53#define DEBUG_COND2(obj) (obj->isSelected())
58#define DEBUG_COND_ZIPPER (ego->isSelected())
64#define INVALID_TIME -1000
67#define JM_CROSSING_GAP_DEFAULT 10
70#define DIVERGENCE_MIN_WIDTH 2.5
95 if (foeConflictIndex >= 0) {
96 return foeExitLink->
myConflicts[foeConflictIndex].conflictSize;
107 return lengthBehindCrossing;
115 double length,
double foeVisibilityDistance,
bool keepClear,
159 const double dist = from.back().distanceTo2D(to.front());
165 myLateralShift = (from.back().distanceTo2D(to.front()) < dist) ? dist : -dist;
192 if (cc.from == foeFrom && cc.to == foeTo) {
203 const std::vector<MSLink*>& foeLinks,
204 const std::vector<MSLane*>& foeLanes,
205 MSLane* internalLaneBefore) {
215 for (
MSLane* foeLane : foeLanes) {
223 if (internalLaneBefore !=
nullptr) {
225 lane = internalLaneBefore;
237 for (
MSLane* foeLane : foeLanes) {
238 assert(foeLane->isInternal() || foeLane->isCrossing());
239 MSLink* viaLink = foeLane->getIncomingLanes().front().viaLink;
246#ifdef MSLink_DEBUG_CROSSING_POINTS
249 if (lane !=
nullptr) {
250 const bool beforeInternalJunction = lane->
getLinkCont()[0]->getViaLaneOrLane()->getEdge().isInternal();
274 const CustomConflict* rcc = foeLane->getEntryLink()->getCustomConflict(lane);
275 bool haveIntersection =
false;
276 if (rcc ==
nullptr) {
281 const bool foeIsSecondPart = foeLane->getLogicalPredecessorLane()->isInternal();
284 if (foeIsSecondPart) {
285 foeStartPos -= foeLane->getLogicalPredecessorLane()->getLength();
287 const double foeEndPos = foeStartPos + foeConflictSize;
288 haveIntersection = ((foeStartPos > 0 && foeStartPos < foeLane->getLength())
289 || (foeEndPos > 0 && foeEndPos < foeLane->
getLength()));
291 if (haveIntersection) {
296#ifdef MSLink_DEBUG_CROSSING_POINTS
297 std::cout <<
" " << lane->
getID() <<
" custom conflict with " << foeLane->getID() <<
" customReverse=" << (rcc !=
nullptr)
298 <<
" haveIntersection=" << haveIntersection
299 <<
" startPos=" << startPos <<
" conflictSize=" << conflictSize
300 <<
" lbc=" <<
myConflicts.back().lengthBehindCrossing
307 if (sameTarget && !beforeInternalJunction && !
contIntersect(lane, foeLane)) {
311 if (lane->
getShape().back().distanceTo2D(foeLane->getShape().back()) >= minDist) {
313 if (foeLane->getEntryLink()->isIndirect()) {
315#ifdef MSLink_DEBUG_CROSSING_POINTS
316 std::cout <<
" " << lane->
getID() <<
" dummy merge with indirect" << foeLane->getID() <<
"\n";
320#ifdef MSLink_DEBUG_CROSSING_POINTS
321 std::cout <<
" " << lane->
getID() <<
" dummy merge with " << foeLane->getID() <<
"\n";
328#ifdef MSLink_DEBUG_CROSSING_POINTS
330 <<
" " << lane->
getID()
331 <<
" merges with " << foeLane->getID()
332 <<
" nextLane " << lane->
getLinkCont()[0]->getViaLaneOrLane()->getID()
333 <<
" dist1=" <<
myConflicts.back().lengthBehindCrossing
339#ifdef MSLink_DEBUG_CROSSING_POINTS_DETAILS
340 std::cout <<
" intersections1=" <<
toString(intersections1) <<
"\n";
342 bool haveIntersection =
true;
343 if (intersections1.size() == 0) {
345 haveIntersection =
false;
346 }
else if (intersections1.size() > 1) {
347 std::sort(intersections1.begin(), intersections1.end());
349 std::vector<double> intersections2 = foeLane->getShape().intersectsAtLengths2D(lane->
getShape());
350#ifdef MSLink_DEBUG_CROSSING_POINTS_DETAILS
351 std::cout <<
" intersections2=" <<
toString(intersections2) <<
"\n";
353 if (intersections2.size() == 0) {
354 intersections2.push_back(0);
355 }
else if (intersections2.size() > 1) {
356 std::sort(intersections2.begin(), intersections2.end());
360 if (!haveIntersection && foeLane->getLinkCont()[0]->getViaLane() !=
nullptr) {
361 const Position waitPos = foeLane->getShape().back();
365 intersections1.clear();
366 intersections2.clear();
368 intersections2.push_back(foeLane->getShape().length());
369 haveIntersection =
true;
370#ifdef MSLink_DEBUG_CROSSING_POINTS_DETAILS
371 std::cout <<
" link=" <<
myIndex <<
" " <<
getDescription() <<
" almostIntersection with foeLane " << foeLane->getID() <<
" offset=" << intersections1.back() <<
"\n";
376 double conflictSize = foeLane->getWidth();
378 if (haveIntersection) {
381 const double angle2 =
GeomHelper::naviDegree(foeLane->getShape().rotationAtOffset(intersections2.back()));
385 const double widthFactor = 1 /
MAX2(sin(
DEG2RAD(angleDiff)), 0.2) * 2 - 1;
387 conflictSize *= widthFactor;
390 intersections1.back() -= conflictSize / 2;
392 intersections1.back() =
MAX2(0.0, intersections1.back());
401 if (foeLane->isCrossing()) {
408 lane->
getLength() - intersections1.back(),
409 conflictSize, flag));
411#ifdef MSLink_DEBUG_CROSSING_POINTS
413 <<
" intersection of " << lane->
getID()
415 <<
" with " << foeLane->getID()
416 <<
" totalLength=" << foeLane->getLength()
417 <<
" dist1=" <<
myConflicts.back().lengthBehindCrossing
418 <<
" widthFactor=" <<
myConflicts.back().conflictSize / foeLane->getWidth()
428 const MSLane*
const sibling = link->getViaLane();
429 if (sibling != lane && sibling !=
nullptr) {
431 if (lane->
getShape().front().distanceTo2D(sibling->
getShape().front()) >= minDist) {
441 lbcLane = lane->
getLength() - distToDivergence;
449 const int replacedIndex = (int)(it -
myFoeLanes.begin());
455#ifdef MSLink_DEBUG_CROSSING_POINTS
456 std::cout <<
" adding same-origin foe" << sibling->
getID()
457 <<
" dist1=" <<
myConflicts.back().lengthBehindCrossing
460 const MSLane*
const siblingCont = sibling->
getLinkCont().front()->getViaLaneOrLane();
470#ifdef MSLink_DEBUG_CROSSING_POINTS
471 std::cout <<
" adding same-origin foeContinuation" << siblingCont->
getID()
472 <<
" dist1=" <<
myConflicts.back().lengthBehindCrossing
480 for (
int i = 0; i < (int)
myFoeLanes.size(); i++) {
484 for (
int i2 = 0; i2 < (int)foeExitLink->
myFoeLanes.size(); i2++) {
493#ifdef MSLink_DEBUG_CROSSING_POINTS
494 std::cout << lane->
getID() <<
" foeLane=" << foeLane->
getID() <<
" index=" << i <<
" foundIndex=" << foundIndex <<
"\n";
496 if (foundIndex < 0) {
508 const MSEdge* target = &(it->getLane()->getEdge());
512 if (target == myTarget) {
514#ifdef MSLink_DEBUG_CROSSING_POINTS
515 std::cout <<
" sublaneFoeLink (same target): " << it->getViaLaneOrLane()->
getID() <<
"\n";
520#ifdef MSLink_DEBUG_CROSSING_POINTS
521 std::cout <<
" sublaneFoeLink2 (other target: " << it->getViaLaneOrLane()->getID() <<
"\n";
563#ifdef MSLink_DEBUG_CROSSING_POINTS
564 std::cout <<
" recheck l1=" << item.first->getDescription() <<
" l2=" << item.second->getDescription() <<
"\n";
566 MSLink*
const link = item.first;
567 MSLink*
const foeExitLink = item.second;
570 int conflictIndex = -1;
571 for (
int i = 0; i < (int)link->
myFoeLanes.size(); i++) {
577 if (conflictIndex == -1) {
589#ifdef MSLink_DEBUG_CROSSING_POINTS
590 std::cout <<
" siblingContinuation: distToDivergence=" << distToDivergence <<
" lbcSibCont=" << lbcSibCont <<
"\n";
601 if (intersections1.size() == 0) {
602#ifdef MSLink_DEBUG_CROSSING_POINTS
603 std::cout <<
" no intersection\n";
608 const double conflictSize2 = lane->
getWidth() * widthFactor;
609 std::sort(intersections1.begin(), intersections1.end());
610 intersections1.back() -= conflictSize2 / 2;
611 intersections1.back() =
MAX2(0.0, intersections1.back());
614#ifdef MSLink_DEBUG_CROSSING_POINTS
615 std::cout <<
" ci=" << conflictIndex <<
" wf=" << widthFactor <<
" flag=" << ci.
