60#define EXTEND_CROSSING_ANGLE_THRESHOLD 35.0
62#define SPLIT_CROSSING_WIDTH_THRESHOLD 1.5
63#define SPLIT_CROSSING_ANGLE_THRESHOLD 5
66#define MIN_WEAVE_LENGTH 20.0
74#define DEBUG_NODE_ID "C"
75#define DEBUGCOND (getID() == DEBUG_NODE_ID)
76#define DEBUGCOND2(obj) ((obj != 0 && (obj)->getID() == DEBUG_NODE_ID))
77#ifdef DEBUG_PED_STRUCTURES
78#define DEBUGCOUT(cond, msg) DEBUGOUT(cond, msg)
80#define DEBUGCOUT(cond, msg)
107 myApproaching(approaching),
108 myCurrentOutgoing(currentOutgoing),
110 myIsBikeEdge(currentOutgoing->getPermissions() ==
SVC_BICYCLE) {
112 std::set<int> approachedLanes;
113 bool hasIncomingBusLane =
false;
117 approachedLanes.insert(con.toLane);
120 myDirections.push_back(approachingEdge->getToNode()->getDirection(approachingEdge, currentOutgoing));
124 hasIncomingBusLane |= (approachingEdge->getSpecialLane(
SVC_BUS) != -1);
130 for (
int i = 0; i < currentOutgoing->
getNumLanes(); ++i) {
136 || (lp ==
SVC_BUS && hasIncomingBusLane)
138 && approachedLanes.count(i) == 0) {
151 assert((
int)myApproaching.size() > src);
153 NBEdge* incomingEdge = myApproaching[src];
157 if (myAvailableLanes.size() == 0) {
161 if (approachingLanes.size() == 0) {
164#ifdef DEBUG_CONNECTION_GUESSING
166 std::cout <<
"Bre:ex src=" << src <<
" dest=" << dest <<
" in=" << incomingEdge->
getID() <<
" apLanes=" <<
toString(approachingLanes) <<
"\n";
170 int numConnections = (int)approachingLanes.size();
182 numConnections = (int)myAvailableLanes.size();
183 factor = (double)approachingLanes.size() / (double)numConnections;
188 std::deque<int>* approachedLanes = spread(numConnections, dest);
189 assert(approachedLanes->size() <= myAvailableLanes.size());
191 const int maxFrom = (int)approachingLanes.size() - 1;
192 for (
int i = 0; i < (int)approachedLanes->size(); i++) {
195 int fromLane = approachingLanes[
MIN2((
int)(i * factor), maxFrom)];
196 int approached = myAvailableLanes[(*approachedLanes)[i]];
199 delete approachedLanes;
205 std::deque<int>* ret =
new std::deque<int>();
209 ret->push_back(dest);
213 const int numOutgoingLanes = (int)myAvailableLanes.size();
215 ret->push_back(dest);
219 while (noSet < numLanes) {
225 if (numOutgoingLanes == noSet) {
234 if (dest + loffset >= numOutgoingLanes) {
237 for (
int i = 0; i < (int)ret->size(); i++) {
238 (*ret)[i] = (*ret)[i] - 1;
243 ret->push_back(dest + loffset);
248 if (numOutgoingLanes == noSet) {
253 if (noSet < numLanes) {
256 if (dest < roffset) {
259 for (
int i = 0; i < (int)ret->size(); i++) {
260 (*ret)[i] = (*ret)[i] + 1;
263 ret->push_front(dest - roffset);
282 customShape(_customShape),
283 tlLinkIndex(_customTLIndex),
284 tlLinkIndex2(_customTLIndex2),
285 customTLIndex(_customTLIndex),
286 customTLIndex2(_customTLIndex2),
323 myPosition(position),
325 myDistrict(district),
326 myHaveCustomPoly(false),
328 myRadius(UNSPECIFIED_RADIUS),
329 myKeepClear(
OptionsCont::getOptions().getBool(
"default.junctions.keep-clear")),
333 myDiscardAllCrossings(false),
334 myCrossingsLoadedFromSumoNet(0),
335 myDisplacementError(0),
336 myIsBentPriority(false),
337 myTypeWasGuessed(false) {
354 bool updateEdgeGeometries) {
364 if (updateEdgeGeometries) {
368 (*i)->setGeometry(geom);
373 (*i)->setGeometry(geom);
386 wacs.shape.add(xoff, yoff, 0);
389 c->customShape.add(xoff, yoff, 0);
415 c->customShape.mirrorX();
422 wacs.shape.mirrorX();
448 for (std::set<NBTrafficLightDefinition*>::const_iterator i = trafficLights.begin(); i != trafficLights.end(); ++i) {
472 for (std::set<NBTrafficLightDefinition*>::iterator it = oldDefs.begin(); it != oldDefs.end(); ++it) {
475 dynamic_cast<NBLoadedSUMOTLDef*
>(orig)->registerModifications(addedConnections, removedConnections);
476 }
else if (
dynamic_cast<NBOwnTLDef*
>(orig) ==
nullptr) {
478 const std::vector<NBNode*>& nodes = orig->
getNodes();
479 while (!nodes.empty()) {
480 newDef->
addNode(nodes.front());
481 nodes.front()->removeTrafficLight(orig);
494 (*it)->shiftTLConnectionLaneIndex(edge, offset, threshold);
521 remapRemoved(tc, dummy, incomingConnected, outgoingConnected);
573 if (checkLaneNumbers && in->
getNumLanes() != (*opposite)->getNumLanes()) {
576 if (checkWidth && in->
getTotalWidth() != (*opposite)->getTotalWidth()) {
592 double extrapolateBeg,
593 double extrapolateEnd,
595 int shapeFlag)
const {
602#ifdef DEBUG_SMOOTH_GEOM
604 std::cout <<
"computeSmoothShape node " <<
getID() <<
" begShape=" << begShape <<
" endShape=" << endShape <<
" init=" << init <<
" shapeFlag=" << shapeFlag <<
"\n";
607 if (init.size() == 0) {
609 ret.push_back(begShape.back());
610 ret.push_back(endShape.front());
622 double extrapolateBeg,
623 double extrapolateEnd,
626 double straightThresh,
629 const Position beg = begShape.back();
630 const Position end = endShape.front();
633 if (dist < POSITION_EPS || beg.
