60#define DEBUGCOND (getID() == DEBUGID)
63#define DEBUGCOND2(obj) ((obj != 0 && (obj)->getID() == DEBUGID))
99 return viaID +
"_" +
toString(internalViaLaneIndex);
114 mayDefinitelyPass(mayDefinitelyPass_),
131 connectionsDone(false) {
144 assert((
int)myTransitions.size() > virtEdge);
146 NBEdge* succEdge = myTransitions[virtEdge];
147 std::vector<int> lanes;
151 std::map<NBEdge*, std::vector<int> >::iterator i =
myConnections.find(succEdge);
159 std::vector<int>::iterator j = std::find(lanes.begin(), lanes.end(), lane);
160 if (j == lanes.end()) {
162 lanes.push_back(lane);
175 const NBEdge* straight =
nullptr;
176 for (
const NBEdge*
const out : outgoing) {
178 for (
const int l : availableLanes) {
179 if ((parent->
myLanes[l].permissions & outPerms) != 0) {
180 if (straight ==
nullptr || sorter(out, straight)) {
187 if (straight ==
nullptr) {
190 myStraightest = (int)std::distance(outgoing.begin(), std::find(outgoing.begin(), outgoing.end(), straight));
193 assert(outgoing.size() > 0);
195#ifdef DEBUG_CONNECTION_GUESSING
197 std::cout <<
" MainDirections edge=" << parent->
getID() <<
" straightest=" << straight->
getID() <<
" dir=" <<
toString(straightestDir) <<
"\n";
209 if (outgoing.back()->getJunctionPriority(to) == 1) {
213 if (outgoing.back()->getPriority() > straight->
getPriority() ||
214 outgoing.back()->getNumLanes() > straight->
getNumLanes()) {
231 return myDirs.empty();
237 return std::find(myDirs.begin(), myDirs.end(), d) != myDirs.end();
257 std::string type,
double speed,
double friction,
int nolanes,
258 int priority,
double laneWidth,
double endOffset,
280 init(nolanes,
false,
"");
285 std::string type,
double speed,
double friction,
int nolanes,
286 int priority,
double laneWidth,
double endOffset,
289 const std::string& streetName,
290 const std::string& origID,
291 bool tryIgnoreNodePositions) :
295 myFrom(from), myTo(to),
296 myStartAngle(0), myEndAngle(0), myTotalAngle(0),
297 myPriority(priority), mySpeed(speed), myFriction(friction),
299 myTurnDestination(nullptr),
300 myPossibleTurnDestination(nullptr),
301 myFromJunctionPriority(-1), myToJunctionPriority(-1),
302 myGeom(geom), myLaneSpreadFunction(spread), myEndOffset(endOffset),
303 myLaneWidth(laneWidth),
304 myLoadedLength(UNSPECIFIED_LOADED_LENGTH),
305 myAmInTLS(false), myAmMacroscopicConnector(false),
306 myStreetName(streetName),
308 mySignalNode(nullptr),
312 init(nolanes, tryIgnoreNodePositions, origID);
319 myType(tpl->getTypeID()),
320 myFrom(from), myTo(to),
321 myStartAngle(0), myEndAngle(0), myTotalAngle(0),
322 myPriority(tpl->getPriority()), mySpeed(tpl->getSpeed()),
323 myFriction(tpl->getFriction()),
325 myTurnDestination(nullptr),
326 myPossibleTurnDestination(nullptr),
327 myFromJunctionPriority(-1), myToJunctionPriority(-1),
329 myLaneSpreadFunction(tpl->getLaneSpreadFunction()),
330 myEndOffset(tpl->getEndOffset()),
331 myEdgeStopOffset(tpl->getEdgeStopOffset()),
332 myLaneWidth(tpl->getLaneWidth()),
333 myLoadedLength(UNSPECIFIED_LOADED_LENGTH),
335 myAmMacroscopicConnector(false),
336 myStreetName(tpl->getStreetName()),
337 mySignalPosition(to == tpl->myTo ? tpl->mySignalPosition :
Position::
INVALID),
338 mySignalNode(to == tpl->myTo ? tpl->mySignalNode : nullptr),
350 myLanes[i].updateParameters(tpl->
myLanes[tplIndex].getParametersMap());
351 if (to == tpl->
myTo) {
366 myFrom(nullptr), myTo(nullptr),
367 myStartAngle(0), myEndAngle(0), myTotalAngle(0),
368 myPriority(0), mySpeed(0), myFriction(UNSPECIFIED_FRICTION),
370 myTurnDestination(nullptr),
371 myPossibleTurnDestination(nullptr),
372 myFromJunctionPriority(-1), myToJunctionPriority(-1),
377 myLoadedLength(UNSPECIFIED_LOADED_LENGTH),
379 myAmMacroscopicConnector(false),
381 mySignalNode(nullptr) {
387 double speed,
double friction,
int nolanes,
int priority,
389 const std::string& streetName,
391 bool tryIgnoreNodePositions) {
413 const std::vector<Lane> oldLanes =
myLanes;
414 init(nolanes, tryIgnoreNodePositions, oldLanes.empty() ?
"" : oldLanes[0].getParameter(
SUMO_PARAM_ORIGID));
415 for (
int i = 0; i < (int)nolanes; ++i) {
417 myLanes[i] = oldLanes[
MIN2(i, (
int)oldLanes.size() - 1)];
439 if (from ==
nullptr || to ==
nullptr) {
463NBEdge::init(
int noLanes,
bool tryIgnoreNodePositions,
const std::string& origID) {
486 if (!tryIgnoreNodePositions ||
myGeom.size() < 2) {
509 assert(
myGeom.size() >= 2);
511 if ((
int)
myLanes.size() > noLanes) {
513 for (
int lane = noLanes; lane < (int)
myLanes.size(); ++lane) {
518 for (EdgeVector::const_iterator i = incoming.begin(); i != incoming.end(); i++) {
519 for (
int lane = noLanes; lane < (int)
myLanes.size(); ++lane) {
520 (*i)->removeFromConnections(
this, -1, lane);
525 for (
int i = 0; i < noLanes; i++) {
531#ifdef DEBUG_CONNECTION_GUESSING
533 std::cout <<
"init edge=" <<
getID() <<
"\n";
535 std::cout <<
" conn " << c.getDescription(
this) <<
"\n";
538 std::cout <<
" connToDelete " << c.getDescription(
this) <<
"\n";
553 lane.customShape.add(xoff, yoff, 0);
557 (*i).customShape.add(xoff, yoff, 0);
572 for (
int i = 0; i < (int)
myLanes.size(); i++) {
574 myLanes[i].customShape.mirrorX();
578 c.viaShape.mirrorX();
579 c.customShape.mirrorX();
614 assert(node ==
myTo);
626 assert(
myGeom.size() >= 2);
629 }
else if (node ==
myTo) {
668 assert(node ==
myTo);
697 if (rectangularCut) {
698 const double extend = 100;
702 border.push_back(p2);
704 if (border.size() == 2) {
709 assert(node ==
myTo);
713#ifdef DEBUG_NODE_BORDER
716 <<
" rect=" << rectangularCut
717 <<
" p=" << p <<
" p2=" << p2
718 <<
" border=" << border
731 assert(node ==
myTo);
742 assert(node ==
myTo);
797#ifdef DEBUG_CUT_LANES
799 std::cout <<
getID() <<
" cutFrom=" << shape <<
"\n";
802 if (shape.size() < 2) {
804 const double oldLength = old.
length();
805 shape = old.
getSubpart(oldLength - 2 * POSITION_EPS, oldLength);
806#ifdef DEBUG_CUT_LANES
808 std::cout <<
getID() <<
" cutFromFallback=" << shape <<
"\n";
813#ifdef DEBUG_CUT_LANES
815 std::cout <<
getID() <<
" cutTo=" << shape <<
"\n";
819 if (shape.
length() < POSITION_EPS) {
820 if (old.
length() < 2 * POSITION_EPS) {
823 const double midpoint = old.
length() / 2;
825 shape = old.
getSubpart(midpoint - POSITION_EPS, midpoint + POSITION_EPS);
826 assert(shape.size() >= 2);
827 assert(shape.
length() > 0);
828#ifdef DEBUG_CUT_LANES
830 std::cout <<
getID() <<
" fallBackShort=" << shape <<
"\n";
840 tmp.push_back(shape[0]);
841 tmp.push_back(shape[-1]);
843 if (tmp.
length() < POSITION_EPS) {
845 if (old.
length() < 2 * POSITION_EPS) {
848 const double midpoint = old.
length() / 2;
850 shape = old.
getSubpart(midpoint - POSITION_EPS, midpoint + POSITION_EPS);
851 assert(shape.size() >= 2);
852 assert(shape.
length() > 0);
854#ifdef DEBUG_CUT_LANES
856 std::cout <<
getID() <<
" fallBackReversed=" << shape <<
"\n";
860 const double midpoint = shape.
length() / 2;
862 shape = shape.
getSubpart(midpoint - POSITION_EPS, midpoint + POSITION_EPS);
863 if (shape.
length() < POSITION_EPS) {
868#ifdef DEBUG_CUT_LANES
870 std::cout <<
getID() <<
" fallBackReversed2=" << shape <<
" mid=" << midpoint <<
"\n";
875 const double z = (shape[0].z() + shape[1].z()) / 2;
891 const double d = cut[0].distanceTo2D(cut[1]);
892 const double dZ = fabs(cut[0].z() - cut[1].z());
893 if (dZ / smoothElevationThreshold > d) {
899 const double d = cut[-1].distanceTo2D(cut[-2]);
900 const double dZ = fabs(cut[-1].z() - cut[-2].z());
901 if (dZ / smoothElevationThreshold > d) {
912 for (
int i = 0; i < (int)
myLanes.size(); i++) {
916 double avgLength = 0;
917 for (
int i = 0; i < (int)
myLanes.size(); i++) {
918 avgLength +=
myLanes[i].shape.length();
927 if (nodeShape.size() == 0) {
936 assert(pbv.size() > 0);
944 const double delta = ns[0].z() - laneShape[0].z();
946 if (fabs(delta) > 2 * POSITION_EPS && (!startNode->
geometryLike() || pb < 1)) {
951 assert(ns.size() >= 2);
956 assert(pbv.size() > 0);
961 const double delta = np.
z() - laneShape[0].z();
963 if (fabs(delta) > 2 * POSITION_EPS && !startNode->
geometryLike()) {
1022 reverse = lane.customShape.
reverse();
1024 lane.customShape = reverse.
reverse();
1029 lane.customShape.removeDoublePoints(minDist,
true, 0, 0,
true);
1041 std::vector<double> angles;
1043 for (
int i = 0; i < (int)
myGeom.size() - 1; ++i) {
1049 for (
int i = 0; i < (int)angles.size() - 1; ++i) {
1052 if (maxAngle > 0 && relAngle > maxAngle) {
1054 WRITE_MESSAGEF(
TL(
"Removing sharp angle of % degrees at edge '%', segment %."),
1057 if (bidi !=
nullptr) {
1062 }
else if (!silent) {
1069 if (i == 0 || i == (
int)angles.size() - 2) {
1070 const bool start = i == 0;
1072 const double r = tan(0.5 * (
M_PI - relAngle)) * dist;
1074 if (minRadius > 0 && r < minRadius) {
1076 WRITE_MESSAGEF(
TL(
"Removing sharp turn with radius % at the % of edge '%'."),
1079 if (bidi !=
nullptr) {
1084 }
else if (!silent) {
1104 if (dest !=
nullptr &&
myTo != dest->
myFrom) {
1107 if (dest ==
nullptr) {
1114 if (overrideRemoval) {
1117 if (it->toEdge == dest) {
1134 bool mayUseSameDestination,
1135 bool mayDefinitelyPass,
1146 const std::string& edgeType,
1162 return setConnection(from, dest, toLane, type, mayUseSameDestination, mayDefinitelyPass, keepClear, contPos, visibility, speed, friction, length,
1163 customShape, uncontrolled, permissions, indirectLeft, edgeType, changeLeft, changeRight, postProcess);
1169 NBEdge* dest,
int toLane,
1171 bool invalidatePrevious,
1172 bool mayDefinitelyPass) {
1173 if (invalidatePrevious) {
1177 for (
int i = 0; i < no && ok; i++) {
1187 bool mayUseSameDestination,
1188 bool mayDefinitelyPass,
1199 const std::string& edgeType,
1227 if ((*i).toEdge == destEdge && ((*i).fromLane == -1 || (*i).toLane == -1)) {
1231 permissions = (*i).permissions;
1239 if (mayDefinitelyPass) {
1272 if ((it->fromLane < 0 || it->fromLane == lane)
1273 && (it->toEdge ==
nullptr || it->toEdge == destEdge)
1274 && (it->toLane < 0 || it->toLane == destLane)) {
1285std::vector<NBEdge::Connection>
1287 std::vector<NBEdge::Connection> ret;
1289 if ((lane < 0 || c.fromLane == lane)
1290 && (to ==
nullptr || to == c.toEdge)
1291 && (toLane < 0 || toLane == c.toLane)) {
1302 if (c.fromLane == fromLane && c.toEdge == to && c.toLane == toLane) {
1307 +
" to " + to->
getID() +
"_" +
toString(toLane) +
" not found");
1314 if (c.fromLane == fromLane && c.toEdge == to && c.toLane == toLane) {
1319 +
" to " + to->
getID() +
"_" +
toString(toLane) +
" not found");
1350 if (find(outgoing.begin(), outgoing.end(), (*i).toEdge) == outgoing.end()) {
1351 outgoing.push_back((*i).toEdge);
1356 if (it->fromLane < 0 && it->toLane < 0) {
1358 EdgeVector::iterator forbidden = std::find(outgoing.begin(), outgoing.end(), it->toEdge);
1359 if (forbidden != outgoing.end()) {
1360 outgoing.erase(forbidden);
1365 int size = (int) outgoing.size();
1367 edges->reserve(size);
1368 for (EdgeVector::const_iterator i = outgoing.begin(); i != outgoing.end(); i++) {
1371 edges->push_back(outedge);
1383 if (find(ret.begin(), ret.end(), (*i).toEdge) == ret.end()) {
1384 ret.push_back((*i).toEdge);
1395 for (EdgeVector::const_iterator i = candidates.begin(); i != candidates.end(); i++) {
1396 if ((*i)->isConnectedTo(
this)) {
1406 std::vector<int> ret;
1410 ret.push_back(c.fromLane);
1433 for (EdgeVector::const_iterator i = incoming.begin(); i != incoming.end(); i++) {
1438 for (EdgeVector::iterator j = connected.begin(); j != connected.end(); j++) {
1448 const bool keepPossibleTurns) {
1450 const int fromLaneRemoved = adaptToLaneRemoval && fromLane >= 0 ? fromLane : -1;
1451 const int toLaneRemoved = adaptToLaneRemoval && toLane >= 0 ? toLane : -1;
1454 if ((toEdge ==
nullptr || c.
