38#define DRIVEWAY_SANITY_CHECK
53#define DEBUG_HELPER(obj) ((obj) != nullptr && (obj)->isSelected())
58#define DEBUG_COND_DW (dw->getID() == DEBUG_DW_ID || DEBUG_DW_ID == std::string("ALL"))
59#define DEBUG_COND_DW2 (getID() == DEBUG_DW_ID || DEBUG_DW_ID == std::string("ALL"))
94 myNumericalID(temporary ? -1 : myGlobalDriveWayIndex++),
98 myForwardEdgeCount(0),
101 myTerminateRoute(false),
102 myAbortedBuild(false),
104 myIsSubDriveway(false)
138 dw->myTrains.clear();
146#ifdef DEBUG_MOVEREMINDER
177#ifdef DEBUG_MOVEREMINDER
190 const MSLane* leftLane = (*(
dynamic_cast<SUMOVehicle&
>(veh).getCurrentRouteEdge()))->getLanes().front();
203#ifdef DEBUG_MOVEREMINDER
224#ifdef DEBUG_MOVEREMINDER
270 if (foe->myOrigin !=
nullptr) {
286#ifdef DEBUG_SIGNALSTATE
288 std::cout <<
getID() <<
" linkConflict with " <<
getTLLinkID(foeLink) <<
"\n";
301#ifdef DEBUG_SIGNALSTATE_PRIORITY
308#ifdef DEBUG_SIGNALSTATE_PRIORITY
310 std::cout <<
" approaching foe=" << foe.first->getID() <<
"\n";
313 if (foe.first == veh.first) {
317 assert(foeTLL !=
nullptr);
320 if (foeRS !=
nullptr) {
328#ifdef DEBUG_SIGNALSTATE_PRIORITY
331 std::cout <<
" foe blocked\n";
333 std::cout <<
" foe constrained\n";
334 }
else if (!
overlap(foeDriveWay)) {
335 std::cout <<
" no overlap\n";
337 std::cout <<
" foeDW=" << foeDriveWay.
getID() <<
" is not a foe to " <<
getID() <<
"\n";
338 }
else if (
canUseSiding(veh.first, &foeDriveWay).first) {
339 std::cout <<
" use siding\n";
345#ifdef DEBUG_SIGNALSTATE_PRIORITY
348 <<
" aSB=" << veh.second.arrivalSpeedBraking <<
" foeASB=" << foe.second.arrivalSpeedBraking
349 <<
" aT=" << veh.second.arrivalTime <<
" foeAT=" << foe.second.arrivalTime
350 <<
" aS=" << veh.first->getSpeed() <<
" foeS=" << foe.first->getSpeed()
351 <<
" aD=" << veh.second.dist <<
" foeD=" << foe.second.dist
352 <<
" aW=" << veh.first->getWaitingTime() <<
" foeW=" << foe.first->getWaitingTime()
353 <<
" aN=" << veh.first->getNumericalID() <<
" foeN=" << foe.first->getNumericalID()
387 if (foe.second.arrivalSpeedBraking == veh.second.arrivalSpeedBraking) {
388 if (foe.second.arrivalTime == veh.second.arrivalTime) {
389 if (foe.first->getSpeed() == veh.first->getSpeed()) {
390 if (foe.second.dist == veh.second.dist) {
391 if (foe.first->getWaitingTime() == veh.first->getWaitingTime()) {
392 return foe.first->getNumericalID() < veh.first->getNumericalID();
394 return foe.first->getWaitingTime() > veh.first->getWaitingTime();
397 return foe.second.dist < veh.second.dist;
400 return foe.first->getSpeed() > veh.first->getSpeed();
403 return foe.second.arrivalTime < veh.second.arrivalTime;
406 return foe.second.arrivalSpeedBraking > veh.second.arrivalSpeedBraking;
414 if (!lane->isEmpty()) {
415 std::string joinVehicle =
"";
418 if (stop !=
nullptr) {
419 joinVehicle = stop->
join;
422#ifdef DEBUG_SIGNALSTATE
424 std::cout <<
SIMTIME <<
" conflictLane " << lane->getID() <<
" occupied ego=" <<
Named::getIDSecure(ego) <<
" vehNumber=" << lane->getVehicleNumber() <<
"\n";
425 if (joinVehicle !=
"") {
426 std::cout <<
" joinVehicle=" << joinVehicle <<
" occupant=" <<
toString(lane->getVehiclesSecure()) <<
"\n";
427 lane->releaseVehicles();
431 if (lane->getVehicleNumberWithPartials() == 1) {
432 MSVehicle* foe = lane->getLastAnyVehicle();
433 if (joinVehicle !=
"") {
435#ifdef DEBUG_SIGNALSTATE
437 std::cout <<
" ignore join-target '" << joinVehicle <<
"\n";
443 if (ego !=
nullptr) {
445#ifdef DEBUG_SIGNALSTATE
447 std::cout <<
" ignore ego as oncoming '" << ego->
getID() <<
"\n";
453#ifdef DEBUG_SIGNALSTATE
455 std::cout <<
" ignore " << foe->
getID() <<
" for which ego is join-target\n";
475 if (foeDW->myOrigin !=
nullptr && foeDW->myOrigin->getApproaching().size() > 0) {
476#ifdef DEBUG_SIGNALSTATE
478 std::cout <<
SIMTIME <<
" foeLink=" << foeDW->myOrigin->getDescription() <<
" approachedBy=" << foeDW->myOrigin->getApproaching().begin()->first->getID() <<
"\n";
491 if (!foeDW->myTrains.empty()) {
492#ifdef DEBUG_SIGNALSTATE
497 if (foeDW->myTrains.size() == 1) {
500#ifdef DEBUG_SIGNALSTATE
511 std::pair<bool, const MSDriveWay*> useSiding =
canUseSiding(ego, foeDW);
512#ifdef DEBUG_SIGNALSTATE
517 numSidings = it->second.size();
519 std::cout <<
" useSiding=" << useSiding.first <<
" sidingFoe=" <<
Named::getIDSecure(useSiding.second) <<
" numSidings=" << numSidings <<
"\n";
522 if (useSiding.first) {
532 occupied.push_back(
const_cast<MSEdge*
>(foe->getEdge()));
533 MSEdge* bidi =
const_cast<MSEdge*
>(foe->getEdge()->getBidiEdge());
534 if (bidi !=
nullptr) {
535 occupied.push_back(bidi);
542 SUMOVehicle* foe = *(useSiding.second ==
nullptr ? foeDW : useSiding.second)->
myTrains.begin();
548 }
else if (foeDW !=
this &&
isDepartDriveway() && !foeDW->isDepartDriveway()) {
549 if (foeDW->myOrigin->getApproaching().size() > 0) {
555 if (foeDW->match(firstIt, foe->
getRoute().