distanceTo2D(begShape[-2]) < POSITION_EPS || end.
distanceTo2D(endShape[1]) < POSITION_EPS) {
634#ifdef DEBUG_SMOOTH_GEOM
635 if (
DEBUGCOND2(recordError)) std::cout <<
" bezierControlPoints failed beg=" << beg <<
" end=" << end
651 center.
sub(beg.
y() - end.
y(), end.
x() - beg.
x());
652 init.push_back(center);
654 const double EXT = 100;
660#ifdef DEBUG_SMOOTH_GEOM
662 <<
" endShapeBegLine=" << endShapeBegLine
663 <<
" begShapeEndLineRev=" << begShapeEndLineRev
664 <<
" angle=" <<
RAD2DEG(angle) <<
"\n";
666 if (fabs(angle) <
M_PI / 4.) {
669 const double bendDeg =
RAD2DEG(fabs(displacementAngle - angle));
670 const double halfDistance = dist / 2;
671 if (fabs(displacementAngle) <= straightThresh && fabs(angle) <= straightThresh) {
672#ifdef DEBUG_SMOOTH_GEOM
673 if (
DEBUGCOND2(recordError)) std::cout <<
" bezierControlPoints identified straight line beg=" << beg <<
" end=" << end
674 <<
" angle=" <<
RAD2DEG(angle) <<
" displacementAngle=" <<
RAD2DEG(displacementAngle) <<
"\n";
677 }
else if (bendDeg > 22.5 && pow(bendDeg / 45, 2) / dist > 0.13) {
680#ifdef DEBUG_SMOOTH_GEOM
681 if (
DEBUGCOND2(recordError)) std::cout <<
" bezierControlPoints found extreme s-curve, falling back to straight line beg=" << beg <<
" end=" << end
682 <<
" angle=" <<
RAD2DEG(angle) <<
" displacementAngle=" <<
RAD2DEG(displacementAngle)
683 <<
" dist=" << dist <<
" bendDeg=" << bendDeg <<
" bd2=" << pow(bendDeg / 45, 2)
684 <<
" displacementError=" << sin(displacementAngle) * dist
685 <<
" begShape=" << begShape <<
" endShape=" << endShape <<
"\n";
688 if (recordError !=
nullptr && (shapeFlag &
SCURVE_IGNORE) == 0) {
693 const double endLength = begShape[-2].distanceTo2D(begShape[-1]);
694 const double off1 = endLength +
MIN2(extrapolateBeg, halfDistance);
696 const double off2 =
EXT -
MIN2(extrapolateEnd, halfDistance);
698#ifdef DEBUG_SMOOTH_GEOM
699 if (
DEBUGCOND2(recordError)) std::cout <<
" bezierControlPoints found s-curve beg=" << beg <<
" end=" << end
700 <<
" angle=" <<
RAD2DEG(angle) <<
" displacementAngle=" <<
RAD2DEG(displacementAngle)
701 <<
" halfDistance=" << halfDistance <<
"\n";
712#ifdef DEBUG_SMOOTH_GEOM
714 std::cout <<
" bezierControlPoints failed beg=" << beg <<
" end=" << end <<
" intersect=" << intersect
715 <<
" endShapeBegLine=" << endShapeBegLine
716 <<
" begShapeEndLineRev=" << begShapeEndLineRev
721 if (recordError !=
nullptr && (shapeFlag &
SCURVE_IGNORE) == 0) {
740 const double minControlLength =
MIN2((
double)1.0, dist / 2);
743 const bool lengthenBeg = distBeg <= minControlLength;
744 const bool lengthenEnd = distEnd <= minControlLength;
745#ifdef DEBUG_SMOOTH_GEOM
747 <<
" beg=" << beg <<
" end=" << end <<
" intersect=" << intersect
748 <<
" distBeg=" << distBeg <<
" distEnd=" << distEnd
749 <<
" begOffset=" << begOffset <<
" endOffset=" << endOffset
750 <<
" lEnd=" << lengthenEnd <<
" lBeg=" << lengthenBeg
753 if (lengthenBeg && lengthenEnd) {
754#ifdef DEBUG_SMOOTH_GEOM
756 std::cout <<
" bezierControlPoints failed\n";
759 if (recordError !=
nullptr && (shapeFlag &
SCURVE_IGNORE) == 0) {
768 }
else if (lengthenBeg || lengthenEnd) {
777 || (angle >
DEG2RAD(95) && (distBeg > 20 || distEnd > 20)))) {
780 :
MIN2(0.6, 16 / dist));
791 const double z3 = 0.5 * (beg.