toEdge == toEdge)
1455 && (fromLane < 0 || c.
fromLane == fromLane)
1456 && (toLane < 0 || c.
toLane == toLane)) {
1459 for (std::set<NBTrafficLightDefinition*>::iterator it = tldefs.begin(); it != tldefs.end(); it++) {
1466 if (fromLaneRemoved >= 0 && c.
fromLane > fromLaneRemoved) {
1469 for (std::set<NBTrafficLightDefinition*>::iterator it = tldefs.begin(); it != tldefs.end(); it++) {
1470 for (NBConnectionVector::iterator tlcon = (*it)->getControlledLinks().begin(); tlcon != (*it)->getControlledLinks().end(); ++tlcon) {
1481 if (toLaneRemoved >= 0 && c.
toLane > toLaneRemoved && (toEdge ==
nullptr || c.
toEdge == toEdge)) {
1497#ifdef DEBUG_CONNECTION_GUESSING
1499 std::cout <<
"removeFromConnections " <<
getID() <<
"_" << fromLane <<
"->" << toEdge->
getID() <<
"_" << toLane <<
"\n";
1501 std::cout <<
" conn " << c.getDescription(
this) <<
"\n";
1504 std::cout <<
" connToDelete " << c.getDescription(
this) <<
"\n";
1516 if ((i->toEdge == connectionToRemove.
toEdge) && (i->fromLane == connectionToRemove.
fromLane) && (i->toLane == connectionToRemove.
toLane)) {
1531 if (reallowSetting) {
1543 if ((*i).toEdge == which) {
1545 (*i).toLane += laneOff;
1556 std::map<int, int> laneMap;
1560 bool wasConnected =
false;
1562 if ((*i).toEdge != which) {
1565 wasConnected =
true;
1566 if ((*i).fromLane != -1) {
1567 int fromLane = (*i).fromLane;
1568 laneMap[(*i).toLane] = fromLane;
1569 if (minLane == -1 || minLane > fromLane) {
1572 if (maxLane == -1 || maxLane < fromLane) {
1577 if (!wasConnected) {
1581 std::vector<NBEdge::Connection> conns = origConns;
1583 for (std::vector<NBEdge::Connection>::iterator i = conns.begin(); i != conns.end(); ++i) {
1584 if ((*i).toEdge == which || (*i).toEdge ==
this
1586 || std::find(origTargets.begin(), origTargets.end(), (*i).toEdge) != origTargets.end()) {
1587#ifdef DEBUG_REPLACECONNECTION
1589 std::cout <<
" replaceInConnections edge=" <<
getID() <<
" which=" << which->
getID()
1590 <<
" origTargets=" <<
toString(origTargets) <<
" newTarget=" << i->toEdge->getID() <<
" skipped\n";
1600 int fromLane = (*i).fromLane;
1602 if (laneMap.find(fromLane) == laneMap.end()) {
1603 if (fromLane >= 0 && fromLane <= minLane) {
1606 for (
auto& item : laneMap) {
1607 if (item.first < fromLane) {
1608 item.second =
MIN2(item.second, minLane);
1612 if (fromLane >= 0 && fromLane >= maxLane) {
1615 for (
auto& item : laneMap) {
1616 if (item.first > fromLane) {
1617 item.second =
MAX2(item.second, maxLane);
1622 toUse = laneMap[fromLane];
1627#ifdef DEBUG_REPLACECONNECTION
1629 std::cout <<
" replaceInConnections edge=" <<
getID() <<
" which=" << which->
getID() <<
" origTargets=" <<
toString(origTargets)
1630 <<
" origFrom=" << fromLane <<
" laneMap=" <<
joinToString(laneMap,
":",
",") <<
" minLane=" << minLane <<
" maxLane=" << maxLane
1631 <<
" newTarget=" << i->toEdge->getID() <<
" fromLane=" << toUse <<
" toLane=" << i->toLane <<
"\n";
1635 i->contPos, i->visibility, i->speed, i->friction, i->customLength, i->customShape, i->uncontrolled);
1660#ifdef DEBUG_CONNECTION_CHECKING
1661 std::cout <<
" moveConnectionToLeft " <<
getID() <<
" lane=" << lane <<
"\n";
1669 std::vector<Connection>::iterator i =
myConnections.begin() + index;
1678#ifdef DEBUG_CONNECTION_CHECKING
1679 std::cout <<
" moveConnectionToRight " <<
getID() <<
" lane=" << lane <<
"\n";
1695 const int numPoints = oc.
getInt(
"junctions.internal-link-detail");
1696 const bool joinTurns = oc.
getBool(
"junctions.join-turns");
1697 const double limitTurnSpeed = oc.
getFloat(
"junctions.limit-turn-speed");
1698 const double limitTurnSpeedMinAngle =
DEG2RAD(oc.
getFloat(
"junctions.limit-turn-speed.min-angle"));
1699 const double limitTurnSpeedMinAngleRail =
DEG2RAD(oc.
getFloat(
"junctions.limit-turn-speed.min-angle.railway"));
1700 const double limitTurnSpeedWarnStraight = oc.
getFloat(
"junctions.limit-turn-speed.warn.straight");
1701 const double limitTurnSpeedWarnTurn = oc.
getFloat(
"junctions.limit-turn-speed.warn.turn");
1702 const bool higherSpeed = oc.
getBool(
"junctions.higher-speed");
1703 const double interalJunctionVehicleWidth = oc.
getFloat(
"internal-junctions.vehicle-width");
1704 const double defaultContPos = oc.
getFloat(
"default.connection.cont-pos");
1706 std::string innerID =
":" + n.
getID();
1707 NBEdge* toEdge =
nullptr;
1708 int edgeIndex = linkIndex;
1709 int internalLaneIndex = 0;
1711 double lengthSum = 0;
1712 int avoidedIntersectingLeftOriginLane = std::numeric_limits<int>::max();
1713 bool averageLength =
true;
1714 double maxCross = 0.;
1718 if (con.
toEdge ==
nullptr) {
1725 if (con.
toEdge != toEdge) {
1728 edgeIndex = linkIndex;
1730 internalLaneIndex = 0;
1735 averageLength = !isTurn || joinTurns;
1739 std::vector<int> foeInternalLinks;
1746 std::pair<double, std::vector<int> > crossingPositions(-1, std::vector<int>());
1747 std::set<std::string> tmpFoeIncomingLanes;
1750 std::vector<PositionVector> otherShapes;
1752 const double width1OppositeLeft = 0;
1754 for (
const Connection& k2 : i2->getConnections()) {
1755 if (k2.toEdge ==
nullptr) {
1760 double width2 = k2.toEdge->getLaneWidth(k2.toLane);
1761 if (k2.toEdge->getPermissions(k2.toLane) !=
SVC_BICYCLE) {
1764 const bool foes = n.
foes(
this, con.
toEdge, i2, k2.toEdge);
1767 const bool avoidIntersectCandidate = !foes &&
bothLeftTurns(dir, i2, dir2);
1768 bool oppositeLeftIntersect = avoidIntersectCandidate &&
haveIntersection(n, shape, i2, k2, numPoints, width1OppositeLeft, width2);
1773 && k2.customShape.size() == 0
1774 && (oppositeLeftIntersect || (avoidedIntersectingLeftOriginLane < con.
fromLane && avoidIntersectCandidate))
1775 && ((i2->getPermissions(k2.fromLane) & warn) != 0
1776 && (k2.toEdge->getPermissions(k2.toLane) & warn) != 0)) {
1782 oppositeLeftIntersect =
haveIntersection(n, shape, i2, k2, numPoints, width1OppositeLeft, width2, shapeFlag);
1783 if (oppositeLeftIntersect
1788 if (avoidedIntersectingLeftOriginLane == std::numeric_limits<int>::max()
1789 || avoidedIntersectingLeftOriginLane < con.
fromLane) {
1792 const double minDV =
firstIntersection(shape, otherShape, width1OppositeLeft, width2,
1793 "Could not compute intersection of conflicting internal lanes at node '" +
myTo->
getID() +
"'", secondIntersection);
1794 if (minDV < shape.
length() - POSITION_EPS && minDV > POSITION_EPS) {
1796 if (crossingPositions.first < 0 || crossingPositions.first > minDV) {
1797 crossingPositions.first = minDV;
1803 avoidedIntersectingLeftOriginLane = con.
fromLane;
1809 const bool isBicycleLeftTurn = k2.indirectLeft || (dir2 ==
LinkDirection::LEFT && (i2->getPermissions(k2.fromLane) & k2.toEdge->getPermissions(k2.toLane)) ==
SVC_BICYCLE);
1812 crossingPositions.second.push_back(index);
1814 otherShapes.push_back(otherShape);
1817 "Could not compute intersection of conflicting internal lanes at node '" +
myTo->
getID() +
"'", secondIntersection);
1818 if (minDV < shape.
length() - POSITION_EPS && minDV > POSITION_EPS) {
1820 if (crossingPositions.first < 0 || crossingPositions.first > minDV) {
1821 crossingPositions.first = minDV;
1832 if (foes || rightTurnConflict || oppositeLeftIntersect || mergeConflict || indirectTurnConflit || bidiConflict) {
1833 foeInternalLinks.push_back(index);
1836 if (oppositeLeftIntersect &&
getID() > i2->getID()
1839 && (i2->getPermissions(k2.fromLane) & warn) != 0
1840 && (k2.toEdge->getPermissions(k2.toLane) & warn) != 0
1844 WRITE_WARNINGF(
TL(
"Intersecting left turns at junction '%' from lane '%' and lane '%' (increase junction radius to avoid this)."),
1849 if ((n.
forbids(i2, k2.toEdge,
this, con.
toEdge, signalised) || rightTurnConflict || indirectTurnConflit || mergeResponse)
1851 tmpFoeIncomingLanes.insert(i2->getID() +
"_" +
toString(k2.fromLane));
1853 if (bothPrio && oppositeLeftIntersect &&
getID() < i2->getID()) {
1857 tmpFoeIncomingLanes.insert(
":" +
toString(index));
1862 if (dir ==
LinkDirection::TURN && crossingPositions.first < 0 && crossingPositions.second.size() != 0 && shape.
length() > 2. * POSITION_EPS) {
1868 std::vector<NBNode::Crossing*> crossings = n.
getCrossings();
1869 for (
auto c : crossings) {
1871 for (EdgeVector::const_iterator it_e = crossing.
edges.begin(); it_e != crossing.
edges.end(); ++it_e) {
1872 const NBEdge* edge = *it_e;
1874 if ((
this == edge || con.
toEdge == edge) && !
isRailway(conPermissions)) {
1875 foeInternalLinks.push_back(index);
1876 if (con.