end())) {
557#ifdef DEBUG_SIGNALSTATE
559 std::cout <<
SIMTIME <<
" " <<
getID() <<
" blocked by " << foeDW->getID() <<
" (approached by " << foe->
getID() <<
") useSiding=" << useSiding <<
"\n";
574 for (
const std::set<const MSDriveWay*>& dlFoes :
myDeadlocks) {
575 bool allOccupied =
true;
577 if (dlFoe->myTrains.empty()) {
584#ifdef DEBUG_SIGNALSTATE
602 std::string joinVehicle =
"";
604 if (stop !=
nullptr) {
605 joinVehicle = stop->
join;
611 joinVehicle = it->pars.join;
613 if (joinVehicle !=
"") {
614#ifdef DEBUG_SIGNALSTATE
616 std::cout <<
" joinVehicle=" << joinVehicle <<
"\n";
620#ifdef DEBUG_SIGNALSTATE
622 std::cout <<
" ignore join-target '" << joinVehicle <<
"\n";
630#ifdef DEBUG_SIGNALSTATE
632 std::cout <<
" ignore " << foe->
getID() <<
" for which ego is join-target\n";
642std::pair<bool, const MSDriveWay*>
646 for (
auto siding : it->second) {
648 if (ego ==
nullptr || siding.length >= ego->
getLength()) {
652 if (!sidingApproach->myTrains.empty()) {
661 if (foeVeh ==
nullptr) {
671#ifdef DEBUG_SIGNALSTATE
675 <<
" sidingEnd=" << sidingEnd->
getID() <<
" sidingApproach=" << sidingApproach->getID() <<
" approaching=" <<
toString(sidingApproach->myTrains) <<
"\n";
678 return std::make_pair(
false, sidingApproach);
684 return std::make_pair(
true,
nullptr);
688 return std::make_pair(
false,
nullptr);
741 if (lane->isNormal() && lane2->isNormal() && lane->getEdge().getToJunction() == lane2->getEdge().getToJunction()) {
798 if (edge2 ==
myForward.front()->getNextNormal() && !secondCheck) {
802 if (forward.count(edge2->getBidiEdge()) != 0) {
836 std::vector<std::string> signals;
843 std::vector<std::string> foes;
845 foes.push_back(dw->myID);
847 if (foes.size() > 0) {
854 od.
writeAttr(
"foe", item.first->getID());
855 for (
auto siding : item.second) {
873 sub->writeBlocks(od);
875#ifdef DRIVEWAY_SANITY_CHECK
876 std::set<MSDriveWay*> uFoes(
myFoes.begin(),
myFoes.end());
877 if (uFoes.size() !=
myFoes.size()) {
890 od.
openTag(ve.isEntry ?
"entry" :
"exit");
899 sub->writeBlockVehicles(od);
908 std::set<MSLink*>& flankSwitches) {
910 bool seekForwardSignal =
true;
911 bool seekBidiSwitch =
true;
912 bool foundUnsafeSwitch =
false;
914 const std::string warnID = origin ?
"rail signal " +
getClickableTLLinkID(origin) :
"insertion lane '" + toLane->
getID() +
"'";
915#ifdef DEBUG_DRIVEWAY_BUILDROUTE
927 WRITE_WARNINGF(
"Block after % exceeds maximum length (stopped searching after edge '%' (length=%m).",
933#ifdef DEBUG_DRIVEWAY_BUILDROUTE
935 std::cout <<
" abort: length=" << length <<
"\n";
940#ifdef DEBUG_DRIVEWAY_BUILDROUTE
955 if (seekForwardSignal) {
956 if (!foundUnsafeSwitch) {
971 }
else if (bidi ==
nullptr) {
973#ifdef DEBUG_DRIVEWAY_BUILDROUTE
975 std::cout <<
" continue bidiSearch beyond turnaround\n";
979 seekBidiSwitch =
false;
980#ifdef DEBUG_DRIVEWAY_BUILDROUTE
982 std::cout <<
" noBidi, abort search for bidiSwitch\n";
987 if (bidi !=
nullptr) {
988 if (!seekForwardSignal && !foundUnsafeSwitch && bidi->
isNormal()) {
994 if (!
myBidi.empty() && link->getViaLaneOrLane() !=
myBidi.back()) {
997#ifdef DEBUG_DRIVEWAY_BUILDROUTE
999 std::cout <<
" found unsafe switch " << link->
getDescription() <<
" (used=" << (used ==
nullptr ?
"NULL" : used->
getDescription()) <<
")\n";
1003 foundUnsafeSwitch =
true;
1005 if (used !=
nullptr) {
1007 flankSwitches.insert(used);
1013 if (foundUnsafeSwitch) {
1019 const std::vector<MSLink*>& links = toLane->
getLinkCont();
1021 for (
const MSLink*
const link : links) {
1022 if ((next != end && &link->getLane()->getEdge() == *next)
1024 toLane = link->getViaLaneOrLane();
1026 if (link == origin) {
1027 if (seekForwardSignal) {
1032#ifdef DEBUG_DRIVEWAY_BUILDROUTE
1034 std::cout <<
" abort: found circle\n";
1039 seekForwardSignal =
false;
1041 seekBidiSwitch = bidi !=
nullptr;
1042#ifdef DEBUG_DRIVEWAY_BUILDROUTE
1044 std::cout <<
" found forwardSignal " << link->getTLLogic()->
getID() <<
" seekBidiSwitch=" << seekBidiSwitch <<
"\n";
1054 if (link->getLane()->getBidiLane() !=
nullptr && &link->getLane()->getEdge() == current->
getBidiEdge()) {
1062 if (toLane ==
nullptr) {
1065 toLane = (*next)->getLanes()[0];
1066#ifdef DEBUG_DRIVEWAY_BUILDROUTE
1068 std::cout <<
" abort: turn-around or jump\n";
1074#ifdef DEBUG_DRIVEWAY_BUILDROUTE
1076 std::cout <<
" abort: no next lane available\n";
1085#ifdef DEBUG_DRIVEWAY_BUILDROUTE
1087 std::cout <<
" normalEnd myBidiEnded=" <<
myBidiEnded <<
"\n";
1096 if (other->getLane() != link->
getLane() && !other->isTurnaround()) {
1101 if (ili.viaLink != link && !ili.viaLink->
isTurnaround()) {
1106 if (bidi !=
nullptr) {
1119#ifdef DEBUG_CHECK_FLANKS
1120 std::cout <<
" checkFlanks lanes=" <<
toString(lanes) <<
" allFoes=" << allFoes <<
"\n";
1126 if (reverseOriginLink !=
nullptr) {
1130 for (
int i = 0; i < (int)lanes.size(); i++) {
1131 const MSLane* lane = lanes[i];
1132 const MSLane* prev = i > 0 ? lanes[i - 1] :
nullptr;
1133 const MSLane* next = i + 1 < (int)lanes.size() ? lanes[i + 1] :