z() + end.
z());
795 if ((z1 <= z3 && z2 <= z3) || (z1 >= z3 && z2 >= z3)) {
800 intersect.
set(intersect.
x(), intersect.
y(), z);
801 init.push_back(intersect);
814 result.push_back(begShape.back());
825 dir.
sub(endShape[0]);
829 result.push_back(intersect + dir);
831 result.push_back(endShape.front());
847 if (useCustomShape) {
850 if (startBorder.size() == 0) {
851 startBorder = fromShape.
getOrthogonal(fromShape.back(), 1,
true);
854 if (tmp.size() < 2) {
856 useCustomShape =
false;
860 tmp[0] = fromShape.back();
861 }
else if (recordError !=
nullptr) {
862 const double offset = tmp[0].distanceTo2D(fromShape.back());
868 if (endBorder.size() == 0) {
869 endBorder = toShape.
getOrthogonal(toShape.front(), 1,
false);
872 if (ret.size() < 2) {
874 useCustomShape =
false;
877 ret[-1] = toShape.front();
878 }
else if (recordError !=
nullptr) {
879 const double offset = ret[-1].distanceTo2D(toShape.front());
886 if (!useCustomShape) {
897#ifdef DEBUG_SMOOTH_GEOM
899 std::cout <<
"computeInternalLaneShape node " <<
getID() <<
" fromE=" << fromE->
getID() <<
" toE=" << con.
toEdge->
getID() <<
"\n";
904 extrapolateBeg, extrapolateEnd, recordError, shapeFlag);
936 for (
int i = 0; i < con.
toLane; ++i) {
940 for (
int i = 0; i < con.
fromLane; ++i) {
950 fromShape.
move2side(inCenter - outCenter);
1008 if (fromE == otherFromE && !thisRight) {
1019 if ((*it)->needsCont(fromE, toE, otherFromE, otherToE)) {
1037 && !
needsCont(foeFrom, from, foe, c,
true));
1044 for (std::set<NBTrafficLightDefinition*>::const_iterator i = trafficLights.begin(); i != trafficLights.end(); ++i) {
1046 if ((*i)->getNodes().size() > 1) {
1048 (*i)->removeNode(
this);
1049 (*i)->setParticipantsInformation();
1050 (*i)->setTLControllingInformation();
1081 WRITE_WARNINGF(
TL(
"Junction '%' is too complicated (% connections, max %); will be set to %."),
1083 }
else if (numConnections == 0) {
1107 std::vector<NBEdge::Connection>& connections = incoming->getConnections();
1115 std::vector<NBEdge::Connection>& connections = incoming->getConnections();
1118 const LinkState linkState =
getLinkState(incoming, c.toEdge, c.fromLane, c.toLane, c.mayDefinitelyPass, c.tlID);
1191 edge->computeEdgeShape();
1219 if (mismatchThreshold >= 0
1246 int inOffset, inEnd, outOffset, outEnd, addedLanes;
1247 getReduction(out, in, outOffset, outEnd, inOffset, inEnd, addedLanes);
1252 const int addedLeft = addedLanes - addedRight;
1253#ifdef DEBUG_CONNECTION_GUESSING
1255 std::cout <<
"l2l node=" <<
getID() <<
" specialCase a. addedRight=" << addedRight <<
" addedLeft=" << addedLeft <<
" inOff=" << inOffset <<
" outOff=" << outOffset <<
" inEnd=" << inEnd <<
" outEnd=" << outEnd <<
"\n";
1259 for (
int i = inOffset; i < inEnd; ++i) {
1263 for (
int i = 0; i < addedRight; ++i) {
1267 const int inLeftMost = inEnd - 1;;
1268 const int outOffset2 = outOffset + addedRight + inEnd - inOffset;
1269 for (
int i = 0; i < addedLeft; ++i) {
1302#ifdef DEBUG_CONNECTION_GUESSING
1304 std::cout <<
"l2l node=" <<
getID() <<
" specialCase b\n";
1344#ifdef DEBUG_CONNECTION_GUESSING
1346 std::cout <<
"l2l node=" <<
getID() <<
" specialCase c\n";
1373#ifdef DEBUG_CONNECTION_GUESSING
1375 std::cout <<
"l2l node=" <<
getID() <<
" specialCase d\n";
1384 for (
int i = inOffset; i < in->
getNumLanes(); ++i) {
1400 int inOffset, inEnd, outOffset, outEnd, reduction;
1401 getReduction(in, out, inOffset, inEnd, outOffset, outEnd, reduction);
1406#ifdef DEBUG_CONNECTION_GUESSING
1408 std::cout <<
"l2l node=" <<
getID() <<
" specialCase f inOff=" << inOffset <<
" outOff=" << outOffset <<
" inEnd=" << inEnd <<
" outEnd=" << outEnd <<
" reduction=" << reduction <<
"\n";
1412 inOffset += reduction;
1413 for (
int i = outOffset; i < outEnd; ++i) {