toEdge == edge &&
1882 if (minDV < shape.
length() - POSITION_EPS && minDV > POSITION_EPS) {
1884 if (crossingPositions.first < 0 || crossingPositions.first > minDV) {
1885 crossingPositions.first = minDV;
1889 crossingPositions.first = 0;
1904 crossingPositions.first = -1;
1907 crossingPositions.first = con.
contPos;
1926 if (limitTurnSpeed > 0) {
1931 const double angle =
MAX2(0.0, angleRaw - (fromRail ? limitTurnSpeedMinAngleRail : limitTurnSpeedMinAngle));
1932 const double length = shape.
length2D();
1935 if (angle > 0 && length > 1) {
1938 const double limit = sqrt(limitTurnSpeed * radius);
1939 const double reduction = con.
vmax - limit;
1947 dirType =
"roundabout";
1949 WRITE_WARNINGF(
TL(
"Speed of % connection '%' reduced by % due to turning radius of % (length=%, angle=%)."),
1956 assert(con.
vmax > 0);
1971 assert(shape.size() >= 2);
1973 con.
id = innerID +
"_" +
toString(edgeIndex);
1974 const double shapeLength = shape.
length();
1975 double firstLength = shapeLength;
1976 if (crossingPositions.first > 0 && crossingPositions.first < shapeLength) {
1977 std::pair<PositionVector, PositionVector>
split = shape.
splitAt(crossingPositions.first);
1979 con.
foeIncomingLanes = std::vector<std::string>(tmpFoeIncomingLanes.begin(), tmpFoeIncomingLanes.end());
1985 con.
viaID = innerID +
"_" +
toString(splitIndex + noInternalNoSplits);
1994 ++internalLaneIndex;
1999 lengthSum += firstLength / shapeLength * con.
customLength;
2001 lengthSum += firstLength;
2013 double maxCross = 0.;
2015 for (
int prevIndex = 1; prevIndex <= numLanes; prevIndex++) {
2029 if (!averageLength) {
2050 double intersect = std::numeric_limits<double>::max();
2051 if (v2.
length() < POSITION_EPS) {
2068 bool skip = secondIntersection;
2074 intersect =
MIN2(intersect, cand);
2076 skip = secondIntersection;
2082 intersect =
MIN2(intersect, cand);
2084 skip = secondIntersection;
2090 intersect =
MIN2(intersect, cand);
2092 skip = secondIntersection;
2098 intersect =
MIN2(intersect, cand);
2114 if (otherFrom ==
this) {
2123 double width1,
double width2,
int shapeFlag)
const {
2126 return minDV < shape.
length() - POSITION_EPS && minDV > POSITION_EPS;
2145#ifdef DEBUG_JUNCTIONPRIO
2150#ifdef DEBUG_JUNCTIONPRIO
2162 assert(atNode ==
myTo);
2173 assert(atNode ==
myTo);
2192 assert(atNode ==
myTo);
2200 if (!onlyPossible) {
2215 return myLanes[lane].friction;
2228 if (lane.changeLeft !=
SVCAll) {
2229 lane.changeLeft = ignoring;
2231 if (lane.changeRight !=
SVCAll) {
2232 lane.changeRight = ignoring;
2237 con.changeLeft = ignoring;
2240 con.changeRight = ignoring;
2253 std::vector<double> offsets(
myLanes.size(), 0.);
2255 for (
int i = (
int)
myLanes.size() - 2; i >= 0; --i) {
2257 offsets[i] = offset;
2261 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
2267 offset = laneWidth / 2.;
2278 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
2279 offsets[i] += offset;
2283 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
2284 if (
myLanes[i].customShape.size() != 0) {
2320 if ((hasFromShape || hasToShape) &&
getNumLanes() > 0) {
2353 if (suspiciousFromShape) {
2354 std::cout <<
"suspiciousFromShape len=" << shape.
length() <<
" startA=" <<
myStartAngle <<
" startA2=" << myStartAngle2 <<
" startA3=" << myStartAngle3
2356 <<
" fromCenter=" << fromCenter
2358 <<
" refStart=" << referencePosStart
2361 if (suspiciousToShape) {
2362 std::cout <<
"suspiciousToShape len=" << shape.
length() <<
" endA=" <<
myEndAngle <<
" endA2=" << myEndAngle2 <<
" endA3=" << myEndAngle3
2364 <<
" toCenter=" << toCenter
2366 <<
" refEnd=" << referencePosEnd
2372 if (suspiciousFromShape && shape.
length() > 1) {
2383 if (suspiciousToShape && shape.
length() > 1) {
2397 <<
" fromCenter=" << fromCenter <<
" toCenter=" << toCenter
2398 <<
" refStart=" << referencePosStart <<
" refEnd=" << referencePosEnd <<
" shape=" << shape
2399 <<
" hasFromShape=" << hasFromShape
2400 <<
" hasToShape=" << hasToShape
2426 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
2427 if ((*i).permissions !=
SVCAll) {
2437 std::vector<Lane>::const_iterator i =
myLanes.begin();
2440 for (; i !=
myLanes.end(); ++i) {
2441 if (i->permissions != firstLanePermissions) {
2451 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
2461 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
2462 if (i->friction !=
myLanes.begin()->friction) {
2471 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
2472 if (i->width !=
myLanes.begin()->width) {
2482 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
2483 if (i->type !=
myLanes.begin()->type) {
2493 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
2494 if (i->endOffset !=
myLanes.begin()->endOffset) {
2504 for (
const auto& lane :
myLanes) {
2505 if (lane.laneStopOffset.isDefined()) {
2517 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
2528 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
2529 if (i->customShape.size() > 0) {
2539 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
2540 if (i->getParametersMap().size() > 0) {
2550 if (lane.changeLeft !=
SVCAll || lane.changeRight !=
SVCAll) {
2576#ifdef DEBUG_CONNECTION_GUESSING
2578 std::cout <<
"computeEdge2Edges edge=" <<
getID() <<
" step=" << (int)
myStep <<
" noLeftMovers=" << noLeftMovers <<
"\n";
2580 std::cout <<
" conn " << c.getDescription(
this) <<
"\n";
2583 std::cout <<
" connToDelete " << c.getDescription(
this) <<
"\n";
2598 if (fromRail &&
isRailway(out->getPermissions())) {
2602 }
else if (angle > 90) {
2610 if (radius < minRadius) {
2632#ifdef DEBUG_CONNECTION_GUESSING
2634 std::cout <<
"computeLanes2Edges edge=" <<
getID() <<
" step=" << (int)
myStep <<
"\n";
2636 std::cout <<
" conn " << c.getDescription(
this) <<
"\n";
2639 std::cout <<
" connToDelete " << c.getDescription(
this) <<
"\n";
2665std::vector<LinkDirection>
2667 std::vector<LinkDirection> result;
2668 for (
int i = 0; i < 8; i++) {
2670 if ((turnSigns & (1 << (i + shift))) != 0) {
2679 if (dirs.size() > 0) {
2680 if (std::find(dirs.begin(), dirs.end(), dir) == dirs.end()) {
2690#ifdef DEBUG_TURNSIGNS
2691 std::cout <<
"applyTurnSigns edge=" <<
getID() <<
"\n";
2694 std::vector<const NBEdge*> targets;
2695 std::map<const NBEdge*, std::vector<int> > toLaneMap;
2697 if (
myLanes[c.fromLane].turnSigns != 0) {
2698 if (std::find(targets.begin(), targets.end(), c.toEdge) == targets.end()) {
2699 targets.push_back(c.toEdge);
2701 toLaneMap[c.toEdge].push_back(c.toLane);
2705 for (
auto& item : toLaneMap) {
2706 std::sort(item.second.begin(), item.second.end());
2710 std::map<LinkDirection, int> signCons;
2713 allDirs |= lane.turnSigns;
2723 targets.push_back(
nullptr);
2729 std::map<LinkDirection, const NBEdge*> dirMap;
2730#ifdef DEBUG_TURNSIGNS
2731 std::cout <<
" numDirs=" << signedDirs.size() <<
" numTargets=" << targets.size() <<
"\n";
2733 if (signedDirs.size() > targets.size()) {
2734 WRITE_WARNINGF(
TL(
"Cannot apply turn sign information for edge '%' because there are % signed directions but only % targets"),
getID(), signedDirs.size(), targets.size());
2736 }
else if (signedDirs.size() < targets.size()) {
2739 std::vector<LinkDirection> sumoDirs;
2740 for (
const NBEdge* to : targets) {
2744 bool checkMore =
true;
2745 while (signedDirs.size() < targets.size() && checkMore) {
2748 if (sumoDirs.back() != signedDirs.back()) {
2750 sumoDirs.pop_back();
2756 while (signedDirs.size() < targets.size() && checkMore) {
2758 if (sumoDirs.front() != signedDirs.front()) {
2759 targets.erase(targets.begin());
2760 sumoDirs.erase(sumoDirs.begin());
2766 while (signedDirs.size() < targets.size() && i < (int)targets.size()) {
2767 if (targets[i] !=
nullptr && (targets[i]->
getPermissions() & defaultPermissions) == 0) {
2768 targets.erase(targets.begin() + i);
2769 sumoDirs.erase(sumoDirs.begin() + i);
2774 if (signedDirs.size() != targets.size()) {
2775 WRITE_WARNINGF(
TL(
"Cannot apply turn sign information for edge '%' because there are % signed directions and % targets (after target pruning)"),
getID(), signedDirs.size(), targets.size());
2780 for (
int i = 0; i < (int)signedDirs.size(); i++) {
2781 dirMap[signedDirs[i]] = targets[i];
2784 for (
auto item : signCons) {
2789 const NBEdge* to = dirMap[dir];
2791 if (candidates == 0) {
2792 WRITE_WARNINGF(
TL(
"Cannot apply turn sign information for edge '%' because the target edge '%' has no suitable lanes"),
getID(), to->
getID());
2795 std::vector<int>& knownTargets = toLaneMap[to];
2796 if ((
int)knownTargets.size() < item.second) {
2797 if (candidates < item.second) {
2798 WRITE_WARNINGF(
TL(
"Cannot apply turn sign information for edge '%' because there are % signed connections with directions '%' but target edge '%' has only % suitable lanes"),
2816 while ((
int)knownTargets.size() < item.second && i != iEnd) {
2818 if (std::find(knownTargets.begin(), knownTargets.end(), i) == knownTargets.end()) {
2819 knownTargets.push_back(i);
2824 if ((
int)knownTargets.size() != item.second) {
2825 WRITE_WARNINGF(
TL(
"Cannot apply turn sign information for edge '%' because not enough target lanes could be determined for direction '%'"),
getID(),
toString(dir));
2828 std::sort(knownTargets.begin(), knownTargets.end());
2831 std::map<const NBEdge*, int> toLaneIndex;
2833 const int turnSigns =
myLanes[i].turnSigns;
2835 if (turnSigns != 0) {
2838 if (it->fromLane == i) {
2845 int allSigns = (turnSigns
2865 if (to !=
nullptr) {
2866 if (toLaneIndex.count(to) == 0) {
2873 int toLane = toLaneMap[to][0];
2886#ifdef DEBUG_TURNSIGNS
2887 std::cout <<
" target=" << to->
getID() <<
" initial toLane=" << toLane <<
"\n";
2889 toLaneIndex[to] = toLane;
2897 if (toLaneIndex[to] < to->getNumLanes() - 1) {
2912#ifdef DEBUG_CONNECTION_GUESSING
2914 std::cout <<
"recheckLanes (initial) edge=" <<
getID() <<
"\n";
2916 std::cout <<
" conn " << c.getDescription(
this) <<
"\n";
2919 std::cout <<
" connToDelete " << c.getDescription(
this) <<
"\n";
2927 std::vector<int> connNumbersPerLane(
myLanes.size(), 0);
2929 if ((*i).toEdge ==
nullptr || (*i).fromLane < 0 || (*i).toLane < 0) {
2932 if ((*i).fromLane >= 0) {
2933 ++connNumbersPerLane[(*i).fromLane];
2939#ifdef DEBUG_TURNSIGNS
2940 if (
myLanes.back().turnSigns != 0) {
2941 std::cout <<
getID() <<
" hasTurnSigns\n";
2953 for (
int i = 0; i < (int)
myLanes.size(); i++) {
2956 bool hasDeadEnd =
true;
2958 for (
int i2 = i - 1; hasDeadEnd && i2 >= 0; i2--) {
2962 if (connNumbersPerLane[i2] > 1) {
2963 connNumbersPerLane[i2]--;
2964 for (
int i3 = i2; i3 != i; i3++) {
2974 for (
int i2 = i + 1; hasDeadEnd && i2 <
getNumLanes(); i2++) {
2978 if (connNumbersPerLane[i2] > 1) {
2979 connNumbersPerLane[i2]--;
2980 for (
int i3 = i2; i3 != i; i3--) {
2990 int passengerLanes = 0;
2991 int passengerTargetLanes = 0;
2999 for (
const Lane& lane : out->getLanes()) {
3001 passengerTargetLanes++;
3006 if (passengerLanes > 0 && passengerLanes <= passengerTargetLanes) {
3011 if (rightCons.size() > 0) {
3014 int toLane = rc.
