Eclipse SUMO - Simulation of Urban MObility
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MSLink.cpp
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1/****************************************************************************/
2// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
3// Copyright (C) 2001-2025 German Aerospace Center (DLR) and others.
4// This program and the accompanying materials are made available under the
5// terms of the Eclipse Public License 2.0 which is available at
6// https://www.eclipse.org/legal/epl-2.0/
7// This Source Code may also be made available under the following Secondary
8// Licenses when the conditions for such availability set forth in the Eclipse
9// Public License 2.0 are satisfied: GNU General Public License, version 2
10// or later which is available at
11// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
12// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
13/****************************************************************************/
21// A connection between lanes
22/****************************************************************************/
23#include <config.h>
24
25#include <iostream>
26#include <algorithm>
27#include <limits>
31#include "MSNet.h"
32#include "MSJunction.h"
33#include "MSJunctionLogic.h"
34#include "MSLink.h"
35#include "MSLane.h"
38#include "MSEdge.h"
39#include "MSGlobals.h"
40#include "MSVehicle.h"
43
44//#define MSLink_DEBUG_CROSSING_POINTS
45//#define MSLink_DEBUG_CROSSING_POINTS_DETAILS
46//#define MSLink_DEBUG_OPENED
47//#define DEBUG_APPROACHING
48//#define DEBUG_ZIPPER
49//#define DEBUG_WALKINGAREA
50//#define DEBUG_COND (myLane->getID()=="43[0]_0" && myLaneBefore->getID()==":33_0_0")
51//#define DEBUG_COND (myLane->getID()=="end_0")
52//#define DEBUG_COND (true)
53#define DEBUG_COND2(obj) (obj->isSelected())
54//#define DEBUG_COND2(obj) (obj->getID() == "train2")
55//#define DEBUG_COND2(obj) (true)
56//#define DEBUG_COND_ZIPPER (gDebugFlag1)
57//#define DEBUG_COND_ZIPPER (true)
58#define DEBUG_COND_ZIPPER (ego->isSelected())
59
60// ===========================================================================
61// static member variables
62// ===========================================================================
63
64#define INVALID_TIME -1000
65
66// the default safety gap when passing before oncoming pedestrians
67#define JM_CROSSING_GAP_DEFAULT 10
68
69// minimim width between sibling lanes to qualify as non-overlapping
70#define DIVERGENCE_MIN_WIDTH 2.5
71
73// additional caution is needed when approaching a zipper link
75std::set<std::pair<MSLink*, MSLink*> > MSLink::myRecheck;
76const double MSLink::NO_INTERSECTION(10000);
77
78// ===========================================================================
79// ConflictInfo member method definitions
80// ===========================================================================
81
82double
85 return 0;
86 } else if (foeConflictIndex >= 0) {
87 return foeExitLink->myConflicts[foeConflictIndex].lengthBehindCrossing;
88 } else {
89 return -NO_INTERSECTION;
90 }
91}
92
93double
95 if (foeConflictIndex >= 0) {
96 return foeExitLink->myConflicts[foeConflictIndex].conflictSize;
97 } else {
98 return 0;
99 }
100}
101
102double
105 return exitLink->getInternalLaneBefore()->getLength();
106 } else {
107 return lengthBehindCrossing;
108 }
109}
110
111// ===========================================================================
112// member method definitions
113// ===========================================================================
114MSLink::MSLink(MSLane* predLane, MSLane* succLane, MSLane* via, LinkDirection dir, LinkState state,
115 double length, double foeVisibilityDistance, bool keepClear,
116 MSTrafficLightLogic* logic, int tlIndex,
117 bool indirect) :
118 myLane(succLane),
119 myLaneBefore(predLane),
120 myApproachingPersons(nullptr),
121 myIndex(-1),
122 myTLIndex(tlIndex),
123 myLogic(logic),
124 myState(state),
126 myOffState(state),
127 myLastStateChange(SUMOTime_MIN / 2), // a large negative value, but avoid overflows when subtracting
128 myDirection(dir),
129 myLength(length),
130 myFoeVisibilityDistance(foeVisibilityDistance),
131 myDistToFoePedCrossing(std::numeric_limits<double>::max()),
132 myHasFoes(false),
133 myAmCont(false),
134 myAmContOff(false),
136 myInternalLane(via),
137 myInternalLaneBefore(nullptr),
141 myOffFoeLinks(nullptr),
142 myWalkingAreaFoe(nullptr),
143 myWalkingAreaFoeExit(nullptr),
145 myParallelRight(nullptr),
146 myParallelLeft(nullptr),
147 myAmIndirect(indirect),
148 myRadius(std::numeric_limits<double>::max()),
150 myJunction(nullptr) {
151
153 // detect lateral shift from lane geometries
154 //std::cout << "DEBUG link=" << myLaneBefore->getID() << "->" << getViaLaneOrLane()->getID() << " hasInternal=" << MSNet::getInstance()->hasInternalLinks() << " shapeBefore=" << myLaneBefore->getShape().back() << " shapeFront=" << getViaLaneOrLane()->getShape().front() << "\n";
155 if ((myInternalLane != nullptr || predLane->isInternal())
156 && myLaneBefore->getShape().back() != getViaLaneOrLane()->getShape().front()) {
159 const double dist = from.back().distanceTo2D(to.front());
160 // figure out direction of shift
161 try {
162 from.move2side(dist);
163 } catch (InvalidArgument&) {
164 }
165 myLateralShift = (from.back().distanceTo2D(to.front()) < dist) ? dist : -dist;
167 myLateralShift *= -1;
168 }
169 //std::cout << " lateral shift link=" << myLaneBefore->getID() << "->" << getViaLaneOrLane()->getID() << " dist=" << dist << " shift=" << myLateralShift << "\n";
170 }
171 }
172}
173
174
176 delete myOffFoeLinks;
178}
179
180
181void
182MSLink::addCustomConflict(const MSLane* from, const MSLane* to, double startPos, double endPos) {
183 myCustomConflicts.push_back(CustomConflict(from, to, startPos, endPos));
184}
185
187MSLink::getCustomConflict(const MSLane* foeLane) const {
188 if (myCustomConflicts.size() > 0) {
189 const MSLane* foeFrom = foeLane->getNormalPredecessorLane();
190 const MSLane* foeTo = foeLane->getNormalSuccessorLane();
191 for (const CustomConflict& cc : myCustomConflicts) {
192 if (cc.from == foeFrom && cc.to == foeTo) {
193 return &cc;
194 }
195 }
196
197 }
198 return nullptr;
199}
200
201void
202MSLink::setRequestInformation(int index, bool hasFoes, bool isCont,
203 const std::vector<MSLink*>& foeLinks,
204 const std::vector<MSLane*>& foeLanes,
205 MSLane* internalLaneBefore) {
206//#ifdef MSLink_DEBUG_CROSSING_POINTS
207// std::cout << " setRequestInformation() for junction " << getViaLaneOrLane()->getEdge().getFromJunction()->getID()
208// << "\nInternalLanes = " << toString(getViaLaneOrLane()->getEdge().getFromJunction()->getInternalLanes())
209// << std::endl;
210//#endif
211 myIndex = index;
214 myFoeLinks = foeLinks;
215 for (MSLane* foeLane : foeLanes) {
216 // cannot assign vector due to const-ness
217 myFoeLanes.push_back(foeLane);
218 }
219 myJunction = const_cast<MSJunction*>(myLane->getEdge().getFromJunction()); // junctionGraph is initialized after the whole network is loaded
220 myAmContOff = isCont && myLogic != nullptr && internalLaneBefore == nullptr && checkContOff();
221 myInternalLaneBefore = internalLaneBefore;
222 MSLane* lane = nullptr;
223 if (internalLaneBefore != nullptr) {
224 // this is an exit link. compute crossing points with all foeLanes
225 lane = internalLaneBefore;
226 //} else if (myLane->isCrossing()) {
227 // // this is the link to a pedestrian crossing. compute crossing points with all foeLanes
228 // // @note not currently used by pedestrians
229 // lane = myLane;
230 }
231 const MSLink* entryLink = getCorrespondingEntryLink();
232 if (entryLink->getOffState() == LinkState::LINKSTATE_ALLWAY_STOP && entryLink->getTLLogic() != nullptr) {
233 // TLS has "normal" right of way rules but all conflicting links are foes when switching TLS off
234 // (unless it's an internal junction link which should ignore all foes and should be ignored by all foes
235 myOffFoeLinks = new std::vector<MSLink*>();
236 if (isEntryLink()) {
237 for (MSLane* foeLane : foeLanes) {
238 assert(foeLane->isInternal() || foeLane->isCrossing());
239 MSLink* viaLink = foeLane->getIncomingLanes().front().viaLink;
240 if (viaLink->getLaneBefore()->isNormal()) {
241 myOffFoeLinks->push_back(viaLink);
242 }
243 }
244 }
245 }
246#ifdef MSLink_DEBUG_CROSSING_POINTS
247 std::cout << "link " << myIndex << " to " << getViaLaneOrLane()->getID() << " internalLaneBefore=" << (lane == 0 ? "NULL" : lane->getID()) << " has foes: " << toString(foeLanes) << "\n";
248#endif
249 if (lane != nullptr) {
250 const bool beforeInternalJunction = lane->getLinkCont()[0]->getViaLaneOrLane()->getEdge().isInternal();
251 if (lane->getIncomingLanes().size() != 1) {
252 throw ProcessError(TLF("Internal lane '%' has % predecessors", lane->getID(), toString(lane->getIncomingLanes().size())));
253 }
254 const MSLink* junctionEntryLink = lane->getEntryLink();
255 const bool isSecondPart = isExitLinkAfterInternalJunction();
256 // compute crossing points
257 for (const MSLane* foeLane : myFoeLanes) {
258 const CustomConflict* cc = junctionEntryLink != nullptr ? junctionEntryLink->getCustomConflict(foeLane) : nullptr;
259 if (cc != nullptr) {
260 // handle custom conflict definition
261 double startPos = cc->startPos;
262 const double conflictSize = cc->endPos - cc->startPos;
263 if (isSecondPart) {
264 startPos -= junctionEntryLink->getViaLane()->getLength();
265 }
266 // the foe connection may be split at an internal
267 // junction, we need to figure out whether the current
268 // foeLane is the intended target for the custom conflict
269 // There are two possibilities:
270 // a) We have no custom conflict for the reverse pair of connections
271 // -> just check whether lane and foeLane intersect
272 // b) We have a "reverse" custom conflict
273 // -> check whether it covers the foeLane
274 const CustomConflict* rcc = foeLane->getEntryLink()->getCustomConflict(lane);
275 bool haveIntersection = false;
276 if (rcc == nullptr) {
277 // a)
278 haveIntersection = lane->getShape().intersectsAtLengths2D(foeLane->getShape()).size() > 0;
279 } else {
280 // b)
281 const bool foeIsSecondPart = foeLane->getLogicalPredecessorLane()->isInternal();
282 double foeStartPos = rcc->startPos;
283 const double foeConflictSize = rcc->endPos - rcc->startPos;
284 if (foeIsSecondPart) {
285 foeStartPos -= foeLane->getLogicalPredecessorLane()->getLength();
286 }
287 const double foeEndPos = foeStartPos + foeConflictSize;
288 haveIntersection = ((foeStartPos > 0 && foeStartPos < foeLane->getLength())
289 || (foeEndPos > 0 && foeEndPos < foeLane->getLength()));
290 }
291 if (haveIntersection) {
292 myConflicts.push_back(ConflictInfo(lane->getLength() - startPos, conflictSize));
293 } else {
295 }
296#ifdef MSLink_DEBUG_CROSSING_POINTS
297 std::cout << " " << lane->getID() << " custom conflict with " << foeLane->getID() << " customReverse=" << (rcc != nullptr)
298 << " haveIntersection=" << haveIntersection
299 << " startPos=" << startPos << " conflictSize=" << conflictSize
300 << " lbc=" << myConflicts.back().lengthBehindCrossing
301 << "\n";
302#endif
303 continue;
304 }
306 const bool sameTarget = myLane == foeLane->getLinkCont()[0]->getLane();
307 if (sameTarget && !beforeInternalJunction && !contIntersect(lane, foeLane)) {
308 //if (myLane == foeLane->getLinkCont()[0]->getLane()) {
309 // this foeLane has the same target and merges at the end (lane exits the junction)
310 const double minDist = MIN2(DIVERGENCE_MIN_WIDTH, 0.5 * (lane->getWidth() + foeLane->getWidth()));
311 if (lane->getShape().back().distanceTo2D(foeLane->getShape().back()) >= minDist) {
312 // account for lateral shift by the entry links
313 if (foeLane->getEntryLink()->isIndirect()) {
314 myConflicts.push_back(ConflictInfo(-NO_INTERSECTION, 0)); // dummy value, never used
315#ifdef MSLink_DEBUG_CROSSING_POINTS
316 std::cout << " " << lane->getID() << " dummy merge with indirect" << foeLane->getID() << "\n";
317#endif
318 } else {
319 myConflicts.push_back(ConflictInfo(0, foeLane->getWidth(), CONFLICT_DUMMY_MERGE)); // dummy value, never used
320#ifdef MSLink_DEBUG_CROSSING_POINTS
321 std::cout << " " << lane->getID() << " dummy merge with " << foeLane->getID() << "\n";
322#endif
323 }
324 } else {
325 const double distAfterDivergence = computeDistToDivergence(lane, foeLane, minDist, false);
326 const double lbcLane = lane->interpolateGeometryPosToLanePos(distAfterDivergence);
327 myConflicts.push_back(ConflictInfo(lbcLane, foeLane->getWidth()));
328#ifdef MSLink_DEBUG_CROSSING_POINTS
329 std::cout
330 << " " << lane->getID()
331 << " merges with " << foeLane->getID()
332 << " nextLane " << lane->getLinkCont()[0]->getViaLaneOrLane()->getID()
333 << " dist1=" << myConflicts.back().lengthBehindCrossing
334 << "\n";
335#endif
336 }
337 } else {
338 std::vector<double> intersections1 = lane->getShape().intersectsAtLengths2D(foeLane->getShape());
339#ifdef MSLink_DEBUG_CROSSING_POINTS_DETAILS
340 std::cout << " intersections1=" << toString(intersections1) << "\n";
341#endif
342 bool haveIntersection = true;
343 if (intersections1.size() == 0) {
344 intersections1.push_back(-NO_INTERSECTION); // disregard this foe (using maxdouble leads to nasty problems down the line)
345 haveIntersection = false;
346 } else if (intersections1.size() > 1) {
347 std::sort(intersections1.begin(), intersections1.end());
348 }
349 std::vector<double> intersections2 = foeLane->getShape().intersectsAtLengths2D(lane->getShape());
350#ifdef MSLink_DEBUG_CROSSING_POINTS_DETAILS
351 std::cout << " intersections2=" << toString(intersections2) << "\n";
352#endif
353 if (intersections2.size() == 0) {