1430 const int numApproaching = (int)approaching.size();
1431 if (numApproaching != 0) {
1435#ifdef DEBUG_CONNECTION_GUESSING
1437 std::cout <<
"l2l node=" <<
getID() <<
" outgoing=" << currentOutgoing->getID() <<
" bresenham:\n";
1439 const std::vector<NBEdge::Connection>& elv = e->getConnections();
1440 for (std::vector<NBEdge::Connection>::const_iterator k = elv.begin(); k != elv.end(); ++k) {
1441 std::cout <<
" " << e->getID() <<
"_" << (*k).fromLane <<
" -> " <<
Named::getIDSecure((*k).toEdge) <<
"_" << (*k).toLane <<
"\n";
1450 bool targetProhibitsChange =
false;
1451 for (
int i = 0; i < currentOutgoing->getNumLanes(); i++) {
1452 const NBEdge::Lane& lane = currentOutgoing->getLanes()[i];
1455 targetProhibitsChange =
true;
1459 if (targetProhibitsChange) {
1463 std::map<int, int> outToIn;
1465 if (c.toEdge == currentOutgoing) {
1466 outToIn[c.toLane] = c.fromLane;
1469 for (
int toLane = 0; toLane < currentOutgoing->getNumLanes(); toLane++) {
1470 if (outToIn.count(toLane) == 0) {
1473 for (
int i = 0; i < toLane; i++) {
1474 if (outToIn.count(i) != 0) {
1475#ifdef DEBUG_CONNECTION_GUESSING
1477 std::cout <<
"l2l node=" <<
getID() <<
" from=" << incoming->getID() <<
" to " << currentOutgoing->getLaneID(toLane) <<
" (changeProhibited, secondTarget)\n";
1486 for (
int i = toLane; i < currentOutgoing->getNumLanes(); i++) {
1487 if (outToIn.count(i) != 0) {
1488#ifdef DEBUG_CONNECTION_GUESSING
1490 std::cout <<
"l2l node=" <<
getID() <<
" from=" << incoming->getID() <<
" to " << currentOutgoing->getLaneID(toLane) <<
" (changeProhibited, newTarget)\n";
1509 const std::vector<NBEdge::Connection> cons = (*i)->getConnections();
1510 for (std::vector<NBEdge::Connection>::const_iterator k = cons.begin(); k != cons.end(); ++k) {
1512 (*i)->removeFromConnections((*k).toEdge);
1523 incoming->markAsInLane2LaneState();
1527#ifdef DEBUG_CONNECTION_GUESSING
1529 std::cout <<
"final connections at " <<
getID() <<
"\n";
1531 const std::vector<NBEdge::Connection>& elv = e->getConnections();
1532 for (std::vector<NBEdge::Connection>::const_iterator k = elv.begin(); k != elv.end(); ++k) {
1533 std::cout <<
" " << e->getID() <<
"_" << (*k).fromLane <<
" -> " <<
Named::getIDSecure((*k).toEdge) <<
"_" << (*k).toLane <<
"\n";
1549 const std::vector<NBEdge::Connection>& elv = incoming->getConnections();
1550 for (std::vector<NBEdge::Connection>::const_iterator k = elv.begin(); k != elv.end(); ++k) {
1555 unsatisfied &= ~satisfied;
1558 if (unsatisfied != 0) {
1559#ifdef DEBUG_CONNECTION_GUESSING
1561 std::cout <<
" unsatisfied modes from edge=" << incoming->
getID() <<
" toEdge=" << currentOutgoing->
getID() <<
" deadModes=" <<
getVehicleClassNames(unsatisfied) <<
"\n";
1566 while (unsatisfied != 0 && fromLane < incoming->getNumLanes()) {
1567 if (incoming->getPermissions(fromLane) == unsatisfied) {
1575 while (unsatisfied != 0 && fromLane < incoming->getNumLanes()) {
1576 if ((incoming->getPermissions(fromLane) & unsatisfied) != 0
1577 && incoming->getConnectionsFromLane(fromLane, currentOutgoing, -1).size() > 0) {
1584 while (unsatisfied != 0 && fromLane < incoming->getNumLanes()) {
1585 if ((incoming->getPermissions(fromLane) & unsatisfied) != 0) {
1590#ifdef DEBUG_CONNECTION_GUESSING
1592 if (unsatisfied != 0) {
1593 std::cout <<
" still unsatisfied modes from edge=" << incoming->getID() <<
" toEdge=" << currentOutgoing->
getID() <<
" deadModes=" <<
getVehicleClassNames(unsatisfied) <<
"\n";
1610 const int specialTarget = currentOutgoing->
getSpecialLane(svcSpecial);
1615 bool builtConnection =
false;
1616 for (
int i = 0; i < (int)incoming->
getNumLanes(); i++) {
1620 if (specialTarget >= 0) {
1622#ifdef DEBUG_CONNECTION_GUESSING
1627 builtConnection =
true;
1630 if (
avoidConfict(incoming, currentOutgoing, svcSpecial, dir, i)) {
