
269 static LaneChangeAction getLCA(int state, double latDist);
270
273 int checkStrategicChange(int ret,
274 const MSLane& neighLane,
275 int laneOffset,
276 const MSLeaderDistanceInfo& leaders,
277 const MSLeaderDistanceInfo& neighLeaders,
278 const MSVehicle::LaneQ& curr,
279 const MSVehicle::LaneQ& neigh,
280 const MSVehicle::LaneQ& best,
281 int bestLaneOffset,
282 bool changeToBest,
283 double& currentDist,
284 double neighDist,
285 double laDist,
286 double roundaboutBonus,
287 double latLaneDist,
288 bool checkOpposite,
289 double& latDist
290 );
291
292
293 bool mustOvertakeStopped(bool checkCurrent, const MSLane& neighLane, const MSLeaderDistanceInfo& leaders, const MSLeaderDistanceInfo& neighLead,
294 double posOnLane, double neighDist, bool right, double latLaneDist, double& currentDist, double& latDist);
295
297 int keepLatGap(int state,
298 const MSLeaderDistanceInfo& leaders,
299 const MSLeaderDistanceInfo& followers,
300 const MSLeaderDistanceInfo& blockers,
301 const MSLeaderDistanceInfo& neighLeaders,
302 const MSLeaderDistanceInfo& neighFollowers,
303 const MSLeaderDistanceInfo& neighBlockers,
304 const MSLane& neighLane,
305 int laneOffset,
306 double& latDist,
307 double& maneuverDist,
308 int& blocked);
309
310
312 void updateGaps(const MSLeaderDistanceInfo& others, double foeOffset, double oldCenter, double gapFactor,
313 double& surplusGapRight, double& surplusGapLeft, bool saveMinGap = false, double netOverlap = 0,
314 double latDist = 0,
315 std::vector<CLeaderDist>* collectBlockers = 0);
316
318 double computeGapFactor(int state) const;
319
321 double getWidth() const;
322
324 void updateCFRelated(const MSLeaderDistanceInfo& vehicles, double foeOffset, bool leaders);
325
330
332 void commitManoeuvre(int blocked, int blockedFully,
333 const MSLeaderDistanceInfo& leaders,
334 const MSLeaderDistanceInfo& neighLeaders,
335 const MSLane& neighLane,
336 double maneuverDist);
337
339 double commitFollowSpeed(double speed, double latDist, double secondsToLeaveLane, const MSLeaderDistanceInfo& leaders, double foeOffset) const;
340
342 double forecastAverageSpeed(double vSafe, double vMax, double gap, double vLeader) const;
343
345 double computeSpeedGain(double latDistSublane, double defaultNextSpeed) const;
346
348 double getPosLat();
349
351 double getLateralDrift();
352
354 double getLeftBorder(bool checkOpposite = true) const;
355
357 double getVehicleCenter() const;
358
360 double getNeighRight(const MSLane& neighLane) const;
361
362 /* @brief check whether vehicle speed is appropriate for the intended maneuver distance
363 * (rather than doing an orthogonal slide) */
364 bool preventSliding(double maneuverDist) const;
365
367 inline bool wantsKeepRight(double keepRightProb) const;
368
370 bool isBidi(const MSLane* lane) const;
371
373 double emergencySpeedLat(double speedLat) const;
374
375protected:
380
381 /* @brief a value for tracking the probability of following the/"Rechtsfahrgebot"
382 * A larger negative value indicates higher probability for moving to the
383 * right (as in mySpeedGainProbability) */
385
388
389 /*@brief the speed to use when computing the look-ahead distance for
390 * determining urgency of strategic lane changes */
392
394 std::vector<double> myExpectedSublaneSpeeds;
395
398
401
404
408
410 std::set<const MSVehicle*> myCFRelated;
412
414
421 // @brief minimum lateral gap
423 // @brief willingness to encroach on other vehicles laterally (pushing them around)
424 double myPushy;
425 // @brief dynamic component of willingness for longitudinal gap reduction
428 // @brief time to reach maximum impatience in seconds
430 // @brief lateral acceleration
432 // @brief distance to turn at which alignment should be adjusted to the turn direction
434 // @brief the factor by which the lookahead distance to the left differs from the lookahead to the right
436 // @brief the factor by which the speedGain-threshold for the leftdiffers from the threshold for the right
438 // @brief lane discipline factor
440 // @brief lookahead for speedGain in seconds
442 // @brief the minimum time to spent driving without lane change after a speed-gain change
444 // @brief bonus factor staying on the inside of multi-lane roundabout
446 // @brief factor for cooperative speed adjustment
448 // time for unrestricted driving on the right to accept keepRight change
450 // @brief speed difference factor for overtaking the leader on the neighbor lane before changing to that lane
453
455
456 // @brief threshold value for changing to the right
458 // @brief threshold value for changing to the left
460 // @brief threshold value for accepting speed loss to achieve desired sublane alignment
462
463 // @brief state of lane keeping imperfection
466
467};
std::pair< const MSVehicle *, double > CLeaderDist
LatAlignmentDefinition
Possible ways to choose the lateral alignment, i.e., how vehicles align themselves within their lane.
