269 double lanePosLat,
double angle,
int routeOffset,
278 virtual double getMinX(
const bool includeMinGap =
true)
const;
281 virtual double getMaxX(
const bool includeMinGap =
true)
const;
304 static int stripe(
const double relY);
350 void reverse(
const double pathLength,
const double usableWidth);
351 void reset(
const double edgePos,
const double latPos);
364 const std::string&
getID()
const;
365 double getMinX(
const bool includeMinGap =
true)
const;
366 double getMaxX(
const bool includeMinGap =
true)
const;
462 int nextDir,
double currentLength,
int currentDir);
472 static int getStripeOffset(
int origStripes,
int destStripes,
bool addRemainder);
483 static int getReserved(
int stripes,
double factor);
std::vector< const MSEdge * > ConstMSEdgeVector
Base (microsim) event class.
A road/street connecting two junctions.
The base class for an intersection.
Representation of a lane in the micro simulation.
int getNumericalID() const
Returns this lane's numerical id.
double getWidth() const
Returns the lane's width.
The simulated network and simulation perfomer.
The abstract superclass for pedestrian models which actually interact with vehicles.
std::map< const MSLane *, Pedestrians, ComparatorNumericalIdLess > ActiveLanes
std::vector< MSPModel_InteractingState * > Pedestrians
ActiveLanes myActiveLanes
store of all lanes which have pedestrians on them
Container for pedestrian state and individual position update function.
double getEdgePos(SUMOTime) const
abstract methods inherited from MSTransportableStateAdapter
virtual const std::string & getID() const
return ID of the person (or sometimes vehicle) being represented
const MSLane * myLane
the current lane of this pedestrian
double myPosLat
the orthogonal shift on the current lane
MSPModel_Striping *const myModel
MovePedestrians(MSPModel_Striping *model)
SUMOTime execute(SUMOTime currentTime)
Executes the command.
MovePedestrians & operator=(const MovePedestrians &)=delete
Invalidated assignment operator.
Container for pedestrian state and individual position update function.
virtual double getMaxX(const bool includeMinGap=true) const
return the maximum position on the lane
const WalkingAreaPath * myWalkingAreaPath
the current walkingAreaPath or 0
PState()
constructor for PStateVehicle
double distToLaneEnd() const
the absolute distance to the end of the lane in walking direction (or to the arrivalPos)
void mergeObstacles(Obstacles &into, const Obstacles &obs2)
replace obstacles in the first vector with obstacles from the second if they are closer to me
bool isRemoteControlled() const
whether the person is currently being controlled via TraCI
const MSEdge * getNextEdge(const MSStageMoving &stage) const
return the list of internal edges if the transportable is on an intersection
const MSLane * getNextCrossing() const
placeholder function for the accessing the next crossing
void walk(const Obstacles &obs, SUMOTime currentTime)
perform position update
virtual double getWidth() const
return the person width
void saveState(std::ostringstream &out)
Saves the current state into the given stream.
bool ignoreRed(const MSLink *link) const
whether the pedestrian may ignore a red light
virtual double getMinX(const bool includeMinGap=true) const
return the minimum position on the lane
bool moveToNextLane(SUMOTime currentTime)
return whether this pedestrian has passed the end of the current lane and update myRelX if so
void reverse(const double pathLength, const double usableWidth)
double getMinGap() const
return the minimum gap of the pedestrian
void moveToXY(MSPerson *p, Position pos, MSLane *lane, double lanePos, double lanePosLat, double angle, int routeOffset, const ConstMSEdgeVector &edges, SUMOTime t)
try to move transportable to the given position
void moveTo(MSPerson *p, MSLane *lane, double lanePos, double lanePosLat, SUMOTime t)
try to move transportable to the given position
PState & operator=(const PState &)=delete
Invalidated assignment operator.