nullptr;
1138 if (ili.viaLink == originLink
1139 || ili.viaLink == reverseOriginLink
1144 if (ili.lane != prev && ili.lane != next) {
1145#ifdef DEBUG_CHECK_FLANKS
1146 std::cout <<
" add flankSwitch junction=" << ili.viaLink->getJunction()->
getID() <<
" index=" << ili.viaLink->getIndex() <<
" iLane=" << ili.lane->getID() <<
" prev=" <<
Named::getIDSecure(prev) <<
" targetLane=" << lane->
getID() <<
" next=" <<
Named::getIDSecure(next) <<
"\n";
1148 flankSwitches.insert(ili.viaLink);
1149 }
else if (allFoes) {
1160#ifdef DEBUG_CHECK_FLANKS
1164 if (junction ==
nullptr) {
1168 if (logic ==
nullptr) {
1172 if (in->isInternal()) {
1175 for (
MSLane* inLane : in->getLanes()) {
1177 if (
isRailwayOrShared(inLane->getPermissions()) && visited.count(inLane) == 0 && (inBidi ==
nullptr || visited.count(inBidi) == 0)) {
1178 for (
MSLink* link : inLane->getLinkCont()) {
1179 if (link->getIndex() >= 0 && logic->
getFoesFor(dwLink->
getIndex()).test(link->getIndex())
1180 && visited.count(link->getLane()) == 0) {
1181#ifdef DEBUG_CHECK_FLANKS
1182 std::cout <<
" add crossing flankSwitch junction=" << junction->
getID() <<
" index=" << link->getIndex() <<
"\n";
1184 if (link->getViaLane() ==
nullptr) {
1185 flankSwitches.insert(link);
1187 flankSwitches.insert(link->getViaLane()->getLinkCont().front());
1198#ifdef DEBUG_CHECK_FLANKS
1204#ifdef DEBUG_CHECK_FLANKS
1205 std::cout <<
" flank guarded by " << entry->
getTLLogic()->
getID() <<
"\n";
1213 std::vector<MSLink*> predLinks;
1215 if (!ili.viaLink->isTurnaround()) {
1216 predLinks.push_back(ili.viaLink);
1219 if (predLinks.size() > 1) {
1221#ifdef DEBUG_ADD_FOES
1222 std::cout <<
" predecessors of " << link->
getDescription() <<
" isSwitch\n";
1224 for (
MSLink* pred : predLinks) {
1227 }
else if (predLinks.size() == 1) {
1239#ifdef DEBUG_ADD_FOES
1240 std::cout <<
" foe " << foe->getID() <<
" departs on flank=" << lane->
getID() <<
"\n";
1244#ifdef DEBUG_ADD_FOES
1245 std::cout <<
" cand foe " << foe->getID() <<
" departs on flank=" << lane->
getID() <<
" rejected\n";
1258#ifdef DEBUG_ADD_FOES
1259 std::cout <<
" driveway " <<
myID <<
" addSwitchFoes for link " << link->
getDescription() <<
"\n";
1263#ifdef DEBUG_ADD_FOES
1264 std::cout <<
" foe=" << foe->myID
1265 <<
" fc1=" <<
flankConflict(*foe) <<
" fc2=" << foe->flankConflict(*
this)
1266 <<
" cc1=" <<
crossingConflict(*foe) <<
" cc2=" << foe->crossingConflict(*
this) <<
"\n";
1270#ifdef DEBUG_ADD_FOES
1271 std::cout <<
" cand=" << foe->myID <<
"\n";
1305 std::vector<const MSLane*> before;
1306 MSLane* fromBidi =
nullptr;
1307 if (link !=
nullptr) {
1311 std::set<MSLink*> flankSwitches;
1313 if (fromBidi !=
nullptr) {
1314 before.push_back(fromBidi);
1316 dw->
buildRoute(link, first, end, visited, flankSwitches);
1320 dw->
checkFlanks(link, before, visited,
true, flankSwitches);
1321 for (
MSLink* fsLink : flankSwitches) {
1322#ifdef DEBUG_ADD_FOES
1324 std::cout <<
" fsLink=" << fsLink->getDescription() <<
"\n";
1329 std::set<MSLink*> flankSwitchesBidiExtended;
1331 for (
MSLink*
const flink : flankSwitchesBidiExtended) {
1332#ifdef DEBUG_ADD_FOES
1334 std::cout <<
" fsLinkExtended=" << flink->getDescription() <<
"\n";
1340 const bool movingBlock = (rs && rs->
isMovingBlock()) || (!rs &&
1343#ifdef DEBUG_BUILD_DRIVEWAY
1345 std::cout <<
SIMTIME <<
" buildDriveWay " << dw->
myID <<
" link=" << (link ==
nullptr ?
"NULL" : link->
getDescription())
1368 std::set<MSDriveWay*, ComparatorNumericalIdLess> uniqueFoes(dw->
myFoes.begin(), dw->
myFoes.end());
1371 if (movingBlock && uniqueFoes.count(dw) == 0) {
1372 std::set<const MSJunction*> forwardJunctions;
1374 if (fw->isNormal()) {
1375 const MSJunction* fwTo = fw->getEdge().getToJunction();
1376 if (forwardJunctions.count(fwTo) == 1) {
1377 dw->
myFoes.push_back(dw);
1378#ifdef DEBUG_ADD_FOES
1380 std::cout <<
" self-intersecting movingBlock for dw=" << dw->
getID() <<
"\n";
1385 forwardJunctions.insert(fwTo);
1392 const MSEdge* foeLastEdge = &foe->myForward.back()->getEdge();
1393 const bool sameLast = foeLastEdge == lastEdge;
1394 if (sameLast && !movingBlock) {
1395 dw->
myFoes.push_back(foe);
1397 foe->myFoes.push_back(dw);
1400 if (foe->bidiBlockedByEnd(*dw)) {
1401#ifdef DEBUG_ADD_FOES
1403 std::cout <<
" setting " << dw->
getID() <<
" as foe of " << foe->getID() <<
"\n";
1406 foe->myFoes.push_back(dw);
1407 foe->addSidings(dw);
1413#ifdef DEBUG_ADD_FOES
1415 std::cout <<
" addFoeCheckSiding " << foe->getID() <<
"\n";
1418 dw->
myFoes.push_back(foe);
1421 foe->buildSubFoe(dw, movingBlock);
1426 foe->addConflictLink(link);
1429 if (foe->myRoute.front()->getFromJunction() != dw->
myRoute.front()->getFromJunction()) {
1430 for (
auto ili : foe->myForward.front()->getIncomingLanes()) {
1431 if (ili.viaLink->getTLLogic() !=
nullptr) {
1433 const MSLane* origin = ili.viaLink->getLaneBefore();
1435 uniqueCLink.insert(ili.viaLink);
1447 if (uniqueFoes.count(sameEnd) == 0) {
1448 dw->