1634 for (
int i2 = 0; i2 < (int)currentOutgoing->
getNumLanes(); i2++) {
1637 const bool allowDouble = (incoming->
getPermissions(i) == svcSpecial
1640#ifdef DEBUG_CONNECTION_GUESSING
1645 builtConnection =
true;
1652 if (!builtConnection && specialTarget >= 0
1662 for (
int i = start; i < end; i += inc) {
1665#ifdef DEBUG_CONNECTION_GUESSING
1681 if (incoming->
getPermissions(c.fromLane) == svcSpecial && c.toEdge == currentOutgoing) {
1687 if (c.fromLane < i && (c.toEdge != currentOutgoing || incoming->
getPermissions(c.fromLane) == svcSpecial)) {
1693 if (c.fromLane > i && (c.toEdge != currentOutgoing || incoming->
getPermissions(c.fromLane) == svcSpecial)) {
1717 reduction = (inEnd - inOffset) - (outEnd - outOffset);
1723 for (
int toLane = 0; toLane < currentOutgoing->
getNumLanes(); ++toLane) {
1731 if (con.toEdge == currentOutgoing && con.toLane == toLane) {
1732#ifdef DEBUG_CONNECTION_GUESSING
1734 std::cout <<
" shifting connection from=" << con.fromLane <<
" to=" << currentOutgoing->
getID() <<
"_" << toLane <<
": newFromLane=" << fromLane <<
" satisfies=" <<
getVehicleClassNames(satisfied) <<
"\n";
1738 unsatisfied &= ~satisfied;
1746#ifdef DEBUG_CONNECTION_GUESSING
1748 std::cout <<
" new connection from=" << fromLane <<
" to=" << currentOutgoing->getID() <<
"_" << toLane <<
" satisfies=" <<
getVehicleClassNames(satisfied) <<
"\n";
1751 unsatisfied &= ~satisfied;
1768 int inOffset, inEnd, outOffset, outEnd, reduction;
1771 if (reduction > 0) {
1776 int outLanesRight = 0;
1777 int outLanesLeft = 0;
1778 int outLanesStraight = 0;
1781 const int outOffset =
MAX2(0, succ->getFirstNonPedestrianNonBicycleLaneIndex(
FORWARD,
true));
1782 const int usableLanes = succ->getNumLanes() - outOffset;
1785 outLanesStraight += usableLanes;
1787 outLanesRight += usableLanes;
1789 outLanesLeft += usableLanes;
1795 const int usableLanes = outEnd - outOffset;
1796 int addedTurnLanes =
MIN3(
1798 MAX2(0, usableLanes - outLanesStraight),
1799 outLanesRight + outLanesLeft);
1800#ifdef DEBUG_CONNECTION_GUESSING
1802 std::cout <<
"out=" << out->
getID() <<
" usableLanes=" << usableLanes <<
" addedTurnLanes=" << addedTurnLanes <<
" addedLanes=" << addedLanes <<
" outLanesStraight=" << outLanesStraight <<
" outLanesLeft=" << outLanesLeft <<
" outLanesRight=" << outLanesRight <<
"\n";
1805 if (outLanesLeft == 0) {
1806 return addedTurnLanes;
1808 return MIN2(addedTurnLanes / 2, outLanesRight);
1816 while (seen < minLength) {
1833 EdgeVector::const_iterator i = std::find(
myAllEdges.begin(),
1838 approaching.clear();
1839 for (; *i != currentOutgoing;) {
1841 if ((*i)->getToNode() ==
this && (*i)->getTurnDestination() != currentOutgoing) {
1842 std::vector<int> connLanes = (*i)->getConnectionLanes(currentOutgoing);
1843 if (connLanes.size() != 0) {
1844 approaching.push_back(*i);
1874 for (EdgeVector::const_iterator i = which.begin(); i != which.end(); i++) {
1876 laneOff += (*i)->getNumLanes();
1906 for (EdgeVector::const_iterator i = which.begin(); i != which.end(); i++) {
1908 laneOff += (*i)->getNumLanes();
1923 int whichLaneOff,
int byLaneOff) {
1927 bool changed =
false;
1929 if (c.
replaceFrom(which, whichLaneOff, by, byLaneOff)) {
1932 if (c.
replaceTo(which, whichLaneOff, by, byLaneOff)) {
1946 for (NBConnectionVector::iterator k = prohibiting.begin(); k != prohibiting.end(); k++) {
1948 sprohibiting.
replaceFrom(which, whichLaneOff, by, byLaneOff);
1949 sprohibiting.
replaceTo(which, whichLaneOff, by, byLaneOff);
2009 if (find(edges.begin(), edges.end(), e) != edges.end()) {
2010 edges.erase(find(edges.begin(), edges.end(), e));
2012 if (edges.size() == 0) {
2027 if (mayDrive.
getFrom() ==
nullptr ||
2028 mayDrive.
getTo() ==
nullptr ||
2029 mustStop.
getFrom() ==
nullptr ||
2030 mustStop.