354 intersections2.push_back(0);
355 } else if (intersections2.size() > 1) {
356 std::sort(intersections2.begin(), intersections2.end());
357 }
358
359 // check for near-intersection (internal junctions for a side road which are only relevant when they have stranded vehicles))
360 if (!haveIntersection && foeLane->getLinkCont()[0]->getViaLane() != nullptr) {
361 const Position waitPos = foeLane->getShape().back();
362 const double dist = lane->getShape().distance2D(waitPos, true);
363 if (dist != GeomHelper::INVALID_OFFSET && dist < lane->getWidth() / 2) {
364 // risk of collision
365 intersections1.clear();
366 intersections2.clear();
367 intersections1.push_back(lane->getShape().nearest_offset_to_point2D(waitPos));
368 intersections2.push_back(foeLane->getShape().length());
369 haveIntersection = true;
370#ifdef MSLink_DEBUG_CROSSING_POINTS_DETAILS
371 std::cout << " link=" << myIndex << " " << getDescription() << " almostIntersection with foeLane " << foeLane->getID() << " offset=" << intersections1.back() << "\n";
372#endif
373 }
374 }
375
376 double conflictSize = foeLane->getWidth();
378 if (haveIntersection) {
379 flag = CONFLICT_DEFAULT;
380 const double angle1 = GeomHelper::naviDegree(lane->getShape().rotationAtOffset(intersections1.back()));
381 const double angle2 = GeomHelper::naviDegree(foeLane->getShape().rotationAtOffset(intersections2.back()));
382 const double angleDiff = GeomHelper::getMinAngleDiff(angle1, angle2);
383 //const double angleDiff = MIN2(GeomHelper::getMinAngleDiff(angle1, angle2),
384 // GeomHelper::getMinAngleDiff(angle1, angle2 + 180));
385 const double widthFactor = 1 / MAX2(sin(DEG2RAD(angleDiff)), 0.2) * 2 - 1;
386 //std::cout << " intersection of " << lane->getID() << " with " << foeLane->getID() << " angle1=" << angle1 << " angle2=" << angle2 << " angleDiff=" << angleDiff << " widthFactor=" << widthFactor << "\n";
387 conflictSize *= widthFactor;
388 conflictSize = MIN2(conflictSize, lane->getLength());
389 // lane width affects the crossing point
390 intersections1.back() -= conflictSize / 2;
391 // ensure non-negative offset for weird geometries
392 intersections1.back() = MAX2(0.0, intersections1.back());
393
394 // also length/geometry factor. (XXX: Why subtract width/2 *before* converting geometric position to lane pos? refs #3031)
395 intersections1.back() = lane->interpolateGeometryPosToLanePos(intersections1.back());
396
397 if (internalLaneBefore->getLogicalPredecessorLane()->getEdge().isInternal() && !foeLane->isCrossing()) {
399 }
400
401 if (foeLane->isCrossing()) {
403 const_cast<MSLink*>(before)->updateDistToFoePedCrossing(intersections1.back());
404 };
405 }
406
407 myConflicts.push_back(ConflictInfo(
408 lane->getLength() - intersections1.back(),
409 conflictSize, flag));
410
411#ifdef MSLink_DEBUG_CROSSING_POINTS
412 std::cout
413 << " intersection of " << lane->getID()
414 << " totalLength=" << lane->getLength()
415 << " with " << foeLane->getID()
416 << " totalLength=" << foeLane->getLength()
417 << " dist1=" << myConflicts.back().lengthBehindCrossing
418 << " widthFactor=" << myConflicts.back().conflictSize / foeLane->getWidth()
419 << "\n";
420#endif
421 }
422 }
423 // check for overlap with internal lanes from the same source lane
424 const MSLane* pred = lane->getLogicalPredecessorLane();
425 // to avoid overlap with vehicles that came from pred (especially when pred has endOffset > 0)
426 // we add all other internal lanes from pred as foeLanes
427 for (const MSLink* const link : pred->getLinkCont()) {
428 const MSLane* const sibling = link->getViaLane();
429 if (sibling != lane && sibling != nullptr) {
430 const double minDist = MIN2(DIVERGENCE_MIN_WIDTH, 0.5 * (lane->getWidth() + sibling->getWidth()));
431 if (lane->getShape().front().distanceTo2D(sibling->getShape().front()) >= minDist) {
432 // account for lateral shift by the entry links
433 continue;
434 }
435 const double distToDivergence = computeDistToDivergence(lane, sibling, minDist, true);
436 double lbcLane;
437 if (lane->getLength() == sibling->getLength() && &lane->getEdge() == &sibling->getEdge()) {
438 // for parallel lanes, avoid inconsistency in distance estimation (#10988)
439 // between forward distance (getLeaderInfo)
440 // and backward distance used in lane-changing (getFollowersOnConsecutive)
441 lbcLane = lane->getLength() - distToDivergence;
442 } else {
443 lbcLane = MAX2(0.0, lane->getLength() - lane->interpolateGeometryPosToLanePos(distToDivergence));
444 }
445 ConflictInfo ci = ConflictInfo(lbcLane, sibling->getWidth());
446 auto it = std::find(myFoeLanes.begin(), myFoeLanes.end(), sibling);
447 if (it != myFoeLanes.end()) {
448 // avoid duplicate foeLane
449 const int replacedIndex = (int)(it - myFoeLanes.begin());
450 myConflicts[replacedIndex] = ci;
451 } else {
452 myConflicts.push_back(ci);
453 myFoeLanes.push_back(sibling);
454 }
455#ifdef MSLink_DEBUG_CROSSING_POINTS
456 std::cout << " adding same-origin foe" << sibling->getID()
457 << " dist1=" << myConflicts.back().lengthBehindCrossing
458 << "\n";
459#endif
460 const MSLane* const siblingCont = sibling->getLinkCont().front()->getViaLaneOrLane();
461 if (siblingCont->isInternal() && lane->getShape().distance2D(siblingCont->getShape().front()) < minDist) {
462 // there may still be overlap with siblingCont (when considering vehicle widths)
463 const double distToDivergence2 = computeDistToDivergence(lane, siblingCont, minDist, true, sibling->getLength());
464 double lbcLane2 = MAX2(0.0, lane->getLength() - lane->interpolateGeometryPosToLanePos(distToDivergence2));
465 ConflictInfo ci2 = ConflictInfo(lbcLane2, siblingCont->getWidth(), CONFLICT_SIBLING_CONTINUATION);
466 myConflicts.push_back(ci2);
467 myFoeLanes.push_back(siblingCont);
468 myRecheck.insert({this, siblingCont->getLinkCont().front()});
469
470#ifdef MSLink_DEBUG_CROSSING_POINTS
471 std::cout << " adding same-origin foeContinuation" << siblingCont->getID()
472 << " dist1=" << myConflicts.back().lengthBehindCrossing
473 << "\n";
474#endif
475 }
476 }
477 }
478 // init points for the symmetrical conflict
479 // for each pair of conflicting lanes, the link that gets second, sets the pointers
480 for (int i = 0; i < (int)myFoeLanes.size(); i++) {
481 const MSLane* foeLane = myFoeLanes[i];
482 MSLink* foeExitLink = foeLane->getLinkCont()[0];
483 int foundIndex = -1;
484 for (int i2 = 0; i2 < (int)foeExitLink->myFoeLanes.size(); i2++) {
485 if (foeExitLink->myFoeLanes[i2] == lane) {
486 myConflicts[i].foeConflictIndex = i2;
487 foeExitLink->myConflicts[i2].foeConflictIndex = i;
488 myRecheck.erase({foeExitLink, this});
489 foundIndex = i2;
490 break;
491 }
492 }
493#ifdef MSLink_DEBUG_CROSSING_POINTS
494 std::cout << lane->getID() << " foeLane=" << foeLane->getID() << " index=" << i << " foundIndex=" << foundIndex << "\n";
495#endif
496 if (foundIndex < 0) {
497 if (myConflicts[i].flag != CONFLICT_NO_INTERSECTION) {
498 myRecheck.insert({this, foeExitLink});
499 }
500 }
501 }
502 }
504 // check for links with the same origin lane and the same destination edge
505 const MSEdge* myTarget = &myLane->getEdge();
506 // save foes for entry links
507 for (MSLink* const it : myLaneBefore->getLinkCont()) {
508 const MSEdge* target = &(it->getLane()->getEdge());
509 if (it == this) {
510 continue;
511 }
512 if (target == myTarget) {
513 mySublaneFoeLinks.push_back(it);
514#ifdef MSLink_DEBUG_CROSSING_POINTS
515 std::cout << " sublaneFoeLink (same target): " << it->getViaLaneOrLane()->getID() << "\n";
516#endif
517 } else if (myDirection != LinkDirection::STRAIGHT && it->getDirection() == LinkDirection::STRAIGHT) {
518 // potential turn conflict
519 mySublaneFoeLinks2.push_back(it);
520#ifdef MSLink_DEBUG_CROSSING_POINTS
521 std::cout << " sublaneFoeLink2 (other target: " << it->getViaLaneOrLane()->getID() << "\n";
522#endif
523 }
524 }
525 // save foes for exit links
526 if (fromInternalLane()) {
527 //std::cout << " setRequestInformation link=" << getViaLaneOrLane()->getID() << " before=" << myLaneBefore->getID() << " before2=" << myLaneBefore->getIncomingLanes().front().lane->getID() << "\n";
528 for (const MSLink* const link : myLaneBefore->getIncomingLanes().front().lane->getLinkCont()) {
529 if (link->getViaLane() != myInternalLaneBefore && &link->getLane()->getEdge() == myTarget) {
530 //std::cout << " add sublaneFoe=" << (*it)->getViaLane()->getID() << "\n";
531 mySublaneFoeLanes.push_back(link->getViaLane());
532 }
533 }
534 }
535 }
536 if (myInternalLaneBefore != nullptr
538 // for right turns, the curvature helps rather than restricts the linkLeader check
539 && (
542 const double angle = fabs(GeomHelper::angleDiff(
544 myLane->getShape().angleAt2D(0)));
545 if (angle > 0) {
546 double length = myInternalLaneBefore->getShape().length2D();
547 if (myInternalLaneBefore->getIncomingLanes().size() == 1 &&
548 myInternalLaneBefore->getIncomingLanes()[0].lane->isInternal()) {
549 length += myInternalLaneBefore->getIncomingLanes()[0].lane->getShape().length2D();
550 } else if (myInternalLane != nullptr) {
551 length += myInternalLane->getShape().length2D();
552 }
553 myRadius = length / angle;
554 //std::cout << getDescription() << " a=" << RAD2DEG(angle) << " l=" << length << " r=" << myRadius << "\n";
555 }
556 }
557}
558
559
560void
562 for (auto item : myRecheck) {
563#ifdef MSLink_DEBUG_CROSSING_POINTS
564 std::cout << " recheck l1=" << item.first->getDescription() << " l2=" << item.second->getDescription() << "\n";
565#endif
566 MSLink* const link = item.first;
567 MSLink* const foeExitLink = item.second;
568 const MSLane* const lane = link->getInternalLaneBefore();
569 const MSLane* const foeLane = foeExitLink->getInternalLaneBefore();
570 int conflictIndex = -1;
571 for (int i = 0; i < (int)link->myFoeLanes.size(); i++) {
572 if (link->myFoeLanes[i] == foeLane) {
573 conflictIndex = i;
574 break;
575 }
576 }
577 if (conflictIndex == -1) {
578 WRITE_WARNING("Could not recheck ConflictInfo for " + link->getDescription() + " and " + foeExitLink->getDescription() + "\n");
579 continue;
580 }
581 ConflictInfo& ci = link->myConflicts[conflictIndex];
583 const MSLane* const intLane = link->getInternalLaneBefore();
584 const MSLane* const siblingCont = foeExitLink->getInternalLaneBefore();
585 const MSLane* const sibling = siblingCont->getLogicalPredecessorLane();
586 // this is an approximation because intLane and sibling+siblingCont are still close to each other but may have different curvature
587 const double distToDivergence = intLane->getLength() - ci.lengthBehindCrossing;
588 double lbcSibCont = MIN2(siblingCont->getLength(), MAX2(0.0, sibling->getLength() + siblingCont->getLength() - distToDivergence));
589#ifdef MSLink_DEBUG_CROSSING_POINTS
590 std::cout << " siblingContinuation: distToDivergence=" << distToDivergence << " lbcSibCont=" << lbcSibCont << "\n";
591#endif
592 ConflictInfo ci2 = ConflictInfo(lbcSibCont, intLane->getWidth());
593 ci2.foeConflictIndex = conflictIndex;
594 ci.foeConflictIndex = (int)foeExitLink->myConflicts.size();
595 foeExitLink->myFoeLanes.push_back(intLane);
596 foeExitLink->myConflicts.push_back(ci2);
597 continue;
598 }
599
600 std::vector<double> intersections1 = foeLane->getShape().intersectsAtLengths2D(lane->getShape());
601 if (intersections1.size() == 0) {
602#ifdef MSLink_DEBUG_CROSSING_POINTS
603 std::cout << " no intersection\n";
604#endif
605 continue;
606 }
607 const double widthFactor = ci.conflictSize / foeLane->getWidth();
608 const double conflictSize2 = lane->getWidth() * widthFactor;
609 std::sort(intersections1.begin(), intersections1.end());
610 intersections1.back() -= conflictSize2 / 2;
611 intersections1.back() = MAX2(0.0, intersections1.back());
612 ci.foeConflictIndex = (int)foeExitLink->myConflicts.size();
613 foeExitLink->myConflicts.push_back(ConflictInfo(foeLane->getLength() - intersections1.back(), conflictSize2));
614#ifdef MSLink_DEBUG_CROSSING_POINTS
615 std::cout << " ci=" << conflictIndex << " wf=" << widthFactor << " flag=" << ci.flag << " flbc=" << foeExitLink->myConflicts.back().lengthBehindCrossing << "\n";
616#endif
617 }
618 myRecheck.clear();
619}
620
621double
622MSLink::computeDistToDivergence(const MSLane* lane, const MSLane* sibling, double minDist, bool sameSource, double siblingPredLength) const {
623 double lbcSibling = 0;
624 double lbcLane = 0;
625
626 PositionVector l = lane->getShape();
627 PositionVector s = sibling->getShape();
628 double length = l.length2D();
629 double sibLength = s.length2D();
630 if (!sameSource) {
631 l = l.reverse();
632 s = s.reverse();
633 } else if (sibling->getEntryLink()->myAmIndirect) {
634 // ignore final waiting position since it may be quite close to the lane
635 // shape but the waiting position is perpendicular (so the minDist
636 // requirement is not necessary
637 lbcSibling += s[-1].distanceTo2D(s[-2]);
638 s.pop_back();
639 } else if (lane->getEntryLink()->myAmIndirect) {
640 // ignore final waiting position since it may be quite close to the lane
641 // shape but the waiting position is perpendicular (so the minDist
642 // requirement is not necessary
643 lbcLane += l[-1].distanceTo2D(l[-2]);
644 l.pop_back();
645 }
646
647#ifdef MSLink_DEBUG_CROSSING_POINTS_DETAILS
648 std::cout << " sameSource=" << sameSource << " minDist=" << minDist << " backDist=" << l.back().distanceTo2D(s.back()) << "\n";
649#endif
650 if (l.back().distanceTo2D(s.back()) > minDist) {
651 // compute the final divergence point
652 // this position serves two purposes:
653 // 1) once the foe vehicle back (on sibling) has passed this point, we can safely ignore it
654 // 2) both vehicles are put into a cf-relationship while before the point.