flag <<
" flbc=" << foeExitLink->
myConflicts.back().lengthBehindCrossing <<
"\n";
623 double lbcSibling = 0;
637 lbcSibling += s[-1].distanceTo2D(s[-2]);
643 lbcLane += l[-1].distanceTo2D(l[-2]);
647#ifdef MSLink_DEBUG_CROSSING_POINTS_DETAILS
648 std::cout <<
" sameSource=" << sameSource <<
" minDist=" << minDist <<
" backDist=" << l.back().distanceTo2D(s.back()) <<
"\n";
650 if (l.back().distanceTo2D(s.back()) > minDist) {
657 std::vector<double> distances = l.
distances(s);
658#ifdef MSLink_DEBUG_CROSSING_POINTS
659 std::cout <<
" distances=" <<
toString(distances) <<
"\n";
661 assert(distances.size() == l.size() + s.size());
662 if (distances.back() > minDist && distances[l.size() - 1] > minDist) {
664 for (
int j = (
int)s.size() - 2; j >= 0; j--) {
665 const int i = j + (int)l.size();
666 const double segLength = s[j].distanceTo2D(s[j + 1]);
667 if (distances[i] > minDist) {
668 lbcSibling += segLength;
671 lbcSibling += segLength - (minDist - distances[i]) * segLength / (distances[i + 1] - distances[i]);
675 for (
int i = (
int)l.size() - 2; i >= 0; i--) {
676 const double segLength = l[i].distanceTo2D(l[i + 1]);
677 if (distances[i] > minDist) {
678 lbcLane += segLength;
681 lbcLane += segLength - (minDist - distances[i]) * segLength / (distances[i + 1] - distances[i]);
686 assert(lbcSibling >= -NUMERICAL_EPS);
687 assert(lbcLane >= -NUMERICAL_EPS);
689 const double distToDivergence1 = sibling->
getLength() + siblingPredLength - lbcSibling;
690 const double distToDivergence2 = lane->
getLength() - lbcLane;
691 const double distToDivergence =
MIN3(
692 MAX2(distToDivergence1, distToDivergence2),
694#ifdef MSLink_DEBUG_CROSSING_POINTS
695 std::cout <<
" distToDivergence=" << distToDivergence
696 <<
" distTD1=" << distToDivergence1
697 <<
" distTD2=" << distToDivergence2
698 <<
" length=" << length
699 <<
" sibLength=" << sibLength
702 return distToDivergence;
708 if (foe->
getLinkCont()[0]->getViaLane() !=
nullptr) {
710 return intersections.size() > 0;
718 const bool setRequest,
const double arrivalSpeedBraking,
const SUMOTime waitingTime,
double dist,
double latOffset) {
720#ifdef DEBUG_APPROACHING
724 std::cout <<
" curApproaching=";
726 std::cout << i->first->getID() <<
" ";
734 arrivalSpeedBraking, waitingTime, dist, approaching->
getSpeed(), latOffset));
740#ifdef DEBUG_APPROACHING
744 std::cout <<
" curApproaching=";
746 std::cout << i->first->getID() <<
" ";
765#ifdef DEBUG_APPROACHING
769 std::cout <<
" curApproaching=";
771 std::cout << i->first->getID() <<
" ";
787#ifdef DEBUG_APPROACHING
790 std::cout <<
"' Removing approaching person '" << person->
getID() <<
"'\nCurrently registered persons:" << std::endl;
792 std::cout <<
"'" << i->first->getID() <<
"'" << std::endl;
830 const double leaveSpeed,
const double vehicleLength)
const {
837 double impatience,
double decel,
SUMOTime waitingTime,
double posLat,
839#ifdef MSLink_DEBUG_OPENED
854 assert(
myLane != foeLink->getLane());
855 for (
const auto& it : foeLink->myApproachingVehicles) {
859 ((posLat < foe->getLateralPositionOnLane() + it.second.latOffset &&
myLane->
getIndex() > foeLink->myLane->getIndex())
862 && (arrivalTime > it.second.arrivalTime
866 if (
blockedByFoe(foe, it.second, arrivalTime, leaveTime, arrivalSpeed, leaveSpeed,
false,
867 impatience, decel, waitingTime, ego)) {
868#ifdef MSLink_DEBUG_OPENED
870 std::cout <<
SIMTIME <<
" blocked by " << foe->
getID() <<
" arrival=" << arrivalTime <<
" foeArrival=" << it.second.arrivalTime <<
"\n";
873 if (collectFoes ==
nullptr) {
874#ifdef MSLink_DEBUG_OPENED
876 std::cout <<
" link=" <<
getViaLaneOrLane()->
getID() <<
" blocked by sublaneFoe=" << foe->
getID() <<
" foeLink=" << foeLink->getViaLaneOrLane()->getID() <<
" posLat=" << posLat <<
"\n";
881 collectFoes->push_back(it.first);
892 for (
const auto& it : foeLink->myApproachingVehicles) {
902 if (
blockedByFoe(foe, it.second, arrivalTime, leaveTime, arrivalSpeed, leaveSpeed,
false,
903 impatience, decel, waitingTime, ego)) {
904#ifdef MSLink_DEBUG_OPENED
906 std::cout <<
SIMTIME <<
" blocked by sublane foe " << foe->
getID() <<
" arrival=" << arrivalTime <<
" foeArrival=" << it.second.arrivalTime <<
"\n";
909 if (collectFoes ==
nullptr) {
910#ifdef MSLink_DEBUG_OPENED
912 std::cout <<
" link=" <<
getViaLaneOrLane()->
getID() <<
" blocked by sublaneFoe2=" << foe->
getID() <<
" foeLink=" << foeLink->getViaLaneOrLane()->getID() <<
" posLat=" << posLat <<
"\n";
917 collectFoes->push_back(it.first);
924#ifdef MSLink_DEBUG_OPENED
941 return collectFoes ==
nullptr || collectFoes->size() == 0;
955 for (
const MSLink*
const link : foeLinks) {
957 if (link->haveRed()) {
961#ifdef MSLink_DEBUG_OPENED
963 std::cout <<
SIMTIME <<
" foeLink=" << link->getViaLaneOrLane()->getID() <<
" numApproaching=" << link->getApproaching().size() <<
"\n";
964 if (link->getLane()->isCrossing()) {
965 std::cout <<
SIMTIME <<
" approachingPersons=" << (link->myApproachingPersons ==
nullptr ?