toLane + 1;
3018#ifdef DEBUG_CONNECTION_CHECKING
3019 std::cout <<
" recheck1 setConnection " <<
getID() <<
"_" << i <<
"->" << to->
getID() <<
"_" << toLane <<
"\n";
3035#ifdef DEBUG_CONNECTION_CHECKING
3036 std::cout <<
" recheck2 setConnection " <<
getID() <<
"_" << i <<
"->" << to->
getID() <<
"_" << (toLane + 1) <<
"\n";
3049 if (leftCons.size() > 0) {
3050 NBEdge* to = leftCons.front().toEdge;
3051 int toLane = leftCons.front().toLane - 1;
3055#ifdef DEBUG_CONNECTION_CHECKING
3056 std::cout <<
" recheck3 setConnection " <<
getID() <<
"_" << i <<
"->" << to->
getID() <<
"_" << toLane <<
"\n";
3065#ifdef ADDITIONAL_WARNINGS
3083 if (incoming.size() > 1) {
3084 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3086 bool connected =
false;
3087 for (std::vector<NBEdge*>::const_iterator in = incoming.begin(); in != incoming.end(); ++in) {
3088 if ((*in)->hasConnectionTo(
this, i)) {
3102 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3104 if ((connNumbersPerLane[i] == 0 || ((lane.
accelRamp || (i > 0 &&
myLanes[i - 1].accelRamp && connNumbersPerLane[i - 1] > 0))
3109 if (forbiddenLeft && (i == 0 || forbiddenRight)) {
3112 }
else if (forbiddenRight && (i ==
getNumLanes() - 1 || (i > 0 &&
myLanes[i - 1].accelRamp))) {
3119#ifdef ADDITIONAL_WARNINGS
3126 bool hasAlternative =
false;
3128 if (c.fromLane == c2.fromLane && c.toEdge == c2.toEdge
3129 && (c.toEdge->getPermissions(c2.toLane) &
SVC_PASSENGER) != 0) {
3130 hasAlternative =
true;
3133 if (!hasAlternative) {
3134 WRITE_WARNING(
"Road lane ends on bikeLane for connection " + c.getDescription(
this));
3140#ifdef DEBUG_CONNECTION_GUESSING
3142 std::cout <<
"recheckLanes (final) edge=" <<
getID() <<
"\n";
3144 std::cout <<
" conn " << c.getDescription(
this) <<
"\n";
3159#ifdef DEBUG_CONNECTION_CHECKING
3160 std::cout <<
" remove pedCon " << c.
getDescription(
this) <<
"\n";
3163 }
else if (common == 0) {
3166 const int origToLane = c.
toLane;
3168 int toLane = origToLane;
3181 toLane = origToLane;
3194#ifdef DEBUG_CONNECTION_CHECKING
3195 std::cout <<
" remove " << c.
getDescription(
this) <<
" with no alternative target\n";
3203#ifdef DEBUG_CONNECTION_CHECKING
3204 std::cout <<
" remove " << c.
getDescription(
this) <<
" (rail turnaround)\n";
3215 if (outgoing->size() == 0) {
3221#ifdef DEBUG_CONNECTION_GUESSING
3223 std::cout <<
" divideOnEdges " <<
getID() <<
" outgoing=" <<
toString(*outgoing) <<
"\n";
3228 std::vector<int> availableLanes;
3229 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
3231 availableLanes.push_back(i);
3234 if (availableLanes.size() > 0) {
3238 availableLanes.clear();
3239 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
3244 availableLanes.push_back(i);
3246 if (availableLanes.size() > 0) {
3250 availableLanes.clear();
3251 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
3256 availableLanes.push_back(i);
3258 if (availableLanes.size() > 0) {
3262 availableLanes.clear();
3263 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
3268 availableLanes.push_back(i);
3270 if (availableLanes.size() > 0) {
3274 bool explicitTurnaround =
false;
3277 if ((*i).fromLane == -1) {
3279 explicitTurnaround =
true;
3280 turnaroundPermissions = (*i).permissions;
3284 if (c.toLane == -1 && c.toEdge == (*i).toEdge) {
3286 c.permissions = (*i).permissions;
3295 if (explicitTurnaround) {
3306 if (priorities.empty()) {
3309#ifdef DEBUG_CONNECTION_GUESSING
3311 std::cout <<
"divideSelectedLanesOnEdges " <<
getID() <<
" out=" <<
toString(*outgoing) <<
" prios=" <<
toString(priorities) <<
" avail=" <<
toString(availableLanes) <<
"\n";
3315 const int numOutgoing = (int)outgoing->size();
3316 std::vector<int> resultingLanesFactor;
3317 resultingLanesFactor.reserve(numOutgoing);
3318 int minResulting = std::numeric_limits<int>::max();
3319 for (
int i = 0; i < numOutgoing; i++) {
3321 const int res = priorities[i] * (int)availableLanes.size();
3322 resultingLanesFactor.push_back(res);
3323 if (minResulting > res && res > 0) {
3335 transition.reserve(numOutgoing);
3336 for (
int i = 0; i < numOutgoing; i++) {
3338 assert(i < (
int)resultingLanesFactor.size());
3339 const int tmpNum = (resultingLanesFactor[i] + minResulting - 1) / minResulting;
3340 numVirtual += tmpNum;
3341 for (
int j = 0; j < tmpNum; j++) {
3342 transition.push_back((*outgoing)[i]);
3345#ifdef DEBUG_CONNECTION_GUESSING
3347 std::cout <<
" minResulting=" << minResulting <<
" numVirtual=" << numVirtual <<
" availLanes=" <<
toString(availableLanes) <<
" resLanes=" <<
toString(resultingLanesFactor) <<
" transition=" <<
toString(transition) <<
"\n";
3356 for (
NBEdge*
const target : *outgoing) {
3357 assert(l2eConns.find(target) != l2eConns.end());
3358 for (
const int j : l2eConns.find(target)->second) {
3359 const int fromIndex = availableLanes[j];
3360 if ((
getPermissions(fromIndex) & target->getPermissions()) == 0) {
3374 int targetLanes = target->getNumLanes();
3378 if (numConsToTarget >= targetLanes) {
3381 if (
myLanes[fromIndex].connectionsDone) {
3384#ifdef DEBUG_CONNECTION_GUESSING
3386 std::cout <<
" connectionsDone from " <<
getID() <<
"_" << fromIndex <<
": ";
3388 std::cout << c.getDescription(
this) <<
", ";
3396#ifdef DEBUG_CONNECTION_GUESSING
3398 std::cout <<
" request connection from " <<
getID() <<
"_" << fromIndex <<
" to " << target->getID() <<
"\n";
3411 const int numOutgoing = (int) outgoing->size();
3412 NBEdge* target =
nullptr;
3413 NBEdge* rightOfTarget =
nullptr;
3414 NBEdge* leftOfTarget =
nullptr;
3416 for (
int i = 0; i < numOutgoing; i++) {
3417 if (maxPrio < priorities[i]) {
3420 maxPrio = priorities[i];
3421 target = (*outgoing)[i];
3422 rightOfTarget = i == 0 ? outgoing->back() : (*outgoing)[i - 1];
3423 leftOfTarget = i + 1 == numOutgoing ? outgoing->front() : (*outgoing)[i + 1];
3427 if (target ==
nullptr) {
3435 const int numDesiredConsToTarget =
MIN2(targetLanes, (
int)availableLanes.size());
3436#ifdef DEBUG_CONNECTION_GUESSING
3438 std::cout <<
" checking extra lanes for target=" << target->
getID() <<
" cons=" << numConsToTarget <<
" desired=" << numDesiredConsToTarget <<
"\n";
3441 std::vector<int>::const_iterator it_avail = availableLanes.begin();
3442 while (numConsToTarget < numDesiredConsToTarget && it_avail != availableLanes.end()) {
3443 const int fromIndex = *it_avail;
3452 && !
myLanes[fromIndex].connectionsDone
3454#ifdef DEBUG_CONNECTION_GUESSING
3456 std::cout <<
" candidate from " <<
getID() <<
"_" << fromIndex <<
" to " << target->
getID() <<
"\n";
3465#ifdef DEBUG_CONNECTION_GUESSING
3467 std::cout <<
" request additional connection from " <<
getID() <<
"_" << fromIndex <<
" to " << target->
getID() <<
"\n";
3473#ifdef DEBUG_CONNECTION_GUESSING
3478 <<
" rightOfTarget=" << rightOfTarget->
getID()
3479 <<
" leftOfTarget=" << leftOfTarget->
getID()
3490const std::vector<int>
3492 std::vector<int> priorities;
3499 priorities.reserve(outgoing->size());
3500 for (
const NBEdge*
const out : *outgoing) {
3502 assert((prio + 1) * 2 > 0);
3503 prio = (prio + 1) * 2;
3504 priorities.push_back(prio);
3509#ifdef DEBUG_CONNECTION_GUESSING
3511 <<
" outgoing=" <<
toString(*outgoing)
3512 <<
" priorities1=" <<
toString(priorities)
3517 assert(priorities.size() > 0);
3519#ifdef DEBUG_CONNECTION_GUESSING
3521 std::cout <<
" priorities2=" <<
toString(priorities) <<
"\n";
3528 if (mainDirections.
empty()) {
3529 assert(dist < (
int)priorities.size());
3530 priorities[dist] *= 2;
3531#ifdef DEBUG_CONNECTION_GUESSING
3533 std::cout <<
" priorities3=" <<
toString(priorities) <<
"\n";
3538 priorities[dist] += 1;
3543 priorities[(int)priorities.size() - 1] /= 2;
3544#ifdef DEBUG_CONNECTION_GUESSING
3546 std::cout <<
" priorities6=" <<
toString(priorities) <<
"\n";
3550 && outgoing->size() > 2
3551 && availableLanes.size() == 2
3552 && (*outgoing)[dist]->getPriority() == (*outgoing)[0]->getPriority()) {
3554 priorities.back() /= 2;
3555#ifdef DEBUG_CONNECTION_GUESSING
3557 std::cout <<
" priorities7=" <<
toString(priorities) <<
"\n";
3564 priorities[dist] *= 2;
3565#ifdef DEBUG_CONNECTION_GUESSING
3567 std::cout <<
" priorities4=" <<
toString(priorities) <<
"\n";
3571 priorities[dist] *= 3;
3572#ifdef DEBUG_CONNECTION_GUESSING
3574 std::cout <<
" priorities5=" <<
toString(priorities) <<
"\n";
3584NBEdge::appendTurnaround(
bool noTLSControlled,
bool noFringe,
bool onlyDeadends,
bool onlyTurnlane,
bool noGeometryLike,
bool checkPermissions) {
3597 bool isDeadEnd =
true;
3599 if ((c.toEdge->getPermissions(c.toLane)
3607 if (onlyDeadends && !isDeadEnd) {
3620 if (checkPermissions) {
3644 if (noGeometryLike && !isDeadEnd) {
3653 if (turnIncoming.size() > 1) {
3679 if (pos < tolerance) {
3693 for (
int i = 0; i < lanes; i++) {
3695 assert(el.tlID ==
"");
3717 if (c.fromLane == fromLane && c.toEdge == toEdge && c.toLane == toLane && c.uncontrolled) {
3737 assert(fromLane < 0 || fromLane < (
int)
myLanes.size());
3739 if (fromLane >= 0 && toLane >= 0) {
3741 std::vector<Connection>::iterator i =
3749 connection.