655 // Since the actual crossing point is at the start of the junction,
656 // we want to make sure that both vehicles have the same distance to the crossing point and thus follow each other naturally
657 std::vector<double> distances = l.distances(s);
658#ifdef MSLink_DEBUG_CROSSING_POINTS
659 std::cout << " distances=" << toString(distances) << "\n";
660#endif
661 assert(distances.size() == l.size() + s.size());
662 if (distances.back() > minDist && distances[l.size() - 1] > minDist) {
663 // do a pairwise check between lane and sibling to make because we do not know which of them bends more
664 for (int j = (int)s.size() - 2; j >= 0; j--) {
665 const int i = j + (int)l.size();
666 const double segLength = s[j].distanceTo2D(s[j + 1]);
667 if (distances[i] > minDist) {
668 lbcSibling += segLength;
669 } else {
670 // assume no sharp bends and just interpolate the last segment
671 lbcSibling += segLength - (minDist - distances[i]) * segLength / (distances[i + 1] - distances[i]);
672 break;
673 }
674 }
675 for (int i = (int)l.size() - 2; i >= 0; i--) {
676 const double segLength = l[i].distanceTo2D(l[i + 1]);
677 if (distances[i] > minDist) {
678 lbcLane += segLength;
679 } else {
680 // assume no sharp bends and just interpolate the last segment
681 lbcLane += segLength - (minDist - distances[i]) * segLength / (distances[i + 1] - distances[i]);
682 break;
683 }
684 }
685 }
686 assert(lbcSibling >= -NUMERICAL_EPS);
687 assert(lbcLane >= -NUMERICAL_EPS);
688 }
689 const double distToDivergence1 = sibling->getLength() + siblingPredLength - lbcSibling;
690 const double distToDivergence2 = lane->getLength() - lbcLane;
691 const double distToDivergence = MIN3(
692 MAX2(distToDivergence1, distToDivergence2),
693 sibLength, length);
694#ifdef MSLink_DEBUG_CROSSING_POINTS
695 std::cout << " distToDivergence=" << distToDivergence
696 << " distTD1=" << distToDivergence1
697 << " distTD2=" << distToDivergence2
698 << " length=" << length
699 << " sibLength=" << sibLength
700 << "\n";
701#endif
702 return distToDivergence;
703}
704
705
706bool
707MSLink::contIntersect(const MSLane* lane, const MSLane* foe) {
708 if (foe->getLinkCont()[0]->getViaLane() != nullptr) {
709 std::vector<double> intersections = lane->getShape().intersectsAtLengths2D(foe->getShape());
710 return intersections.size() > 0;
711 }
712 return false;
713}
714
715
716void
717MSLink::setApproaching(const SUMOVehicle* approaching, const SUMOTime arrivalTime, const double arrivalSpeed, const double leaveSpeed,
718 const bool setRequest, const double arrivalSpeedBraking, const SUMOTime waitingTime, double dist, double latOffset) {
719 const SUMOTime leaveTime = getLeaveTime(arrivalTime, arrivalSpeed, leaveSpeed, approaching->getVehicleType().getLength());
720#ifdef DEBUG_APPROACHING
721 if (DEBUG_COND2(approaching)) {
722 std::cout << SIMTIME << " link=" << getDescription() << " setApproaching veh=" << approaching->getID();
723 if (myApproachingVehicles.size() > 0) {
724 std::cout << " curApproaching=";
725 for (auto i = myApproachingVehicles.begin(); i != myApproachingVehicles.end(); ++i) {
726 std::cout << i->first->getID() << " ";
727 }
728 }
729 std::cout << "\n";
730 }
731#endif
732 myApproachingVehicles.emplace(approaching,
733 ApproachingVehicleInformation(arrivalTime, leaveTime, arrivalSpeed, leaveSpeed, setRequest,
734 arrivalSpeedBraking, waitingTime, dist, approaching->getSpeed(), latOffset));
735}
736
737
738void
740#ifdef DEBUG_APPROACHING
741 if (DEBUG_COND2(approaching)) {
742 std::cout << SIMTIME << " link=" << getDescription() << " setApproaching veh=" << approaching->getID();
743 if (myApproachingVehicles.size() > 0) {
744 std::cout << " curApproaching=";
745 for (auto i = myApproachingVehicles.begin(); i != myApproachingVehicles.end(); ++i) {
746 std::cout << i->first->getID() << " ";
747 }
748 }
749 std::cout << "\n";
750 }
751#endif
752 myApproachingVehicles.emplace(approaching, ai);
753}
754
755void
756MSLink::setApproachingPerson(const MSPerson* approaching, const SUMOTime arrivalTime, const SUMOTime leaveTime) {
757 if (myApproachingPersons == nullptr) {
759 }
760 myApproachingPersons->emplace(approaching, ApproachingPersonInformation(arrivalTime, leaveTime));
761}
762
763void
765#ifdef DEBUG_APPROACHING
766 if (DEBUG_COND2(veh)) {
767 std::cout << SIMTIME << " link=" << getDescription() << " removeApproaching veh=" << veh->getID();
768 if (myApproachingVehicles.size() > 0) {
769 std::cout << " curApproaching=";
770 for (auto i = myApproachingVehicles.begin(); i != myApproachingVehicles.end(); ++i) {
771 std::cout << i->first->getID() << " ";
772 }
773 }
774 std::cout << "\n";
775 }
776#endif
777 myApproachingVehicles.erase(veh);
778}
779
780
781void
783 if (myApproachingPersons == nullptr) {
784 WRITE_WARNINGF("Person '%' entered crossing lane '%' without registering approach, time=%", person->getID(), myLane->getID(), time2string(SIMSTEP));
785 return;
786 }
787#ifdef DEBUG_APPROACHING
788 if (DEBUG_COND2(person)) {
789 std::cout << SIMTIME << " Link '" << (myLaneBefore == 0 ? "NULL" : myLaneBefore->getID()) << "'->'" << (myLane == 0 ? "NULL" : myLane->getID()) << std::endl;
790 std::cout << "' Removing approaching person '" << person->getID() << "'\nCurrently registered persons:" << std::endl;
791 for (auto i = myApproachingPersons->begin(); i != myApproachingPersons->end(); ++i) {
792 std::cout << "'" << i->first->getID() << "'" << std::endl;
793 }
794 }
795#endif
796 myApproachingPersons->erase(person);
797}
798
799
802 auto i = myApproachingVehicles.find(veh);
803 if (i != myApproachingVehicles.end()) {
804 return i->second;
805 } else {
806 return ApproachingVehicleInformation(INVALID_TIME, INVALID_TIME, 0, 0, false, 0, 0, 0, 0, 0);
807 }
808}
809
810
813 auto i = myApproachingVehicles.find(veh);
814 if (i != myApproachingVehicles.end()) {
815 return &i->second;
816 } else {
817 return nullptr;
818 }
819}
820
821
822void
826
827
829MSLink::getLeaveTime(const SUMOTime arrivalTime, const double arrivalSpeed,
830 const double leaveSpeed, const double vehicleLength) const {
831 return arrivalTime == SUMOTime_MAX ? SUMOTime_MAX : arrivalTime + TIME2STEPS((getLength() + vehicleLength) / MAX2(0.5 * (arrivalSpeed + leaveSpeed), NUMERICAL_EPS));
832}
833
834
835bool
836MSLink::opened(SUMOTime arrivalTime, double arrivalSpeed, double leaveSpeed, double vehicleLength,
837 double impatience, double decel, SUMOTime waitingTime, double posLat,
838 BlockingFoes* collectFoes, bool ignoreRed, const SUMOTrafficObject* ego, double dist) const {
839#ifdef MSLink_DEBUG_OPENED
840 if (gDebugFlag1) {
841 std::cout << SIMTIME << " opened? link=" << getDescription() << " red=" << haveRed() << " cont=" << isCont() << " numFoeLinks=" << myFoeLinks.size() << " havePrio=" << havePriority() << " lastWasContMajorGreen=" << lastWasContState(LINKSTATE_TL_GREEN_MAJOR) << "\n";
842 }
843#endif
844 if (haveRed() && !ignoreRed) {
845 return false;
846 }
848 return true;
849 }
850 const SUMOTime leaveTime = getLeaveTime(arrivalTime, arrivalSpeed, leaveSpeed, vehicleLength);
852 // check for foes on the same lane with the same target edge
853 for (const MSLink* foeLink : mySublaneFoeLinks) {
854 assert(myLane != foeLink->getLane());
855 for (const auto& it : foeLink->myApproachingVehicles) {
856 const SUMOVehicle* foe = it.first;
857 if (
858 // there only is a conflict if the paths cross
859 ((posLat < foe->getLateralPositionOnLane() + it.second.latOffset && myLane->getIndex() > foeLink->myLane->getIndex())
860 || (posLat > foe->getLateralPositionOnLane() + it.second.latOffset && myLane->getIndex() < foeLink->myLane->getIndex()))
861 // the vehicle that arrives later must yield
862 && (arrivalTime > it.second.arrivalTime
863 // if both vehicles arrive at the same time, the one
864 // to the left must yield
865 || (arrivalTime == it.second.arrivalTime && posLat > foe->getLateralPositionOnLane()))) {
866 if (blockedByFoe(foe, it.second, arrivalTime, leaveTime, arrivalSpeed, leaveSpeed, false,
867 impatience, decel, waitingTime, ego)) {
868#ifdef MSLink_DEBUG_OPENED
869 if (gDebugFlag1) {
870 std::cout << SIMTIME << " blocked by " << foe->getID() << " arrival=" << arrivalTime << " foeArrival=" << it.second.arrivalTime << "\n";
871 }
872#endif
873 if (collectFoes == nullptr) {
874#ifdef MSLink_DEBUG_OPENED
875 if (gDebugFlag1) {
876 std::cout << " link=" << getViaLaneOrLane()->getID() << " blocked by sublaneFoe=" << foe->getID() << " foeLink=" << foeLink->getViaLaneOrLane()->getID() << " posLat=" << posLat << "\n";
877 }
878#endif
879 return false;
880 } else {
881 collectFoes->push_back(it.first);
882 }
883 }
884 }
885 }
886 }
887 // check for foes on the same lane with a different target edge
888 // (straight movers take precedence if the paths cross)
889 const int lhSign = MSGlobals::gLefthand ? -1 : 1;
890 for (const MSLink* foeLink : mySublaneFoeLinks2) {
892 for (const auto& it : foeLink->myApproachingVehicles) {
893 const SUMOVehicle* foe = it.first;
894 // there only is a conflict if the paths cross
895 // and if the vehicles are not currently in a car-following relationship
896 const double egoWidth = ego == nullptr ? 1.8 : ego->getVehicleType().getWidth();
897 if (!lateralOverlap(posLat, egoWidth, foe->getLateralPositionOnLane() + it.second.latOffset, foe->getVehicleType().getWidth())
899 && (posLat * lhSign > (foe->getLateralPositionOnLane() + it.second.latOffset) * lhSign))
901 && (posLat * lhSign < (foe->getLateralPositionOnLane() + it.second.latOffset) * lhSign)))) {
902 if (blockedByFoe(foe, it.second, arrivalTime, leaveTime, arrivalSpeed, leaveSpeed, false,
903 impatience, decel, waitingTime, ego)) {
904#ifdef MSLink_DEBUG_OPENED
905 if (gDebugFlag1) {
906 std::cout << SIMTIME << " blocked by sublane foe " << foe->getID() << " arrival=" << arrivalTime << " foeArrival=" << it.second.arrivalTime << "\n";
907 }
908#endif
909 if (collectFoes == nullptr) {
910#ifdef MSLink_DEBUG_OPENED
911 if (gDebugFlag1) {
912 std::cout << " link=" << getViaLaneOrLane()->getID() << " blocked by sublaneFoe2=" << foe->getID() << " foeLink=" << foeLink->getViaLaneOrLane()->getID() << " posLat=" << posLat << "\n";
913 }
914#endif
915 return false;
916 } else {
917 collectFoes->push_back(it.first);
918 }
919 }
920 }
921 }
922 }
923 }
924#ifdef MSLink_DEBUG_OPENED
925 /*
926 if (gDebugFlag1) {
927 std::cout << SIMTIME << " isExitLinkAfterInternalJunction=" << isExitLinkAfterInternalJunction()
928 << " entryLink=" << getCorrespondingEntryLink()->getDescription()
929 << " entryState=" << getCorrespondingEntryLink()->getState()
930 << "\n";
931 }
932 */
933#endif
934 if ((havePriority()
938 // priority usually means the link is open but there are exceptions:
939 // zipper still needs to collect foes
940 // sublane model could have detected a conflict
941 return collectFoes == nullptr || collectFoes->size() == 0;
942 }
943 if (myState == LINKSTATE_ALLWAY_STOP && waitingTime < TIME2STEPS(ego == nullptr ? TS : ego->getVehicleType().getParameter().getJMParam(SUMO_ATTR_JM_ALLWAYSTOP_WAIT, TS))) {
944 return false;
945 } else if (myState == LINKSTATE_STOP && waitingTime < TIME2STEPS(ego == nullptr ? TS : ego->getVehicleType().getParameter().getJMParam(SUMO_ATTR_JM_STOPSIGN_WAIT, TS))) {
946 return false;
947 }
948
949 const std::vector<MSLink*>& foeLinks = (myOffFoeLinks == nullptr || getCorrespondingEntryLink()->getState() != LINKSTATE_ALLWAY_STOP) ? myFoeLinks : *myOffFoeLinks;
950
951 if (MSGlobals::gUseMesoSim && impatience == 1 && !myLane->getEdge().isRoundabout()) {
952 return true;
953 }
954 const bool lastWasContRed = lastWasContState(LINKSTATE_TL_RED);
955 for (const MSLink* const link : foeLinks) {
957 if (link->haveRed()) {
958 continue;
959 }
960 }
961#ifdef MSLink_DEBUG_OPENED
962 if (gDebugFlag1) {
963 std::cout << SIMTIME << " foeLink=" << link->getViaLaneOrLane()->getID() << " numApproaching=" << link->getApproaching().size() << "\n";
964 if (link->getLane()->isCrossing()) {
965 std::cout << SIMTIME << " approachingPersons=" << (link->myApproachingPersons == nullptr ? "NULL" : toString(link->myApproachingPersons->size())) << "\n";
966 }
967 }
968#endif
969 if (link->blockedAtTime(arrivalTime, leaveTime, arrivalSpeed, leaveSpeed, myLane == link->getLane(),
970 impatience, decel, waitingTime, collectFoes, ego, lastWasContRed, dist)) {
971 return false;
972 }
973 }
974 if (collectFoes != nullptr && collectFoes->size() > 0) {
975 return false;
976 }
977 return true;
978}
979
980
981bool
982MSLink::blockedAtTime(SUMOTime arrivalTime, SUMOTime leaveTime, double arrivalSpeed, double leaveSpeed,
983 bool sameTargetLane, double impatience, double decel, SUMOTime waitingTime,
984 BlockingFoes* collectFoes, const SUMOTrafficObject* ego, bool lastWasContRed, double dist) const {
985 for (const auto& it : myApproachingVehicles) {
986#ifdef MSLink_DEBUG_OPENED
987 if (gDebugFlag1) {
988 if (ego != nullptr
991 std::stringstream stream; // to reduce output interleaving from different threads
992 stream << SIMTIME << " " << myApproachingVehicles.size() << " foe link=" << getViaLaneOrLane()->getID()
993 << " foeVeh=" << it.first->getID() << " (below ignore speed)"
994 << " ignoreFoeProb=" << ego->getVehicleType().getParameter().getJMParam(SUMO_ATTR_JM_IGNORE_FOE_PROB, 0)
995 << "\n";
996 std::cout << stream.str();
997 }
998 }
999#endif
1000 if (it.first != ego
1001 && (ego == nullptr
1005 && !ignoreFoe(ego, it.first)
1006 && (!lastWasContRed || it.first->getSpeed() > SUMO_const_haltingSpeed)
1007 && blockedByFoe(it.first, it.second, arrivalTime, leaveTime, arrivalSpeed, leaveSpeed, sameTargetLane,
1008 impatience, decel, waitingTime, ego)) {
1009 if (collectFoes == nullptr) {
1010 return true;
1011 } else {
1012 collectFoes->push_back(it.first);
1013 }
1014 }
1015 }
1016 if (myApproachingPersons != nullptr && !haveRed()) {
1017 const SUMOTime lookAhead = (ego == nullptr
1020 for (const auto& it : *myApproachingPersons) {
1021#ifdef MSLink_DEBUG_OPENED
1022 if (gDebugFlag1) {
1023 std::cout << SIMTIME << ": " << ego->getID() << " check person " << it.first->getID() << " aTime=" << arrivalTime << " foeATime=" << it.second.arrivalTime
1024 << " lTime=" << leaveTime << " foeLTime=" << it.second.leavingTime
1025 << " dist=" << dist << "\n";
1026 }
1027#endif
1028 if ((ego == nullptr