"NULL" :
toString(link->myApproachingPersons->size())) <<
"\n";
969 if (link->blockedAtTime(arrivalTime, leaveTime, arrivalSpeed, leaveSpeed,
myLane == link->getLane(),
970 impatience, decel, waitingTime, collectFoes, ego, lastWasContRed, dist)) {
974 if (collectFoes !=
nullptr && collectFoes->size() > 0) {
983 bool sameTargetLane,
double impatience,
double decel,
SUMOTime waitingTime,
986#ifdef MSLink_DEBUG_OPENED
991 std::stringstream stream;
993 <<
" foeVeh=" << it.first->getID() <<
" (below ignore speed)"
996 std::cout << stream.str();
1007 &&
blockedByFoe(it.first, it.second, arrivalTime, leaveTime, arrivalSpeed, leaveSpeed, sameTargetLane,
1008 impatience, decel, waitingTime, ego)) {
1009 if (collectFoes ==
nullptr) {
1012 collectFoes->push_back(it.first);
1017 const SUMOTime lookAhead = (ego ==
nullptr
1021#ifdef MSLink_DEBUG_OPENED
1023 std::cout <<
SIMTIME <<
": " << ego->
getID() <<
" check person " << it.first->getID() <<
" aTime=" << arrivalTime <<
" foeATime=" << it.second.arrivalTime
1024 <<
" lTime=" << leaveTime <<
" foeLTime=" << it.second.leavingTime
1025 <<
" dist=" << dist <<
"\n";
1033 && !((arrivalTime > it.second.leavingTime + lookAhead) || (leaveTime + lookAhead < it.second.arrivalTime))) {
1034 if (ego ==
nullptr) {
1044#ifdef MSLink_DEBUG_OPENED
1046 std::cout <<
SIMTIME <<
": " << ego->
getID() <<
" conflict with person " << it.first->getID() <<
" aTime=" << arrivalTime <<
" foeATime=" << it.second.arrivalTime <<
" dist=" << dist <<
" bGap=" << cfm.brakeGap(ego->
getSpeed(), cfm.getMaxDecel(), 0) <<
"\n";
1049 if (dist > cfm.brakeGap(ego->
getSpeed(), cfm.getMaxDecel(), 0)) {
1050#ifdef MSLink_DEBUG_OPENED
1052 std::cout <<
SIMTIME <<
": " << ego->
getID() <<
" blocked by person " << it.first->getID() <<
"\n";
1055 if (collectFoes ==
nullptr) {
1058 collectFoes->push_back(it.first);
1070 SUMOTime arrivalTime,
SUMOTime leaveTime,
double arrivalSpeed,
double leaveSpeed,
1071 bool sameTargetLane,
double impatience,
double decel,
SUMOTime waitingTime,
1073#ifdef MSLink_DEBUG_OPENED
1075 std::stringstream stream;
1077 <<
" foeVeh=" << veh->
getID()
1082 std::cout << stream.str();
1089 assert(waitingTime > 0);
1090#ifdef MSLink_DEBUG_OPENED
1092 std::stringstream stream;
1093 stream <<
" foeDist=" << avi.
dist
1096 <<
" wait=" << waitingTime
1098 std::cout << stream.str();
1103 if (waitingTime > avi.
waitingTime + actionDelta) {
1112 if (impatience > 0 && arrivalTime < avi.
arrivalTime) {
1113#ifdef MSLink_DEBUG_OPENED
1117 foeArrivalTime = (
SUMOTime)((1. - impatience) * (double)avi.
arrivalTime + impatience * (
double)fatb);
1118#ifdef MSLink_DEBUG_OPENED
1137#ifdef MSLink_DEBUG_OPENED
1139 std::stringstream stream;
1140 stream <<
" imp=" << impatience <<
" fAT2=" << foeArrivalTime <<
" fASb=" << foeArrivalSpeedBraking <<
" lA=" << lookAhead <<
" egoAT=" << arrivalTime <<
" egoLT=" << leaveTime <<
" egoLS=" << leaveSpeed <<
"\n";
1141 std::cout << stream.str();
1146 if (sameTargetLane && (arrivalTime - avi.
leavingTime < lookAhead
1149#ifdef MSLink_DEBUG_OPENED
1151 std::cout <<
" blocked (cannot follow)\n";
1156 }
else if (foeArrivalTime > leaveTime + lookAhead) {
1160#ifdef MSLink_DEBUG_OPENED
1162 std::cout <<
" blocked (cannot lead)\n";
1169#ifdef MSLink_DEBUG_OPENED
1171 std::cout <<
" blocked (hard conflict)\n";
1188 if (arrivalTime - arrivalTime %
DELTA_T == foeArrivalTime - foeArrivalTime %
DELTA_T) {
1190#ifdef MSLink_DEBUG_OPENED
1192 std::cout <<
" foeAT before egoAT\n";
1195 return foeArrivalTime;
1197 if (arrivalTime %
DELTA_T > 0) {
1202 const double dt =
STEPS2TIME(foeArrivalTime - arrivalTime);
1203 const double d = dt * m;
1204 const double a = dt * d / 2;
1207#ifdef MSLink_DEBUG_OPENED
1209 std::cout <<
" dist=" << dist <<
" dist2=" << dist2
1212 <<
" dt=" << dt <<
" v=" << v <<
" m=" << m <<
" d=" << d <<
" a=" << a <<
"\n";
1215 if (0.5 * v * v / m <= dist2) {
1216#ifdef MSLink_DEBUG_OPENED
1218 std::cout <<
" canBrakeToStop\n";
1231 const double x = (sqrt(4 * (v - d) * (v - d) - 8 * m * a) * -0.5 - d + v) / m;
1233#ifdef MSLink_DEBUG_OPENED
1234 const double x2 = (sqrt(4 * (v - d) * (v - d) - 8 * m * a) * 0.5 - d + v) / m;
1236 std::cout <<
SIMTIME <<
" dist=" << dist <<
" dist2=" << dist2 <<
" at=" <<
STEPS2TIME(arrivalTime) <<
" m=" << m <<
" d=" << d <<
" v=" << v <<
" a=" << a <<
" x=" << x <<
" x2=" << x2 <<
"\n";
1239 fasb = v - (dt + x) * m;
1247 if (link->blockedAtTime(arrivalTime, leaveTime, speed, speed,
myLane == link->getLane(), 0, decel, 0)) {
1252 if (lane->getVehicleNumberWithPartials() > 0) {
1260std::pair<const SUMOVehicle*, const MSLink*>
1262 double closetDist = std::numeric_limits<double>::max();
1264 const MSLink* foeLink =
nullptr;
1266 for (
const auto& it : link->myApproachingVehicles) {
1269 return std::make_pair(
nullptr, wrapAround);
1270 }
else if (it.second.dist < closetDist) {
1271 closetDist = it.second.dist;
1272 if (it.second.willPass) {
1279 return std::make_pair(closest, foeLink);
1321 assert(pred2 !=
nullptr);
1323 assert(predLink !=
nullptr);
1347 assert(pred2 !=
nullptr);
1349 assert(predLink !=
nullptr);
1350 return predLink->
getState() == linkState;
1364 std::vector<std::pair<SUMOTime, const SUMOVehicle*> > toSort;
1366 toSort.push_back(std::make_pair(it.second.arrivalTime, it.first));
1368 std::sort(toSort.begin(), toSort.end());
1369 for (std::vector<std::pair<SUMOTime, const SUMOVehicle*> >::const_iterator it = toSort.begin(); it != toSort.end(); ++it) {
1392 while (lane !=
nullptr && lane->
isInternal()) {
1404 while (lane !=
nullptr && lane->
isInternal()) {
1419 double totalDist = 0.;
1420 bool foundCrossing =
false;
1421 while (via !=
nullptr) {
1427 foundCrossing =
true;
1434 if (foundCrossing) {
1445 for (foe_ix = 0; foe_ix != (int)
myFoeLanes.size(); ++foe_ix) {
1452#ifdef MSLink_DEBUG_CROSSING_POINTS
1459 if (dist == -10000.) {
1463#ifdef MSLink_DEBUG_CROSSING_POINTS
1465 <<
"' at distance " << dist <<
" (approach along '"
1512 const MSLink* link =
this;
1513 while (lane !=
nullptr) {
1523 const MSLink* link =
this;
1549 std::cout <<
SIMTIME <<
" getLeaderInfo link=" <<
getDescription() <<
" dist=" << dist <<
" isShadowLink=" << isShadowLink <<
"\n";
1557 std::cout <<
" ignore linkLeaders beyond red light\n";
1564 for (
int i = 0; i < (int)
myFoeLanes.size(); ++i) {
1568 double distToCrossing = dist -
myConflicts[i].getLengthBehindCrossing(
this);
1569 const double foeDistToCrossing = foeLane->
getLength() -
myConflicts[i].getFoeLengthBehindCrossing(foeExitLink);
1572 const double crossingWidth = (sameTarget || sameSource) ? 0 :
myConflicts[i].conflictSize;
1573 const double foeCrossingWidth = (sameTarget || sameSource) ? 0 :
myConflicts[i].getFoeConflictSize(foeExitLink);
1578 std::cout <<
" distToCrossing=" << distToCrossing <<
" foeLane=" << foeLane->
getID() <<
" cWidth=" << crossingWidth
1581 <<
" lbc=" <<
myConflicts[i].getLengthBehindCrossing(
this)
1582 <<
" flbc=" <<
myConflicts[i].getFoeLengthBehindCrossing(foeExitLink)
1583 <<
" cw=" << crossingWidth
1584 <<
" fcw=" << foeCrossingWidth
1585 <<
" contLane=" << contLane
1590 if (distToCrossing + crossingWidth < 0 && !sameTarget
1593 std::cout <<
" ignore:egoBeyondCrossingPoint\n";
1597 bool ignoreGreenCont =
false;
1598 bool foeIndirect =
false;
1603 if (entry !=
nullptr && entry->
haveGreen()
1604 && foeEntry !=
nullptr && foeEntry->
haveGreen()
1607 ignoreGreenCont =
true;
1612 std::cout <<
" ignore:noIntersection\n";
1626 const double leaderBackDist = foeDistToCrossing - leaderBack;
1627 const double l2 = ego !=
nullptr ? ego->
getLength() + 2 : 0;
1629 const bool pastTheCrossingPoint = leaderBackDist + foeCrossingWidth + sagitta < 0;
1633 const bool ignoreIndirectBicycleTurn = pastTheCrossingPoint && foeIsBicycleTurn;
1634 const bool cannotIgnore = ((contLane && !ignoreIndirectBicycleTurn) || sameTarget || (sameSource && !