tlID = tlID;
3758 bool hadError =
false;
3760 if ((*i).toEdge != toEdge) {
3763 if (fromLane >= 0 && fromLane != (*i).fromLane) {
3766 if (toLane >= 0 && toLane != (*i).toLane) {
3769 if ((*i).tlID ==
"") {
3771 (*i).tlLinkIndex = tlIndex;
3772 (*i).tlLinkIndex2 = tlIndex2;
3775 if ((*i).tlID != tlID && (*i).tlLinkIndex == tlIndex) {
3776 WRITE_WARNINGF(
TL(
"The lane '%' on edge '%' already had a traffic light signal."), i->fromLane,
getID());
3781 if (hadError && no == 0) {
3782 WRITE_WARNINGF(
TL(
"Could not set any signal of the tlLogic '%' (unknown group)."), tlID);
3836 reason =
"laneNumber";
3846 reason =
"bidi-rail";
3860 if (find(conn.begin(), conn.end(), possContinuation) == conn.end()) {
3861 reason =
"disconnected";
3872 reason =
"disconnected";
3878 if (conns.size() <
myLanes.size() - offset) {
3879 reason =
"some lanes disconnected";
3892 if (maxJunctionSize >= 0) {
3893 const double junctionSize =
myGeom.back().distanceTo2D(possContinuation->
myGeom.front());
3894 if (junctionSize > maxJunctionSize + POSITION_EPS) {
3895 reason =
"junction size (" +
toString(junctionSize) +
") > max-junction-size (" +
toString(maxJunctionSize) +
")";
3901 reason =
"priority";
3911 reason =
"spreadType";
3915 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3917 reason =
"lane " +
toString(i) +
" speed";
3919 }
else if (
myLanes[i].permissions != possContinuation->
myLanes[i].permissions) {
3920 reason =
"lane " +
toString(i) +
" permissions";
3922 }
else if (
myLanes[i].changeLeft != possContinuation->
myLanes[i].changeLeft ||
myLanes[i].changeRight != possContinuation->
myLanes[i].changeRight) {
3923 reason =
"lane " +
toString(i) +
" change restrictions";
3925 }
else if (
myLanes[i].width != possContinuation->
myLanes[i].width &&
3927 reason =
"lane " +
toString(i) +
" width";
3948 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3954 if (origID != origID2) {
3964 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3998 if ((*i).toEdge == e && (*i).tlID !=
"") {
4024 assert(distances.size() > 0);
4030NBEdge::addLane(
int index,
bool recomputeShape,
bool recomputeConnections,
bool shiftIndices) {
4031 assert(index <= (
int)
myLanes.size());
4035 int templateIndex = index > 0 ? index - 1 : index + 1;
4045 if (recomputeShape) {
4048 if (recomputeConnections) {
4049 for (EdgeVector::const_iterator i = incs.begin(); i != incs.end(); ++i) {
4050 (*i)->invalidateConnections(
true);
4053 }
else if (shiftIndices) {
4056 if (c.fromLane >= index) {
4063 if (c.toEdge ==
this && c.toLane >= index) {
4075 int newLaneNo = (int)
myLanes.size() + by;
4076 while ((
int)
myLanes.size() < newLaneNo) {
4086 assert(index < (
int)
myLanes.size());
4091 for (EdgeVector::const_iterator i = incs.begin(); i != incs.end(); ++i) {
4092 (*i)->invalidateConnections(
true);
4095 }
else if (shiftIndices) {
4098 inc->removeFromConnections(
this, -1, index,
false,
true);
4106 int newLaneNo = (int)
myLanes.size() - by;
4107 assert(newLaneNo > 0);
4108 while ((
int)
myLanes.size() > newLaneNo) {
4126 for (
int i = 0; i < (int)
myLanes.size(); i++) {
4130 assert(lane < (
int)
myLanes.size());
4131 myLanes[lane].permissions |= vclass;
4139 for (
int i = 0; i < (int)
myLanes.size(); i++) {
4143 assert(lane < (
int)
myLanes.size());
4144 myLanes[lane].permissions &= ~vclass;
4152 for (
int i = 0; i < (int)
myLanes.size(); i++) {
4156 assert(lane < (
int)
myLanes.size());
4157 myLanes[lane].permissions |= vclasses;
4158 myLanes[lane].preferred |= vclasses;
4168 for (
int i = 0; i < (int)
myLanes.size(); i++) {
4174 assert(lane < (
int)
myLanes.size());
4181 for (
int i = 0; i < (int)
myLanes.size(); i++) {
4187 assert(lane < (
int)
myLanes.size());
4218 for (
int i = 0; i < (int)
myLanes.size(); i++) {
4241 return myLanes[lane].laneStopOffset;
4251 for (
int i = 0; i < (int)
myLanes.size(); i++) {
4257 assert(lane < (
int)
myLanes.size());
4258 myLanes[lane].endOffset = offset;
4276 }
else if (lane < (
int)
myLanes.size()) {
4277 if (!
myLanes[lane].laneStopOffset.isDefined() || overwrite) {
4282 myLanes[lane].laneStopOffset = offset;
4297 for (
int i = 0; i < (int)
myLanes.size(); i++) {
4303 assert(lane < (
int)
myLanes.size());
4313 for (
int i = 0; i < (int)
myLanes.size(); i++) {
4319 assert(lane < (
int)
myLanes.size());
4320 myLanes[lane].friction = friction;
4327 assert(lane < (
int)
myLanes.size());
4328 myLanes[lane].accelRamp = accelRamp;
4335 assert(lane < (
int)
myLanes.size());
4336 myLanes[lane].customShape = shape;
4343 for (
int i = 0; i < (int)
myLanes.size(); i++) {
4348 assert(lane < (
int)
myLanes.size());
4349 myLanes[lane].permissions = permissions;
4357 for (
int i = 0; i < (int)
myLanes.size(); i++) {
4362 assert(lane < (
int)
myLanes.size());
4363 myLanes[lane].preferred = permissions;
4371 assert(lane < (
int)
myLanes.size());
4372 myLanes[lane].changeLeft = changeLeft;
4373 myLanes[lane].changeRight = changeRight;
4381 for (
int i = 0; i < (int)
myLanes.size(); i++) {
4386 assert(lane < (
int)
myLanes.size());
4387 return myLanes[lane].permissions;
4405 for (std::vector<Lane>::iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
4406 (*i).permissions =
SVCAll;
4442 for (
int i = start; i != end; i += direction) {
4458 for (
int i = start; i != end; i += direction) {
4472 for (
int i = 0; i < (int)
myLanes.size(); i++) {
4473 if (
myLanes[i].permissions == permissions) {
4485 for (
int i = start; i != end; i += direction) {
4486 if (
myLanes[i].permissions != 0) {
4490 return end - direction;
4494std::set<SVCPermissions>
4496 std::set<SVCPermissions> result;
4500 for (
int i = iStart; i < iEnd; ++i) {
4510 if ((allPermissions && (lane.permissions & permissions) == permissions)
4511 || (!allPermissions && (lane.permissions & permissions) != 0)) {
4540 std::cout <<
getID() <<
" angle=" <<
getAngleAtNode(node) <<
" convAngle=" << angle <<
"\n";
4558 for (
int i = 0; i < (int)
myLanes.size(); i++) {
4563 for (
int i = 0; i < (int)
myLanes.size(); i++) {
4597 if (lane.permissions == vclass) {
4618 if (newIndex == 0) {
4624 myLanes[newIndex].permissions = vclass;
4625 myLanes[newIndex].width = fabs(width);
4635 for (EdgeVector::const_iterator it = incoming.begin(); it != incoming.end(); ++it) {
4636 (*it)->shiftToLanesToEdge(
this, 1);
4647 if (
myLanes[0].permissions != vclass) {
4657 for (EdgeVector::const_iterator it = incoming.begin(); it != incoming.end(); ++it) {
4658 (*it)->shiftToLanesToEdge(
this, 0);
4671 if ((*it).toEdge == to && (*it).toLane >= 0) {
4672 (*it).toLane += laneOff;
4681 const int i = (node ==
myTo ? -1 : 0);
4682 const int i2 = (node ==
myTo ? 0 : -1);
4687 const double neededOffset2 = neededOffset + (other->
getTotalWidth()) / 2;
4688 if (dist < neededOffset && dist2 < neededOffset2) {
4723 double avgEndOffset = 0;
4725 avgEndOffset += lane.endOffset;
4730 avgEndOffset /= (double)
myLanes.size();
4731 return MAX2(result - avgEndOffset, POSITION_EPS);
4737 if (laneIdx == -1) {
4738 for (
int i = 0; i < (int)
myLanes.size(); i++) {
4745 if (std::find(oldIDs.begin(), oldIDs.end(), origID) == oldIDs.end()) {
4746 oldIDs.push_back(origID);
4766 if (con.fromLane >= 0 && con.toLane >= 0 && con.toEdge !=
nullptr &&
4768 & con.toEdge->getPermissions(con.toLane) & vClass) != 0)
4783 std::pair<const NBEdge*, const Connection*> pair(con.toEdge,
nullptr);
4787 }
else if ((con.fromLane >= 0) && (con.toLane >= 0) &&
4788 (con.toEdge !=
nullptr) &&
4789 ((
getPermissions(con.fromLane) & con.toEdge->getPermissions(con.toLane) & vClass) == vClass)) {
4791 if (con.getLength() > 0) {
4805 std::cout <<
" " <<
getID() <<
"_" << c.fromLane <<
"->" << c.toEdge->getID() <<
"_" << c.toLane <<
"\n";
4811 if (c.toEdge ==
this) {
4812 std::cout <<
" " << inc->getID() <<
"_" << c.fromLane <<
"->" << c.toEdge->getID() <<
"_" << c.toLane <<
"\n";
4827 bool haveJoined =
false;
4832 const std::string newType =
myLanes[i].type +
"|" +
myLanes[i + 1].type;
4848 for (
NBEdge* edge : edges) {
4849 if ((edge->getPermissions() & permissions) != 0) {
4850 result.push_back(edge);
4859 if (cands.size() == 0) {
4863 NBEdge* best = cands.front();
4874 if (cands.size() == 0) {
4878 NBEdge* best = cands.front();
4889 NBEdge* opposite =
nullptr;
4895 if (cand->getToNode() ==
getFromNode() && !cand->getLanes().empty()) {
4896 const double lastWidthCand = cand->getLaneWidth(cand->getNumLanes() - 1);
4899 const double threshold = 1.42 * 0.5 * (lastWidth + lastWidthCand) + 0.5;
4902 if (distance < threshold) {
4907 if (opposite !=
nullptr) {
std::vector< std::string > & split(const std::string &s, char delim, std::vector< std::string > &elems)
#define WRITE_WARNINGF(...)
#define WRITE_MESSAGEF(...)
#define WRITE_WARNING(msg)
std::vector< std::pair< const NBRouterEdge *, const NBRouterEdge * > > ConstRouterEdgePairVector
std::vector< NBEdge * > EdgeVector
container for (sorted) edges
KeepClear
keepClear status of connections
const SVCPermissions SVCAll
all VClasses are allowed
bool isRailway(SVCPermissions permissions)
Returns whether an edge with the given permissions is a railway edge.
const SVCPermissions SVC_UNSPECIFIED
permissions not specified
const std::string & getVehicleClassNames(SVCPermissions permissions, bool expand)
Returns the ids of the given classes, divided using a ' '.
bool isForbidden(SVCPermissions permissions)
Returns whether an edge with the given permissions is a forbidden edge.
bool isBikepath(SVCPermissions permissions)
Returns whether an edge with the given permissions is a bicycle edge.
long long int SVCPermissions
bitset where each bit declares whether a certain SVC may use this edge/lane
SUMOVehicleClass
Definition of vehicle classes to differ between different lane usage and authority types.
@ SVC_IGNORING
vehicles ignoring classes
@ SVC_RAIL_CLASSES
classes which drive on tracks
@ SVC_PASSENGER
vehicle is a passenger car (a "normal" car)
@ SVC_BICYCLE
vehicle is a bicycle
@ SVC_DELIVERY
vehicle is a small delivery vehicle
@ SVC_TRAM
vehicle is a light rail
@ SVC_TAXI
vehicle is a taxi
@ SVC_BUS
vehicle is a bus
@ SVC_PEDESTRIAN
pedestrian
@ RIGHT
At the rightmost side of the lane.
const std::string SUMO_PARAM_ORIGID
LaneSpreadFunction
Numbers representing special SUMO-XML-attribute values Information how the edge's lateral offset shal...
LinkDirection
The different directions a link between two lanes may take (or a stream between two edges)....
@ PARTLEFT
The link is a partial left direction.
@ RIGHT
The link is a (hard) right direction.
@ TURN
The link is a 180 degree turn.
@ LEFT
The link is a (hard) left direction.
@ STRAIGHT
The link is a straight direction.
@ PARTRIGHT
The link is a partial right direction.