myFoes.push_back(sameEnd);
1449 if (sameEnd != dw) {
1450 sameEnd->myFoes.push_back(dw);
1455#ifdef DEBUG_BUILD_DRIVEWAY
1502 const int tmp = (int)map.size();
1509 auto itRoute = firstIt;
1510 auto itDwRoute =
myRoute.begin();
1512 while (itRoute != endIt && itDwRoute !=
myRoute.end()) {
1513 if (*itRoute != *itDwRoute) {
1516 std::cout <<
" check dw=" <<
getID() <<
" match failed at vehEdge=" << (*itRoute)->getID() <<
" dwEdge=" << (*itDwRoute)->getID() <<
"\n";
1528 if (itRoute != endIt) {
1530 const MSEdge* next = *itRoute;
1535 std::cout <<
" check dw=" <<
getID() <<
" prev=" << prev->
getID() <<
" next=" << next->
getID() <<
"\n";
1555#ifdef DEBUG_ADD_FOES
1556 std::cout <<
"driveway " <<
myID <<
" addFoes for link " << link->
getDescription() <<
"\n";
1559 if (rs !=
nullptr) {
1561#ifdef DEBUG_ADD_FOES
1562 std::cout <<
" cand foe=" << foe->
myID <<
" fc1=" <<
flankConflict(*foe) <<
" fc2=" << foe->flankConflict(*
this) <<
" cc1=" <<
crossingConflict(*foe) <<
" cc2=" << foe->crossingConflict(*
this) <<
"\n";
1565#ifdef DEBUG_ADD_FOES
1566 std::cout <<
" foe=" << foe->myID <<
"\n";
1577#ifdef DEBUG_ADD_FOES
1578 std::cout <<
"driveway " <<
myID <<
" addBidiFoes extended=" << extended <<
"\n";
1581 for (
const MSLane* bidi : bidiLanes) {
1582 for (
auto ili : bidi->getIncomingLanes()) {
1584 if (rs !=
nullptr && rs != ownSignal &&
1585 std::find(bidiLanes.begin(), bidiLanes.end(), ili.lane) != bidiLanes.end()) {
1589 const MSEdge* bidiEdge = &bidi->getEdge();
1593#ifdef DEBUG_ADD_FOES
1594 std::cout <<
" foe " << foe->
getID() <<
" departs on bidi=" << bidiEdge->
getID() <<
"\n";
1598#ifdef DEBUG_ADD_FOES
1599 std::cout <<
" cand foe " << foe->getID() <<
" departs on bidi=" << bidiEdge->
getID() <<
" rejected\n";
1607#ifdef DEBUG_ADD_FOES
1608 std::cout <<
" foe " << foe->getID() <<
" ends on bidi=" << bidiEdge->
getID() <<
"\n";
1612#ifdef DEBUG_ADD_FOES
1613 std::cout <<
" cand foe " << foe->getID() <<
" ends on bidi=" << bidiEdge->
getID() <<
" rejected\n";
1624#ifdef DEBUG_ADD_FOES
1625 std::cout <<
"driveway " <<
myID <<
" addParallelFoes\n";
1633#ifdef DEBUG_ADD_FOES
1634 std::cout <<
" foe " << foe->getID() <<
" departs on first=" << first->
getID() <<
"\n";
1645#ifdef DEBUG_ADD_FOES
1646 std::cout <<
"driveway " <<
myID <<
" addReversalFoes\n";
1648 std::set<const MSEdge*> forward;
1650 if (lane->isNormal()) {
1651 forward.insert(&lane->getEdge());
1656 if (forward.count(e) != 0 && !movingBlock) {
1670#ifdef DEBUG_ADD_FOES
1674 std::set<const MSEdge*> foeForward;
1675 for (
const MSLane* lane : foe->myForward) {
1676 if (lane->isNormal()) {
1677 foeForward.insert(&lane->getEdge());
1678 if (lane->getBidiLane() !=
nullptr) {
1679 foeForward.insert(lane->getEdge().getBidiEdge());
1683#ifdef DEBUG_ADD_FOES
1684 std::cout <<
" reversal cand=" << foe->getID() <<
" foeForward " <<
toString(foeForward) <<
"\n";
1686 if (foe->forwardRouteConflict(foeForward, *
this,
true)) {
1687#ifdef DEBUG_ADD_FOES
1688 std::cout <<
" foe " << foe->getID() <<
" reverses on edge=" << e->getID() <<
"\n";
1692 }
else if (movingBlock && foe ==
this) {
1693#ifdef DEBUG_ADD_FOES
1694 std::cout <<
" dw " <<
getID() <<
" reverses on forward edge=" << e->getID() <<
" (movingBlock)\n";
1717#ifdef DEBUG_BUILD_SUBDRIVEWAY
1718 std::cout <<
SIMTIME <<
" buildSubFoe dw=" <<
getID() <<
" is subpart of foe=" << foe->
getID() <<
"\n";
1720 foe->
myFoes.push_back(
this);
1723 int subLast = (int)
myForward.size() - 2;
1727#ifdef DEBUG_BUILD_SUBDRIVEWAY
1729 std::cout <<
" " <<
getID() <<
" cannot build subDriveWay for foe " << foe->
getID() <<
" because myForward has only a single lane\n";
1732 bool foundConflict =
false;
1733 bool flankC =
false;
1734 bool zipperC =
false;
1735 while (subLast >= 0) {
1740 const bool bidiConflict = std::find(foe->
myBidi.begin(), foe->
myBidi.end(), lane) != foe->
myBidi.end();
1742#ifdef DEBUG_BUILD_SUBDRIVEWAY
1743 std::cout <<
" subLast=" << subLast <<
" lane=" << lane->
getID() <<
" fc=" << flankC <<
" cc=" << crossC <<
" bc=" << bidiConflict <<
"\n";
1745 if (flankC || crossC || bidiConflict) {
1746 foundConflict =
true;
1747 if (!movingBlock || bidiConflict) {
1755 foundConflict =
false;
1756#ifdef DEBUG_BUILD_SUBDRIVEWAY
1757 std::cout <<
" ignored movingBlock zipperConflict\n";
1759 if (!flankC && crossC) {
1760#ifdef DEBUG_BUILD_SUBDRIVEWAY
1761 std::cout <<
SIMTIME <<
" buildSubFoe dw=" <<
getID() <<
" foe=" << foe->
getID() <<
" movingBlock-save\n";
1766 if (!flankC && crossC) {
1769 }
else if (foundConflict) {
1774#ifdef DEBUG_BUILD_SUBDRIVEWAY
1775 std::cout <<
" subLastFina=" << subLast <<
" movingBlock=" << movingBlock <<
" zipperC=" << zipperC <<
"\n";
1778 if (movingBlock && zipperC) {
1779#ifdef DEBUG_BUILD_SUBDRIVEWAY
1780 std::cout <<
SIMTIME <<
" buildSubFoe dw=" <<
getID() <<
" foe=" << foe->
getID() <<
" movingBlock-save\n";
1785 foe->
myFoes.push_back(
this);
1786#ifdef DEBUG_BUILD_SUBDRIVEWAY
1787 std::cout <<
SIMTIME <<