MSGlobals::gComputeLC)) && ego !=
nullptr;
1635 const bool inTheWay = ((((!pastTheCrossingPoint && distToCrossing > 0) || (sameTarget && distToCrossing > leaderBackDist - leader->
getLength()))
1636 && (enteredTheCrossingPoint || (sameSource && !enteredTheCrossingPoint && foeDistToCrossing < distToCrossing))
1644 std::cout <<
" candidate leader=" << leader->
getID()
1645 <<
" cannotIgnore=" << cannotIgnore
1646 <<
" fdtc=" << foeDistToCrossing
1647 <<
" lb=" << leaderBack
1648 <<
" lbd=" << leaderBackDist
1649 <<
" fcwidth=" << foeCrossingWidth
1651 <<
" sagitta=" << sagitta
1652 <<
" foePastCP=" << pastTheCrossingPoint
1653 <<
" foeEnteredCP=" << enteredTheCrossingPoint
1654 <<
" inTheWay=" << inTheWay
1655 <<
" willPass=" << willPass
1657 <<
" ignoreGreenCont=" << ignoreGreenCont
1658 <<
" foeIndirect=" << foeIndirect
1659 <<
" foeBikeTurn=" << foeIsBicycleTurn
1660 <<
" isOpposite=" << isOpposite <<
"\n";
1662 if (leader == ego) {
1666 if (!inTheWay && ignoreGreenCont) {
1668 std::cout <<
" ignoreGreenCont\n";
1674 && distToCrossing < -POSITION_EPS && !inTheWay
1677 std::cout <<
" ego entered conflict area\n";
1684 && leaderBack + leader->
getLength() < ego->getPositionOnLane() - ego->getLength()) {
1687 std::cout <<
" ego ahead of same-source foe\n";
1693 if ((!cannotIgnore || leader->
isStopped() || sameTarget)
1702 std::cout <<
" foe will not pass\n";
1717 && (!foeStrategicBlocked || sameInternalEdge)) {
1718 if (ego->getLane() == leader->
getLane()) {
1722 const double egoLatOffset = isShadowLink ? ego->getLatOffset(ego->getLaneChangeModel().getShadowLane()) : 0;
1723 const double posLat = ego->getLateralPositionOnLane() + egoLatOffset;
1725 if (foeLaneIsBidi) {
1727 posLatLeader = foeLane->
getWidth() - posLatLeader;
1729 const double latGap = (fabs(posLat - posLatLeader)
1734 <<
" sameSource=" << sameSource
1735 <<
" sameTarget=" << sameTarget
1736 <<
" foeLaneIsBidi=" << foeLaneIsBidi
1737 <<
" foeLane=" << foeLane->
getID()
1738 <<
" leader=" << leader->
getID()
1739 <<
" egoLane=" << ego->getLane()->getID()
1741 <<
" egoLat=" << posLat
1742 <<
" egoLatOffset=" << egoLatOffset
1743 <<
" leaderLat=" << posLatLeader
1744 <<
" leaderLatOffset=" << leader->
getLatOffset(foeLane)
1745 <<
" latGap=" << latGap
1746 <<
" maneuverDist=" << maneuverDist
1748 <<
" egoMaxSpeedLat=" << ego->getVehicleType().getMaxSpeedLat()
1759 if ((posLat > posLatLeader) == leaderFromRight) {
1762 std::cout <<
" ignored (same source) leaderFromRight=" << leaderFromRight <<
"\n";
1766 }
else if (sameTarget) {
1773 leaderFromRight = !leaderFromRight;
1775 if ((posLat > posLatLeader) == leaderFromRight
1779 && (ego->getLaneChangeModel().getSpeedLat() == 0
1780 || leaderFromRight == (ego->getLaneChangeModel().getSpeedLat() > -latGap))) {
1782 std::cout <<
" ignored (different source) leaderFromRight=" << leaderFromRight <<
"\n";
1791 std::cout <<
" ignored oncoming bidi leader\n";
1801 bool fromLeft =
true;
1802 if (ego ==
nullptr) {
1805 gap = leaderBackDist;
1809 distToCrossing +=
myConflicts[i].conflictSize / 2;
1810 if (gap + foeCrossingWidth < 0) {
1817 fromLeft = foeDistToCrossing > 0.5 * foeLane->
getLength();
1818 }
else if ((contLane && !sameSource && !ignoreIndirectBicycleTurn) || isOpposite) {
1819 gap = -std::numeric_limits<double>::max();
1821 if (pastTheCrossingPoint && !sameTarget) {
1825 std::cout <<
" foePastCP ignored\n";
1829 double leaderBackDist2 = leaderBackDist;
1830 if (sameTarget && leaderBackDist2 < 0) {
1831 const double mismatch =
myConflicts[i].getFoeLengthBehindCrossing(foeExitLink) -
myConflicts[i].getLengthBehindCrossing(
this);
1833 leaderBackDist2 += mismatch;
1837 std::cout <<
" distToCrossing=" << distToCrossing <<
" leaderBack=" << leaderBack
1838 <<
" backDist=" << leaderBackDist
1839 <<
" backDist2=" << leaderBackDist2
1843 gap = distToCrossing - ego->getVehicleType().getMinGap() - leaderBackDist2 - foeCrossingWidth;
1848 const bool stopAsap = ((leader->
isFrontOnLane(foeLane) ? cannotIgnore : (sameTarget || sameSource))
1849 || (ego !=
nullptr && ego->getVehicleType().getParameter().getJMParam(
SUMO_ATTR_JM_ADVANCE, 1.0) == 0.0));
1851 std::cout <<
" leader=" << leader->
getID() <<
" contLane=" << contLane <<
" cannotIgnore=" << cannotIgnore <<
" stopAsap=" << stopAsap <<
" gap=" << gap <<
"\n";
1860 result.emplace_back(leader, gap, stopAsap ? -1 : distToCrossing, llFlags, leader->
getLatOffset(foeLane));
1877 result.emplace_back(
nullptr, -1, distToPeds);
1883 const double timeToEnterCrossing = distToCrossing /
MAX2(ego->
getSpeed(), 1.0);
1887 std::cout <<
SIMTIME <<
": " << ego->
getID() <<
" breaking for approaching person " << item.first->getID()
1891 result.emplace_back(
nullptr, -1, distToPeds);
1907 if (ego !=
nullptr) {
1915 const MSLane* foeLane = *it;
1919 if (leader == ego) {
1936 <<
" foeLane=" << foeLane->
getID()
1937 <<
" leader=" << leader->
getID()
1941 <<
" egoLat=" << posLat
1942 <<
" leaderLat=" << posLatLeader
1943 <<
" leaderLatOffset=" << leader->
getLatOffset(foeLane)
1945 <<
" foeIndex=" << foeLane->
getIndex()
1951 if ((posLat < posLatLeader && myInternalLaneBefore->