LaneChangeAction
The state of a vehicle's lane-change behavior.
@ LCA_AMBLOCKINGLEADER
@ LCA_AMBLOCKINGFOLLOWER_DONTBRAKE
@ LCA_AMBLOCKINGFOLLOWER
A class responsible for exchanging messages between cars involved in lane-change interaction.
Interface for lane-change models.
int myOwnState
The current state of the vehicle.
MSVehicle & myVehicle
The vehicle this lane-changer belongs to.
The car-following model abstraction.
Definition MSCFModel.h:57
A road/street connecting two junctions.
Definition MSEdge.h:77
static double gLateralResolution
Definition MSGlobals.h:100
A lane change model developed by J. Erdmann.
double mySafeLatDistRight
the lateral distance the vehicle can safely move in the currently considered direction
static bool overlap(double right, double left, double right2, double left2)
return whether the given intervals overlap
double _patchSpeed(double min, const double wanted, double max, const MSCFModel &cfModel)
double informLeaders(int blocked, int dir, const std::vector< CLeaderDist > &blockers, double remainingSeconds)
double myRoundaboutBonus
void commitManoeuvre(int blocked, int blockedFully, const MSLeaderDistanceInfo &leaders, const MSLeaderDistanceInfo &neighLeaders, const MSLane &neighLane, double maneuverDist)
commit to lane change maneuver potentially overriding safe speed
std::set< const MSVehicle * > myCFRelated
set of vehicles that are in a car-following relationship with ego (leader of followers)
void prepareStep() override
double myKeepRightProbability
double myMinImpatience
double commitFollowSpeed(double speed, double latDist, double secondsToLeaveLane, const MSLeaderDistanceInfo &leaders, double foeOffset) const
compute speed when committing to an urgent change that is safe in regard to leading vehicles
double getLeftBorder(bool checkOpposite=true) const
return current edge width optionally extended by opposite direction lane width
double myChangeProbThresholdRight
double informLeader(int blocked, int dir, const CLeaderDist &neighLead, double remainingSeconds)
double mySafeLatDistLeft
double getSublaneWidth()
return the current sublane width (and return a sensible value when running without sublanes)
int computeSublaneShift(const MSEdge *prevEdge, const MSEdge *curEdge)
compute shift so that prevSublane + shift = newSublane
double patchSpeed(const double min, const double wanted, const double max, const MSCFModel &cfModel) override
Called to adapt the speed in order to allow a lane change. It uses information on LC-related desired ...
double getSafetyFactor() const override
return factor for modifying the safety constraints of the car-following model
double myCooperativeSpeed
double computeSpeedLat(double latDist, double &maneuverDist, bool urgent) const override
decides the next lateral speed depending on the remaining lane change distance to be covered and upda...
std::vector< double > myExpectedSublaneSpeeds
expected travel speeds on all sublanes on the current edge(!)
double getWidth() const
return the width of this vehicle (padded for numerical stability)
bool myCanChangeFully
whether the current lane changing maneuver can be finished in a single step
void changed() override
int wantsChange(int laneOffset, MSAbstractLaneChangeModel::MSLCMessager &msgPass, int blocked, const std::pair< MSVehicle *, double > &leader, const std::pair< MSVehicle *, double > &follower, const std::pair< MSVehicle *, double > &neighLead, const std::pair< MSVehicle *, double > &neighFollow, const MSLane &neighLane, const std::vector< MSVehicle::LaneQ > &preb, MSVehicle **lastBlocked, MSVehicle **firstBlocked) override
Called to examine whether the vehicle wants to change using the given laneOffset (this is a wrapper a...