" buildSubFoe dw=" <<
getID() <<
" foe=" << foe->
getID() <<
" foe endsOnForward\n";
1791 foe->
myFoes.push_back(
this);
1795#ifdef DEBUG_BUILD_SUBDRIVEWAY
1796 std::cout <<
SIMTIME <<
" buildSubFoe dw=" <<
getID() <<
" foe=" << foe->
getID() <<
" terminates\n";
1799 foe->
myFoes.push_back(
this);
1800#ifdef DEBUG_BUILD_SUBDRIVEWAY
1801 std::cout <<
SIMTIME <<
" buildSubFoe dw=" <<
getID() <<
" terminates, foe=" << foe->
getID() <<
"\n";
1805#ifdef DEBUG_BUILD_SUBDRIVEWAY
1806 std::cout <<
SIMTIME <<
" buildSubFoe dw=" <<
getID() <<
" foe=" << foe->
getID() <<
" has " << foe->
myReversals.size() <<
" reversals\n";
1809#ifdef DEBUG_BUILD_SUBDRIVEWAY
1810 std::cout <<
SIMTIME <<
" buildSubFoe dw=" <<
getID() <<
" foe=" << foe->
getID() <<
" failed\n";
1812#ifdef SUBDRIVEWAY_WARN_NOCONFLICT
1813 WRITE_WARNINGF(
"No point of conflict found between driveway '%' and driveway '%' when creating sub-driveway",
getID(), foe->
getID());
1818 int subSize = subLast + 1;
1820 if ((
int)cand->myForward.size() == subSize) {
1822 foe->
myFoes.push_back(cand);
1823 cand->myFoes.push_back(foe);
1824#ifdef DEBUG_BUILD_SUBDRIVEWAY
1825 std::cout <<
SIMTIME <<
" buildSubFoe dw=" <<
getID() <<
" foe=" << foe->
getID() <<
" useExisting=" << cand->getID() <<
"\n";
1831 std::vector<const MSEdge*> route;
1832 for (
const MSLane* lane : forward) {
1833 if (lane->isNormal()) {
1834 route.push_back(&lane->getEdge());
1837 if (route.empty()) {
1838#ifdef DEBUG_BUILD_SUBDRIVEWAY
1839 std::cout <<
SIMTIME <<
" abort subFoe dw=" <<
getID() <<
" foe=" << foe->
getID() <<
" empty subRoute\n";
1843 if (
myRoute.size() > route.size()) {
1845 const MSEdge* lastNormal = route.back();
1848#ifdef DEBUG_BUILD_SUBDRIVEWAY
1849 std::cout <<
SIMTIME <<
" abort subFoe dw=" <<
getID() <<
" foe=" << foe->
getID()
1850 <<
" lastNormal=" << lastNormal->
getID() <<
" nextNormal=" << nextNormal->
getID() <<
" endWithReversal\n";
1865 auto itOnSub = std::find(sub->
myRoute.begin(), sub->
myRoute.end(), veh->getEdge());
1866 if (itOnSub != sub->
myRoute.end()) {
1869 const double pos = sub->
myRoute.front()->getLength();
1872 if (ve.id == veh->getID()) {
1879 foe->
myFoes.push_back(sub);
1880 sub->
myFoes.push_back(foe);
1882#ifdef DEBUG_BUILD_SUBDRIVEWAY
1891 assert(lastIndex < (
int)
myForward.size());
1893 for (
int i = 0; i <= lastIndex; i++) {
1902 const MSEdge* foeEndBidi = foe->
myForward.back()->getEdge().getBidiEdge();
1903 int forwardNormals = 0;
1905 if (lane->isNormal()) {
1909 if (forwardNormals == (
int)foe->
myRoute.size()) {
1910#ifdef DEBUG_BUILD_SIDINGS
1911 std::cout <<
"checkSiding " <<
getID() <<
" foe=" << foe->
getID() <<
" forwardNormals=" << forwardNormals <<
" frSize=" << foe->
myRoute.size() <<
" aborted\n";
1915 auto foeSearchBeg = foe->
myRoute.begin() + forwardNormals;
1916 auto foeSearchEnd = foe->
myRoute.end();
1917 if (foeEndBidi ==
nullptr) {
1921 std::vector<int> start;
1922 std::vector<double> length;
1923 for (i = 0; i < (int)
myRoute.size(); i++) {
1924 if (
myRoute[i] == foeEndBidi) {
1928 if (i == (
int)
myRoute.size()) {
1932#ifdef DEBUG_BUILD_SIDINGS
1933 std::cout <<
"checkSiding " <<
getID() <<
" foe=" << foe->
getID() <<
" i=" << i <<
" next=" << next->
getID() <<
" forwardNormals=" << forwardNormals <<
" frSize=" << foe->
myRoute.size() <<
" foeSearchBeg=" << (*foeSearchBeg)->getID() <<
"\n";
1936 for (; i >= 0; i--) {
1938 if (
hasRS(cur, next)) {
1939 if (std::find(foeSearchBeg, foeSearchEnd, cur->
getBidiEdge()) == foeSearchEnd) {
1941 length.push_back(0);
1944 if (!start.empty()) {
1945 auto itFind = std::find(foeSearchBeg, foeSearchEnd, cur->
getBidiEdge());
1946 if (itFind != foeSearchEnd) {
1947#ifdef DEBUG_BUILD_SIDINGS
1950 const int firstIndex = i + 1;
1952 auto& foeSidings = foe->
mySidings[
this];
1955 auto itFirst = std::find(foe->
myRoute.begin(), foe->
myRoute.end(), first);
1956 if (itFirst != foe->
myRoute.end()) {
1957 for (
int j = 0; j < (int)length.size(); j++) {
1959 auto itLast = std::find(itFirst, foe->
myRoute.end(), last);
1960 if (itLast != foe->
myRoute.end()) {
1961 foeSidings.insert(foeSidings.begin(),
Siding((
int)(itFirst - foe->
myRoute.begin()), (
int)(itLast - foe->
myRoute.begin()), length[j]));
1967 for (
int j = 0; j < (int)length.size(); j++) {
1968 foeSidings.insert(foeSidings.begin(),
Siding(firstIndex, start[j], length[j]));
1973 foeSearchBeg = itFind;
1975 for (
int j = 0; j < (int)length.size(); j++) {
1989 for (
auto lane : cur->
getLanes()) {
1990 for (
const MSLink* link : lane->getLinkCont()) {
1991 if (&link->getLane()->getEdge() == next && link->getTLLogic() !=
nullptr) {
2003 const MSEdge* foeForwardEnd = &foe->
myForward.back()->getNormalPredecessorLane()->getEdge();
2025 std::set<const MSDriveWay*> filtered;
2028 filtered.insert(foe);
2043 for (
auto ili : lane->getIncomingLanes()) {
2046 if (rs !=
nullptr) {
2048 if (&dw->
myForward.front()->getEdge() == edge) {
2057 if (dw->match(matchStart, veh->
getRoute().