getIndex() > foeLane->
getIndex())
1954 std::cout <<
SIMTIME <<
" blocked by " << leader->
getID() <<
" (sublane split) foeLane=" << foeLane->
getID() <<
"\n";
1959 result.emplace_back(leader, gap, -1);
1975 double distToPeds = std::numeric_limits<double>::max();
1988#ifdef DEBUG_WALKINGAREA
1994 <<
" inFront=" << inFront
1995 <<
" dist=" << dist <<
"\n";
1998 if (dist < ego->getVehicleType().getWidth() / 2 || inFront) {
2001 if (oncomingFactor > 0) {
2003 const double timeToStop = sqrt(dist) / 2;
2004 const double pedDist = p->
getMaxSpeed() *
MAX2(timeToStop,
TS) * oncomingFactor;
2005 dist =
MAX2(0.0, dist - pedDist);
2006#ifdef DEBUG_WALKINGAREA
2008 std::cout <<
" timeToStop=" << timeToStop <<
" pedDist=" << pedDist <<
" factor=" << oncomingFactor <<
" dist2=" << dist <<
"\n";
2016 distToPeds =
MIN2(distToPeds, dist);
2017 if (collectBlockers !=
nullptr) {
2018 collectBlockers->push_back(p);
2022 if (distToPeds != std::numeric_limits<double>::max()) {
2024 result.emplace_back(
nullptr, -1, distToPeds);
2033#ifdef DEBUG_WALKINGAREA
2035 std::cout <<
" angleDiff=" <<
RAD2DEG(angleDiff) <<
"\n";
2038 if (angleDiff <
DEG2RAD(75)) {
2049#ifdef DEBUG_WALKINGAREA
2051 std::cout <<
" ped-angleDiff=" <<
RAD2DEG(angleDiff) <<
" res=" << cos(angleDiff) <<
"\n";
2054 if (angleDiff <=
DEG2RAD(90)) {
2056 return cos(angleDiff);
2066 const double dist = timeHorizon * p->
getMaxSpeed();
2068 const Position offset(cos(a) * dist, sin(a) * dist);
2075 if (direction == -1) {
2077 }
else if (direction == 1) {
2102 if (before !=
nullptr && after !=
nullptr) {
2104 if (link->getLane() == after) {
2127 <<
" dist=" << dist <<
" bGap=" << brakeGap <<
" ignoring foes (arrival in " <<
STEPS2TIME(arrivalTime - now) <<
")\n")
2133 <<
" egoAT=" << arrivalTime
2135 <<
" brakeGap=" << brakeGap
2136 <<
" vSafe=" << vSafe
2137 <<
" numFoes=" << foes->size()
2140 const bool uniqueFoeLink =
myFoeLinks.size() == 1;
2142 for (
const auto& item : *foes) {
2143 if (!item->isVehicle()) {
2149 if (uniqueFoeLink) {
2154 aviPtr = fl->getApproachingPtr(foe);
2155 if (aviPtr !=
nullptr) {
2160 if (aviPtr ==
nullptr) {
2175 <<
" ignoring foe=" << foe->
getID()
2177 <<
" foeDist=" << avi.
dist
2178 <<
" foeDist2=" << foeDist
2179 <<
" foeSpeed=" << avi.
speed
2181 <<
" deltaDist=" << foeDist - dist
2204 const double uEnd =
MIN2(uMax, uAccel);
2205 const double uAvg = (avi.
speed + uEnd) / 2;
2206 const double tf0 = foeDist /
MAX2(NUMERICAL_EPS, uAvg);
2207 const double tf =
MAX2(1.0, ceil((tf0) /
TS) *
TS);
2212 const double vEnd =
MIN3(vMax, vAccel,
MAX2(uEnd, vDecel));
2213 const double vAvg = (ego->
getSpeed() + vEnd) / 2;
2214 const double te0 = dist /
MAX2(NUMERICAL_EPS, vAvg);
2215 const double te =
MAX2(1.0, ceil((te0) /
TS) *
TS);
2226 const double w =
MIN2(1.0, te / 10);
2230 vSafe =
MIN2(vSafe, vZipper);
2233 <<
" foeDist=" << foeDist
2234 <<
" foeSpeed=" << avi.
speed
2238 <<
" uAccel=" << uAccel
2245 <<
" aSafeGap=" << a
2247 <<
" vAccel=" << vAccel
2248 <<
" vDecel=" << vDecel
2250 <<
" vSafeGap=" << vSafeGap
2251 <<
" vFollow=" << vFollow
2253 <<
" maxDecel=" << maxDecel
2254 <<
" vZipper=" << vZipper
2255 <<
" vSafe=" << vSafe
2266 followDist > leaderDist &&
2284 for (
const MSLink* link : cand->getLinkCont()) {
2295 return fabs(posLat2 - posLat) < (width + width2) / 2;
2316 if (
id == foe->
getID()) {
2330std::pair<const SUMOVehicle* const, const MSLink::ApproachingVehicleInformation>
2333 double minDist = std::numeric_limits<double>::max();
2336 if (apprIt->second.dist < minDist) {
2337 minDist = apprIt->second.dist;
2362 if (item.second.dist <
SPEED2DIST(item.first->getSpeed())) {
#define JM_CROSSING_GAP_DEFAULT
#define DIVERGENCE_MIN_WIDTH
#define DEBUG_COND_ZIPPER
#define WRITE_WARNINGF(...)
#define WRITE_WARNING(msg)
std::string time2string(SUMOTime t, bool humanReadable)
convert SUMOTime to string (independently of global format setting)
const SVCPermissions SVCAll
all VClasses are allowed
@ SVC_BICYCLE
vehicle is a bicycle
const long long int VEHPARS_JUNCTIONMODEL_PARAMS_SET
LinkDirection
The different directions a link between two lanes may take (or a stream between two edges)....
@ PARTLEFT
The link is a partial left direction.
@ RIGHT
The link is a (hard) right direction.
@ LEFT
The link is a (hard) left direction.
@ STRAIGHT
The link is a straight direction.
@ PARTRIGHT
The link is a partial right direction.
LinkState
The right-of-way state of a link between two lanes used when constructing a NBTrafficLightLogic,...
@ LINKSTATE_ALLWAY_STOP
This is an uncontrolled, all-way stop link.
@ LINKSTATE_STOP
This is an uncontrolled, minor link, has to stop.
@ LINKSTATE_TL_GREEN_MAJOR
The link has green light, may pass.
@ LINKSTATE_ZIPPER
This is an uncontrolled, zipper-merge link.
@ LINKSTATE_TL_OFF_BLINKING
The link is controlled by a tls which is off and blinks, has to brake.
@ LINKSTATE_TL_RED
The link has red light (must brake)
@ LINKSTATE_TL_GREEN_MINOR
The link has green light, has to brake.
@ LINKSTATE_TL_OFF_NOSIGNAL
The link is controlled by a tls which is off, not blinking, may pass.