bool mustOvertakeStopped(bool checkCurrent, const MSLane &neighLane, const MSLeaderDistanceInfo &leaders, const MSLeaderDistanceInfo &neighLead, double posOnLane, double neighDist, bool right, double latLaneDist, double &currentDist, double &latDist)
double myLaneDiscipline
bool outsideEdge() const
whether the ego vehicle is driving outside edgebounds
bool myDontBrake
flag to prevent speed adaptation by slowing down
std::string getParameter(const std::string &key) const override
try to retrieve the given parameter from this device. Throw exception for unsupported key
bool wantsKeepRight(double keepRightProb) const
check against thresholds
bool amBlockingFollower()
double forecastAverageSpeed(double vSafe, double vMax, double gap, double vLeader) const
estimate average speed over mySpeedGainLookahead time
LaneChangeModel getModelID() const override
Returns the model's id.
int checkStrategicChange(int ret, const MSLane &neighLane, int laneOffset, const MSLeaderDistanceInfo &leaders, const MSLeaderDistanceInfo &neighLeaders, const MSVehicle::LaneQ &curr, const MSVehicle::LaneQ &neigh, const MSVehicle::LaneQ &best, int bestLaneOffset, bool changeToBest, double &currentDist, double neighDist, double laDist, double roundaboutBonus, double latLaneDist, bool checkOpposite, double &latDist)
compute strategic lane change actions TODO: Better documentation, refs #2
void updateCFRelated(const MSLeaderDistanceInfo &vehicles, double foeOffset, bool leaders)
find leaders/followers that are already in a car-following relationship with ego
bool debugVehicle() const override
whether the current vehicles shall be debugged
double myAccelLat
int wantsChangeSublane(int laneOffset, LaneChangeAction alternatives, const MSLeaderDistanceInfo &leaders, const MSLeaderDistanceInfo &followers, const MSLeaderDistanceInfo &blockers, const MSLeaderDistanceInfo &neighLeaders, const MSLeaderDistanceInfo &neighFollowers, const MSLeaderDistanceInfo &neighBlockers, const MSLane &neighLane, const std::vector< MSVehicle::LaneQ > &preb, MSVehicle **lastBlocked, MSVehicle **firstBlocked, double &latDist, double &maneuverDist, int &blocked) override
Called to examine whether the vehicle wants to change with the given laneOffset (using the sublane mo...
LatAlignmentDefinition getDesiredAlignment() const override
double mySpeedGainProbabilityRight
a value for tracking the probability that a change to the right is beneficial
double myLookAheadSpeed
int slowDownForBlocked(MSVehicle **blocked, int state)
compute useful slowdowns for blocked vehicles
void initDerivedParameters()
init cached parameters derived directly from model parameters
int keepLatGap(int state, const MSLeaderDistanceInfo &leaders, const MSLeaderDistanceInfo &followers, const MSLeaderDistanceInfo &blockers, const MSLeaderDistanceInfo &neighLeaders, const MSLeaderDistanceInfo &neighFollowers, const MSLeaderDistanceInfo &neighBlockers, const MSLane &neighLane, int laneOffset, double &latDist, double &maneuverDist, int &blocked)
check whether lateral gap requirements are met override the current maneuver if necessary
bool tieBrakeLeader(const MSVehicle *veh) const
bool currentDistAllows(double dist, int laneOffset, double lookForwardDist)
CLeaderDist getLongest(const MSLeaderDistanceInfo &ldi) const
get the longest vehicle in the given info
double myCooperativeParam
double getNeighRight(const MSLane &neighLane) const
return the right offset of the neighboring lane relative to the current edge
double computeSpeedGain(double latDistSublane, double defaultNextSpeed) const
compute speedGain when moving by the given amount
double emergencySpeedLat(double speedLat) const
avoid unsafe lateral speed (overruling lcAccelLat)
double myKeepRightAcceptanceTime
double mySigmaState
void updateGaps(const MSLeaderDistanceInfo &others, double foeOffset, double oldCenter, double gapFactor, double &surplusGapRight, double &surplusGapLeft, bool saveMinGap=false, double netOverlap=0, double latDist=0, std::vector< CLeaderDist > *collectBlockers=0)
check remaining lateral gaps for the given foe vehicles and optionally update minimum lateral gaps
double mySpeedGainParam
virtual void updateSafeLatDist(const double travelledLatDist) override
Updates the value of safe lateral distances (mySafeLatDistLeft and mySafeLatDistRight) during maneuve...
const MSEdge * myLastEdge
expected travel speeds on all sublanes on the current edge(!)
double getOppositeSafetyFactor() const override
return factor for modifying the safety constraints for opposite-diretction overtaking of the car-foll...