@ NODIR
The link has no direction (is a dead end link)
int gPrecision
the precision for floating point outputs
bool gDebugFlag1
global utility flags for debugging
const double SUMO_const_laneWidth
const double SUMO_const_haltingSpeed
the speed threshold at which vehicles are considered as halting
std::string joinToString(const std::vector< T > &v, const T_BETWEEN &between, std::streamsize accuracy=gPrecision)
std::string toString(const T &t, std::streamsize accuracy=gPrecision)
static void compute(BresenhamCallBack *callBack, const int val1, const int val2)
static const double INVALID_OFFSET
a value to signify offsets outside the range of [0, Line.length()]
static double legacyDegree(const double angle, const bool positive=false)
static double angleDiff(const double angle1, const double angle2)
Returns the difference of the second angle to the first angle in radiants.
int getFromLane() const
returns the from-lane
int getTLIndex() const
returns the index within the controlling tls or InvalidTLIndex if this link is unontrolled
void shiftLaneIndex(NBEdge *edge, int offset, int threshold=-1)
patches lane indices refering to the given edge and above the threshold by the given offset
int getToLane() const
returns the to-lane
NBEdge * getTo() const
returns the to-edge (end of the connection)
Holds (- relative to the edge it is build from -!!!) the list of main directions a vehicle that drive...
bool empty() const
returns the information whether no following street has a higher priority
bool includes(Direction d) const
returns the information whether the street in the given direction has a higher priority
int getStraightest() const
returns the index of the straightmost among the given outgoing edges
MainDirections(const EdgeVector &outgoing, NBEdge *parent, NBNode *to, const std::vector< int > &availableLanes)
constructor
std::vector< Direction > myDirs
list of the main direction within the following junction relative to the edge
~MainDirections()
destructor
int myStraightest
the index of the straightmost among the given outgoing edges
Direction
enum of possible directions
A class that being a bresenham-callback assigns the incoming lanes to the edges.
const std::map< NBEdge *, std::vector< int > > & getBuiltConnections() const
get built connections
void execute(const int lane, const int virtEdge)
executes a bresenham - step
Class to sort edges by their angle.
int operator()(const Connection &c1, const Connection &c2) const
comparing operation
The representation of a single edge during network building.
void reinit(NBNode *from, NBNode *to, const std::string &type, double speed, double friction, int nolanes, int priority, PositionVector geom, double width, double endOffset, const std::string &streetName, LaneSpreadFunction spread, bool tryIgnoreNodePositions=false)
Resets initial values.
void addGeometryPoint(int index, const Position &p)
Adds a further geometry point.
static std::vector< LinkDirection > decodeTurnSigns(int turnSigns, int shift=0)
decode bitset
void mirrorX()
mirror coordinates along the x-axis
void setPreferredVehicleClass(SVCPermissions permissions, int lane=-1)
set preferred Vehicle Class
static const int TURN_SIGN_SHIFT_BUS
shift values for decoding turn signs
double getLaneSpeed(int lane) const
get lane speed
static const int TURN_SIGN_SHIFT_BICYCLE
NBEdge * guessOpposite(bool reguess=false)
set oppositeID and return opposite edge if found
void setPermittedChanging(int lane, SVCPermissions changeLeft, SVCPermissions changeRight)
set allowed classes for changing to the left and right from the given lane
double getLength() const
Returns the computed length of the edge.
double myLaneWidth
This width of this edge's lanes.
SVCPermissions getPermissions(int lane=-1) const
get the union of allowed classes over all lanes or for a specific lane
std::vector< Connection > myConnectionsToDelete
List of connections marked for delayed removal.
const EdgeVector * getConnectedSorted()
Returns the list of outgoing edges without the turnaround sorted in clockwise direction.
double getDistancAt(double pos) const
get distance at the given offset
double myEndOffset
This edges's offset to the intersection begin (will be applied to all lanes)
int myToJunctionPriority
The priority normalised for the node the edge is incoming in.
void setPermissions(SVCPermissions permissions, int lane=-1)
set allowed/disallowed classes for the given lane or for all lanes if -1 is given
StopOffset myEdgeStopOffset
A vClass specific stop offset - assumed of length 0 (unspecified) or 1. For the latter case the int i...
double getLoadedLength() const
Returns the length was set explicitly or the computed length if it wasn't set.
double getCrossingAngle(NBNode *node)
return the angle for computing pedestrian crossings at the given node
void addBikeLane(double width)
add a bicycle lane of the given width and shift existing connctions
bool expandableBy(NBEdge *possContinuation, std::string &reason) const
Check if Node is expandable.
double getLaneFriction(int lane) const
get lane friction of specified lane
const ConstRouterEdgePairVector & getViaSuccessors(SUMOVehicleClass vClass=SVC_IGNORING, bool ignoreTransientPermissions=false) const
Returns the following edges for the given vClass.
void init(int noLanes, bool tryIgnoreNodePositions, const std::string &origID)
Initialization routines common to all constructors.
void setSpeed(int lane, double speed)
set lane specific speed (negative lane implies set for all lanes)
void reinitNodes(NBNode *from, NBNode *to)
Resets nodes but keeps all other values the same (used when joining)
double mySpeed
The maximal speed.
bool hasLaneSpecificFriction() const
whether lanes differ in friction
double getLaneWidth() const
Returns the default width of lanes of this edge.
PositionVector getCWBoundaryLine(const NBNode &n) const
get the outer boundary of this edge when going clock-wise around the given node
NBNode * getToNode() const
Returns the destination node of the edge.
void checkGeometry(const double maxAngle, bool fixAngle, const double minRadius, bool fix, bool silent)
Check the angles of successive geometry segments.
std::vector< Connection > myConnections
List of connections to following edges.
Connection & getConnectionRef(int fromLane, const NBEdge *to, int toLane)
Returns reference to the specified connection This method goes through "myConnections" and returns th...
NBEdge()
constructor for dummy edge
void divideOnEdges(const EdgeVector *outgoing)
divides the lanes on the outgoing edges
ConstRouterEdgePairVector myViaSuccessors
PositionVector getCCWBoundaryLine(const NBNode &n) const
get the outer boundary of this edge when going counter-clock-wise around the given node
double buildInnerEdges(const NBNode &n, int noInternalNoSplits, int &linkIndex, int &splitIndex)
static const double UNSPECIFIED_FRICTION
unspecified lane friction
void incLaneNo(int by)
increment lane
static EdgeVector filterByPermissions(const EdgeVector &edges, SVCPermissions permissions)
return only those edges that permit at least one of the give permissions
const Connection & getConnection(int fromLane, const NBEdge *to, int toLane) const
Returns the specified connection (unmodifiable) This method goes through "myConnections" and returns ...
void addLane(int index, bool recomputeShape, bool recomputeConnections, bool shiftIndices)
add lane
bool hasLaneSpecificSpeed() const
whether lanes differ in speed
void setAverageLengthWithOpposite(double val)
patch average lane length in regard to the opposite edge
void disallowVehicleClass(int lane, SUMOVehicleClass vclass)
set disallowed class for the given lane or for all lanes if -1 is given
void removeInvalidConnections()
double getShapeStartAngle() const
Returns the angle at the start of the edge.
static const int UNSPECIFIED_INTERNAL_LANE_INDEX
internal lane computation not yet done
void appendTurnaround(bool noTLSControlled, bool noFringe, bool onlyDeadends, bool onlyTurnlane, bool noGeometryLike, bool checkPermissions)
Add a connection to the previously computed turnaround, if wished and a turning direction exists (myT...
static bool connections_sorter(const Connection &c1, const Connection &c2)
connections_sorter sort by fromLane, toEdge and toLane
std::string myType
The type of the edge.
const PositionVector & getGeometry() const
Returns the geometry of the edge.
bool hasPermissions() const
whether at least one lane has restrictions
LaneSpreadFunction getLaneSpreadFunction() const
Returns how this edge's lanes' lateral offset is computed.
bool hasDefaultGeometryEndpoints() const
Returns whether the geometry is terminated by the node positions This default may be violated by init...
std::string myTurnSignTarget
node for which turnSign information applies
bool isBidiRail(bool ignoreSpread=false) const
whether this edge is part of a bidirectional railway
static const bool UNSPECIFIED_CONNECTION_UNCONTROLLED
TLS-controlled despite its node controlled not specified.
const EdgeVector & getSuccessors(SUMOVehicleClass vClass=SVC_IGNORING) const
Returns the following edges for the given vClass.
void dismissVehicleClassInformation()
dimiss vehicle class information
bool computeEdge2Edges(bool noLeftMovers)
computes the edge (step1: computation of approached edges)
EdgeBuildingStep getStep() const
The building step of this edge.
LaneSpreadFunction myLaneSpreadFunction
The information about how to spread the lanes.
void moveConnectionToLeft(int lane)
void updateChangeRestrictions(SVCPermissions ignoring)
modify all existing restrictions on lane changing
void restoreBikelane(std::vector< NBEdge::Lane > oldLanes, PositionVector oldGeometry, std::vector< NBEdge::Connection > oldConnections)
restore an previously added BikeLane
Position getEndpointAtNode(const NBNode *node) const
NBEdge * getStraightContinuation(SVCPermissions permissions) const
return the straightest follower edge for the given permissions or nullptr (never returns turn-arounds...
bool hasLoadedLength() const
Returns whether a length was set explicitly.
void resetEndpointAtNode(const NBNode *node)
void restoreSidewalk(std::vector< NBEdge::Lane > oldLanes, PositionVector oldGeometry, std::vector< NBEdge::Connection > oldConnections)
restore an previously added sidewalk
bool addEdge2EdgeConnection(NBEdge *dest, bool overrideRemoval=false, SVCPermissions permission=SVC_UNSPECIFIED)
Adds a connection to another edge.
bool addLane2LaneConnection(int fromLane, NBEdge *dest, int toLane, Lane2LaneInfoType type, bool mayUseSameDestination=false, bool mayDefinitelyPass=false, KeepClear keepClear=KEEPCLEAR_UNSPECIFIED, double contPos=UNSPECIFIED_CONTPOS, double visibility=UNSPECIFIED_VISIBILITY_DISTANCE, double speed=UNSPECIFIED_SPEED, double friction=UNSPECIFIED_FRICTION, double length=myDefaultConnectionLength, const PositionVector &customShape=PositionVector::EMPTY, const bool uncontrolled=UNSPECIFIED_CONNECTION_UNCONTROLLED, SVCPermissions permissions=SVC_UNSPECIFIED, const bool indirectLeft=false, const std::string &edgeType="", SVCPermissions changeLeft=SVC_UNSPECIFIED, SVCPermissions changeRight=SVC_UNSPECIFIED, bool postProcess=false)
Adds a connection between the specified this edge's lane and an approached one.
void divideSelectedLanesOnEdges(const EdgeVector *outgoing, const std::vector< int > &availableLanes)
divide selected lanes on edges
bool setEdgeStopOffset(int lane, const StopOffset &offset, bool overwrite=false)
set lane and vehicle class specific stopOffset (negative lane implies set for all lanes)
const std::vector< NBEdge::Lane > & getLanes() const
Returns the lane definitions.
bool hasLaneSpecificStopOffsets() const
whether lanes differ in stopOffsets
void setNodeBorder(const NBNode *node, const Position &p, const Position &p2, bool rectangularCut)
Set Node border.
int getFirstNonPedestrianLaneIndex(int direction, bool exclusive=false) const
return the first lane with permissions other than SVC_PEDESTRIAN and 0
void shiftToLanesToEdge(NBEdge *to, int laneOff)
modifify the toLane for all connections to the given edge
static double myDefaultConnectionLength
bool isNearEnough2BeJoined2(NBEdge *e, double threshold) const
Check if edge is near enought to be joined to another edge.
EdgeBuildingStep myStep
The building step.
void setLaneType(int lane, const std::string &type)
set lane specific type (negative lane implies set for all lanes)
bool computeLanes2Edges()
computes the edge, step2: computation of which lanes approach the edges)
EdgeBuildingStep
Current state of the edge within the building process.
@ INIT_REJECT_CONNECTIONS
The edge has been loaded and connections shall not be added.
@ EDGE2EDGES
The relationships between edges are computed/loaded.
@ LANES2LANES_RECHECK
Lanes to lanes - relationships are computed; should be rechecked.
@ LANES2LANES_DONE
Lanes to lanes - relationships are computed; no recheck is necessary/wished.
@ LANES2EDGES
Lanes to edges - relationships are computed/loaded.
@ LANES2LANES_USER
Lanes to lanes - relationships are loaded; no recheck is necessary/wished.
@ INIT
The edge has been loaded, nothing is computed yet.
NBEdge * getStraightPredecessor(SVCPermissions permissions) const
return the straightest predecessor edge for the given permissions or nullptr (never returns turn-arou...
void remapConnections(const EdgeVector &incoming)
Remaps the connection in a way that allows the removal of it.
double getSpeed() const
Returns the speed allowed on this edge.
const std::string & getID() const
int getFirstAllowedLaneIndex(int direction) const
return the first lane that permits at least 1 vClass or the last lane if search direction of there is...
bool allowsChangingRight(int lane, SUMOVehicleClass vclass) const
Returns whether the given vehicle class may change left from this lane.
static const double UNSPECIFIED_LOADED_LENGTH
no length override given
void setLaneWidth(int lane, double width)
set lane specific width (negative lane implies set for all lanes)
void resetLaneShapes()
reset lane shapes to what they would be before cutting with the junction shapes
bool setControllingTLInformation(const NBConnection &c, const std::string &tlID)
Returns if the link could be set as to be controlled.
bool bothLeftTurns(LinkDirection dir, const NBEdge *otherFrom, LinkDirection dir2) const
determine conflict between opposite left turns
void setAcceleration(int lane, bool accelRamp)
marks one lane as acceleration lane
const StopOffset & getEdgeStopOffset() const
Returns the stopOffset to the end of the edge.
