Eclipse SUMO - Simulation of Urban MObility
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GUIEdgeControlBuilder.cpp
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1/****************************************************************************/
2// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
3// Copyright (C) 2001-2024 German Aerospace Center (DLR) and others.
4// This program and the accompanying materials are made available under the
5// terms of the Eclipse Public License 2.0 which is available at
6// https://www.eclipse.org/legal/epl-2.0/
7// This Source Code may also be made available under the following Secondary
8// Licenses when the conditions for such availability set forth in the Eclipse
9// Public License 2.0 are satisfied: GNU General Public License, version 2
10// or later which is available at
11// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
12// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
13/****************************************************************************/
20// Derivation of NLEdgeControlBuilder which build gui-edges
21/****************************************************************************/
22#include <config.h>
23
24#include <vector>
25#include <string>
26#include <map>
27#include <algorithm>
28#include <guisim/GUIEdge.h>
29#include <guisim/GUINet.h>
30#include <guisim/GUILane.h>
31#include <microsim/MSJunction.h>
32#include <netload/NLBuilder.h>
34#include <gui/GUIGlobals.h>
35
36
37// ===========================================================================
38// method definitions
39// ===========================================================================
42
43
45
46
47MSLane*
48GUIEdgeControlBuilder::addLane(const std::string& id,
49 double maxSpeed, double friction, double length,
50 const PositionVector& shape,
51 double width,
52 SVCPermissions permissions,
53 SVCPermissions changeLeft, SVCPermissions changeRight,
54 int index, bool isRampAccel,
55 const std::string& type,
56 const PositionVector& outlineShape) {
57 MSLane* lane = new GUILane(id, maxSpeed, friction, length, myActiveEdge, myCurrentNumericalLaneID++, shape, width, permissions, changeLeft, changeRight, index, isRampAccel, type, outlineShape);
58 myLaneStorage->push_back(lane);
59 myCurrentLaneIndex = index;
60 return lane;
61}
62
63
64
65MSEdge*
66GUIEdgeControlBuilder::buildEdge(const std::string& id, const SumoXMLEdgeFunc function,
67 const std::string& streetName, const std::string& edgeType, const int priority, const double distance) {
68 return new GUIEdge(id, myCurrentNumericalEdgeID++, function, streetName, edgeType, priority, distance);
69}
70
71
72/****************************************************************************/
long long int SVCPermissions
bitset where each bit declares whether a certain SVC may use this edge/lane
SumoXMLEdgeFunc
Numbers representing special SUMO-XML-attribute values for representing edge functions used in netbui...
MSLane * addLane(const std::string &id, double maxSpeed, double friction, double length, const PositionVector &shape, double width, SVCPermissions permissions, SVCPermissions changeLeft, SVCPermissions changeRight, int index, bool isRampAccel, const std::string &type, const PositionVector &outlineShape) override
Builds and adds a lane.
MSEdge * buildEdge(const std::string &id, const SumoXMLEdgeFunc function, const std::string &streetName, const std::string &edgeType, const int priority, const double distance) override
Builds an edge instance (GUIEdge in this case)
A road/street connecting two junctions (gui-version)
Definition GUIEdge.h:51
Representation of a lane in the micro simulation (gui-version)
Definition GUILane.h:60
A road/street connecting two junctions.
Definition MSEdge.h:77
Representation of a lane in the micro simulation.
Definition MSLane.h:84
Interface for building edges.
MSEdge * myActiveEdge
pointer to the currently chosen edge
int myCurrentLaneIndex
The index of the currently active lane (-1 if none is active)
int myCurrentNumericalLaneID
A running number for lane numbering.
std::vector< MSLane * > * myLaneStorage
pointer to a temporary lane storage
int myCurrentNumericalEdgeID
A running number for edge numbering.
A list of positions.