StateAndDist decideDirection(StateAndDist sd1, StateAndDist sd2) const override
decide in which direction to move in case both directions are desirable
double myImpatience
double myOppositeParam
double myLeftSpace
std::pair< double, int > Info
information regarding save velocity (unused) and state flags of the ego vehicle
void msg(const CLeaderDist &cld, double speed, int state)
send a speed recommendation to the given vehicle
double mySpeedGainRemainTime
double myLookaheadLeft
int checkBlocking(const MSLane &neighLane, double &latDist, double maneuverDist, int laneOffset, const MSLeaderDistanceInfo &leaders, const MSLeaderDistanceInfo &followers, const MSLeaderDistanceInfo &blockers, const MSLeaderDistanceInfo &neighLeaders, const MSLeaderDistanceInfo &neighFollowers, const MSLeaderDistanceInfo &neighBlockers, std::vector< CLeaderDist > *collectLeadBlockers=0, std::vector< CLeaderDist > *collectFollowBlockers=0, bool keepLatGapManeuver=false, double gapFactor=0, int *retBlockedFully=0)
restrict latDist to permissible speed and determine blocking state depending on that distance
bool amBlockingLeader()
double myStrategicParam
double getVehicleCenter() const
return vehicle position relative to the current edge (extend by another virtual lane for opposite-dir...
int _wantsChangeSublane(int laneOffset, LaneChangeAction alternatives, const MSLeaderDistanceInfo &leaders, const MSLeaderDistanceInfo &followers, const MSLeaderDistanceInfo &blockers, const MSLeaderDistanceInfo &neighLeaders, const MSLeaderDistanceInfo &neighFollowers, const MSLeaderDistanceInfo &neighBlockers, const MSLane &neighLane, const std::vector< MSVehicle::LaneQ > &preb, MSVehicle **lastBlocked, MSVehicle **firstBlocked, double &latDist, double &maneuverDist, int &blocked)
helper function for doing the actual work
double getLateralDrift()
get lateral drift for the current step
double computeGapFactor(int state) const
compute the gap factor for the given state
double getPosLat()
get lateral position of this vehicle
bool preventSliding(double maneuverDist) const
bool isBidi(const MSLane *lane) const
check whether lane is an upcoming bidi lane
void * inform(void *info, MSVehicle *sender) override
double myMinGapLat
void informFollower(int blocked, int dir, const CLeaderDist &neighFollow, double remainingSeconds, double plannedSpeed)
decide whether we will try cut in before the follower or allow to be overtaken
void setParameter(const std::string &key, const std::string &value) override
try to set the given parameter for this laneChangeModel. Throw exception for unsupported key
bool saveBlockerLength(double length, double foeLeftSpace) override
reserve space at the end of the lane to avoid dead locks
double myOvertakeDeltaSpeedFactor
double myTurnAlignmentDist
double myLeadingBlockerLength
void setOwnState(const int state) override
int checkBlockingVehicles(const MSVehicle *ego, const MSLeaderDistanceInfo &vehicles, int laneOffset, double latDist, double foeOffset, bool leaders, double &safeLatGapRight, double &safeLatGapLeft, std::vector< CLeaderDist > *collectBlockers=0) const
check whether any of the vehicles overlaps with ego
void informFollowers(int blocked, int dir, const std::vector< CLeaderDist > &blockers, double remainingSeconds, double plannedSpeed)
call informFollower for multiple followers
double mySpeedGainLookahead
virtual ~MSLCM_SL2015()
double mySpeedLossProbThreshold
void resetState() override
bool myCFRelatedReady
double mySpeedGainProbabilityLeft
a value for tracking the probability that a change to the left is beneficial
bool amBlockingFollowerNB()
double mySpeedGainRight
static LaneChangeAction getLCA(int state, double latDist)
compute lane change action from desired lateral distance
double myChangeProbThresholdLeft
void updateExpectedSublaneSpeeds(const MSLeaderDistanceInfo &ahead, int sublaneOffset, int laneIndex) override
update expected speeds for each sublane of the current edge
bool currentDistDisallows(double dist, int laneOffset, double lookForwardDist)
double myTimeToImpatience
static int lowest_bit(int changeReason)
return the most important change reason
static CLeaderDist getSlowest(const MSLeaderDistanceInfo &ldi)
get the slowest vehicle in the given info
bool amBlockingFollowerPlusNB()
double myKeepRightParam
double mySublaneParam
Representation of a lane in the micro simulation.
Definition MSLane.h:84
double getWidth() const
Returns the lane's width.
Definition MSLane.h:640
saves leader/follower vehicles and their distances relative to an ego vehicle
Representation of a vehicle in the micro simulation.
Definition MSVehicle.h:77
const MSLane * getLane() const
Returns the lane the vehicle is on.
Definition MSVehicle.h:581
A structure representing the best lanes for continuing the current route starting at 'lane'.
Definition MSVehicle.h:857