Position getPosition(const MSStageMoving &stage, SUMOTime now) const
return the network coordinate of the transportable
NextLaneInfo myNLI
information about the upcoming lane
virtual ObstacleType getOType() const
double getAngle(const MSStageMoving &stage, SUMOTime now) const
return the current orientation in degrees
double getImpatience(SUMOTime now) const
returns the impatience
void reset(const double edgePos, const double latPos)
double distanceTo(const Obstacle &obs, const bool includeMinGap=true) const
double getLength() const
return the length of the pedestrian
double getPathLength() const
return the total length of the current lane (in particular for on a walkingarea)
double getLatOffset() const
return the lateral offset to the lane center
const MSVehicle * myVehicle
ObstacleType getOType() const
double getWidth() const
return the person width
const MSVehicle * getVehicle() const
double getMaxX(const bool includeMinGap=true) const
return the maximum position on the lane
double getMinX(const bool includeMinGap=true) const
return the minimum position on the lane
const std::string & getID() const
return ID of the person (or sometimes vehicle) being represented
sorts the persons by position on the lane. If dir is forward, higher x positions come first.
bool operator()(const MSPModel_InteractingState *p1, const MSPModel_InteractingState *p2) const
comparing operation
by_xpos_sorter(int dir)
constructor
bool operator()(const WalkingAreaPath *p1, const WalkingAreaPath *p2) const
comparing operation
The pedestrian movement model using stripes on sidewalks.
static const double MIN_STARTUP_DIST
the minimum distance to the next obstacle in order to start walking after stopped
static void registerCrossingApproach(const PState &ped, const MSLane *crossing, const MSLane *beforeWA)
register pedestrian approach with the junction model
static double RESERVE_FOR_ONCOMING_FACTOR
fraction of the leftmost lanes to reserve for oncoming traffic
static MinNextLengths myMinNextLengths
static bool addVehicleFoe(const MSVehicle *veh, const MSLane *walkingarea, const Position &relPos, double xWidth, double yWidth, double lateral_offset, double minY, double maxY, Pedestrians &toDelete, Pedestrians &transformedPeds)
MSTransportableStateAdapter * loadState(MSTransportable *transportable, MSStageMoving *stage, std::istringstream &in)
load the state of the given transportable
static double posLatConversion(const double posLat, const double laneWidth)
Convert the striping to the vehicle lateral position and vice versa.
static SUMOTime jamTimeCrossing
const ActiveLanes & getActiveLanes()
void moveInDirection(SUMOTime currentTime, std::set< MSPerson * > &changedLane, int dir)
move all pedestrians forward and advance to the next lane if applicable
static void transformToCurrentLanePositions(Obstacles &o, int currentDir, int nextDir, double currentLength, double nextLength)
static int myWalkingAreaDetail
intermediate points to smooth out lanes within the walkingarea
static const double LOOKAHEAD_SAMEDIR
the distance (in seconds) to look ahead for changing stripes
static double RESERVE_FOR_ONCOMING_MAX
std::map< const MSLane *, Obstacles, ComparatorNumericalIdLess > NextLanesObstacles
static double minGapToVehicle
the safety buffer to vehicles
static NextLaneInfo getNextLane(const PState &ped, const MSLane *currentLane, const MSLane *prevLane)
computes the successor lane for the given pedestrian and sets the link as well as the direction to us...
static const double LOOKAHEAD_ONCOMING_DIST
the distance (in m) to look ahead for obstacles on a subsequent edge
static void initWalkingAreaPaths(const MSNet *net)
static const double LOOKAROUND_VEHICLES
the distance (in m) to look around for vehicles
static const double SQUEEZE
the factor by which pedestrian width is reduced when sqeezing past each other
static SUMOTime jamTimeNarrow
static const WalkingAreaPath * getWalkingAreaPath(const MSEdge *walkingArea, const MSLane *before, const MSLane *after)
void arriveAndAdvance(Pedestrians &pedestrians, SUMOTime currentTime, std::set< MSPerson * > &changedLane, int dir)
handle arrivals and lane advancement
std::map< const MSLane *, double > MinNextLengths
static double RESERVE_FOR_ONCOMING_FACTOR_JUNCTIONS
static int getStripeOffset(int origStripes, int destStripes, bool addRemainder)
static const WalkingAreaPath * guessPath(const MSEdge *walkingArea, const MSEdge *before, const MSEdge *after)
static int getReserved(int stripes, double factor)
static SUMOTime jamTime
the time threshold before becoming jammed
static void insertWalkArePaths(const MSEdge *edge, WalkingAreaPaths &into)
creates and inserts all paths into the given map