NBNode * tryGetNodeAtPosition(double pos, double tolerance=5.0) const
Returns the node at the given edges length (using an epsilon)
void setLaneSpreadFunction(LaneSpreadFunction spread)
(Re)sets how the lanes lateral offset shall be computed
void clearControllingTLInformation()
clears tlID for all connections
bool isTurningDirectionAt(const NBEdge *const edge) const
Returns whether the given edge is the opposite direction to this edge.
void addStraightConnections(const EdgeVector *outgoing, const std::vector< int > &availableLanes, const std::vector< int > &priorities)
add some straight connections
bool hasLaneSpecificPermissions() const
whether lanes differ in allowed vehicle classes
bool needsLaneSpecificOutput() const
whether at least one lane has values differing from the edges values
void computeAngle()
computes the angle of this edge and stores it in myAngle
bool isBidiEdge(bool checkPotential=false) const
whether this edge is part of a bidirectional edge pair
static const double UNSPECIFIED_SIGNAL_OFFSET
unspecified signal offset
void addSidewalk(double width)
add a pedestrian sidewalk of the given width and shift existing connctions
bool hasSignalisedConnectionTo(const NBEdge *const e) const
Check if edge has signalised connections.
std::vector< Lane > myLanes
Lane information.
int getNumLanes() const
Returns the number of lanes.
std::vector< Connection > getConnectionsFromLane(int lane, const NBEdge *to=nullptr, int toLane=-1) const
Returns connections from a given lane.
bool hasAccelLane() const
whether one of the lanes is an acceleration lane
bool myIsBidi
whether this edge is part of a non-rail bidi edge pair
static double firstIntersection(const PositionVector &v1, const PositionVector &v2, double width1, double width2, const std::string &error="", bool secondIntersection=false)
compute the first intersection point between the given lane geometries considering their rspective wi...
PositionVector myToBorder
void extendGeometryAtNode(const NBNode *node, double maxExtent)
linearly extend the geometry at the given node
void setFriction(int lane, double friction)
set lane specific friction (negative lane implies set for all lanes)
static const double UNSPECIFIED_CONTPOS
unspecified internal junction position
static const double ANGLE_LOOKAHEAD
the distance at which to take the default angle
int getNumLanesThatAllow(SVCPermissions permissions, bool allPermissions=true) const
void reduceGeometry(const double minDist)
Removes points with a distance lesser than the given.
static NBEdge DummyEdge
Dummy edge to use when a reference must be supplied in the no-arguments constructor (FOX technicality...
bool joinLanes(SVCPermissions perms)
join adjacent lanes with the given permissions
void resetNodeBorder(const NBNode *node)
void markAsInLane2LaneState()
mark edge as in lane to state lane
bool mayBeTLSControlled(int fromLane, NBEdge *toEdge, int toLane) const
return true if certain connection must be controlled by TLS
void addRestrictedLane(double width, SUMOVehicleClass vclass)
add a lane of the given width, restricted to the given class and shift existing connections
void removeFromConnections(NBEdge *toEdge, int fromLane=-1, int toLane=-1, bool tryLater=false, const bool adaptToLaneRemoval=false, const bool keepPossibleTurns=false)
Removes the specified connection(s)
double myLength
The length of the edge.
NBEdge::Lane getFirstNonPedestrianLane(int direction) const
@brif get first non-pedestrian lane
void invalidateConnections(bool reallowSetting=false)
invalidate current connections of edge
const std::vector< int > prepareEdgePriorities(const EdgeVector *outgoing, const std::vector< int > &availableLanes)
recomputes the edge priorities and manipulates them for a distribution of lanes on edges which is mor...
int myIndex
the index of the edge in the list of all edges. Set by NBEdgeCont and requires re-set whenever the li...
double getTotalWidth() const
Returns the combined width of all lanes of this edge.
PositionVector cutAtIntersection(const PositionVector &old) const
cut shape at the intersection shapes
Position geometryPositionAtOffset(double offset) const
return position taking into account loaded length
static const double UNSPECIFIED_VISIBILITY_DISTANCE
unspecified foe visibility for connections
bool canMoveConnection(const Connection &con, int newFromLane) const
whether the connection can originate on newFromLane
double getInternalLaneWidth(const NBNode &node, const NBEdge::Connection &connection, const NBEdge::Lane &successor, bool isVia) const
Returns the width of the internal lane associated with the connection.
void allowVehicleClass(int lane, SUMOVehicleClass vclass)
set allowed class for the given lane or for all lanes if -1 is given
bool isConnectedTo(const NBEdge *e, const bool ignoreTurnaround=false) const
Returns the information whethe a connection to the given edge has been added (or computed)
double getMaxLaneOffset()
get max lane offset
void deleteLane(int index, bool recompute, bool shiftIndices)
delete lane
NBEdge * myPossibleTurnDestination
The edge that would be the turn destination if there was one.
const PositionVector & getNodeBorder(const NBNode *node) const
const NBNode * mySignalNode
bool hasLaneSpecificWidth() const
whether lanes differ in width
void moveConnectionToRight(int lane)
std::set< SVCPermissions > getPermissionVariants(int iStart, int iEnd) const
return all permission variants within the specified lane range [iStart, iEnd[
void reshiftPosition(double xoff, double yoff)
Applies an offset to the edge.
static const int TURN_SIGN_SHIFT_TAXI
void moveOutgoingConnectionsFrom(NBEdge *e, int laneOff)
move outgoing connection
std::string getLaneID(int lane) const
get lane ID
bool myIsOffRamp
whether this edge is an Off-Ramp or leads to one
static const double UNSPECIFIED_SPEED
unspecified lane speed
Lane2LaneInfoType
Modes of setting connections between lanes.
@ USER
The connection was given by the user.
@ VALIDATED
The connection was computed and validated.
@ COMPUTED
The connection was computed.
double getFriction() const
Returns the friction on this edge.
static PositionVector startShapeAt(const PositionVector &laneShape, const NBNode *startNode, PositionVector nodeShape)
std::string getSidewalkID()
get the lane id for the canonical sidewalk lane
std::vector< int > getConnectionLanes(NBEdge *currentOutgoing, bool withBikes=true) const
Returns the list of lanes that may be used to reach the given edge.
void computeLaneShapes()
compute lane shapes
double getAngleAtNodeToCenter(const NBNode *const node) const
Returns the angle of from the node shape center to where the edge meets the node shape.
int getSpecialLane(SVCPermissions permissions) const
return index of the first lane that allows the given permissions
bool setConnection(int lane, NBEdge *destEdge, int destLane, Lane2LaneInfoType type, bool mayUseSameDestination=false, bool mayDefinitelyPass=false, KeepClear keepClear=KEEPCLEAR_UNSPECIFIED, double contPos=UNSPECIFIED_CONTPOS, double visibility=UNSPECIFIED_VISIBILITY_DISTANCE, double speed=UNSPECIFIED_SPEED, double friction=UNSPECIFIED_FRICTION, double length=myDefaultConnectionLength, const PositionVector &customShape=PositionVector::EMPTY, const bool uncontrolled=UNSPECIFIED_CONNECTION_UNCONTROLLED, SVCPermissions permissions=SVC_UNSPECIFIED, bool indirectLeft=false, const std::string &edgeType="", SVCPermissions changeLeft=SVC_UNSPECIFIED, SVCPermissions changeRight=SVC_UNSPECIFIED, bool postProcess=false)
Adds a connection to a certain lane of a certain edge.
bool hasLaneSpecificEndOffset() const
whether lanes differ in offset
int getJunctionPriority(const NBNode *const node) const
Returns the junction priority (normalised for the node currently build)
double myDistance
The mileage/kilometrage at the start of this edge in a linear coordination system.
bool myAmMacroscopicConnector
Information whether this edge is a (macroscopic) connector.
EdgeVector getConnectedEdges() const
Returns the list of outgoing edges unsorted.
const std::string & getStreetName() const
Returns the street name of this edge.
void setLaneShape(int lane, const PositionVector &shape)
sets a custom lane shape
double myLoadedLength
An optional length to use (-1 if not valid)
static void updateTurnPermissions(SVCPermissions &perm, LinkDirection dir, SVCPermissions spec, std::vector< LinkDirection > dirs)
void sortOutgoingConnectionsByAngle()
sorts the outgoing connections by their angle relative to their junction
bool applyTurnSigns()
apply loaded turn sign information
bool haveIntersection(const NBNode &n, const PositionVector &shape, const NBEdge *otherFrom, const NBEdge::Connection &otherCon, int numPoints, double width1, double width2, int shapeFlag=0) const
void preferVehicleClass(int lane, SVCPermissions vclasses)
prefer certain vehicle classes for the given lane or for all lanes if -1 is given (ensures also permi...
const NBEdge * getBidiEdge() const
NBNode * getFromNode() const
Returns the origin node of the edge.
double myStartAngle
The angles of the edge.
double getAngleAtNodeNormalized(const NBNode *const node) const
Returns the angle of the edge's geometry at the given node and disregards edge direction.
NBEdge * getTurnDestination(bool possibleDestination=false) const
void shiftPositionAtNode(NBNode *node, NBEdge *opposite)
shift geometry at the given node to avoid overlap
double getAngleAtNode(const NBNode *const node) const
Returns the angle of the edge's geometry at the given node.
bool hasLaneSpecificType() const
whether lanes differ in type
PositionVector myFromBorder
intersection borders (because the node shape might be invalid)
double getSignalOffset() const
Returns the offset of a traffic signal from the end of this edge.
bool hasDefaultGeometry() const
Returns whether the geometry consists only of the node positions.
bool myAmInTLS
Information whether this is lies within a joined tls.
void setTurningDestination(NBEdge *e, bool onlyPossible=false)
Sets the turing destination at the given edge.
bool hasDefaultGeometryEndpointAtNode(const NBNode *node) const
Returns whether the geometry is terminated by the node positions This default may be violated by init...
NBEdge * myTurnDestination
The turn destination edge (if a connection exists)
int getPriority() const
Returns the priority of the edge.
void computeEdgeShape(double smoothElevationThreshold=-1)
Recomputeds the lane shapes to terminate at the node shape For every lane the intersection with the f...
double assignInternalLaneLength(std::vector< Connection >::iterator i, int numLanes, double lengthSum, bool averageLength)
assign length to all lanes of an internal edge
static const double UNSPECIFIED_WIDTH
unspecified lane width
bool hasRestrictedLane(SUMOVehicleClass vclass) const
returns whether any lane already allows the given vclass exclusively
void copyConnectionsFrom(NBEdge *src)
copy connections from antoher edge
const StopOffset & getLaneStopOffset(int lane) const
Returns the stop offset to the specified lane's end.
void debugPrintConnections(bool outgoing=true, bool incoming=false) const
debugging helper to print all connections
Position mySignalPosition
the position of a traffic light signal on this edge
void replaceInConnections(NBEdge *which, NBEdge *by, int laneOff)
replace in current connections of edge
bool lanesWereAssigned() const
Check if lanes were assigned.
void restoreRestrictedLane(SUMOVehicleClass vclass, std::vector< NBEdge::Lane > oldLanes, PositionVector oldGeometry, std::vector< NBEdge::Connection > oldConnections)
restore a restricted lane
double getEndOffset() const
Returns the offset to the destination node.
bool isRailDeadEnd() const
whether this edge is a railway edge that does not continue
double myFriction
The current friction.
void setEndOffset(int lane, double offset)
set lane specific end-offset (negative lane implies set for all lanes)
static const double UNSPECIFIED_OFFSET
unspecified lane offset
void sortOutgoingConnectionsByIndex()
sorts the outgoing connections by their from-lane-index and their to-lane-index
bool recheckLanes()
recheck whether all lanes within the edge are all right and optimises the connections once again
int myFromJunctionPriority
The priority normalised for the node the edge is outgoing of.
bool addLane2LaneConnections(int fromLane, NBEdge *dest, int toLane, int no, Lane2LaneInfoType type, bool invalidatePrevious=false, bool mayDefinitelyPass=false)
Builds no connections starting at the given lanes.
void setOrigID(const std::string origID, const bool append, const int laneIdx=-1)
set origID for all lanes or for a specific lane
PositionVector computeLaneShape(int lane, double offset) const
Computes the shape for the given lane.
bool allowsChangingLeft(int lane, SUMOVehicleClass vclass) const
Returns whether the given vehicle class may change left from this lane.
static int getLaneIndexFromLaneID(const std::string laneID)
bool hasConnectionTo(const NBEdge *destEdge, int destLane, int fromLane=-1) const
Retrieves info about a connection to a certain lane of a certain edge.
bool hasCustomLaneShape() const
whether one of the lanes has a custom shape
bool hasLaneParams() const
whether one of the lanes has parameters set
const PositionVector & getLaneShape(int i) const
Returns the shape of the nth lane.
double getShapeEndAngle() const
Returns the angle at the end of the edge.
bool prohibitsChanging() const
whether one of the lanes prohibits lane changing
void setLoadedLength(double val)
set loaded length
PositionVector myGeom
The geometry for the edge.
const PositionVector getInnerGeometry() const
Returns the geometry of the edge without the endpoints.
void decLaneNo(int by)
decrement lane
NBNode * myFrom
The source and the destination node.
void append(NBEdge *continuation)
append another edge
void setJunctionPriority(const NBNode *const node, int prio)
Sets the junction priority of the edge.
double getFinalLength() const
get length that will be assigned to the lanes in the final network
void shortenGeometryAtNode(const NBNode *node, double reduction)
linearly extend the geometry at the given node
void setGeometry(const PositionVector &g, bool inner=false)
(Re)sets the edge's geometry
int myPriority
The priority of the edge.
std::string myStreetName
The street name (or whatever arbitrary string you wish to attach)
EdgeVector getIncomingEdges() const
Returns the list of incoming edges unsorted.
int getFirstNonPedestrianNonBicycleLaneIndex(int direction, bool exclusive=false) const
return the first lane with permissions other than SVC_PEDESTRIAN, SVC_BICYCLE and 0
static double normRelAngle(double angle1, double angle2)
ensure that reverse relAngles (>=179.999) always count as turnarounds (-180)
A definition of a pedestrian crossing.