1030 || ego->getVehicleType().getParameter().getJMParam(SUMO_ATTR_JM_IGNORE_FOE_SPEED, 0) < it.first->getSpeed()
1032 && !ignoreFoe(ego, it.first)
1033 && !((arrivalTime > it.second.leavingTime + lookAhead) || (leaveTime + lookAhead < it.second.arrivalTime))) {
1034 if (ego == nullptr) {
1035 // during insertion
1037 continue;
1038 } else {
1039 return true;
1040 }
1041 }
1042 // check whether braking is feasible (ego might have started to accelerate already)
1043 const auto& cfm = ego->getVehicleType().getCarFollowModel();
1044#ifdef MSLink_DEBUG_OPENED
1045 if (gDebugFlag1) {
1046 std::cout << SIMTIME << ": " << ego->getID() << " conflict with person " << it.first->getID() << " aTime=" << arrivalTime << " foeATime=" << it.second.arrivalTime << " dist=" << dist << " bGap=" << cfm.brakeGap(ego->getSpeed(), cfm.getMaxDecel(), 0) << "\n";
1047 }
1048#endif
1049 if (dist > cfm.brakeGap(ego->getSpeed(), cfm.getMaxDecel(), 0)) {
1050#ifdef MSLink_DEBUG_OPENED
1051 if (gDebugFlag1) {
1052 std::cout << SIMTIME << ": " << ego->getID() << " blocked by person " << it.first->getID() << "\n";
1053 }
1054#endif
1055 if (collectFoes == nullptr) {
1056 return true;
1057 } else {
1058 collectFoes->push_back(it.first);
1059 }
1060 }
1061 }
1062 }
1063 }
1064 return false;
1065}
1066
1067
1068bool
1070 SUMOTime arrivalTime, SUMOTime leaveTime, double arrivalSpeed, double leaveSpeed,
1071 bool sameTargetLane, double impatience, double decel, SUMOTime waitingTime,
1072 const SUMOTrafficObject* ego) const {
1073#ifdef MSLink_DEBUG_OPENED
1074 if (gDebugFlag1) {
1075 std::stringstream stream; // to reduce output interleaving from different threads
1076 stream << " link=" << getDescription()
1077 << " foeVeh=" << veh->getID()
1078 << " req=" << avi.willPass
1079 << " aT=" << avi.arrivalTime
1080 << " lT=" << avi.leavingTime
1081 << "\n";
1082 std::cout << stream.str();
1083 }
1084#endif
1085 if (!avi.willPass) {
1086 return false;
1087 }
1089 assert(waitingTime > 0);
1090#ifdef MSLink_DEBUG_OPENED
1091 if (gDebugFlag1) {
1092 std::stringstream stream; // to reduce output interleaving from different threads
1093 stream << " foeDist=" << avi.dist
1094 << " foeBGap=" << veh->getBrakeGap(false)
1095 << " foeWait=" << avi.waitingTime
1096 << " wait=" << waitingTime
1097 << "\n";
1098 std::cout << stream.str();
1099 }
1100#endif
1101 // when using actionSteps, the foe waiting time may be outdated
1102 const SUMOTime actionDelta = SIMSTEP - veh->getLastActionTime();
1103 if (waitingTime > avi.waitingTime + actionDelta) {
1104 return false;
1105 }
1106 if (waitingTime == (avi.waitingTime + actionDelta) && arrivalTime < avi.arrivalTime + actionDelta) {
1107 return false;
1108 }
1109 }
1110 SUMOTime foeArrivalTime = avi.arrivalTime;
1111 double foeArrivalSpeedBraking = avi.arrivalSpeedBraking;
1112 if (impatience > 0 && arrivalTime < avi.arrivalTime) {
1113#ifdef MSLink_DEBUG_OPENED
1114 gDebugFlag6 = ((ego == nullptr || ego->isSelected()) && (veh == nullptr || veh->isSelected()));
1115#endif
1116 const SUMOTime fatb = computeFoeArrivalTimeBraking(arrivalTime, veh, avi.arrivalTime, impatience, avi.dist, foeArrivalSpeedBraking);
1117 foeArrivalTime = (SUMOTime)((1. - impatience) * (double)avi.arrivalTime + impatience * (double)fatb);
1118#ifdef MSLink_DEBUG_OPENED
1119 if (gDebugFlag6) {
1120 std::cout << SIMTIME << " link=" << getDescription() << " ego=" << ego->getID() << " foe=" << veh->getID()
1121 << " at=" << STEPS2TIME(arrivalTime)
1122 << " fat=" << STEPS2TIME(avi.arrivalTime)
1123 << " fatb=" << STEPS2TIME(fatb)
1124 << " fat2=" << STEPS2TIME(foeArrivalTime)
1125 << "\n";
1126 }
1127#endif
1128 }
1129
1130
1131 const SUMOTime lookAhead = (myState == LINKSTATE_ZIPPER
1133 : (ego == nullptr
1136 //if (ego != 0) std::cout << SIMTIME << " ego=" << ego->getID() << " jmTimegapMinor=" << ego->getVehicleType().getParameter().getJMParam(SUMO_ATTR_JM_TIMEGAP_MINOR, -1) << " lookAhead=" << lookAhead << "\n";
1137#ifdef MSLink_DEBUG_OPENED
1138 if (gDebugFlag1 || gDebugFlag6) {
1139 std::stringstream stream; // to reduce output interleaving from different threads
1140 stream << " imp=" << impatience << " fAT2=" << foeArrivalTime << " fASb=" << foeArrivalSpeedBraking << " lA=" << lookAhead << " egoAT=" << arrivalTime << " egoLT=" << leaveTime << " egoLS=" << leaveSpeed << "\n";
1141 std::cout << stream.str();
1142 }
1143#endif
1144 if (avi.leavingTime < arrivalTime) {
1145 // ego wants to be follower
1146 if (sameTargetLane && (arrivalTime - avi.leavingTime < lookAhead
1147 || unsafeMergeSpeeds(avi.leaveSpeed, arrivalSpeed,
1148 veh->getVehicleType().getCarFollowModel().getMaxDecel(), decel))) {
1149#ifdef MSLink_DEBUG_OPENED
1150 if (gDebugFlag1 || gDebugFlag6) {
1151 std::cout << " blocked (cannot follow)\n";
1152 }
1153#endif
1154 return true;
1155 }
1156 } else if (foeArrivalTime > leaveTime + lookAhead) {
1157 // ego wants to be leader.
1158 if (sameTargetLane && unsafeMergeSpeeds(leaveSpeed, foeArrivalSpeedBraking,
1159 decel, veh->getVehicleType().getCarFollowModel().getMaxDecel())) {
1160#ifdef MSLink_DEBUG_OPENED
1161 if (gDebugFlag1 || gDebugFlag6) {
1162 std::cout << " blocked (cannot lead)\n";
1163 }
1164#endif
1165 return true;
1166 }
1167 } else {
1168 // even without considering safeHeadwayTime there is already a conflict
1169#ifdef MSLink_DEBUG_OPENED
1170 if (gDebugFlag1 || gDebugFlag6) {
1171 std::cout << " blocked (hard conflict)\n";
1172 }
1173#endif
1174 return true;
1175 }
1176 return false;
1177}
1178
1179
1181MSLink::computeFoeArrivalTimeBraking(SUMOTime arrivalTime, const SUMOVehicle* foe, SUMOTime foeArrivalTime, double impatience, double dist, double& fasb) {
1182 // a: distance saved when foe brakes from arrivalTime to foeArrivalTime
1183 // b: distance driven past foeArrivalTime
1184 // m: permitted decceleration
1185 // d: total deceleration until foeArrivalTime
1186 // dist2: distance of foe at arrivalTime
1187 // actual arrivalTime must fall on a simulation step
1188 if (arrivalTime - arrivalTime % DELTA_T == foeArrivalTime - foeArrivalTime % DELTA_T) {
1189 // foe enters the junction in the same step
1190#ifdef MSLink_DEBUG_OPENED
1191 if (gDebugFlag6) {
1192 std::cout << " foeAT before egoAT\n";
1193 }
1194#endif
1195 return foeArrivalTime;
1196 }
1197 if (arrivalTime % DELTA_T > 0) {
1198 arrivalTime = arrivalTime - (arrivalTime % DELTA_T) + DELTA_T;
1199 }
1200 //arrivalTime += DELTA_T - arrivalTime % DELTA_T;
1201 const double m = foe->getVehicleType().getCarFollowModel().getMaxDecel() * impatience;
1202 const double dt = STEPS2TIME(foeArrivalTime - arrivalTime);
1203 const double d = dt * m;
1204 const double a = dt * d / 2;
1205 const double v = dist / STEPS2TIME(foeArrivalTime - SIMSTEP + DELTA_T);
1206 const double dist2 = dist - v * STEPS2TIME(arrivalTime - SIMSTEP);
1207#ifdef MSLink_DEBUG_OPENED
1208 if (gDebugFlag6) {
1209 std::cout << " dist=" << dist << " dist2=" << dist2
1210 << " at=" << STEPS2TIME(arrivalTime)
1211 << " fat=" << STEPS2TIME(foeArrivalTime)
1212 << " dt=" << dt << " v=" << v << " m=" << m << " d=" << d << " a=" << a << "\n";
1213 }
1214#endif
1215 if (0.5 * v * v / m <= dist2) {
1216#ifdef MSLink_DEBUG_OPENED
1217 if (gDebugFlag6) {
1218 std::cout << " canBrakeToStop\n";
1219 }
1220#endif
1221 fasb = 0;
1222 return foeArrivalTime + TIME2STEPS(30);
1223 }
1224 // a = b (foe reaches the original distance to the stop line)
1225 // x: time driven past foeArrivalTime
1226 // v: foe speed without braking
1227 // v2: average foe speed after foeArrivalTime (braking continues for time x)
1228 // v2 = (v - d - x * m / 2)
1229 // b = v2 * x
1230 // solving for x gives:
1231 const double x = (sqrt(4 * (v - d) * (v - d) - 8 * m * a) * -0.5 - d + v) / m;
1232
1233#ifdef MSLink_DEBUG_OPENED
1234 const double x2 = (sqrt(4 * (v - d) * (v - d) - 8 * m * a) * 0.5 - d + v) / m;
1235 if (gDebugFlag6 || std::isnan(x)) {
1236 std::cout << SIMTIME << " dist=" << dist << " dist2=" << dist2 << " at=" << STEPS2TIME(arrivalTime) << " m=" << m << " d=" << d << " v=" << v << " a=" << a << " x=" << x << " x2=" << x2 << "\n";
1237 }
1238#endif
1239 fasb = v - (dt + x) * m;
1240 return foeArrivalTime + TIME2STEPS(x);
1241}
1242
1243
1244bool
1245MSLink::hasApproachingFoe(SUMOTime arrivalTime, SUMOTime leaveTime, double speed, double decel) const {
1246 for (const MSLink* const link : myFoeLinks) {
1247 if (link->blockedAtTime(arrivalTime, leaveTime, speed, speed, myLane == link->getLane(), 0, decel, 0)) {
1248 return true;
1249 }
1250 }
1251 for (const MSLane* const lane : myFoeLanes) {
1252 if (lane->getVehicleNumberWithPartials() > 0) {
1253 return true;
1254 }
1255 }
1256 return false;
1257}
1258
1259
1260std::pair<const SUMOVehicle*, const MSLink*>
1261MSLink::getFirstApproachingFoe(const MSLink* wrapAround) const {
1262 double closetDist = std::numeric_limits<double>::max();
1263 const SUMOVehicle* closest = nullptr;
1264 const MSLink* foeLink = nullptr;
1265 for (MSLink* link : myFoeLinks) {
1266 for (const auto& it : link->myApproachingVehicles) {
1267 //std::cout << " link=" << getDescription() << " foeLink_in=" << link->getLaneBefore()->getID() << " wrapAround=" << wrapAround->getDescription() << "\n";
1268 if (link->getLaneBefore() == wrapAround->getLaneBefore()) {
1269 return std::make_pair(nullptr, wrapAround);
1270 } else if (it.second.dist < closetDist) {
1271 closetDist = it.second.dist;
1272 if (it.second.willPass) {
1273 closest = it.first;
1274 foeLink = link;
1275 }
1276 }
1277 }
1278 }
1279 return std::make_pair(closest, foeLink);
1280}
1281
1282
1283void
1285 if (myState != state) {
1287 }
1288 myState = state;
1289 if (haveGreen()) {
1291 }
1292}
1293
1294
1295void
1297 myLogic = logic;
1298}
1299
1300
1301bool
1303 // when a traffic light is switched off minor roads have their cont status revoked
1305}
1306
1307
1308bool
1311 return myInternalLaneBefore->getIncomingLanes()[0].viaLink->lastWasContMajor();
1312 }
1313 if (myInternalLane == nullptr || myAmCont) {
1314 return false;
1315 } else {
1317 if (!pred->getEdge().isInternal()) {
1318 return false;
1319 } else {
1320 const MSLane* const pred2 = pred->getLogicalPredecessorLane();
1321 assert(pred2 != nullptr);
1322 const MSLink* const predLink = pred2->getLinkTo(pred);
1323 assert(predLink != nullptr);
1324 if (predLink->havePriority()) {
1325 return true;
1326 }
1328 return predLink->getLastGreenState() == LINKSTATE_TL_GREEN_MAJOR;
1329 } else {
1330 return predLink->haveYellow();
1331 }
1332 }
1333 }
1334}
1335
1336
1337bool
1340 return false;
1341 } else {
1343 if (!pred->getEdge().isInternal()) {
1344 return false;
1345 } else {
1346 const MSLane* const pred2 = pred->getLogicalPredecessorLane();
1347 assert(pred2 != nullptr);
1348 const MSLink* const predLink = pred2->getLinkTo(pred);
1349 assert(predLink != nullptr);
1350 return predLink->getState() == linkState;
1351 }
1352 }
1353}
1354
1355
1356void
1357MSLink::writeApproaching(OutputDevice& od, const std::string fromLaneID) const {
1358 if (myApproachingVehicles.size() > 0) {
1359 od.openTag("link");
1360 od.writeAttr(SUMO_ATTR_FROM, fromLaneID);
1361 const std::string via = getViaLane() == nullptr ? "" : getViaLane()->getID();
1362 od.writeAttr(SUMO_ATTR_VIA, via);
1363 od.writeAttr(SUMO_ATTR_TO, getLane() == nullptr ? "" : getLane()->getID());
1364 std::vector<std::pair<SUMOTime, const SUMOVehicle*> > toSort; // stabilize output
1365 for (auto it : myApproachingVehicles) {
1366 toSort.push_back(std::make_pair(it.second.arrivalTime, it.first));
1367 }
1368 std::sort(toSort.begin(), toSort.end());
1369 for (std::vector<std::pair<SUMOTime, const SUMOVehicle*> >::const_iterator it = toSort.begin(); it != toSort.end(); ++it) {
1370 od.openTag("approaching");
1371 const ApproachingVehicleInformation& avi = myApproachingVehicles.find(it->second)->second;
1372 od.writeAttr(SUMO_ATTR_ID, it->second->getID());
1373 od.writeAttr(SUMO_ATTR_IMPATIENCE, it->second->getImpatience());
1374 od.writeAttr("arrivalTime", time2string(avi.arrivalTime));
1375 od.writeAttr("leaveTime", time2string(avi.leavingTime));
1376 od.writeAttr("arrivalSpeed", toString(avi.arrivalSpeed));
1377 od.writeAttr("arrivalSpeedBraking", toString(avi.arrivalSpeedBraking));
1378 od.writeAttr("leaveSpeed", toString(avi.leaveSpeed));
1379 od.writeAttr("willPass", toString(avi.willPass));
1380 od.closeTag();
1381 }
1382 od.closeTag();
1383 }
1384}
1385
1386
1387double
1389 double len = 0.;
1390 MSLane* lane = myInternalLane;
1391
1392 while (lane != nullptr && lane->isInternal()) {
1393 len += lane->getLength();
1394 lane = lane->getLinkCont()[0]->getViaLane();
1395 }
1396 return len;
1397}
1398
1399double
1401 double len = 0.;
1402 const MSLane* lane = myInternalLane;
1403
1404 while (lane != nullptr && lane->isInternal()) {
1405 len += lane->getLength();
1406 if (lane->getIncomingLanes().size() == 1) {
1407 lane = lane->getIncomingLanes()[0].lane;
1408 } else {
1409 break;
1410 }
1411 }
1412 return len;
1413}
1414
1415
1416double
1418 MSLane* via = myInternalLane;
1419 double totalDist = 0.;
1420 bool foundCrossing = false;
1421 while (via != nullptr) {
1422 MSLink* link = via->getLinkCont()[0];
1423 double dist = link->getLengthBeforeCrossing(foeLane);
1424 if (dist != INVALID_DOUBLE) {
1425 // found conflicting lane
1426 totalDist += dist;
1427 foundCrossing = true;
1428 break;
1429 } else {
1430 totalDist += via->getLength();
1431 via = link->getViaLane();
1432 }
1433 }
1434 if (foundCrossing) {
1435 return totalDist;
1436 } else {
1437 return INVALID_DOUBLE;
1438 }
1439}
1440
1441
1442double
1444 int foe_ix;
1445 for (foe_ix = 0; foe_ix != (int)myFoeLanes.size(); ++foe_ix) {
1446 if (myFoeLanes[foe_ix] == foeLane) {
1447 break;
1448 }
1449 }
1450 if (foe_ix == (int)myFoeLanes.size()) {
1451 // no conflict with the given lane, indicate by returning -1
1452#ifdef MSLink_DEBUG_CROSSING_POINTS
1453 std::cout << "No crossing of lanes '" << foeLane->getID() << "' and '" << myInternalLaneBefore->getID() << "'" << std::endl;
1454#endif
1455 return INVALID_DOUBLE;
1456 } else {
1457 // found conflicting lane index
1458 double dist = myInternalLaneBefore->getLength() - myConflicts[foe_ix].getLengthBehindCrossing(this);
1459 if (dist == -10000.) {
1460 // this is the value in myConflicts, if the relation allows intersection but none is present for the actual geometry.