void moveInDirectionOnLane(Pedestrians &pedestrians, const MSLane *lane, SUMOTime currentTime, std::set< MSPerson * > &changedLane, int dir, bool debug)
move pedestrians forward on one lane
static double jamFactor
the factor on speed when jammed
static double stripeWidth
model parameters
static const double MAX_WAIT_TOLERANCE
the time pedestrians take to reach maximum impatience
static Obstacles getVehicleObstacles(const MSLane *lane, int dir, PState *ped=0)
retrieve vehicle obstacles on the given lane
static const double OBSTRUCTED_PENALTY
the utility penalty for obstructed (physically blocking me) stripes (corresponds to meters)
static const MSLane * getNextWalkingArea(const MSLane *currentLane, const int dir, const MSLink *&link)
return the next walkingArea in the given direction
MSTransportableStateAdapter * add(MSTransportable *transportable, MSStageMoving *stage, SUMOTime now)
register the given person as a pedestrian
static const double DIST_OVERLAP
static const WalkingAreaPath * getArbitraryPath(const MSEdge *walkingArea)
return an arbitrary path across the given walkingArea
static const double LATERAL_PENALTY
the utility penalty for moving sideways (corresponds to meters)
std::vector< Obstacle > Obstacles
static const double DIST_BEHIND
static Obstacles getNeighboringObstacles(const Pedestrians &pedestrians, int egoIndex, int stripes)
static bool myLegacyPosLat
use old style departPosLat interpretation
static void addCloserObstacle(Obstacles &obs, double x, int stripe, int numStripes, const std::string &id, double width, int dir, ObstacleType type)
static double dawdling
the factor for random slow-down
static int numStripes(const MSLane *lane)
return the maximum number of pedestrians walking side by side
static const double OBSTRUCTION_THRESHOLD
the minimum utility that indicates obstruction
static bool addCrossingVehs(const MSLane *crossing, int stripes, double lateral_offset, int dir, Obstacles &crossingVehs, bool prio)
add vehicles driving across
static int connectedDirection(const MSLane *from, const MSLane *to)
returns the direction in which these lanes are connectioned or 0 if they are not
static void DEBUG_PRINT(const Obstacles &obs)
static const double LATERAL_SPEED_FACTOR
the fraction of forward speed to be used for lateral movemenk
static const double INAPPROPRIATE_PENALTY
the utility penalty for inappropriate (reserved for oncoming traffic or may violate my min gap) strip...
static const double ONCOMING_CONFLICT_PENALTY
the utility penalty for oncoming conflicts on stripes (corresponds to meters)
static const double LOOKAHEAD_ONCOMING
the distance (in seconds) to look ahead for changing stripes (regarding oncoming pedestrians)
static std::map< const MSEdge *, std::vector< const MSLane * > > myWalkingAreaFoes
const Obstacles & getNextLaneObstacles(NextLanesObstacles &nextLanesObs, const MSLane *lane, const MSLane *nextLane, int stripes, int nextDir, double currentLength, int currentDir)
static const double DIST_FAR_AWAY
std::map< std::pair< const MSLane *, const MSLane * >, const WalkingAreaPath > WalkingAreaPaths
static WalkingAreaPaths myWalkingAreaPaths
store for walkinArea elements
static const int UNDEFINED_DIRECTION
abstract base class for managing callbacks to retrieve various state information from the model
Representation of a vehicle in the micro simulation.
A storage for options typed value containers)
A point in 2D or 3D with translation and scaling methods.
Representation of a vehicle.
int dir
the direction on the next lane
NextLaneInfo(const MSLane *_lane, const MSLink *_link, int _dir)
const MSLink * link
the link from the current lane to the next lane
const MSLane * lane
the next lane to be used
information regarding surround Pedestrians (and potentially other things)
Obstacle(double _x, double _speed, ObstacleType _type, const std::string &_description, const double width=0., const SUMOVehicle *veh=nullptr)
create an obstacle from explicit values
double speed
speed relative to lane direction (positive means in the same direction)
double xFwd
maximal position on the current lane in forward direction
bool closer(const Obstacle &o, int dir)
std::string description
the id / description of the obstacle
const SUMOVehicle * vehicle
a pointer to the vehicle if this obstacle is one
ObstacleType type
whether this obstacle denotes a border, a vehicle or a pedestrian
double xBack
maximal position on the current lane in backward direction
const double angleOverride
WalkingAreaPath(const MSLane *_from, const MSLane *_walkingArea, const MSLane *_to, const PositionVector &_shape, int _dir, double _angleOverride)
const PositionVector shape