end())) {
2073 const MSEdge* edge = item.first;
2074 if (item.second.size() > 0) {
2078 if (writeVehicles) {
2079 dw->writeBlockVehicles(od);
2081 dw->writeBlocks(od);
2094 dw->_saveState(out);
2096 sub->_saveState(out);
2109 std::vector<std::string> trainIDs;
2111 trainIDs.push_back(veh->getID());
2123 if (!sub->myTrains.empty()) {
2141 const std::string
id = attrs.
get<std::string>(
SUMO_ATTR_ID,
nullptr, ok);
2153 throw ProcessError(
TLF(
"Unknown driveWay '%' with route '%'",
id, edges));
2158 std::string parentID =
id.substr(0,
id.rfind(
'.'));
2163 throw ProcessError(
TLF(
"Unknown parent driveway '%' for subDriveWay '%'", parentID,
id));
2167 if (sub->myRoute == route) {
2172 if (dw ==
nullptr) {
2181 if (veh ==
nullptr) {
2182 throw ProcessError(
TLF(
"Unknown vehicle '%' in driveway '%'", vehID,
id));
2194 if (dw->getID() == id) {
#define DEBUG_HELPER(obj)
std::vector< const MSEdge * > ConstMSEdgeVector
std::vector< MSEdge * > MSEdgeVector
ConstMSEdgeVector::const_iterator MSRouteIterator
#define WRITE_WARNINGF(...)
std::string time2string(SUMOTime t, bool humanReadable)
convert SUMOTime to string (independently of global format setting)
bool isRailwayOrShared(SVCPermissions permissions)
Returns whether an edge with the given permissions is a railway edge or a shared road/rail edge.
SUMOVehicleClass
Definition of vehicle classes to differ between different lane usage and authority types.
@ SVC_RAIL_CLASSES
classes which drive on tracks
@ SUMO_TAG_DRIVEWAY
Saved driveway information.
@ TURN
The link is a 180 degree turn.
@ TURN_LEFTHAND
The link is a 180 degree turn (left-hand network)
@ SUMO_ATTR_EDGES
the edges of a route
@ SUMO_ATTR_TIME
trigger: the time of the step
std::string joinNamedToString(const std::set< T *, C > &ns, const T_BETWEEN &between)
std::string joinToStringSorting(const std::vector< T > &v, const T_BETWEEN &between, std::streamsize accuracy=gPrecision)
std::string toString(const T &t, std::streamsize accuracy=gPrecision)
std::string joinNamedToStringSorting(const std::set< T * > &ns, const T_BETWEEN &between)
MESegment * getSegmentForEdge(const MSEdge &e, double pos=0)
Get the segment for a given edge at a given position.
A single mesoscopic segment (cell)
void addDetector(MSMoveReminder *data, int queueIndex=-1)
Adds a data collector for a detector to this segment.
The base class for microscopic and mesoscopic vehicles.
const SUMOVehicleParameter::Stop * getNextStopParameter() const
return parameters for the next stop (SUMOVehicle Interface)
void addReminder(MSMoveReminder *rem, double pos=0)
Adds a MoveReminder dynamically.
bool isStopped() const
Returns whether the vehicle is at a stop.
SUMOTime getStartupDelay() const
Get the vehicle type's startupDelay.
void addFoes(const MSLink *link)
add all driveWays that start at the given link as foes
std::vector< MSLink * > myConflictLinks
const SUMOVehicle * myActive
whether the current signal is switched green for a train approaching this block
bool crossingConflict(const MSDriveWay &other) const
Wether there is a crossing conflict with the given driveway.
static std::string getJunctionLinkID(const MSLink *link)
return junctionID_junctionLinkIndex
bool haveSubTrains() const
std::vector< MSDriveWay * > mySubDriveWays
std::vector< std::set< const MSDriveWay * > > myDeadlocks
void checkFlanks(const MSLink *originLink, const std::vector< const MSLane * > &lanes, const LaneVisitedMap &visited, bool allFoes, std::set< MSLink * > &flankSwitches) const
bool myAbortedBuild
whether driveway building was aborted due to MAX_BLOCK_LENGTH
bool buildSubFoe(MSDriveWay *foe, bool movingBlock)
std::set< SUMOVehicle *, ComparatorNumericalIdLess > myTrains
static std::map< const MSJunction *, int > myDepartDrivewayIndex
static bool hasJoin(const SUMOVehicle *ego, const SUMOVehicle *foe)
bool isDepartDriveway() const
static std::string getClickableTLLinkID(const MSLink *link)
return logicID_linkIndex in a way that allows clicking in sumo-gui
const MSLink * myOrigin
the link that enters this driveway or nullptr for a departure driveWay
static double myMovingBlockMaxDist
std::vector< const MSLane * > myBidi
static bool myWriteVehicles
void checkCrossingFlanks(MSLink *dwLink, const LaneVisitedMap &visited, std::set< MSLink * > &flankSwitches) const
bool notifyReroute(SUMOTrafficObject &veh)
Called if the vehicle change it's route.
bool hasLinkConflict(const Approaching &closest, const MSLink *foeLink) const
Whether the approaching vehicle is prevent from driving by another vehicle approaching the given link...
void findFlankProtection(MSLink *link, MSLink *origLink, std::vector< const MSLane * > &flank)
std::vector< const MSLane * > myBidiExtended
MSDriveWay(const MSLink *origin, const std::string &id, bool temporary=false)
static bool hasRS(const MSEdge *cur, const MSEdge *next)
void addBidiFoes(const MSRailSignal *ownSignal, bool extended)
derive foe driveways based on myBidi or myBidiExtended
static const MSDriveWay * retrieveDepartDriveWay(const MSEdge *edge, const std::string &id)
void writeBlocks(OutputDevice &od) const
Write block items for this driveway.
bool notifyLeave(SUMOTrafficObject &veh, double lastPos, Notification reason, const MSLane *enteredLane=0)
Called if the vehicle leaves the reminder's lane.
std::vector< const MSLane * > myForward
std::vector< const MSEdge * > myReversals
track own occurences in myReversalDriveWays for cleanup in destructor
std::map< const MSDriveWay *, std::vector< Siding >, ComparatorIdLess > mySidings
void writeBlockVehicles(OutputDevice &od) const
virtual ~MSDriveWay()
Destructor.
bool match(MSRouteIterator firstIt, MSRouteIterator endIt) const
whether the give route matches this driveway
static void appendMapIndex(LaneVisitedMap &map, const MSLane *lane)
append to map by map index and avoid undefined behavior
bool overlap(const MSDriveWay &other) const
Wether this driveway (route) overlaps with the given one.