1461 return INVALID_DOUBLE;
1462 }
1463#ifdef MSLink_DEBUG_CROSSING_POINTS
1464 std::cout << "Crossing of lanes '" << myInternalLaneBefore->getID() << "' and '" << foeLane->getID()
1465 << "' at distance " << dist << " (approach along '"
1466 << myInternalLaneBefore->getEntryLink()->getLaneBefore()->getID() << "')" << std::endl;
1467#endif
1468 return dist;
1469 }
1470}
1471
1472
1473bool
1476 return myInternalLane != nullptr && myInternalLaneBefore == nullptr;
1477 } else {
1478 return false;
1479 }
1480}
1481
1482bool
1484 // either a non-cont entry link or the link after a cont-link
1485 return !myAmCont && (isEntryLink() || (myInternalLaneBefore != nullptr && myInternalLane != nullptr));
1486}
1487
1488bool
1491 return myInternalLaneBefore != nullptr && myInternalLane == nullptr;
1492 } else {
1493 return false;
1494 }
1495}
1496
1497bool
1500 return (getInternalLaneBefore() != nullptr
1501 && myInternalLaneBefore->getIncomingLanes().size() == 1
1502 && myInternalLaneBefore->getIncomingLanes().front().viaLink->isInternalJunctionLink());
1503 } else {
1504 return false;
1505 }
1506}
1507
1508
1509const MSLink*
1511 MSLane* lane = myInternalLane;
1512 const MSLink* link = this;
1513 while (lane != nullptr) {
1514 link = lane->getLinkCont()[0];
1515 lane = link->getViaLane();
1516 }
1517 return link;
1518}
1519
1520
1521const MSLink*
1523 const MSLink* link = this;
1524 while (link->myLaneBefore->isInternal()) {
1525 assert(myLaneBefore->getIncomingLanes().size() == 1);
1526 link = link->myLaneBefore->getIncomingLanes().front().viaLink;
1527 }
1528 return link;
1529}
1530
1531
1532bool
1534 return getInternalLaneBefore() != nullptr && myInternalLane != nullptr;
1535}
1536
1537
1539MSLink::getLeaderInfo(const MSVehicle* ego, double dist, std::vector<const MSPerson*>* collectBlockers, bool isShadowLink) const {
1540 LinkLeaders result;
1541 // this link needs to start at an internal lane (either an exit link or between two internal lanes)
1542 // or it must be queried by the pedestrian model (ego == 0)
1543 if (ego != nullptr && (!fromInternalLane() || ego->getLaneChangeModel().isOpposite())) {
1544 // ignore link leaders
1545 return result;
1546 }
1547 //gDebugFlag1 = true;
1548 if (gDebugFlag1) {
1549 std::cout << SIMTIME << " getLeaderInfo link=" << getDescription() << " dist=" << dist << " isShadowLink=" << isShadowLink << "\n";
1550 }
1551 if (MSGlobals::gComputeLC && ego != nullptr && ego->getLane()->isNormal()) {
1552 const MSLink* junctionEntry = getLaneBefore()->getEntryLink();
1553 if (junctionEntry->haveRed() && !ego->ignoreRed(junctionEntry, true)
1554 // check oncoming on bidiLane during laneChanging
1555 && (!MSGlobals::gComputeLC || junctionEntry->getLaneBefore()->getBidiLane() == nullptr)) {
1556 if (gDebugFlag1) {
1557 std::cout << " ignore linkLeaders beyond red light\n";
1558 }
1559 return result;
1560 }
1561 }
1562 // this is an exit link
1563 const double extraGap = ego != nullptr ? ego->getVehicleType().getParameter().getJMParam(SUMO_ATTR_JM_EXTRA_GAP, 0) : 0;
1564 for (int i = 0; i < (int)myFoeLanes.size(); ++i) {
1565 const MSLane* foeLane = myFoeLanes[i];
1566 const MSLink* foeExitLink = foeLane->getLinkCont()[0];
1567 // distance from the querying vehicle to the crossing point with foeLane
1568 double distToCrossing = dist - myConflicts[i].getLengthBehindCrossing(this);
1569 const double foeDistToCrossing = foeLane->getLength() - myConflicts[i].getFoeLengthBehindCrossing(foeExitLink);
1570 const bool sameTarget = (myLane == foeExitLink->getLane()) && !isInternalJunctionLink() && !foeExitLink->isInternalJunctionLink();
1571 const bool sameSource = (myInternalLaneBefore != nullptr && myInternalLaneBefore->getNormalPredecessorLane() == foeLane->getNormalPredecessorLane());
1572 const double crossingWidth = (sameTarget || sameSource) ? 0 : myConflicts[i].conflictSize;
1573 const double foeCrossingWidth = (sameTarget || sameSource) ? 0 : myConflicts[i].getFoeConflictSize(foeExitLink);
1574 // special treatment of contLane foe only applies if this lane is not a contLane or contLane follower itself
1575 const bool contLane = (foeExitLink->getViaLaneOrLane()->getEdge().isInternal() && !(
1577 if (gDebugFlag1) {
1578 std::cout << " distToCrossing=" << distToCrossing << " foeLane=" << foeLane->getID() << " cWidth=" << crossingWidth
1579 << " flag=" << myConflicts[i].flag
1580 << " ijl=" << isInternalJunctionLink() << " sT=" << sameTarget << " sS=" << sameSource
1581 << " lbc=" << myConflicts[i].getLengthBehindCrossing(this)
1582 << " flbc=" << myConflicts[i].getFoeLengthBehindCrossing(foeExitLink)
1583 << " cw=" << crossingWidth
1584 << " fcw=" << foeCrossingWidth
1585 << " contLane=" << contLane
1586 << " state=" << toString(myState)
1587 << " foeState=" << toString(foeExitLink->getState())
1588 << "\n";
1589 }
1590 if (distToCrossing + crossingWidth < 0 && !sameTarget
1591 && (ego == nullptr || !MSGlobals::gComputeLC || distToCrossing + crossingWidth + ego->getVehicleType().getLength() < 0)) {
1592 if (gDebugFlag1) {
1593 std::cout << " ignore:egoBeyondCrossingPoint\n";
1594 }
1595 continue; // vehicle is behind the crossing point, continue with next foe lane
1596 }
1597 bool ignoreGreenCont = false;
1598 bool foeIndirect = false;
1599 if (contLane) {
1600 const MSLink* entry = getLaneBefore()->getEntryLink();
1601 const MSLink* foeEntry = foeLane->getEntryLink();
1602 foeIndirect = foeEntry->myAmIndirect;
1603 if (entry != nullptr && entry->haveGreen()
1604 && foeEntry != nullptr && foeEntry->haveGreen()
1605 && entry->myLaneBefore != foeEntry->myLaneBefore) {
1606 // ignore vehicles before an internaljunction as long as they are still in green minor mode
1607 ignoreGreenCont = true;
1608 }
1609 }
1610 if (foeIndirect && distToCrossing >= NO_INTERSECTION) {
1611 if (gDebugFlag1) {
1612 std::cout << " ignore:noIntersection\n";
1613 }
1614 continue;
1615 }
1616 // it is not sufficient to return the last vehicle on the foeLane because ego might be its leader
1617 // therefore we return all vehicles on the lane
1618 //
1619 // special care must be taken for continuation lanes. (next lane is also internal)
1620 // vehicles on cont. lanes or on internal lanes with the same target as this link can not be ignored
1621 // and should block (gap = -1) unless they are part of an indirect turn
1623 for (MSLane::AnyVehicleIterator it_veh = foeLane->anyVehiclesBegin(); it_veh != end; ++it_veh) {
1624 MSVehicle* leader = (MSVehicle*)*it_veh;
1625 const double leaderBack = leader->getBackPositionOnLane(foeLane) - extraGap;
1626 const double leaderBackDist = foeDistToCrossing - leaderBack;
1627 const double l2 = ego != nullptr ? ego->getLength() + 2 : 0; // add some slack to account for further meeting-angle effects
1628 const double sagitta = ego != nullptr && myRadius != std::numeric_limits<double>::max() ? myRadius - sqrt(myRadius * myRadius - 0.25 * l2 * l2) : 0;
1629 const bool pastTheCrossingPoint = leaderBackDist + foeCrossingWidth + sagitta < 0;
1630 const bool enteredTheCrossingPoint = leaderBackDist < leader->getVehicleType().getLength();
1631 const bool foeIsBicycleTurn = (leader->getVehicleType().getVehicleClass() == SVC_BICYCLE
1632 && foeLane->getIncomingLanes().front().viaLink->getDirection() == LinkDirection::LEFT);
1633 const bool ignoreIndirectBicycleTurn = pastTheCrossingPoint && foeIsBicycleTurn;
1634 const bool cannotIgnore = ((contLane && !ignoreIndirectBicycleTurn) || sameTarget || (sameSource && !MSGlobals::gComputeLC)) && ego != nullptr;
1635 const bool inTheWay = ((((!pastTheCrossingPoint && distToCrossing > 0) || (sameTarget && distToCrossing > leaderBackDist - leader->getLength()))
1636 && (enteredTheCrossingPoint || (sameSource && !enteredTheCrossingPoint && foeDistToCrossing < distToCrossing))
1637 && (!(myConflicts[i].flag == CONFLICT_DUMMY_MERGE) || foeIsBicycleTurn || sameSource))
1638 || foeExitLink->getLaneBefore()->getNormalPredecessorLane() == myLane->getBidiLane());
1639 const bool isOpposite = leader->getLaneChangeModel().isOpposite();
1640 const auto avi = foeExitLink->getApproaching(leader);
1641 // if leader is not found, assume that it performed a lane change in the last step
1642 const bool willPass = avi.willPass || (avi.arrivalTime == INVALID_TIME && sameTarget);
1643 if (gDebugFlag1) {
1644 std::cout << " candidate leader=" << leader->getID()
1645 << " cannotIgnore=" << cannotIgnore
1646 << " fdtc=" << foeDistToCrossing
1647 << " lb=" << leaderBack
1648 << " lbd=" << leaderBackDist
1649 << " fcwidth=" << foeCrossingWidth
1650 << " r=" << myRadius
1651 << " sagitta=" << sagitta
1652 << " foePastCP=" << pastTheCrossingPoint
1653 << " foeEnteredCP=" << enteredTheCrossingPoint
1654 << " inTheWay=" << inTheWay
1655 << " willPass=" << willPass
1656 << " isFrontOnLane=" << leader->isFrontOnLane(foeLane)
1657 << " ignoreGreenCont=" << ignoreGreenCont
1658 << " foeIndirect=" << foeIndirect
1659 << " foeBikeTurn=" << foeIsBicycleTurn
1660 << " isOpposite=" << isOpposite << "\n";
1661 }
1662 if (leader == ego) {
1663 continue;
1664 }
1665 // ignore greenCont foe vehicles that are not in the way
1666 if (!inTheWay && ignoreGreenCont) {
1667 if (gDebugFlag1) {
1668 std::cout << " ignoreGreenCont\n";
1669 }
1670 continue;
1671 }
1672 // after entering the conflict area, ignore foe vehicles that are not in the way
1673 if ((!MSGlobals::gComputeLC || (ego != nullptr && ego->getLane() == foeLane) || MSGlobals::gSublane)
1674 && distToCrossing < -POSITION_EPS && !inTheWay
1675 && (ego == nullptr || !MSGlobals::gComputeLC || distToCrossing < -ego->getVehicleType().getLength())) {
1676 if (gDebugFlag1) {
1677 std::cout << " ego entered conflict area\n";
1678 }
1679 continue;
1680 }
1682 && sameSource
1683 && &ego->getLane()->getEdge() == &myInternalLaneBefore->getEdge()
1684 && leaderBack + leader->getLength() < ego->getPositionOnLane() - ego->getLength()) {
1685 // ego is already on the junction and clearly ahead of foe
1686 if (gDebugFlag1) {
1687 std::cout << " ego ahead of same-source foe\n";
1688 }
1689 continue;
1690 }
1691
1692 // ignore foe vehicles that will not pass
1693 if ((!cannotIgnore || leader->isStopped() || sameTarget)
1694 && !willPass
1695 && (avi.arrivalTime == INVALID_TIME || leader->getSpeed() < SUMO_const_haltingSpeed)
1696 && leader->isFrontOnLane(foeLane)
1697 && !isOpposite
1698 && !inTheWay
1699 // willPass is false if the vehicle is already on the stopping edge
1700 && !leader->willStop()) {
1701 if (gDebugFlag1) {
1702 std::cout << " foe will not pass\n";
1703 }
1704 continue;
1705 }
1706 if (leader->isBidiOn(foeLane)) {
1707 // conflict resolved via forward lane of the foe
1708 continue;
1709 }
1710 // check whether foe is blocked and might need to change before leaving the junction
1711 const bool foeStrategicBlocked = (leader->getLaneChangeModel().isStrategicBlocked() &&
1712 leader->getCarFollowModel().brakeGap(leader->getSpeed()) <= foeLane->getLength() - leaderBack);
1713 const bool sameInternalEdge = &myInternalLaneBefore->getEdge() == &foeExitLink->getInternalLaneBefore()->getEdge();
1714
1715 const bool foeLaneIsBidi = myInternalLaneBefore->getBidiLane() == foeLane;
1716 if (MSGlobals::gSublane && ego != nullptr && (sameSource || sameTarget || foeLaneIsBidi)
1717 && (!foeStrategicBlocked || sameInternalEdge)) {
1718 if (ego->getLane() == leader->getLane()) {
1719 continue;
1720 }
1721 // ignore vehicles if not in conflict sublane-wise
1722 const double egoLatOffset = isShadowLink ? ego->getLatOffset(ego->getLaneChangeModel().getShadowLane()) : 0;
1723 const double posLat = ego->getLateralPositionOnLane() + egoLatOffset;
1724 double posLatLeader = leader->getLateralPositionOnLane() + leader->getLatOffset(foeLane);
1725 if (foeLaneIsBidi) {
1726 // leader is oncoming
1727 posLatLeader = foeLane->getWidth() - posLatLeader;
1728 }
1729 const double latGap = (fabs(posLat - posLatLeader)
1730 - 0.5 * (ego->getVehicleType().getWidth() + leader->getVehicleType().getWidth()));
1731 const double maneuverDist = leader->getLaneChangeModel().getManeuverDist() * (posLat < posLatLeader ? -1 : 1);
1732 if (gDebugFlag1) {
1733 std::cout << " checkIgnore sublaneFoe lane=" << myInternalLaneBefore->getID()
1734 << " sameSource=" << sameSource
1735 << " sameTarget=" << sameTarget
1736 << " foeLaneIsBidi=" << foeLaneIsBidi
1737 << " foeLane=" << foeLane->getID()
1738 << " leader=" << leader->getID()
1739 << " egoLane=" << ego->getLane()->getID()
1740 << " leaderLane=" << leader->getLane()->getID()
1741 << " egoLat=" << posLat
1742 << " egoLatOffset=" << egoLatOffset
1743 << " leaderLat=" << posLatLeader
1744 << " leaderLatOffset=" << leader->getLatOffset(foeLane)
1745 << " latGap=" << latGap
1746 << " maneuverDist=" << maneuverDist
1747 << " computeLC=" << MSGlobals::gComputeLC
1748 << " egoMaxSpeedLat=" << ego->getVehicleType().getMaxSpeedLat()
1749 << "\n";
1750 }
1751 if (latGap > 0 && (latGap > maneuverDist || !sameTarget || !MSGlobals::gComputeLC)
1752 // do not perform sublane changes that interfere with the leader vehicle
1753 && (!MSGlobals::gComputeLC || latGap > ego->getVehicleType().getMaxSpeedLat())) {
1754 const MSLink* foeEntryLink = foeLane->getIncomingLanes().front().viaLink;
1755 if (sameSource) {
1756 // for lanes from the same edge, higer index implies a
1757 // connection further to the left
1758 const bool leaderFromRight = (myIndex > foeEntryLink->getIndex());
1759 if ((posLat > posLatLeader) == leaderFromRight) {
1760 // ignore speed since lanes diverge
1761 if (gDebugFlag1) {
1762 std::cout << " ignored (same source) leaderFromRight=" << leaderFromRight << "\n";
1763 }
1764 continue;
1765 }
1766 } else if (sameTarget) {
1767 // for lanes from different edges we cannot rely on the
1768 // index due to wrap-around issues
1769 if (myDirection != foeEntryLink->getDirection()) {
1770 bool leaderFromRight = foeEntryLink->getDirection() < myDirection;
1771 // leader vehicle should not move towards ego
1773 leaderFromRight = !leaderFromRight;
1774 }
1775 if ((posLat > posLatLeader) == leaderFromRight
1776 // leader should keep lateral position or move away from ego
1777 && (leader->getLaneChangeModel().getSpeedLat() == 0
1778 || leaderFromRight == (leader->getLaneChangeModel().getSpeedLat() < latGap))
1779 && (ego->getLaneChangeModel().getSpeedLat() == 0
1780 || leaderFromRight == (ego->getLaneChangeModel().getSpeedLat() > -latGap))) {
1781 if (gDebugFlag1) {
1782 std::cout << " ignored (different source) leaderFromRight=" << leaderFromRight << "\n";
1783 }
1784 continue;
1785 }
1786 } else {
1787 // XXX figure out relative direction somehow
1788 }
1789 } else {
1790 if (gDebugFlag1) {
1791 std::cout << " ignored oncoming bidi leader\n";
1792 }
1793 continue;
1794 }
1795 }
1796 }
1798 // compute distance between vehicles on the superimposition of both lanes
1799 // where the crossing point is the common point
1800 double gap;
1801 bool fromLeft = true;
1802 if (ego == nullptr) {
1803 // request from pedestrian model. return distance between leaderBack and crossing point
1804 //std::cout << " foeLane=" << foeLane->getID() << " leaderBack=" << leaderBack << " foeDistToCrossing=" << foeDistToCrossing << " foeLength=" << foeLane->getLength() << " foebehind=" << myConflicts[i].second << " dist=" << dist << " behind=" << myConflicts[i].first << "\n";
1805 gap = leaderBackDist;
1806 // distToCrossing should not take into account the with of the foe lane
1807 // (which was subtracted in setRequestInformation)
1808 // Instead, the width of the foe vehicle is used directly by the caller.