@ SUMO_ATTR_JM_IGNORE_FOE_SPEED
@ SUMO_ATTR_JM_STOPLINE_CROSSING_GAP
@ SUMO_ATTR_JM_STOPSIGN_WAIT
@ SUMO_ATTR_JM_IGNORE_IDS
@ SUMO_ATTR_JM_IGNORE_TYPES
@ SUMO_ATTR_JM_ALLWAYSTOP_WAIT
@ SUMO_ATTR_JM_IGNORE_FOE_PROB
@ SUMO_ATTR_JM_CROSSING_GAP
@ SUMO_ATTR_JM_TIMEGAP_MINOR
bool gDebugFlag1
global utility flags for debugging
const double INVALID_DOUBLE
invalid double
const double SUMO_const_haltingSpeed
the speed threshold at which vehicles are considered as halting
#define DEBUGOUT(cond, msg)
std::string toString(const T &t, std::streamsize accuracy=gPrecision)
static const double INVALID_OFFSET
a value to signify offsets outside the range of [0, Line.length()]
static double naviDegree(const double angle)
static double angleDiff(const double angle1, const double angle2)
Returns the difference of the second angle to the first angle in radiants.
static double getMinAngleDiff(double angle1, double angle2)
Returns the minimum distance (clockwise/counter-clockwise) between both angles.
bool isStrategicBlocked() const
double getManeuverDist() const
Returns the remaining unblocked distance for the current maneuver. (only used by sublane model)
double getSpeedLat() const
return the lateral speed of the current lane change maneuver
virtual bool isSelected() const
whether this vehicle is selected in the GUI
double getLength() const
Returns the vehicle's length.
const MSVehicleType & getVehicleType() const
Returns the vehicle's type definition.
bool isStopped() const
Returns whether the vehicle is at a stop.
double estimateSpeedAfterDistance(const double dist, const double v, const double accel) const
double getEmergencyDecel() const
Get the vehicle type's maximal physically possible deceleration [m/s^2].
static double avoidArrivalAccel(double dist, double time, double speed, double maxDecel)
Computes the acceleration needed to arrive not before the given time.
double getMaxAccel() const
Get the vehicle type's maximum acceleration [m/s^2].
double brakeGap(const double speed) const
Returns the distance the vehicle needs to halt including driver's reaction time tau (i....
double getMaxDecel() const
Get the vehicle type's maximal comfortable deceleration [m/s^2].
virtual double followSpeed(const MSVehicle *const veh, double speed, double gap2pred, double predSpeed, double predMaxDecel, const MSVehicle *const pred=0, const CalcReason usage=CalcReason::CURRENT) const =0
Computes the vehicle's follow speed (no dawdling)
virtual double getHeadwayTime() const
Get the driver's desired headway [s].
A road/street connecting two junctions.
const std::set< MSTransportable *, ComparatorNumericalIdLess > & getPersons() const
Returns this edge's persons set.
const std::vector< MSLane * > & getLanes() const
Returns this edge's lanes.
const MSJunction * getToJunction() const
const MSJunction * getFromJunction() const
bool isRoundabout() const
bool isInternal() const
return whether this edge is an internal edge
static double gLateralResolution
static bool gComputeLC
whether the simulationLoop is in the lane changing phase
static bool gLefthand
Whether lefthand-drive is being simulated.
static SUMOTime gIgnoreJunctionBlocker
static bool gSublane
whether sublane simulation is enabled (sublane model or continuous lanechanging)
static bool gUsingInternalLanes
Information whether the simulation regards internal lanes.
The base class for an intersection.
SumoXMLNodeType getType() const
return the type of this Junction
AnyVehicleIterator is a structure, which manages the iteration through all vehicles on the lane,...
Representation of a lane in the micro simulation.
MSLane * getParallelLane(int offset, bool includeOpposite=true) const
Returns the lane with the given offset parallel to this one or 0 if it does not exist.
const MSLane * getNormalSuccessorLane() const
get normal lane following this internal lane, for normal lanes, the lane itself is returned
AnyVehicleIterator anyVehiclesEnd() const
end iterator for iterating over all vehicles touching this lane in downstream direction
const MSLink * getEntryLink() const
Returns the entry link if this is an internal lane, else nullptr.
const MSLink * getLinkTo(const MSLane *const) const
returns the link to the given lane or nullptr, if it is not connected
const std::vector< IncomingLaneInfo > & getIncomingLanes() const
MSLane * getCanonicalPredecessorLane() const
double getLength() const
Returns the lane's length.
double getVehicleMaxSpeed(const SUMOTrafficObject *const veh) const
Returns the lane's maximum speed, given a vehicle's speed limit adaptation.
int getIndex() const
Returns the lane's index.
MSLane * getLogicalPredecessorLane() const
get the most likely precedecessor lane (sorted using by_connections_to_sorter). The result is cached ...
double interpolateGeometryPosToLanePos(double geometryPos) const
AnyVehicleIterator anyVehiclesBegin() const
begin iterator for iterating over all vehicles touching this lane in downstream direction
MSLane * getOpposite() const
return the neighboring opposite direction lane for lane changing or nullptr
MSLane * getBidiLane() const
retrieve bidirectional lane or nullptr
virtual const PositionVector & getShape(bool) const
MSEdge & getEdge() const
Returns the lane's edge.
const MSLane * getNormalPredecessorLane() const
get normal lane leading to this internal lane, for normal lanes, the lane itself is returned
double getWidth() const
Returns the lane's width.
const std::vector< MSLink * > & getLinkCont() const
returns the container with all links !!!
bool fromInternalLane() const
return whether the fromLane of this link is an internal lane
void writeApproaching(OutputDevice &od, const std::string fromLaneID) const
write information about all approaching vehicles to the given output device
double getLengthBeforeCrossing(const MSLane *foeLane) const
Returns the internal length from the beginning of the link's internal lane before to the crossing wit...
const MSLane * getInternalLaneBefore() const
return myInternalLaneBefore (always 0 when compiled without internal lanes)
LinkState getState() const
Returns the current state of the link.
void setApproachingPerson(const MSPerson *approaching, const SUMOTime arrivalTime, const SUMOTime leaveTime)
Sets the information about an approaching person (only for a pedestrian crossing)
void checkWalkingAreaFoe(const MSVehicle *ego, const MSLane *foeLane, std::vector< const MSPerson * > *collectBlockers, LinkLeaders &result) const
check for persons on walkingarea in the path of ego vehicle
SUMOTime myMesoTLSPenalty
penalty time at tls for mesoscopic simulation
bool hasApproachingFoe(SUMOTime arrivalTime, SUMOTime leaveTime, double speed, double decel) const
Returns the information whether a vehicle is approaching on one of the link's foe streams.
double myDistToFoePedCrossing
distance from the stop line to the first pedestrian crossing or maxdouble
const bool myAmIndirect
whether this connection is an indirect turning movement
std::vector< MSLink * > mySublaneFoeLinks
double myGreenFraction
green fraction at tls for mesoscopic simulation
static const SUMOTime myLookaheadTime
ApproachInfos myApproachingVehicles
double myFoeVisibilityDistance
distance from which an approaching vehicle is able to see all relevant foes and may accelerate if the...