void buildRoute(const MSLink *origin, MSRouteIterator next, MSRouteIterator end, LaneVisitedMap &visited, std::set< MSLink * > &)
std::vector< const MSLane * > myFlank
static std::string getTLLinkID(const MSLink *link)
return logicID_linkIndex
std::vector< const MSEdge * > myRoute
list of edges for matching against train routes
std::map< const MSLane *, int, ComparatorNumericalIdLess > LaneVisitedMap
static void writeDepatureBlocks(OutputDevice &od, bool writeVehicles)
static std::map< ConstMSEdgeVector, MSDriveWay * > myDriveWayRouteLookup
lookup table for state loading
static std::set< const MSEdge * > myBlockLengthWarnings
static std::map< const MSEdge *, std::vector< MSDriveWay * > > myReversalDriveWays
all driveways reversing on the given switch (used to look up flank foes)
void _saveState(OutputDevice &out) const
static std::string formatVisitedMap(const LaneVisitedMap &visited)
print link descriptions
static std::map< std::string, MSDriveWay * > myDriveWayLookup
int matchesPastRoute(SUMOVehicle &sveh) const
bool flankConflict(const MSDriveWay &other) const
Wether there is a flank conflict with the given driveway.
bool conflictLaneOccupied(bool store=true, const SUMOVehicle *ego=nullptr) const
whether any of myConflictLanes is occupied (vehicles that are the target of a join must be ignored)
void addSwitchFoes(MSLink *link)
bool hasTrain(SUMOVehicle *veh) const
whether the given train is on this driveway
static std::map< const MSEdge *, std::vector< MSDriveWay * > > myDepartureDrivewaysEnds
all driveways that do not start at a rail signal (and are only used at departure) by end edge
int myCoreSize
number of edges in myRoute where overlap with other driveways is forbidden
double getForwardDistance(int lastIndex) const
compute distance along the forward section up to lastIndex
std::pair< const SUMOVehicle *const, const MSLink::ApproachingVehicleInformation > Approaching
void addConflictLink(const MSLink *link)
add symmetical conflict link for foes when building a new driveway
bool notifyLeaveBack(SUMOTrafficObject &veh, Notification reason, const MSLane *leftLane)
Called if the vehicle's back leaves the reminder's lane.
std::string myFirstVehicle
the first vehicle using this driveway
bool forwardEndOnRoute(const MSDriveWay *foe) const
static void saveState(OutputDevice &out)
Save driveway occupancy into the given stream.
static std::map< const MSEdge *, std::vector< MSDriveWay * >, ComparatorNumericalIdLess > myDepartureDriveways
all driveways that do not start at a rail signal (and are only used at departure)
void setVehicle(const std::string &vehID)
bool myBidiEnded
whether driveway building was aborted when no further bidi edge was found
static bool mustYield(const Approaching &veh, const Approaching &foe)
Whether veh must yield to the foe train.
void addSidings(MSDriveWay *foe, bool addToFoe=false)
add sidings for the given foe
void enterDriveWay(SUMOVehicle &sveh, Notification reason)
helper method for notifyEnter
bool bidiBlockedByEnd(const MSDriveWay &other) const
Wether there is a bidi conflict with the end of the given driveway.
static int myGlobalDriveWayIndex
static MSDriveWay * buildDriveWay(const std::string &id, const MSLink *link, MSRouteIterator first, MSRouteIterator end)
construct a new driveway by searching along the given route until all block structures are found
bool myFoundSignal
whether this driveway ends its forward section with a rail signal (and thus comprises a full block)
static std::map< const MSLink *, std::vector< MSDriveWay * > > mySwitchDriveWays
all driveways passing the given switch (used to look up flank foes)
bool isFoeOrSubFoe(const MSDriveWay *foe) const
void addReversalFoes(bool movingBlock)
derive foe driveways that enter the bidi section by reversing
int myForwardEdgeCount
number of normal edges in myForward
void addDWDeadlock(const std::vector< const MSDriveWay * > &deadlockFoes)
static std::map< const MSEdge *, std::vector< MSDriveWay * >, ComparatorNumericalIdLess > myEndingDriveways
all driveways that end on the given edge
bool foeDriveWayApproached() const
whether any of my Foes is being approached
static void loadState(const SUMOSAXAttributes &attrs, int tag)
bool forwardRouteConflict(std::set< const MSEdge * > forward, const MSDriveWay &other, bool secondCheck=false)
Wether the route of other passes into the forward section of this driveway.
std::pair< bool, const MSDriveWay * > canUseSiding(const SUMOVehicle *ego, const MSDriveWay *foe, bool recurse=true) const
return whether a siding can be used. If a siding exist but is occupied, also return the occupied driv...
std::vector< const MSLane * > myConflictLanes
the lanes that must be clear of trains before this signal can switch to green
static const MSDriveWay * getDepartureDriveway(const SUMOVehicle *veh, bool init=false)
std::vector< MSDriveWay * > myFoes
std::vector< VehicleEvent > myVehicleEvents
static bool isSwitch(const MSLink *link)
bool notifyEnter(SUMOTrafficObject &veh, Notification reason, const MSLane *enteredLane)
Checks whether the reminder is activated by a vehicle entering the lane.
bool bidiBlockedBy(const MSDriveWay &other) const
Wether there is a bidi conflict with the given driveway.
bool reserve(const Approaching &closest, MSEdgeVector &occupied)
attempt reserve this driveway for the given vehicle
void addParallelFoes(const MSLink *link, const MSEdge *first)
derive foe driveways that start at the same signal
bool foeDriveWayOccupied(bool store, const SUMOVehicle *ego, MSEdgeVector &occupied) const
whether any of myFoes is occupied (vehicles that are the target of a join must be ignored)
A road/street connecting two junctions.
SVCPermissions getPermissions() const
Returns the combined permissions of all lanes of this edge.
const std::vector< MSLane * > & getLanes() const
Returns this edge's lanes.
static void parseEdgesList(const std::string &desc, ConstMSEdgeVector &into, const std::string &rid)
Parses the given string assuming it contains a list of edge ids divided by spaces.
const MSEdge * getBidiEdge() const
return opposite superposable/congruent edge, if it exist and 0 else
bool isNormal() const
return whether this edge is an internal edge
const MSJunction * getToJunction() const
double getLength() const
return the length of the edge
const MSJunction * getFromJunction() const
bool isConnectedTo(const MSEdge &destination, SUMOVehicleClass vclass, bool ignoreTransientPermissions=false) const
static MELoop * gMesoNet
mesoscopic simulation infrastructure
static SUMOTime gTimeToTeleportRSDeadlock
static double gMaxRailSignalBlockLength
The maximum length of a rail signal block.
The base class for an intersection.
SumoXMLNodeType getType() const
return the type of this Junction
virtual const MSJunctionLogic * getLogic() const
const ConstMSEdgeVector & getIncoming() const
virtual const MSLogicJunction::LinkBits & getFoesFor(int linkIndex) const
Returns the foes for the given link.
Representation of a lane in the micro simulation.
const MSLink * getLinkTo(const MSLane *const) const
returns the link to the given lane or nullptr, if it is not connected
const MSEdge * getNextNormal() const
Returns the lane's follower if it is an internal lane, the edge of the lane otherwise.
const std::vector< IncomingLaneInfo > & getIncomingLanes() const
virtual void addMoveReminder(MSMoveReminder *rem, bool addToVehicles=true)
Add a move-reminder to move-reminder container.
const MSJunction * getToJunction() const
double getLength() const
Returns the lane's length.
const MSJunction * getFromJunction() const
int getIndex() const
Returns the lane's index.