1809 distToCrossing += myConflicts[i].conflictSize / 2;
1810 if (gap + foeCrossingWidth < 0) {
1811 // leader is completely past the crossing point
1812 // or there is no crossing point
1813 continue; // next vehicle
1814 }
1815 // we need to determine whether the vehicle passes the
1816 // crossing from the left or the right (heuristic)
1817 fromLeft = foeDistToCrossing > 0.5 * foeLane->getLength();
1818 } else if ((contLane && !sameSource && !ignoreIndirectBicycleTurn) || isOpposite) {
1819 gap = -std::numeric_limits<double>::max(); // always break for vehicles which are on a continuation lane or for opposite-direction vehicles
1820 } else {
1821 if (pastTheCrossingPoint && !sameTarget) {
1822 // leader is completely past the crossing point
1823 // or there is no crossing point
1824 if (gDebugFlag1) {
1825 std::cout << " foePastCP ignored\n";
1826 }
1827 continue;
1828 }
1829 double leaderBackDist2 = leaderBackDist;
1830 if (sameTarget && leaderBackDist2 < 0) {
1831 const double mismatch = myConflicts[i].getFoeLengthBehindCrossing(foeExitLink) - myConflicts[i].getLengthBehindCrossing(this);
1832 if (mismatch > 0) {
1833 leaderBackDist2 += mismatch;
1834 }
1835 }
1836 if (gDebugFlag1) {
1837 std::cout << " distToCrossing=" << distToCrossing << " leaderBack=" << leaderBack
1838 << " backDist=" << leaderBackDist
1839 << " backDist2=" << leaderBackDist2
1840 << " blockedStrategic=" << leader->getLaneChangeModel().isStrategicBlocked()
1841 << "\n";
1842 }
1843 gap = distToCrossing - ego->getVehicleType().getMinGap() - leaderBackDist2 - foeCrossingWidth;
1844 }
1845 // if the foe is already moving off the intersection, we may
1846 // advance up to the crossing point unless we have the same target or same source
1847 // (for sameSource, the crossing point indicates the point of divergence)
1848 const bool stopAsap = ((leader->isFrontOnLane(foeLane) ? cannotIgnore : (sameTarget || sameSource))
1849 || (ego != nullptr && ego->getVehicleType().getParameter().getJMParam(SUMO_ATTR_JM_ADVANCE, 1.0) == 0.0));
1850 if (gDebugFlag1) {
1851 std::cout << " leader=" << leader->getID() << " contLane=" << contLane << " cannotIgnore=" << cannotIgnore << " stopAsap=" << stopAsap << " gap=" << gap << "\n";
1852 }
1853 if (ignoreFoe(ego, leader)) {
1854 continue;
1855 }
1856 const int llFlags = ((fromLeft ? LL_FROM_LEFT : 0) |
1857 (inTheWay ? LL_IN_THE_WAY : 0) |
1858 (sameSource ? LL_SAME_SOURCE : 0) |
1859 (sameTarget ? LL_SAME_TARGET : 0));
1860 result.emplace_back(leader, gap, stopAsap ? -1 : distToCrossing, llFlags, leader->getLatOffset(foeLane));
1861 }
1862
1863 }
1864 if (ego != nullptr && MSNet::getInstance()->hasPersons()) {
1865 // check for crossing pedestrians (keep driving if already on top of the crossing
1866 const double distToPeds = distToCrossing - ego->getVehicleType().getParameter().getJMParam(SUMO_ATTR_JM_STOPLINE_CROSSING_GAP, MSPModel::SAFETY_GAP);
1867 const double vehWidth = ego->getVehicleType().getWidth() + MSPModel::SAFETY_GAP; // + configurable safety gap
1869 // @check lefthand?!
1870 const bool wayIn = myConflicts[i].lengthBehindCrossing < myLaneBefore->getLength() * 0.5;
1871 const double vehCenter = (foeDistToCrossing + myLaneBefore->getWidth() * 0.5
1872 + ego->getLateralPositionOnLane() * (wayIn ? -1 : 1));
1873 // can access the movement model here since we already checked for existing persons above
1874 if (distToPeds >= -MSPModel::SAFETY_GAP && MSNet::getInstance()->getPersonControl().getMovementModel()->blockedAtDist(ego, foeLane, vehCenter, vehWidth,
1876 collectBlockers)) {
1877 result.emplace_back(nullptr, -1, distToPeds);
1878 } else if (foeLane->isCrossing() && ego->getLane()->isInternal() && ego->getLane()->getEdge().getToJunction() == myJunction) {
1879 const MSLink* crossingLink = foeLane->getIncomingLanes()[0].viaLink;
1880 if (distToCrossing > 0 && crossingLink->havePriority() && crossingLink->myApproachingPersons != nullptr) {
1881 // a person might step on the crossing at any moment, since ego
1882 // is already on the junction, the opened() check is not done anymore
1883 const double timeToEnterCrossing = distToCrossing / MAX2(ego->getSpeed(), 1.0);
1884 for (const auto& item : (*crossingLink->myApproachingPersons)) {
1885 if (!ignoreFoe(ego, item.first) && timeToEnterCrossing > STEPS2TIME(item.second.arrivalTime - SIMSTEP)) {
1886 if (gDebugFlag1) {
1887 std::cout << SIMTIME << ": " << ego->getID() << " breaking for approaching person " << item.first->getID()
1888 //<< " dtc=" << distToCrossing << " ttc=" << distToCrossing / MAX2(ego->getSpeed(), 1.0) << " foeAT=" << item.second.arrivalTime << " foeTTC=" << STEPS2TIME(item.second.arrivalTime - SIMSTEP)
1889 << "\n";
1890 }
1891 result.emplace_back(nullptr, -1, distToPeds);
1892 break;
1893 //} else {
1894 // if (gDebugFlag1) {
1895 // std::cout << SIMTIME << ": " << ego->getID() << " notBreaking for approaching person " << item.first->getID()
1896 // << " dtc=" << distToCrossing << " ttc=" << distToCrossing / MAX2(ego->getSpeed(), 1.0) << " foeAT=" << item.second.arrivalTime << " foeTTC=" << STEPS2TIME(item.second.arrivalTime - SIMSTEP)
1897 // << "\n";
1898 // }
1899 }
1900 }
1901 }
1902 }
1903 }
1904 }
1905
1906 //std::cout << SIMTIME << " ego=" << Named::getIDSecure(ego) << " link=" << getViaLaneOrLane()->getID() << " myWalkingAreaFoe=" << Named::getIDSecure(myWalkingAreaFoe) << "\n";
1907 if (ego != nullptr) {
1908 checkWalkingAreaFoe(ego, myWalkingAreaFoe, collectBlockers, result);
1909 checkWalkingAreaFoe(ego, myWalkingAreaFoeExit, collectBlockers, result);
1910 }
1911
1912 if (MSGlobals::gLateralResolution > 0 && ego != nullptr && !isShadowLink) {
1913 // check for foes on the same edge
1914 for (std::vector<MSLane*>::const_iterator it = mySublaneFoeLanes.begin(); it != mySublaneFoeLanes.end(); ++it) {
1915 const MSLane* foeLane = *it;
1917 for (MSLane::AnyVehicleIterator it_veh = foeLane->anyVehiclesBegin(); it_veh != end; ++it_veh) {
1918 MSVehicle* leader = (MSVehicle*)*it_veh;
1919 if (leader == ego) {
1920 continue;
1921 }
1922 if (leader->getLane()->isNormal()) {
1923 // leader is past the conflict point
1924 continue;
1925 }
1926 const double maxLength = MAX2(myInternalLaneBefore->getLength(), foeLane->getLength());
1927 const double gap = dist - maxLength - ego->getVehicleType().getMinGap() + leader->getBackPositionOnLane(foeLane) - extraGap;
1928 if (gap < -(ego->getVehicleType().getMinGap() + leader->getLength())) {
1929 // ego is ahead of leader
1930 continue;
1931 }
1932 const double posLat = ego->getLateralPositionOnLane();
1933 const double posLatLeader = leader->getLateralPositionOnLane() + leader->getLatOffset(foeLane);
1934 if (gDebugFlag1) {
1935 std::cout << " sublaneFoe lane=" << myInternalLaneBefore->getID()
1936 << " foeLane=" << foeLane->getID()
1937 << " leader=" << leader->getID()
1938 << " egoLane=" << ego->getLane()->getID()
1939 << " leaderLane=" << leader->getLane()->getID()
1940 << " gap=" << gap
1941 << " egoLat=" << posLat
1942 << " leaderLat=" << posLatLeader
1943 << " leaderLatOffset=" << leader->getLatOffset(foeLane)
1944 << " egoIndex=" << myInternalLaneBefore->getIndex()
1945 << " foeIndex=" << foeLane->getIndex()
1946 << " dist=" << dist
1947 << " leaderBack=" << leader->getBackPositionOnLane(foeLane)
1948 << "\n";
1949 }
1950 // there only is a conflict if the paths cross
1951 if ((posLat < posLatLeader && myInternalLaneBefore->getIndex() > foeLane->getIndex())
1952 || (posLat > posLatLeader && myInternalLaneBefore->getIndex() < foeLane->getIndex())) {
1953 if (gDebugFlag1) {
1954 std::cout << SIMTIME << " blocked by " << leader->getID() << " (sublane split) foeLane=" << foeLane->getID() << "\n";
1955 }
1956 if (ignoreFoe(ego, leader)) {
1957 continue;
1958 }
1959 result.emplace_back(leader, gap, -1);
1960 }
1961 }
1962 }
1963 }
1964 return result;
1965}
1966
1967
1968void
1969MSLink::checkWalkingAreaFoe(const MSVehicle* ego, const MSLane* foeLane, std::vector<const MSPerson*>* collectBlockers, LinkLeaders& result) const {
1970 if (foeLane != nullptr && foeLane->getEdge().getPersons().size() > 0) {
1971 // pedestrians may be on an arbitrary path across this
1972 // walkingarea. make sure to keep enough distance.