getTo() ==
nullptr) {
2032 WRITE_WARNING(
TL(
"Something went wrong during the building of a connection..."));
2036 conn.push_back(mayDrive);
2043 int size = (int) edgeid.length();
2045 std::string
id = (*i)->
getID();
2046 if (
id.substr(0, size) == edgeid) {
2056 int size = (int) edgeid.length();
2058 std::string
id = (*i)->
getID();
2059 if (
id.substr(0, size) == edgeid) {
2089 if (removeFromConnections) {
2091 (*i)->removeFromConnections(edge);
2095 const bool incoming = edge->
getToNode() ==
this;
2097 tld->replaceRemoved(edge, -1,
nullptr, -1, incoming);
2107 Position toAdd = in->getFromNode()->getPosition();
2113 Position toAdd = out->getToNode()->getPosition();
2119 if (pos.
x() == 0. && pos.
y() == 0.) {
2131 (*i)->invalidateConnections(reallowSetting);
2139 (*i)->invalidateConnections(reallowSetting);
2151 if (to ==
nullptr) {
2175 if (std::find(c->edges.begin(), c->edges.end(), to) != c->edges.end()) {
2185 const NBEdge* prohibitorFrom,
const NBEdge* prohibitorTo,
int prohibitorFromLane) {
2186 if (from != prohibitorFrom) {
2223 if ((!flip && fromLane <= prohibitorFromLane) ||
2224 (flip && fromLane >= prohibitorFromLane)) {
2227 const double toAngleAtNode = fmod(to->
getStartAngle() + 180, (
double)360.0);
2228 const double prohibitorToAngleAtNode = fmod(prohibitorTo->
getStartAngle() + 180, (
double)360.0);
2266 bool lefthand)
const {
2268 if (from != from2 || to == to2 || fromLane == fromLane2) {
2276 bool result =
false;
2278 if (fromLane < fromLane2) {
2280 while (*it != to2) {
2288 while (*it != to2) {
2320 std::vector<NBEdge*>::const_iterator i = std::find(
myAllEdges.begin(),
myAllEdges.end(), from);
2330 const NBEdge*
const possProhibitedFrom,
const NBEdge*
const possProhibitedTo,
2331 bool regardNonSignalisedLowerPriority)
const {
2333 possProhibitedFrom, possProhibitedTo,
2334 regardNonSignalisedLowerPriority);
2340 const NBEdge*
const from2,
const NBEdge*
const to2)
const {
2349 assert(find(incoming.begin(), incoming.end(), removed) == incoming.end());
2350 bool changed =
true;
2356 for (NBConnectionProhibits::iterator i = blockedConnectionsTmp.begin(); i != blockedConnectionsTmp.end(); i++) {
2361 bool blockedChanged =
false;
2363 NBConnectionVector::const_iterator j;
2364 for (j = blocked.begin(); j != blocked.end(); j++) {
2366 if (sblocked.
getFrom() == removed || sblocked.
getTo() == removed) {
2367 blockedChanged =
true;
2371 for (j = blocked.begin(); blockedChanged && j != blocked.end(); j++) {
2373 if (sblocked.
getFrom() == removed && sblocked.
getTo() == removed) {
2377 }
else if (sblocked.
getFrom() == removed) {
2378 assert(sblocked.
getTo() != removed);
2379 for (EdgeVector::const_iterator k = incoming.begin(); k != incoming.end(); k++) {
2382 }
else if (sblocked.
getTo() == removed) {
2383 assert(sblocked.
getFrom() != removed);
2384 for (EdgeVector::const_iterator k = outgoing.begin(); k != outgoing.end(); k++) {
2391 if (blockedChanged) {
2392 blockedConnectionsNew[blocker] = newBlocked;
2397 if (blocker.
getFrom() == removed && blocker.
getTo() == removed) {
2402 }
else if (blocker.
getFrom() == removed) {
2403 assert(blocker.
getTo() != removed);
2405 for (EdgeVector::const_iterator k = incoming.begin(); k != incoming.end(); k++) {
2408 }
else if (blocker.
getTo() == removed) {
2409 assert(blocker.