MSLane * getBidiLane() const
retrieve bidirectional lane or nullptr
MSEdge & getEdge() const
Returns the lane's edge.
const MSLane * getNormalPredecessorLane() const
get normal lane leading to this internal lane, for normal lanes, the lane itself is returned
const std::vector< MSLink * > & getLinkCont() const
returns the container with all links !!!
MSJunction * getJunction() const
MSLane * getLane() const
Returns the connected lane.
int getIndex() const
Returns the respond index (for visualization)
bool isTurnaround() const
int getTLIndex() const
Returns the TLS index.
const MSLane * getLaneBefore() const
return the internalLaneBefore if it exists and the laneBefore otherwise
ApproachingVehicleInformation getApproaching(const SUMOVehicle *veh) const
std::string getDescription() const
get string description for this link
std::pair< const SUMOVehicle *const, const ApproachingVehicleInformation > getClosest() const
get the closest vehicle approaching this link
const MSLink * getCorrespondingEntryLink() const
returns the corresponding entry link for exitLinks to a junction.
MSLane * getViaLaneOrLane() const
return the via lane if it exists and the lane otherwise
const MSTrafficLightLogic * getTLLogic() const
Returns the TLS index.
const MSLink * getCorrespondingExitLink() const
returns the corresponding exit link for entryLinks to a junction.
LinkDirection getDirection() const
Returns the direction the vehicle passing this link take.
Something on a lane to be noticed about vehicle movement.
const std::string & getDescription() const
Notification
Definition of a vehicle state.
@ NOTIFICATION_DEPARTED
The vehicle has departed (was inserted into the network)
@ NOTIFICATION_REROUTE
The vehicle changed it's route.
@ NOTIFICATION_SEGMENT
The vehicle changes the segment (meso only)
@ NOTIFICATION_JUNCTION
The vehicle arrived at a junction.
@ NOTIFICATION_PARKING
The vehicle starts or ends parking.
static StringBijection< Notification > Notifications
MSLane * myLane
Lane on which the reminder works.
static MSNet * getInstance()
Returns the pointer to the unique instance of MSNet (singleton).
MSVehicleControl & getVehicleControl()
Returns the vehicle control.
void notifyApproach(const MSLink *link)
switch rail signal to active
void addWaitRelation(const SUMOVehicle *waits, const MSRailSignal *rs, const SUMOVehicle *reason, MSRailSignalConstraint *constraint=nullptr)
static MSRailSignalControl & getInstance()
static bool isMovingBlock(SVCPermissions svc)
bool isMovingBlock() const
const MSDriveWay & retrieveDriveWayForVeh(int tlIndex, const SUMOVehicle *veh)
static std::string describeLinks(std::vector< MSLink * > links)
print link descriptions
bool constraintsAllow(const SUMOVehicle *veh, bool storeWaitRelation=false) const
whether the given vehicle is free to drive
static VehicleVector & rivalVehicles()
static bool storeVehicles()
const std::vector< MSDriveWay * > retrieveDriveWays(int tlIndex) const
static VehicleVector & priorityVehicles()
static std::vector< const MSDriveWay * > & blockingDriveWays()
static VehicleVector & blockingVehicles()
const ConstMSEdgeVector & getEdges() const
MSRouteIterator end() const
Returns the end of the list of edges to pass.
MSRouteIterator begin() const
Returns the begin of the list of edges to pass.
The parent class for traffic light logics.
The class responsible for building and deletion of vehicles.
SUMOVehicle * getVehicle(const std::string &id) const
Returns the vehicle with the given id.
Representation of a vehicle in the micro simulation.
const MSCFModel & getCarFollowModel() const
Returns the vehicle type's car following model definition (const version)
Base class for objects which have an id.
std::string myID
The name of the object.
static std::string getIDSecure(const T *obj, const std::string &fallBack="NULL")
get an identifier for Named-like object which may be Null
const std::string & getID() const
Returns the id.
bool isSet(const std::string &name, bool failOnNonExistant=true) const
Returns the information whether the named option is set.
double getFloat(const std::string &name) const
Returns the double-value of the named option (only for Option_Float)
static OptionsCont & getOptions()
Retrieves the options.
Static storage of an output device and its base (abstract) implementation.
void lf()
writes a line feed if applicable
OutputDevice & writeAttr(const SumoXMLAttr attr, const T &val)
writes a named attribute
OutputDevice & openTag(const std::string &xmlElement)
Opens an XML tag.
bool closeTag(const std::string &comment="")
Closes the most recently opened tag and optionally adds a comment.
Encapsulated SAX-Attributes.
T getOpt(int attr, const char *objectid, bool &ok, T defaultValue=T(), bool report=true) const
Tries to read given attribute assuming it is an int.
T get(int attr, const char *objectid, bool &ok, bool report=true) const
Tries to read given attribute assuming it is an int.
virtual bool hasAttribute(int id) const =0
Returns the information whether the named (by its enum-value) attribute is within the current list.
Representation of a vehicle, person, or container.
virtual bool isVehicle() const
Whether it is a vehicle.
virtual const MSVehicleType & getVehicleType() const =0
Returns the object's "vehicle" type.
virtual const MSLane * getBackLane() const =0
Returns the lane the where the rear of the object is currently at.
virtual SUMOTime getWaitingTime(const bool accumulated=false) const =0
virtual int getRoutePosition() const =0
return index of edge within route
virtual const MSEdge * getEdge() const =0
Returns the edge the object is currently at.
Representation of a vehicle.
virtual bool isStopped() const =0
Returns whether the vehicle is at a stop and waiting for a person or container to continue.
virtual int getDepartEdge() const =0
Returns the edge on which this vehicle shall depart.
virtual const std::list< MSStop > & getStops() const =0
virtual bool hasDeparted() const =0
Returns whether this vehicle has departed.
virtual double getLength() const =0
Returns the vehicles's length.
virtual bool isOnRoad() const =0
Returns the information whether the vehicle is on a road (is simulated)
virtual double getBrakeGap(bool delayed=false) const =0
get distance for coming to a stop (used for rerouting checks)
virtual const ConstMSEdgeVector::const_iterator & getCurrentRouteEdge() const =0
Returns an iterator pointing to the current edge in this vehicles route.
virtual const SUMOVehicleParameter::Stop * getNextStopParameter() const =0
Returns parameters of the next stop or nullptr.
virtual const MSRoute & getRoute() const =0
Returns the current route.
Definition of vehicle stop (position and duration)
std::string join
the id of the vehicle (train portion) to which this vehicle shall be joined
const std::string & getString(const T key) const
get string
std::vector< std::string > getVector()
return vector of strings
#define UNUSED_PARAMETER(x)
Function-object for stable sorting of objects with numerical ids.