1973 // This is a simple but conservative solution that could be improved
1974 // by ignoring pedestrians that are "obviously" not on a collision course
1975 double distToPeds = std::numeric_limits<double>::max();
1976 assert(myInternalLaneBefore != nullptr);
1978 if (ego->getLateralPositionOnLane() != 0) {
1979 egoPath.move2side((MSGlobals::gLefthand ? 1 : -1) * ego->getLateralPositionOnLane());
1980 }
1981 for (MSTransportable* t : foeLane->getEdge().getPersons()) {
1982 MSPerson* p = static_cast<MSPerson*>(t);
1983 double dist = ego->getPosition().distanceTo2D(p->getPosition()) - p->getVehicleType().getLength();
1984 const bool inFront = isInFront(ego, egoPath, p->getPosition()) || isInFront(ego, egoPath, getFuturePosition(p));
1985 if (inFront) {
1987 }
1988#ifdef DEBUG_WALKINGAREA
1989 if (ego->isSelected()) {
1990 std::cout << SIMTIME << " veh=" << ego->getID() << " ped=" << p->getID()
1991 << " pos=" << ego->getPosition() << " pedPos=" << p->getPosition()
1992 << " futurePedPos=" << getFuturePosition(p)
1993 << " rawDist=" << ego->getPosition().distanceTo2D(p->getPosition())
1994 << " inFront=" << inFront
1995 << " dist=" << dist << "\n";
1996 }
1997#endif
1998 if (dist < ego->getVehicleType().getWidth() / 2 || inFront) {
1999 if (inFront) {
2000 const double oncomingFactor = isOnComingPed(ego, p);
2001 if (oncomingFactor > 0) {
2002 // account for pedestrian movement while closing in
2003 const double timeToStop = sqrt(dist) / 2;
2004 const double pedDist = p->getMaxSpeed() * MAX2(timeToStop, TS) * oncomingFactor;
2005 dist = MAX2(0.0, dist - pedDist);
2006#ifdef DEBUG_WALKINGAREA
2007 if (ego->isSelected()) {
2008 std::cout << " timeToStop=" << timeToStop << " pedDist=" << pedDist << " factor=" << oncomingFactor << " dist2=" << dist << "\n";
2009 }
2010#endif
2011 }
2012 }
2013 if (ignoreFoe(ego, p)) {
2014 continue;
2015 }
2016 distToPeds = MIN2(distToPeds, dist);
2017 if (collectBlockers != nullptr) {
2018 collectBlockers->push_back(p);
2019 }
2020 }
2021 }
2022 if (distToPeds != std::numeric_limits<double>::max()) {
2023 // leave extra space in front
2024 result.emplace_back(nullptr, -1, distToPeds);
2025 }
2026 }
2027}
2028
2029bool
2030MSLink::isInFront(const MSVehicle* ego, const PositionVector& egoPath, const Position& pPos) const {
2031 const double pedAngle = ego->getPosition().angleTo2D(pPos);
2032 const double angleDiff = fabs(GeomHelper::angleDiff(ego->getAngle(), pedAngle));
2033#ifdef DEBUG_WALKINGAREA
2034 if (ego->isSelected()) {
2035 std::cout << " angleDiff=" << RAD2DEG(angleDiff) << "\n";
2036 }
2037#endif
2038 if (angleDiff < DEG2RAD(75)) {
2039 return egoPath.distance2D(pPos) < ego->getVehicleType().getWidth() + MSPModel::SAFETY_GAP;
2040 }
2041 return false;
2042}
2043
2044
2045double
2046MSLink::isOnComingPed(const MSVehicle* ego, const MSPerson* p) const {
2047 const double pedToEgoAngle = p->getPosition().angleTo2D(ego->getPosition());
2048 const double angleDiff = fabs(GeomHelper::angleDiff(p->getAngle(), pedToEgoAngle));
2049#ifdef DEBUG_WALKINGAREA
2050 if (ego->isSelected()) {
2051 std::cout << " ped-angleDiff=" << RAD2DEG(angleDiff) << " res=" << cos(angleDiff) << "\n";
2052 }
2053#endif
2054 if (angleDiff <= DEG2RAD(90)) {
2055 ;
2056 return cos(angleDiff);
2057 } else {
2058 return 0;
2059 }
2060}
2061
2062
2064MSLink::getFuturePosition(const MSPerson* p, double timeHorizon) const {
2065 const double a = p->getAngle();
2066 const double dist = timeHorizon * p->getMaxSpeed();
2067
2068 const Position offset(cos(a) * dist, sin(a) * dist);
2069 return p->getPosition() + offset;
2070}
2071
2072
2073MSLink*
2074MSLink::getParallelLink(int direction) const {
2075 if (direction == -1) {
2076 return myParallelRight;
2077 } else if (direction == 1) {
2078 return myParallelLeft;
2079 } else {
2080 assert(false || myLane->getOpposite() != nullptr);
2081 return nullptr;
2082 }
2083}
2084
2085MSLink*
2087 if (myLane->getOpposite() != nullptr && myLaneBefore->getOpposite() != nullptr) {
2088 for (MSLink* cand : myLane->getOpposite()->getLinkCont()) {
2089 if (cand->getLane() == myLaneBefore->getOpposite()) {
2090 return cand;
2091 }
2092 }
2093 }
2094 return nullptr;
2095}
2096
2097
2098MSLink*
2100 const MSLane* const before = getLaneBefore()->getParallelLane(direction, false);
2101 const MSLane* const after = getLane()->getParallelLane(direction, false);
2102 if (before != nullptr && after != nullptr) {
2103 for (MSLink* const link : before->getLinkCont()) {
2104 if (link->getLane() == after) {
2105 return link;
2106 }
2107 }
2108 }
2109 return nullptr;
2110}
2111
2112
2113double
2114MSLink::getZipperSpeed(const MSVehicle* ego, const double dist, double vSafe,
2115 SUMOTime arrivalTime,
2116 const BlockingFoes* foes) const {
2117 if (myFoeLinks.size() == 0) {
2118 // link should have LINKSTATE_MAJOR in this case
2119 assert(false);
2120 return vSafe;
2121 }
2122 const double brakeGap = ego->getCarFollowModel().brakeGap(vSafe, ego->getCarFollowModel().getMaxDecel(), TS);
2123 if (dist > MAX2(myFoeVisibilityDistance, brakeGap)) {
2124#ifdef DEBUG_ZIPPER
2126 DEBUGOUT(DEBUG_COND_ZIPPER, SIMTIME << " getZipperSpeed ego=" << ego->getID()
2127 << " dist=" << dist << " bGap=" << brakeGap << " ignoring foes (arrival in " << STEPS2TIME(arrivalTime - now) << ")\n")
2128#endif
2129 return vSafe;
2130 }
2131#ifdef DEBUG_ZIPPER
2132 DEBUGOUT(DEBUG_COND_ZIPPER, SIMTIME << " getZipperSpeed ego=" << ego->getID()
2133 << " egoAT=" << arrivalTime
2134 << " dist=" << dist
2135 << " brakeGap=" << brakeGap
2136 << " vSafe=" << vSafe
2137 << " numFoes=" << foes->size()
2138 << "\n")
2139#endif
2140 const bool uniqueFoeLink = myFoeLinks.size() == 1;
2141 MSLink* foeLink = myFoeLinks[0];
2142 for (const auto& item : *foes) {
2143 if (!item->isVehicle()) {
2144 continue;
2145 }
2146 const MSVehicle* foe = dynamic_cast<const MSVehicle*>(item);
2147 assert(foe != 0);
2148 const ApproachingVehicleInformation* aviPtr = nullptr;
2149 if (uniqueFoeLink) {
2150 aviPtr = foeLink->getApproachingPtr(foe);
2151 } else {
2152 // figure out which link is approached by the current foe
2153 for (MSLink* fl : myFoeLinks) {
2154 aviPtr = fl->getApproachingPtr(foe);
2155 if (aviPtr != nullptr) {
2156 break;
2157 }
2158 }
2159 }
2160 if (aviPtr == nullptr) {
2161 continue;
2162 }
2163 const ApproachingVehicleInformation& avi = *aviPtr;
2164 const double foeDist = (foe->isActive() ? avi.dist : MAX2(0.0, avi.dist -
2165 STEPS2TIME(MSNet::getInstance()->getCurrentTimeStep() - foe->getLastActionTime()) * avi.speed));
2166
2167 if ( // ignore vehicles that arrive after us (unless they are ahead and we could easily brake for them)
2168 ((avi.arrivalTime > arrivalTime) && !couldBrakeForLeader(dist, foeDist, ego, foe)) ||
2169 // also ignore vehicles that are behind us and are able to brake for us
2170 couldBrakeForLeader(foeDist, dist, foe, ego) ||
2171 // resolve ties by lane index
2172 (avi.arrivalTime == arrivalTime && foeDist == dist && ego->getLane()->getIndex() < foe->getLane()->getIndex())) {
2173#ifdef DEBUG_ZIPPER
2174 if (DEBUG_COND_ZIPPER) std::cout
2175 << " ignoring foe=" << foe->getID()
2176 << " foeAT=" << avi.arrivalTime
2177 << " foeDist=" << avi.dist
2178 << " foeDist2=" << foeDist
2179 << " foeSpeed=" << avi.speed
2180 << " egoSpeed=" << ego->getSpeed()
2181 << " deltaDist=" << foeDist - dist
2182 << " delteSpeed=" << avi.speed - foe->getCarFollowModel().getMaxDecel() - ego->getSpeed()
2183 << " egoCouldBrake=" << couldBrakeForLeader(dist, foeDist, ego, foe)
2184 << " foeCouldBrake=" << couldBrakeForLeader(foeDist, dist, foe, ego)
2185 << "\n";
2186#endif
2187 continue;
2188 }
2189 // the idea behind speed adaption is three-fold:
2190 // 1) ego needs to be in a car-following relationship with foe eventually
2191 // thus, the ego speed should be equal to the follow speed once the foe enters
2192 // the zipper junction
2193 // 2) ego vehicle needs to put a certain distance beteen himself and foe (safeGap)
2194 // achieving this distance can be spread over time but computing
2195 // safeGap is subject to estimation errors of future speeds
2196 // 3) deceleration can be spread out over the time until true
2197 // car-following happens, at the start of speed adaptions, smaller
2198 // decelerations should be sufficient
2199
2200 // we cannot trust avi.arrivalSpeed if the foe has leader vehicles that are accelerating
2201 // lets try to extrapolate
2202 const double uMax = foe->getLane()->getVehicleMaxSpeed(foe);
2203 const double uAccel = foe->getCarFollowModel().estimateSpeedAfterDistance(foeDist, avi.speed, foe->getCarFollowModel().getMaxAccel());
2204 const double uEnd = MIN2(uMax, uAccel);
2205 const double uAvg = (avi.speed + uEnd) / 2;
2206 const double tf0 = foeDist / MAX2(NUMERICAL_EPS, uAvg);
2207 const double tf = MAX2(1.0, ceil((tf0) / TS) * TS);
2208
2209 const double vMax = ego->getLane()->getVehicleMaxSpeed(ego);
2210 const double vAccel = ego->getCarFollowModel().estimateSpeedAfterDistance(dist, ego->getSpeed(), ego->getCarFollowModel().getMaxAccel());
2211 const double vDecel = ego->getCarFollowModel().estimateSpeedAfterDistance(dist, ego->getSpeed(), -ego->getCarFollowModel().getMaxDecel());
2212 const double vEnd = MIN3(vMax, vAccel, MAX2(uEnd, vDecel));
2213 const double vAvg = (ego->getSpeed() + vEnd) / 2;
2214 const double te0 = dist / MAX2(NUMERICAL_EPS, vAvg);
2215 const double te = MAX2(1.0, ceil((te0) / TS) * TS);
2216
2217 const double tTarget = tf + ego->getCarFollowModel().getHeadwayTime();
2218 const double a = ego->getCarFollowModel().avoidArrivalAccel(dist, tTarget, vSafe, ego->getCarFollowModel().getMaxDecel());
2219
2220 const double gap = dist - foe->getVehicleType().getLength() - ego->getVehicleType().getMinGap() - foeDist;
2221 const double vFollow = ego->getCarFollowModel().followSpeed(
2222 ego, ego->getSpeed(), gap, avi.speed, foe->getCarFollowModel().getMaxDecel(), foe);
2223 const double vSafeGap = MAX2(vFollow, ego->getSpeed() + ACCEL2SPEED(a));
2224
2225 // scale behavior based on ego time to link (te)
2226 const double w = MIN2(1.0, te / 10);
2227 const double maxDecel = w * ego->getCarFollowModel().getMaxDecel() + (1 - w) * ego->getCarFollowModel().getEmergencyDecel();
2228 const double vZipper = MAX3(vFollow, ego->getSpeed() - ACCEL2SPEED(maxDecel), vSafeGap);
2229
2230 vSafe = MIN2(vSafe, vZipper);
2231#ifdef DEBUG_ZIPPER
2232 if (DEBUG_COND_ZIPPER) std::cout << " adapting to foe=" << foe->getID()
2233 << " foeDist=" << foeDist
2234 << " foeSpeed=" << avi.speed
2235 << " foeAS=" << avi.arrivalSpeed
2236 << " egoSpeed=" << ego->getSpeed()
2237 << " uMax=" << uMax
2238 << " uAccel=" << uAccel
2239 << " uEnd=" << uEnd
2240 << " uAvg=" << uAvg
2241 << " gap=" << gap
2242 << "\n "
2243 << " tf=" << tf
2244 << " te=" << te
2245 << " aSafeGap=" << a
2246 << " vMax=" << vMax
2247 << " vAccel=" << vAccel
2248 << " vDecel=" << vDecel
2249 << " vEnd=" << vEnd
2250 << " vSafeGap=" << vSafeGap
2251 << " vFollow=" << vFollow
2252 << " w=" << w
2253 << " maxDecel=" << maxDecel
2254 << " vZipper=" << vZipper
2255 << " vSafe=" << vSafe
2256 << "\n";
2257#endif
2258 }
2259 return vSafe;
2260}
2261
2262
2263bool
2264MSLink::couldBrakeForLeader(double followDist, double leaderDist, const MSVehicle* follow, const MSVehicle* leader) {
2265 return (// leader is ahead of follower
2266 followDist > leaderDist &&
2267 // and follower could brake for 1 s to stay behind leader
2268 followDist - leaderDist > follow->getSpeed() - follow->getCarFollowModel().getMaxDecel() - leader->getSpeed());
2269}
2270
2271
2272void
2277
2278bool
2280 // check whether this link gets to keep its cont status switching the tls off
2281 // @note: this could also be pre-computed in netconvert
2282 // we check whether there is any major link from this edge
2283 for (const MSLane* cand : myLaneBefore->getEdge().getLanes()) {
2284 for (const MSLink* link : cand->getLinkCont()) {
2285 if (link->getOffState() == LINKSTATE_TL_OFF_NOSIGNAL) {
2286 return true;
2287 }
2288 }
2289 }
2290 return false;
2291}
2292
2293bool
2294MSLink::lateralOverlap(double posLat, double width, double posLat2, double width2) {
2295 return fabs(posLat2 - posLat) < (width + width2) / 2;
2296}
2297
2298std::string
2300 return myLaneBefore->getID() + "->" + getViaLaneOrLane()->getID();
2301}
2302
2303
2304bool
2306 if (ego == nullptr || !ego->getParameter().wasSet(VEHPARS_JUNCTIONMODEL_PARAMS_SET)) {
2307 return false;
2308 }
2309 const SUMOVehicleParameter& param = ego->getParameter();
2310 for (const std::string& typeID : StringTokenizer(param.getParameter(toString(SUMO_ATTR_JM_IGNORE_TYPES), "")).getVector()) {
2311 if (typeID == foe->getVehicleType().getID()) {
2312 return true;
2313 }
2314 }
2315 for (const std::string& id : StringTokenizer(param.getParameter(toString(SUMO_ATTR_JM_IGNORE_IDS), "")).getVector()) {
2316 if (id == foe->getID()) {
2317 return true;
2318 }
2319 }
2320 return false;
2321}
2322
2323
2324void
2328
2329
2330std::pair<const SUMOVehicle* const, const MSLink::ApproachingVehicleInformation>
2332 assert(getApproaching().size() > 0);
2333 double minDist = std::numeric_limits<double>::max();
2334 auto closestIt = getApproaching().begin();
2335 for (auto apprIt = getApproaching().begin(); apprIt != getApproaching().end(); apprIt++) {
2336 if (apprIt->second.dist < minDist) {
2337 minDist = apprIt->second.dist;
2338 closestIt = apprIt;
2339 }
2340 }
2341 // maybe a parallel link has a closer vehicle
2342 /*
2343 for (MSLink* link2 : link->getLaneBefore()->getLinkCont()) {
2344 if (link2 != link) {
2345 for (auto apprIt2 = link2->getApproaching().begin(); apprIt2 != link2->getApproaching().end(); apprIt2++) {
2346 if (apprIt2->second.dist < minDist) {
2347 minDist = apprIt2->second.dist;
2348 closestIt = apprIt2;
2349 }
2350 }
2351 }
2352 }
2353 */
2354 return *closestIt;
2355}
2356
2357
2358bool
2361 for (const auto& item : myApproachingVehicles) {
2362 if (item.second.dist < SPEED2DIST(item.first->getSpeed())) {
2363 return true;
2364 }
2365 }
2366 }
2367 return false;
2368}
2369
2370/****************************************************************************/
long long int SUMOTime
Definition GUI.h:36
#define DEG2RAD(x)
Definition GeomHelper.h:35
#define RAD2DEG(x)
Definition GeomHelper.h:36
#define DEBUG_COND2(obj)
Definition MESegment.cpp:54
#define WRITE_WARNINGF(...)
Definition MsgHandler.h:287
#define WRITE_WARNING(msg)
Definition MsgHandler.h:286
#define TLF(string,...)