PositionVector shape
The crossing's shape.
bool priority
whether the pedestrians have priority
EdgeVector edges
The edges being crossed.
double width
This crossing's width.
Represents a single node (junction) during network building.
void addIncomingEdge(NBEdge *edge)
adds an incoming edge
LinkDirection getDirection(const NBEdge *const incoming, const NBEdge *const outgoing, bool leftHand=false) const
Returns the representation of the described stream's direction.
static const int AVOID_INTERSECTING_LEFT_TURNS
void removeEdge(NBEdge *edge, bool removeFromConnections=true)
Removes edge from this node and optionally removes connections as well.
const std::set< NBTrafficLightDefinition * > & getControllingTLS() const
Returns the traffic lights that were assigned to this node (The set of tls that control this node)
bool needsCont(const NBEdge *fromE, const NBEdge *otherFromE, const NBEdge::Connection &c, const NBEdge::Connection &otherC, bool checkOnlyTLS=false) const
whether an internal junction should be built at from and respect other
FringeType getFringeType() const
Returns fringe type.
static const int BACKWARD
SumoXMLNodeType getType() const
Returns the type of this node.
bool isTrafficLight() const
const EdgeVector & getIncomingEdges() const
Returns this node's incoming edges (The edges which yield in this node)
static bool rightTurnConflict(const NBEdge *from, const NBEdge *to, int fromLane, const NBEdge *prohibitorFrom, const NBEdge *prohibitorTo, int prohibitorFromLane)
return whether the given laneToLane connection is a right turn which must yield to a bicycle crossing...
const EdgeVector & getOutgoingEdges() const
Returns this node's outgoing edges (The edges which start at this node)
bool forbids(const NBEdge *const possProhibitorFrom, const NBEdge *const possProhibitorTo, const NBEdge *const possProhibitedFrom, const NBEdge *const possProhibitedTo, bool regardNonSignalisedLowerPriority) const
Returns the information whether "prohibited" flow must let "prohibitor" flow pass.
bool bidiConflict(const NBEdge *from, const NBEdge::Connection &con, const NBEdge *prohibitorFrom, const NBEdge::Connection &prohibitorCon, bool foes) const
whether the foe connections is oncoming on the same lane
PositionVector computeSmoothShape(const PositionVector &begShape, const PositionVector &endShape, int numPoints, bool isTurnaround, double extrapolateBeg, double extrapolateEnd, NBNode *recordError=0, int shapeFlag=0) const
Compute a smooth curve between the given geometries.
bool isLeftMover(const NBEdge *const from, const NBEdge *const to) const
Computes whether the given connection is a left mover across the junction.
bool mergeConflict(const NBEdge *from, const NBEdge::Connection &con, const NBEdge *prohibitorFrom, const NBEdge::Connection &prohibitorCon, bool foes) const
whether multiple connections from the same edge target the same lane
std::vector< Crossing * > getCrossings() const
return this junctions pedestrian crossings
void addOutgoingEdge(NBEdge *edge)
adds an outgoing edge
bool isConstantWidthTransition() const
detects whether a given junction splits or merges lanes while keeping constant road width
const Position & getPosition() const
const PositionVector & getShape() const
retrieve the junction shape
static const int FORWARD
edge directions (for pedestrian related stuff)
bool foes(const NBEdge *const from1, const NBEdge *const to1, const NBEdge *const from2, const NBEdge *const to2) const
Returns the information whether the given flows cross.
PositionVector computeInternalLaneShape(const NBEdge *fromE, const NBEdge::Connection &con, int numPoints, NBNode *recordError=0, int shapeFlag=0) const
Compute the shape for an internal lane.
void shiftTLConnectionLaneIndex(NBEdge *edge, int offset, int threshold=-1)
patches loaded signal plans by modifying lane indices above threshold by the given offset
bool geometryLike() const
whether this is structurally similar to a geometry node
bool isTLControlled() const
Returns whether this node is controlled by any tls.
static const int SCURVE_IGNORE
static const double MIN_SPEED_CROSSING_TIME
minimum speed for computing time to cross intersection
Base class for objects which have an id.
std::string myID
The name of the object.
static std::string getIDSecure(const T *obj, const std::string &fallBack="NULL")
get an identifier for Named-like object which may be Null
const std::string & getID() const
Returns the id.
A storage for options typed value containers)
double getFloat(const std::string &name) const
Returns the double-value of the named option (only for Option_Float)
int getInt(const std::string &name) const
Returns the int-value of the named option (only for Option_Integer)
bool getBool(const std::string &name) const
Returns the boolean-value of the named option (only for Option_Bool)
static OptionsCont & getOptions()
Retrieves the options.
bool hasParameter(const std::string &key) const
Returns whether the parameter is set.
void mergeParameters(const Parameterised::Map &mapArg, const std::string separator=" ", bool uniqueValues=true)
Adds or appends all given parameters from the map.
virtual const std::string getParameter(const std::string &key, const std::string defaultValue="") const
Returns the value for a given key.
const Parameterised::Map & getParametersMap() const
Returns the inner key/value map.
virtual void setParameter(const std::string &key, const std::string &value)
Sets a parameter.
void updateParameters(const Parameterised::Map &mapArg)
Adds or updates all given parameters from the map.
A point in 2D or 3D with translation and scaling methods.
static const Position INVALID
used to indicate that a position is valid
double distanceTo2D(const Position &p2) const
returns the euclidean distance in the x-y-plane
void add(const Position &pos)
Adds the given position to this one.
void setz(double z)
set position z
double z() const
Returns the z-position.
double angleTo2D(const Position &other) const
returns the angle in the plane of the vector pointing from here to the other position (in radians bet...
void sety(double y)
set position y
double y() const
Returns the y-position.
double length2D() const
Returns the length.
void append(const PositionVector &v, double sameThreshold=2.0)
double beginEndAngle() const
returns the angle in radians of the line connecting the first and the last position
double length() const
Returns the length.
void push_front_noDoublePos(const Position &p)
insert in front a non double position
Position positionAtOffset(double pos, double lateralOffset=0) const
Returns the position at the given length.
void add(double xoff, double yoff, double zoff)
void closePolygon()
ensures that the last position equals the first
std::vector< double > intersectsAtLengths2D(const PositionVector &other) const
For all intersections between this vector and other, return the 2D-length of the subvector from this ...
double distance2D(const Position &p, bool perpendicular=false) const
closest 2D-distance to point p (or -1 if perpendicular is true and the point is beyond this vector)
double nearest_offset_to_point2D(const Position &p, bool perpendicular=true) const
return the nearest offest to point 2D
std::vector< double > distances(const PositionVector &s, bool perpendicular=false) const
distances of all my points to s and all of s points to myself
PositionVector getOrthogonal(const Position &p, double extend, bool before, double length=1.0, double deg=90) const
return orthogonal through p (extending this vector if necessary)
std::pair< PositionVector, PositionVector > splitAt(double where, bool use2D=false) const
Returns the two lists made when this list vector is splitted at the given point.
void move2side(double amount, double maxExtension=100)
move position vector to side using certain amount
bool almostSame(const PositionVector &v2, double maxDiv=POSITION_EPS) const
check if the two vectors have the same length and pairwise similar positions
PositionVector getSubpart2D(double beginOffset, double endOffset) const
get subpart of a position vector in two dimensions (Z is ignored)
PositionVector smoothedZFront(double dist=std::numeric_limits< double >::max()) const
returned vector that is smoothed at the front (within dist)
double angleAt2D(int pos) const
get angle in certain position of position vector (in radians between -M_PI and M_PI)
bool hasElevation() const
return whether two positions differ in z-coordinate
static const PositionVector EMPTY
empty Vector
void extrapolate(const double val, const bool onlyFirst=false, const bool onlyLast=false)
extrapolate position vector
Position getCentroid() const
Returns the centroid (closes the polygon if unclosed)
void extrapolate2D(const double val, const bool onlyFirst=false)
extrapolate position vector in two dimensions (Z is ignored)
void push_back_noDoublePos(const Position &p)
insert in back a non double position
void removeDoublePoints(double minDist=POSITION_EPS, bool assertLength=false, int beginOffset=0, int endOffset=0, bool resample=false)
Removes positions if too near.
bool intersects(const Position &p1, const Position &p2) const
Returns the information whether this list of points interesects the given line.
PositionVector reverse() const
reverse position vector
PositionVector getSubpartByIndex(int beginIndex, int count) const
get subpart of a position vector using index and a cout
Position positionAtOffset2D(double pos, double lateralOffset=0) const
Returns the position at the given length.
PositionVector getSubpart(double beginOffset, double endOffset) const
get subpart of a position vector
bool around(const Position &p, double offset=0) const
Returns the information whether the position vector describes a polygon lying around the given point.
static bool isValidNetID(const std::string &value)
whether the given string is a valid id for a network element
bool isDefined() const
check if stopOffset was defined
double getOffset() const
get offset
std::vector< std::string > getVector()
return vector of strings
Some static methods for string processing.
static std::string convertUmlaute(std::string str)
Converts german "Umlaute" to their latin-version.
static int toInt(const std::string &sData)
converts a string into the integer value described by it by calling the char-type converter,...
static T maxValue(const std::vector< T > &v)
A structure which describes a connection between edges or lanes.
bool indirectLeft
Whether this connection is an indirect left turn.
int fromLane
The lane the connections starts at.
std::string viaID
if Connection have a via, ID of it
int toLane
The lane the connections yields in.
std::vector< int > foeInternalLinks
FOE Internal links.
Connection(int fromLane_, NBEdge *toEdge_, int toLane_, const bool mayDefinitelyPass_=false)
Constructor.
std::string getInternalViaLaneID() const
get ID of internal lane (second part)
double speed
custom speed for connection
NBEdge * toEdge
The edge the connections yields in.
double customLength
custom length for connection
double vmax
maximum velocity
PositionVector customShape
custom shape for connection
PositionVector viaShape
shape of via
std::string getDescription(const NBEdge *parent) const
get string describing this connection
double contPos
custom position for internal junction on this connection
std::string getInternalLaneID() const
get ID of internal lane
int internalLaneIndex
The lane index of this internal lane within the internal edge.
std::string tlID
The id of the traffic light that controls this connection.
int tlLinkIndex2
The index of the internal junction within the controlling traffic light (optional)
double length
computed length (average of all internal lane shape lengths that share an internal edge)
PositionVector shape
shape of Connection
std::string id
id of Connection
std::vector< std::string > foeIncomingLanes
FOE Incomings lanes.
bool haveVia
check if Connection have a Via
int tlLinkIndex
The index of this connection within the controlling traffic light.
double viaLength
the length of the via shape (maybe customized)
static ConstRouterEdgePairVector myViaSuccessors
An (internal) definition of a single lane of an edge.
double width
This lane's width.
std::string oppositeID
An opposite lane ID, if given.
SVCPermissions changeRight
List of vehicle types that are allowed to change right from this lane.
SVCPermissions changeLeft
List of vehicle types that are allowed to change Left from this lane.
Lane(NBEdge *e, const std::string &_origID)
constructor
bool accelRamp
Whether this lane is an acceleration lane.
PositionVector shape
The lane's shape.