getFrom() != removed);
2411 for (EdgeVector::const_iterator k = outgoing.begin(); k != outgoing.end(); k++) {
2415 blockedConnectionsNew[blocker] = blocked;
2428 EdgeVector::const_iterator i = itOut;
2429 while (*i != incoming) {
2435 if ((*i)->getFromNode() !=
this) {
2443 if ((vehPerm & (*i)->getPermissions()) != 0 || vehPerm == 0) {
2453 if (candidate !=
nullptr) {
2456 if (fabs(angle - candAngle) < 5.) {
2460 if (fabs(candAngle) < fabs(angle) - 5.) {
2463 if (fabs(angle) < fabs(candAngle) - 5.) {
2466 if (fabs(candAngle) < 44.) {
2469 if (candModeLanes > modeLanes) {
2472 if (candModeLanes < modeLanes) {
2476 if (candAngle < 0 && angle > 0) {
2479 if (angle < 0 && candAngle > 0) {
2492 result.push_back(e);
2501 if (outgoing ==
nullptr) {
2522 vehPerm &= ~SVC_PEDESTRIAN;
2525 if (fabs(angle) < 44.) {
2526 if (fabs(angle) > 6.) {
2542 if (angle > 90 + NUMERICAL_EPS) {
2546 if (outCW !=
nullptr) {
2553 if (angle < -170 && incoming->getGeometry().reverse() == outgoing->
getGeometry()) {
2558 }
else if (angle < -(90 + NUMERICAL_EPS)) {
2562 if (outCCW !=
nullptr) {
2585 bool mayDefinitelyPass,
const std::string& tlID)
const {
2595 if (outgoing ==
nullptr) {
2599 &&
mustBrake(incoming, outgoing, fromLane, toLane,
true)) {
2608 if (!mayDefinitelyPass
2609 &&
mustBrake(incoming, outgoing, fromLane, toLane,
true)
2623 if (
mustBrake(incoming, outgoing, fromLane, toLane,
false)) {
2627 if ((in != incoming || c.fromLane != fromLane) && c.toEdge == outgoing && c.toLane == toLane) {
2643 assert(railClasses != 0);
2653 for (
auto it : nc) {
2654 const NBNode* n = it.second;
2681 reason =
"rail_signal";
2685 reason =
"crossing";
2688 EdgeVector::const_iterator i;
2693 reason =
"edges incompatible: " + reason;
2697 reason =
"turnaround";
2705 std::set<NBNode*> origSet;
2707 origSet.insert((*i)->getFromNode());
2709 if (origSet.size() < 2) {
2724 if (opposite !=
nullptr) {
2728 if (!(*i)->expandableBy(continuation, reason)) {
2729 reason =
"edges incompatible: " + reason;
2735 reason =
"not opposites";
2742 reason =
"intersection";
2747std::vector<std::pair<NBEdge*, NBEdge*> >
2750 std::vector<std::pair<NBEdge*, NBEdge*> > ret;
2775 assert(opposite != 0);
2777 ret.push_back(std::pair<NBEdge*, NBEdge*>(*i, continuation));
2795 (*i)->resetNodeBorder(
this);
2804 if (e->getToNode() == n && e->getPermissions() != 0) {
2818 const NBNode*
const other = t->getToNode() ==
this ? t->getFromNode() : t->getToNode();
2820 if (k->getFromNode()->isDistrict() || k->getToNode()->isDistrict()) {
2837#ifdef DEBUG_PED_STRUCTURES
2848 std::vector<std::pair<NBEdge*, bool> > normalizedLanes;
2849 for (EdgeVector::const_iterator it = allEdges.begin(); it != allEdges.end(); ++it) {
2851 const std::vector<NBEdge::Lane>& lanes = edge->
getLanes();
2853 for (std::vector<NBEdge::Lane>::const_reverse_iterator it_l = lanes.rbegin(); it_l != lanes.rend(); ++it_l) {
2854 normalizedLanes.push_back(std::make_pair(edge, ((*it_l).permissions &
SVC_PEDESTRIAN) != 0));
2857 for (std::vector<NBEdge::Lane>::const_iterator it_l = lanes.begin(); it_l != lanes.end(); ++it_l) {
2858 normalizedLanes.push_back(std::make_pair(edge, ((*it_l).permissions &
SVC_PEDESTRIAN) != 0));
2863 int firstSidewalk = -1;
2864 for (
int i = 0; i < (int)normalizedLanes.size(); ++i) {
2865 if (normalizedLanes[i].second) {
2870 int hadCandidates = 0;
2871 std::vector<int> connectedCandidates;
2872 if (firstSidewalk != -1) {
2874 std::vector<std::pair<NBEdge*, bool> > tmp;
2875 copy(normalizedLanes.begin() + firstSidewalk, normalizedLanes.end(), std::back_inserter(tmp));
2876 copy(normalizedLanes.begin(), normalizedLanes.begin() + firstSidewalk, std::back_inserter(tmp));
2877 normalizedLanes = tmp;
2880 for (
int i = 0; i < (int)normalizedLanes.size(); ++i) {
2881 NBEdge* edge = normalizedLanes[i].first;
2882 const bool allowsPed = normalizedLanes[i].second;
2884 if (!allowsPed && (candidates.size() == 0 || candidates.back() != edge)) {
2885 candidates.push_back(edge);
2886 }
else if (allowsPed) {
2887 if (candidates.size() > 0) {
2893 connectedCandidates.push_back(n);
2900 if (hadCandidates > 0 && candidates.size() > 0) {
2906 connectedCandidates.push_back(n);
2912 if (hadCandidates == 2 && connectedCandidates.size() == 2) {
2914 if (connectedCandidates.back() <= connectedCandidates.front()) {
2915 numGuessed -= connectedCandidates.back();