Definition MsgHandler.h:306
SUMOTime DELTA_T
Definition SUMOTime.cpp:38
std::string time2string(SUMOTime t, bool humanReadable)
convert SUMOTime to string (independently of global format setting)
Definition SUMOTime.cpp:91
#define STEPS2TIME(x)
Definition SUMOTime.h:55
#define SPEED2DIST(x)
Definition SUMOTime.h:45
#define SIMSTEP
Definition SUMOTime.h:61
#define ACCEL2SPEED(x)
Definition SUMOTime.h:51
#define SUMOTime_MAX
Definition SUMOTime.h:34
#define SUMOTime_MIN
Definition SUMOTime.h:35
#define TS
Definition SUMOTime.h:42
#define SIMTIME
Definition SUMOTime.h:62
#define TIME2STEPS(x)
Definition SUMOTime.h:57
const SVCPermissions SVCAll
all VClasses are allowed
@ SVC_BICYCLE
vehicle is a bicycle
const long long int VEHPARS_JUNCTIONMODEL_PARAMS_SET
LinkDirection
The different directions a link between two lanes may take (or a stream between two edges)....
@ PARTLEFT
The link is a partial left direction.
@ RIGHT
The link is a (hard) right direction.
@ LEFT
The link is a (hard) left direction.
@ STRAIGHT
The link is a straight direction.
@ PARTRIGHT
The link is a partial right direction.
LinkState
The right-of-way state of a link between two lanes used when constructing a NBTrafficLightLogic,...
@ LINKSTATE_ALLWAY_STOP
This is an uncontrolled, all-way stop link.
@ LINKSTATE_STOP
This is an uncontrolled, minor link, has to stop.
@ LINKSTATE_TL_GREEN_MAJOR
The link has green light, may pass.
@ LINKSTATE_ZIPPER
This is an uncontrolled, zipper-merge link.
@ LINKSTATE_TL_OFF_BLINKING
The link is controlled by a tls which is off and blinks, has to brake.
@ LINKSTATE_TL_RED
The link has red light (must brake)
@ LINKSTATE_TL_GREEN_MINOR
The link has green light, has to brake.
@ LINKSTATE_TL_OFF_NOSIGNAL
The link is controlled by a tls which is off, not blinking, may pass.
@ SUMO_ATTR_JM_IGNORE_FOE_SPEED
@ SUMO_ATTR_JM_STOPLINE_CROSSING_GAP
@ SUMO_ATTR_JM_STOPSIGN_WAIT
@ SUMO_ATTR_VIA
@ SUMO_ATTR_JM_IGNORE_IDS
@ SUMO_ATTR_JM_IGNORE_TYPES
@ SUMO_ATTR_JM_ALLWAYSTOP_WAIT
@ SUMO_ATTR_JM_EXTRA_GAP
@ SUMO_ATTR_JM_IGNORE_FOE_PROB
@ SUMO_ATTR_TO
@ SUMO_ATTR_FROM
@ SUMO_ATTR_JM_CROSSING_GAP
@ SUMO_ATTR_IMPATIENCE
@ SUMO_ATTR_ID
@ SUMO_ATTR_JM_TIMEGAP_MINOR
@ SUMO_ATTR_JM_ADVANCE
bool gDebugFlag6
Definition StdDefs.cpp:48
bool gDebugFlag1
global utility flags for debugging
Definition StdDefs.cpp:43
const double INVALID_DOUBLE
invalid double
Definition StdDefs.h:68
T MIN3(T a, T b, T c)
Definition StdDefs.h:93
T MIN2(T a, T b)
Definition StdDefs.h:80
const double SUMO_const_haltingSpeed
the speed threshold at which vehicles are considered as halting
Definition StdDefs.h:62
T MAX2(T a, T b)
Definition StdDefs.h:86
T MAX3(T a, T b, T c)
Definition StdDefs.h:100
#define DEBUGOUT(cond, msg)
Definition StdDefs.h:150
std::string toString(const T &t, std::streamsize accuracy=gPrecision)
Definition ToString.h:46
static const double INVALID_OFFSET
a value to signify offsets outside the range of [0, Line.length()]
Definition GeomHelper.h:50
static double naviDegree(const double angle)
static double angleDiff(const double angle1, const double angle2)
Returns the difference of the second angle to the first angle in radiants.
static double getMinAngleDiff(double angle1, double angle2)
Returns the minimum distance (clockwise/counter-clockwise) between both angles.
double getManeuverDist() const
Returns the remaining unblocked distance for the current maneuver. (only used by sublane model)
double getSpeedLat() const
return the lateral speed of the current lane change maneuver
virtual bool isSelected() const
whether this vehicle is selected in the GUI
double getLength() const
Returns the vehicle's length.
const MSVehicleType & getVehicleType() const
Returns the vehicle's type definition.
bool isStopped() const
Returns whether the vehicle is at a stop.
double estimateSpeedAfterDistance(const double dist, const double v, const double accel) const
double getEmergencyDecel() const
Get the vehicle type's maximal physically possible deceleration [m/s^2].
Definition MSCFModel.h:277
static double avoidArrivalAccel(double dist, double time, double speed, double maxDecel)
Computes the acceleration needed to arrive not before the given time.
double getMaxAccel() const
Get the vehicle type's maximum acceleration [m/s^2].
Definition MSCFModel.h:261
double brakeGap(const double speed) const
Returns the distance the vehicle needs to halt including driver's reaction time tau (i....
Definition MSCFModel.h:408
double getMaxDecel() const
Get the vehicle type's maximal comfortable deceleration [m/s^2].
Definition MSCFModel.h:269
virtual double followSpeed(const MSVehicle *const veh, double speed, double gap2pred, double predSpeed, double predMaxDecel, const MSVehicle *const pred=0, const CalcReason usage=CalcReason::CURRENT) const =0
Computes the vehicle's follow speed (no dawdling)
virtual double getHeadwayTime() const
Get the driver's desired headway [s].
Definition MSCFModel.h:339
A road/street connecting two junctions.
Definition MSEdge.h:77
const std::set< MSTransportable *, ComparatorNumericalIdLess > & getPersons() const
Returns this edge's persons set.
Definition MSEdge.h:204
const std::vector< MSLane * > & getLanes() const
Returns this edge's lanes.
Definition MSEdge.h:168
const MSJunction * getToJunction() const
Definition MSEdge.h:427
const MSJunction * getFromJunction() const
Definition MSEdge.h:423
bool isRoundabout() const
Definition MSEdge.h:730
bool isInternal() const
return whether this edge is an internal edge
Definition MSEdge.h:269
static bool gUseMesoSim
Definition MSGlobals.h:106
static double gLateralResolution
Definition MSGlobals.h:100
static bool gComputeLC
whether the simulationLoop is in the lane changing phase
Definition MSGlobals.h:140
static bool gLefthand
Whether lefthand-drive is being simulated.
Definition MSGlobals.h:174
static SUMOTime gIgnoreJunctionBlocker
Definition MSGlobals.h:85
static bool gSublane
whether sublane simulation is enabled (sublane model or continuous lanechanging)
Definition MSGlobals.h:165
static bool gUsingInternalLanes
Information whether the simulation regards internal lanes.
Definition MSGlobals.h:81
The base class for an intersection.
Definition MSJunction.h:58
SumoXMLNodeType getType() const
return the type of this Junction
Definition MSJunction.h:133
AnyVehicleIterator is a structure, which manages the iteration through all vehicles on the lane,...
Definition MSLane.h:129
Representation of a lane in the micro simulation.
Definition MSLane.h:84
MSLane * getParallelLane(int offset, bool includeOpposite=true) const
Returns the lane with the given offset parallel to this one or 0 if it does not exist.
Definition MSLane.cpp:2857
const MSLane * getNormalSuccessorLane() const
get normal lane following this internal lane, for normal lanes, the lane itself is returned
Definition MSLane.cpp:3258
AnyVehicleIterator anyVehiclesEnd() const
end iterator for iterating over all vehicles touching this lane in downstream direction
Definition MSLane.h:495
const MSLink * getEntryLink() const
Returns the entry link if this is an internal lane, else nullptr.
Definition MSLane.cpp:2775
const MSLink * getLinkTo(const MSLane *const) const
returns the link to the given lane or nullptr, if it is not connected
Definition MSLane.cpp:2752
const std::vector< IncomingLaneInfo > & getIncomingLanes() const
Definition MSLane.h:960
MSLane * getCanonicalPredecessorLane() const
Definition MSLane.cpp:3279
double getLength() const
Returns the lane's length.
Definition MSLane.h:611
double getVehicleMaxSpeed(const SUMOTrafficObject *const veh) const
Returns the lane's maximum speed, given a vehicle's speed limit adaptation.
Definition MSLane.h:574
int getIndex() const
Returns the lane's index.
Definition MSLane.h:647
MSLane * getLogicalPredecessorLane() const
get the most likely precedecessor lane (sorted using by_connections_to_sorter). The result is cached ...
Definition MSLane.cpp:3223
bool isNormal() const
Definition MSLane.cpp:2626
bool isCrossing() const
Definition MSLane.cpp:2632
bool isInternal() const
Definition MSLane.cpp:2620
double interpolateGeometryPosToLanePos(double geometryPos) const
Definition MSLane.h:566
AnyVehicleIterator anyVehiclesBegin() const
begin iterator for iterating over all vehicles touching this lane in downstream direction
Definition MSLane.h:489
MSLane * getOpposite() const
return the neighboring opposite direction lane for lane changing or nullptr
Definition MSLane.cpp:4390
MSLane * getBidiLane() const
retrieve bidirectional lane or nullptr
Definition MSLane.cpp:4686
virtual const PositionVector & getShape(bool) const
Definition MSLane.h:294
MSEdge & getEdge() const
Returns the lane's edge.
Definition MSLane.h:769
const MSLane * getNormalPredecessorLane() const
get normal lane leading to this internal lane, for normal lanes, the lane itself is returned
Definition MSLane.cpp:3248
double getWidth() const
Returns the lane's width.
Definition MSLane.h:640
const std::vector< MSLink * > & getLinkCont() const
returns the container with all links !!!
Definition MSLane.h:729
static MSNet * getInstance()
Returns the pointer to the unique instance of MSNet (singleton).
Definition MSNet.cpp:187
SUMOTime getCurrentTimeStep() const
Returns the current simulation step.
Definition MSNet.h:334
bool hasPersons() const
Returns whether persons are simulated.
Definition MSNet.h:409
virtual MSTransportableControl & getPersonControl()
Returns the person control.
Definition MSNet.cpp:1257
virtual bool blockedAtDist(const SUMOTrafficObject *ego, const MSLane *lane, double vehCenter, double vehWidth, double oncomingGap, std::vector< const MSPerson * > *collectBlockers)
whether a pedestrian is blocking the crossing of lane for the given vehicle bondaries
Definition MSPModel.h:98
static const double SAFETY_GAP
Definition MSPModel.h:59
The parent class for traffic light logics.
MSPModel * getMovementModel()
Returns the default movement model for this kind of transportables.
Position getPosition(const double) const override
Return current position (x/y, cartesian)
double getMaxSpeed() const override
Returns the maximum speed (the minimum of desired and physical maximum speed)
const MSVehicleType & getVehicleType() const override
Returns the object's "vehicle" type.
virtual double getAngle() const override
return the current angle of the transportable
Representation of a vehicle in the micro simulation.
Definition MSVehicle.h:77
bool willStop() const
Returns whether the vehicle will stop on the current edge.
SUMOTime getLastActionTime() const
Returns the time of the vehicle's last action point.
Definition MSVehicle.h:541
bool isActive() const
Returns whether the current simulation step is an action point for the vehicle.
Definition MSVehicle.h:628
SUMOTime getWaitingTime(const bool accumulated=false) const
Returns the SUMOTime waited (speed was lesser than 0.1m/s)
Definition MSVehicle.h:670
bool isFrontOnLane(const MSLane *lane) const
Returns the information whether the front of the vehicle is on the given lane.
MSAbstractLaneChangeModel & getLaneChangeModel()
Position getPosition(const double offset=0) const
Return current position (x/y, cartesian)
double getBackPositionOnLane(const MSLane *lane) const
Get the vehicle's position relative to the given lane.
Definition MSVehicle.h:398
double getLatOffset(const MSLane *lane) const
Get the offset that that must be added to interpret myState.myPosLat for the given lane.
const MSLane * getLane() const
Returns the lane the vehicle is on.
Definition MSVehicle.h:581
bool isBidiOn(const MSLane *lane) const
whether this vehicle is driving against lane
double getLateralPositionOnLane() const
Get the vehicle's lateral position on the lane.
Definition MSVehicle.h:413
double getSpeed() const
Returns the vehicle's current speed.
Definition MSVehicle.h:490
const MSCFModel & getCarFollowModel() const
Returns the vehicle's car following model definition.
Definition MSVehicle.h:969
bool ignoreRed(const MSLink *link, bool canBrake) const
decide whether a red (or yellow light) may be ignored
double getAngle() const
Returns the vehicle's direction in radians.
Definition MSVehicle.h:735
double getWidth() const
Get the width which vehicles of this class shall have when being drawn.
SUMOVehicleClass getVehicleClass() const
Get this vehicle type's vehicle class.
const std::string & getID() const
Returns the name of the vehicle type.
double getMinGap() const
Get the free space in front of vehicles of this class.
const MSCFModel & getCarFollowModel() const
Returns the vehicle type's car following model definition (const version)
double getLength() const
Get vehicle's length [m].
const SUMOVTypeParameter & getParameter() const
const std::string & getID() const
Returns the id.
Definition Named.h:74
Static storage of an output device and its base (abstract) implementation.
OutputDevice & writeAttr(const SumoXMLAttr attr, const T &val)
writes a named attribute
OutputDevice & openTag(const std::string &xmlElement)
Opens an XML tag.
bool closeTag(const std::string &comment="")
Closes the most recently opened tag and optionally adds a comment.
virtual const std::string getParameter(const std::string &key, const std::string defaultValue="") const
Returns the value for a given key.
A point in 2D or 3D with translation and scaling methods.
Definition Position.h:37
double distanceTo2D(const Position &p2) const
returns the euclidean distance in the x-y-plane
Definition Position.h:273
double angleTo2D(const Position &other) const
returns the angle in the plane of the vector pointing from here to the other position (in radians bet...
Definition Position.h:283
A list of positions.
double length2D() const
Returns the length.
double rotationAtOffset(double pos) const
Returns the rotation at the given length.
std::vector< double > intersectsAtLengths2D(const PositionVector &other) const
For all intersections between this vector and other, return the 2D-length of the subvector from this ...
double distance2D(const Position &p, bool perpendicular=false) const
closest 2D-distance to point p (or -1 if perpendicular is true and the point is beyond this vector)
double nearest_offset_to_point2D(const Position &p, bool perpendicular=true) const
return the nearest offest to point 2D
std::vector< double > distances(const PositionVector &s, bool perpendicular=false) const
distances of all my points to s and all of s points to myself
void move2side(double amount, double maxExtension=100)
move position vector to side using certain amount
double angleAt2D(int pos) const
get angle in certain position of position vector (in radians between -M_PI and M_PI)
PositionVector reverse() const
reverse position vector
static double rand(SumoRNG *rng=nullptr)
Returns a random real number in [0, 1)
Representation of a vehicle, person, or container.
virtual const MSVehicleType & getVehicleType() const =0
Returns the object's "vehicle" type.
virtual double getSpeed() const =0
Returns the object's current speed.
virtual const SUMOVehicleParameter & getParameter() const =0
Returns the vehicle's parameter (including departure definition)
virtual SumoRNG * getRNG() const =0
Returns the associated RNG for this object.
virtual bool isSelected() const =0
whether this object is selected in the GUI
double getJMParam(const SumoXMLAttr attr, const double defaultValue) const
Returns the named value from the map, or the default if it is not contained there.
Representation of a vehicle.
Definition SUMOVehicle.h:62
virtual double getLateralPositionOnLane() const =0
Get the vehicle's lateral position on the lane.
virtual SUMOTime getLastActionTime() const =0
virtual double getBrakeGap(bool delayed=false) const =0
get distance for coming to a stop (used for rerouting checks)
Structure representing possible vehicle parameter.
bool wasSet(long long int what) const
Returns whether the given parameter was set.
std::vector< std::string > getVector()
return vector of strings
Definition json.hpp:4471