MSLink * computeParallelLink(int direction)
SVCPermissions myPermissions
who may drive on this link
int myIndex
The position within this respond.
bool myHasFoes
Whether any foe links exist.
const ApproachInfos & getApproaching() const
return all approaching vehicles
void setApproaching(const SUMOVehicle *approaching, const SUMOTime arrivalTime, const double arrivalSpeed, const double leaveSpeed, const bool setRequest, const double arrivalSpeedBraking, const SUMOTime waitingTime, double dist, double latOffset)
Sets the information about an approaching vehicle.
const MSLane * myInternalLaneBefore
LinkState myState
The state of the link.
bool lastWasContState(LinkState linkState) const
whether this is a link past an internal junction where the entry to the junction currently has the gi...
void initParallelLinks()
initialize parallel links (to be called after all links are loaded)
void setTLState(LinkState state, SUMOTime t)
Sets the current tl-state.
static const SUMOTime myLookaheadTimeZipper
void removeApproachingPerson(const MSPerson *person)
removes the person from myApproachingPersons
const ApproachingVehicleInformation * getApproachingPtr(const SUMOVehicle *veh) const
MSLane * getLane() const
Returns the connected lane.
bool opened(SUMOTime arrivalTime, double arrivalSpeed, double leaveSpeed, double vehicleLength, double impatience, double decel, SUMOTime waitingTime, double posLat=0, BlockingFoes *collectFoes=nullptr, bool ignoreRed=false, const SUMOTrafficObject *ego=nullptr, double dist=-1) const
Returns the information whether the link may be passed.
std::vector< MSLink * > * myOffFoeLinks
bool isConflictEntryLink() const
return whether this link enters the conflict area (not a continuation link)
double myRadius
the turning radius for this link or doublemax for straight links
int getIndex() const
Returns the respond index (for visualization)
bool havePriority() const
Returns whether this link is a major link.
double myLength
The length of the link.
bool blockedByFoe(const SUMOVehicle *veh, const ApproachingVehicleInformation &avi, SUMOTime arrivalTime, SUMOTime leaveTime, double arrivalSpeed, double leaveSpeed, bool sameTargetLane, double impatience, double decel, SUMOTime waitingTime, const SUMOTrafficObject *ego) const
const LinkState myOffState
The state of the link when switching of traffic light control.
const LinkLeaders getLeaderInfo(const MSVehicle *ego, double dist, std::vector< const MSPerson * > *collectBlockers=0, bool isShadowLink=false) const
Returns all potential link leaders (vehicles on foeLanes) Valid during the planMove() phase.
static bool ignoreFoe(const SUMOTrafficObject *ego, const SUMOTrafficObject *foe)
std::map< const MSPerson *, ApproachingPersonInformation > PersonApproachInfos
bool isEntryLink() const
return whether the toLane of this link is an internal lane and fromLane is a normal lane
const MSLane * getLaneBefore() const
return the internalLaneBefore if it exists and the laneBefore otherwise
ApproachingVehicleInformation getApproaching(const SUMOVehicle *veh) const
const MSTrafficLightLogic * myLogic
the controlling logic or 0
@ CONFLICT_NO_INTERSECTION
@ CONFLICT_SIBLING_CONTINUATION
@ CONFLICT_STOP_AT_INTERNAL_JUNCTION
static bool lateralOverlap(double posLat, double width, double posLat2, double width2)
check whether the given vehicle positions overlap laterally
std::vector< MSLink * > myFoeLinks
bool isInternalJunctionLink() const
return whether the fromLane and the toLane of this link are internal lanes
double computeDistToDivergence(const MSLane *lane, const MSLane *sibling, double minDist, bool sameSource, double siblingPredLength=0) const
compute point of divergence for geomatries with a common start or end
bool isExitLink() const
return whether the fromLane of this link is an internal lane and toLane is a normal lane
std::vector< const MSLane * > myFoeLanes
std::vector< LinkLeader > LinkLeaders
static std::set< std::pair< MSLink *, MSLink * > > myRecheck
links that need post processing after initialization (to deal with legacy networks)
void clearState()
Remove all approaching vehicles before quick-loading state.
MSLane * myLane
The lane behind the junction approached by this link.
static const double NO_INTERSECTION
LinkState getOffState() const
Returns the off-state for the link.
bool isInFront(const MSVehicle *ego, const PositionVector &egoPath, const Position &pPos) const
whether the given person is in front of the car
MSLane * getViaLane() const
Returns the following inner lane.
const int myTLIndex
the traffic light index
double getInternalLengthsAfter() const
Returns the cumulative length of all internal lanes after this link.
std::string getDescription() const
get string description for this link
static void recheckSetRequestInformation()
post-processing for legacy networks
bool hasFoes() const
Returns whether this link belongs to a junction where more than one edge is incoming.
bool blockedAtTime(SUMOTime arrivalTime, SUMOTime leaveTime, double arrivalSpeed, double leaveSpeed, bool sameTargetLane, double impatience, double decel, SUMOTime waitingTime, BlockingFoes *collectFoes=nullptr, const SUMOTrafficObject *ego=nullptr, bool lastWasContRed=false, double dist=-1) const
Returns the information whether this link is blocked Valid after the vehicles have set their requests...
LinkState myLastGreenState
The last green state of the link (minor or major)
static SUMOTime computeFoeArrivalTimeBraking(SUMOTime arrivalTime, const SUMOVehicle *foe, SUMOTime foeArrivalTime, double impatience, double dist, double &fasb)
compute arrival time if foe vehicle is braking for ego
double isOnComingPed(const MSVehicle *ego, const MSPerson *p) const
whether the given person is walking towards the car returned as a factor in [0, 1]
std::pair< const SUMOVehicle *const, const ApproachingVehicleInformation > getClosest() const
get the closest vehicle approaching this link
void updateDistToFoePedCrossing(double dist)
add information about another pedestrian crossing
MSJunction * myJunction
the junction to which this link belongs
const MSLink * getCorrespondingEntryLink() const
returns the corresponding entry link for exitLinks to a junction.
void setRequestInformation(int index, bool hasFoes, bool isCont, const std::vector< MSLink * > &foeLinks, const std::vector< MSLane * > &foeLanes, MSLane *internalLaneBefore=0)
Sets the request information.
void removeApproaching(const SUMOVehicle *veh)
removes the vehicle from myApproachingVehicles
bool contIntersect(const MSLane *lane, const MSLane *foe)
check if the lane intersects with a foe cont-lane
bool isExitLinkAfterInternalJunction() const
return whether the fromLane of this link is an internal lane and its incoming lane is also an interna...
LinkState getLastGreenState() const
Returns the last green state of the link.
std::pair< const SUMOVehicle *, const MSLink * > getFirstApproachingFoe(const MSLink *wrapAround) const
get the foe vehicle that is closest to the intersection or nullptr along with the foe link This funct...
std::vector< MSLink * > mySublaneFoeLinks2
bool railSignalWasPassed() const
whether this link is for a railsignal that was passed in this step
MSLink * getParallelLink(int direction) const
return the link that is parallel to this lane or 0
MSLane * getViaLaneOrLane() const
return the via lane if it exists and the lane otherwise
void addCustomConflict(const MSLane *from, const MSLane *to, double startPos, double endPos)
const CustomConflict * getCustomConflict(const MSLane *foeLane) const
return CustomConflict with foeLane if it is defined
MSLane *const myInternalLane
The following junction-internal lane if used.
std::vector< const SUMOTrafficObject * > BlockingFoes
double myLateralShift
lateral shift to be applied when passing this link
std::vector< ConflictInfo > myConflicts
double getInternalLengthsBefore() const
Returns the cumulative length of all internal lanes before this link.
const MSLane * myWalkingAreaFoe
walkingArea that must be checked when entering the intersection
static bool couldBrakeForLeader(double followDist, double leaderDist, const MSVehicle *follow, const MSVehicle *leader)
whether follower could stay behind leader (possibly by braking)
std::vector< CustomConflict > myCustomConflicts
Position getFuturePosition(const MSPerson *p, double timeHorizon=1) const
return extrapolated position of the given person after the given time
const MSLane * myWalkingAreaFoeExit
walkingArea that must be checked when leaving the intersection
MSLane * myLaneBefore
The lane approaching this link.
@ LL_SAME_SOURCE
link leader is coming from the same (normal) lane
@ LL_SAME_TARGET
link leader is targeting the same outgoing lane
@ LL_IN_THE_WAY
vehicle is in the way
@ LL_FROM_LEFT
link leader is passing from left to right
SVCPermissions getPermissions() const
who may use this link
bool lastWasContMajor() const
whether this is a link past an internal junction which currently has priority
double getLengthsBeforeCrossing(const MSLane *foeLane) const
Returns the sum of the lengths along internal lanes following this link to the crossing with the give...
bool myHavePedestrianCrossingFoe
whether on of myFoeLanes is a crossing
SUMOTime myLastStateChange
The time of the last state change.
PersonApproachInfos * myApproachingPersons
LinkDirection myDirection
An abstract (hopefully human readable) definition of the link's direction.
const MSTrafficLightLogic * getTLLogic() const
Returns the TLS index.
bool checkContOff() const
figure out whether the cont status remains in effect when switching off the tls
const MSLink * getCorrespondingExitLink() const
returns the corresponding exit link for entryLinks to a junction.
static bool unsafeMergeSpeeds(double leaderSpeed, double followerSpeed, double leaderDecel, double followerDecel)
return whether the given vehicles may NOT merge safely
SUMOTime getLeaveTime(const SUMOTime arrivalTime, const double arrivalSpeed, const double leaveSpeed, const double vehicleLength) const
return the expected time at which the given vehicle will clear the link
double getZipperSpeed(const MSVehicle *ego, const double dist, double vSafe, SUMOTime arrivalTime, const BlockingFoes *foes) const
return the speed at which ego vehicle must approach the zipper link
MSLink * getOppositeDirectionLink() const
return the link that is the opposite entry link to this one
MSLink(MSLane *predLane, MSLane *succLane, MSLane *via, LinkDirection dir, LinkState state, double length, double foeVisibilityDistance, bool keepClear, MSTrafficLightLogic *logic, int tlLinkIdx, bool indirect)
Constructor for simulation which uses internal lanes.
std::vector< MSLane * > mySublaneFoeLanes
LinkDirection getDirection() const
Returns the direction the vehicle passing this link take.
bool keepClear() const
whether the junction after this link must be kept clear
bool haveRed() const
Returns whether this link is blocked by a red (or redyellow) traffic light.
double getLength() const
Returns the length of this link.
void setTLLogic(const MSTrafficLightLogic *logic)
Sets the currently active tlLogic.
static MSNet * getInstance()
Returns the pointer to the unique instance of MSNet (singleton).
SUMOTime getCurrentTimeStep() const
Returns the current simulation step.
bool hasPersons() const
Returns whether persons are simulated.
virtual MSTransportableControl & getPersonControl()
Returns the person control.
virtual bool blockedAtDist(const SUMOTrafficObject *ego, const MSLane *lane, double vehCenter, double vehWidth, double oncomingGap, std::vector< const MSPerson * > *collectBlockers)
whether a pedestrian is blocking the crossing of lane for the given vehicle bondaries
static const double SAFETY_GAP
The parent class for traffic light logics.
MSPModel * getMovementModel()
Returns the default movement model for this kind of transportables.
Position getPosition(const double) const override
Return current position (x/y, cartesian)
double getMaxSpeed() const override
Returns the maximum speed (the minimum of desired and physical maximum speed)
const MSVehicleType & getVehicleType() const override
Returns the object's "vehicle" type.
virtual double getAngle() const override
return the current angle of the transportable
Representation of a vehicle in the micro simulation.
bool willStop() const
Returns whether the vehicle will stop on the current edge.
SUMOTime getLastActionTime() const
Returns the time of the vehicle's last action point.
bool isActive() const
Returns whether the current simulation step is an action point for the vehicle.
SUMOTime getWaitingTime(const bool accumulated=false) const
Returns the SUMOTime waited (speed was lesser than 0.1m/s)
bool isFrontOnLane(const MSLane *lane) const
Returns the information whether the front of the vehicle is on the given lane.
MSAbstractLaneChangeModel & getLaneChangeModel()
Position getPosition(const double offset=0) const
Return current position (x/y, cartesian)
double getBackPositionOnLane(const MSLane *lane) const
Get the vehicle's position relative to the given lane.
double getLatOffset(const MSLane *lane) const
Get the offset that that must be added to interpret myState.myPosLat for the given lane.
const MSLane * getLane() const
Returns the lane the vehicle is on.
bool isBidiOn(const MSLane *lane) const
whether this vehicle is driving against lane
double getLateralPositionOnLane() const
Get the vehicle's lateral position on the lane.
double getSpeed() const
Returns the vehicle's current speed.
const MSCFModel & getCarFollowModel() const
Returns the vehicle's car following model definition.
bool ignoreRed(const MSLink *link, bool canBrake) const
decide whether a red (or yellow light) may be ignored
double getAngle() const
Returns the vehicle's direction in radians.
double getWidth() const
Get the width which vehicles of this class shall have when being drawn.
SUMOVehicleClass getVehicleClass() const
Get this vehicle type's vehicle class.
const std::string & getID() const
Returns the name of the vehicle type.
double getMinGap() const
Get the free space in front of vehicles of this class.
const MSCFModel & getCarFollowModel() const
Returns the vehicle type's car following model definition (const version)
double getLength() const
Get vehicle's length [m].
const SUMOVTypeParameter & getParameter() const
const std::string & getID() const
Returns the id.
Static storage of an output device and its base (abstract) implementation.
OutputDevice & writeAttr(const SumoXMLAttr attr, const T &val)
writes a named attribute
OutputDevice & openTag(const std::string &xmlElement)
Opens an XML tag.
bool closeTag(const std::string &comment="")
Closes the most recently opened tag and optionally adds a comment.
virtual const std::string getParameter(const std::string &key, const std::string defaultValue="") const
Returns the value for a given key.
A point in 2D or 3D with translation and scaling methods.
double distanceTo2D(const Position &p2) const
returns the euclidean distance in the x-y-plane
double angleTo2D(const Position &other) const
returns the angle in the plane of the vector pointing from here to the other position (in radians bet...
double length2D() const
Returns the length.
double rotationAtOffset(double pos) const
Returns the rotation at the given length.
std::vector< double > intersectsAtLengths2D(const PositionVector &other) const
For all intersections between this vector and other, return the 2D-length of the subvector from this ...
double distance2D(const Position &p, bool perpendicular=false) const
closest 2D-distance to point p (or -1 if perpendicular is true and the point is beyond this vector)
double nearest_offset_to_point2D(const Position &p, bool perpendicular=true) const
return the nearest offest to point 2D
std::vector< double > distances(const PositionVector &s, bool perpendicular=false) const
distances of all my points to s and all of s points to myself
void move2side(double amount, double maxExtension=100)
move position vector to side using certain amount
double angleAt2D(int pos) const
get angle in certain position of position vector (in radians between -M_PI and M_PI)
PositionVector reverse() const
reverse position vector
static double rand(SumoRNG *rng=nullptr)
Returns a random real number in [0, 1)
Representation of a vehicle, person, or container.
virtual const MSVehicleType & getVehicleType() const =0
Returns the object's "vehicle" type.
virtual double getSpeed() const =0
Returns the object's current speed.
virtual const SUMOVehicleParameter & getParameter() const =0
Returns the vehicle's parameter (including departure definition)
virtual SumoRNG * getRNG() const =0
Returns the associated RNG for this object.
virtual bool isSelected() const =0
whether this object is selected in the GUI
double getJMParam(const SumoXMLAttr attr, const double defaultValue) const
Returns the named value from the map, or the default if it is not contained there.
Representation of a vehicle.
virtual double getLateralPositionOnLane() const =0
Get the vehicle's lateral position on the lane.
virtual SUMOTime getLastActionTime() const =0
virtual double getBrakeGap(bool delayed=false) const =0
get distance for coming to a stop (used for rerouting checks)
Structure representing possible vehicle parameter.
bool wasSet(long long int what) const
Returns whether the given parameter was set.
std::vector< std::string > getVector()
return vector of strings
pre-computed information for conflict points
double getLengthBehindCrossing(const MSLink *exitLink) const
double getFoeConflictSize(const MSLink *foeExitLink) const
int foeConflictIndex
the conflict from the perspective of the foe
double conflictSize
the length of the conflict space
double getFoeLengthBehindCrossing(const MSLink *foeExitLink) const
double lengthBehindCrossing
length of internal lane after the crossing point
holds user defined conflict positions (must be interpreted for the correct exitLink)