2918 numGuessed -= connectedCandidates.front();
2923#ifdef DEBUG_PED_STRUCTURES
2925 std::cout <<
"guessedCrossings:\n";
2927 std::cout <<
" edges=" <<
toString(crossing->edges) <<
"\n";
2935 e->computeEdgeShape();
2945 if (candidates.size() == 0) {
2950 double prevAngle = -100000;
2951 for (
int i = 0; i < (int)candidates.size(); ++i) {
2952 NBEdge* edge = candidates[i];
2974 prevAngle = -100000;
2975 for (EdgeVector::iterator it = candidates.begin(); it != candidates.end(); ++it) {
2976 double angle = (*it)->getCrossingAngle(
this);
2977 if (it != candidates.begin()) {
2978 NBEdge* prev = *(it - 1);
2983 double intermediateWidth = 0;
2986 prevPos = prev->
getLanes()[laneI].shape[-1];
2989 prevPos = prev->
getLanes()[laneI].shape[0];
2994 currPos = curr->
getLanes()[laneI].shape[0];
2997 currPos = curr->
getLanes()[laneI].shape[-1];
3001 DEBUGCOUT(
gDebugFlag1,
" prevAngle=" << prevAngle <<
" angle=" << angle <<
" intermediateWidth=" << intermediateWidth <<
"\n")
3024 std::sort(edges.begin(), edges.end());
3028 EdgeVector edgesOfCrossing = crossing->edges;
3029 std::sort(edgesOfCrossing.begin(), edgesOfCrossing.end());
3030 if (edgesOfCrossing == edges) {
3040 for (
int i = startIndex; i < (int)normalizedLanes.size(); ++i) {
3041 if (!normalizedLanes[i].second) {
3059 std::set<std::string> waIDs;
3060 int numSidewalks = 0;
3062 waIDs.insert(wa.id);
3063 numSidewalks += (int)(wa.prevSidewalks.size() + wa.nextSidewalks.size());
3065 if (numSidewalks < 2) {
3070 if (waIDs.count(crossing->prevWalkingArea) == 0 || waIDs.count(crossing->nextWalkingArea) == 0 || !crossing->valid) {
3071 if (crossing->valid) {
3072 WRITE_WARNINGF(
TL(
"Discarding invalid crossing '%' at junction '%' with edges [%] (no walkingarea found)."),
3089 crossing->valid =
false;
3090 crossing->prevWalkingArea =
"";
3091 crossing->nextWalkingArea =
"";
3098std::vector<NBNode::Crossing*>
3100 std::vector<Crossing*> result;
3103 result.push_back(c.get());
3137 int noInternalNoSplits = 0;
3140 if (con.toEdge ==
nullptr) {
3143 noInternalNoSplits++;
3148 double maxCrossingSeconds = 0.;
3150 maxCrossingSeconds =
MAX2(maxCrossingSeconds, edge->buildInnerEdges(*
this, noInternalNoSplits, lno, splitNo));
3152 return maxCrossingSeconds;
3158#ifdef DEBUG_PED_STRUCTURES
3176 c->nextWalkingArea =
"";
3177 c->prevWalkingArea =
"";
3185 std::vector<double> rawAngleDiffs;
3186 double maxAngleDiff = 0;
3187 int maxAngleDiffIndex = 0;
3188 for (
int i = 0; i < (int) edges.size(); i++) {
3190 edges[(i + 1) % edges.size()]->getAngleAtNodeToCenter(
this));
3195 edges[i]->getAngleAtNodeNormalized(
this),
3196 edges[(i + 1) % edges.size()]->getAngleAtNodeNormalized(
this));
3197 rawAngleDiffs.push_back(fabs(rawDiff));
3199 DEBUGCOUT(
gDebugFlag1,
" i=" << i <<
" a1=" << edges[i]->getAngleAtNodeToCenter(
this) <<
" a2=" << edges[(i + 1) % edges.size()]->getAngleAtNodeToCenter(
this) <<
" diff=" << diff <<
"\n")
3200 if (diff > maxAngleDiff) {
3201 maxAngleDiff = diff;
3202 maxAngleDiffIndex = i;
3205 if (maxAngleDiff > 2 && maxAngleDiff < 360 - 2) {
3207 std::rotate(edges.begin(), edges.begin() + (maxAngleDiffIndex + 1) % edges.size(), edges.end());
3210 bool diagonalCrossing =
false;
3211 std::sort(rawAngleDiffs.begin(), rawAngleDiffs.end());
3212 if (rawAngleDiffs.size() >= 2 && rawAngleDiffs[rawAngleDiffs.size() - 2] > 30) {
3213 diagonalCrossing =
true;
3214#ifdef DEBUG_PED_STRUCTURES
3216 std::cout <<
" detected pedScramble " << c->id <<
" edges=" <<
toString(edges) <<
" rawDiffs=" <<
toString(rawAngleDiffs) <<
"\n";
3217 for (
auto e : edges) {
3218 std::cout <<
" e=" << e->getID()
3219 <<
" aC=" << e->getAngleAtNodeToCenter(
this)
3220 <<
" a=" << e->getAngleAtNode(
this)
3221 <<
" aN=" << e->getAngleAtNodeNormalized(
this)
3228 std::reverse(edges.begin(), edges.end());
3231 const int begDir = (edges.front()->getFromNode() ==
this ?
FORWARD :
BACKWARD);
3232 const int endDir = (edges.back()->getToNode() ==
this ?
FORWARD :
BACKWARD);
3233 int firstNonPedLane = edges.front()->getFirstNonPedestrianLaneIndex(begDir);
3234 int lastNonPedLane = edges.back()->getFirstNonPedestrianLaneIndex(endDir);
3235 DEBUGCOUT(
gDebugFlag1,
" finalEdges=" <<
toString(edges) <<
" firstNonPedLane=" << firstNonPedLane <<
" lastNonPedLane=" << lastNonPedLane <<
"\n")
3236 if (firstNonPedLane < 0 || lastNonPedLane < 0) {
3238 WRITE_WARNINGF(
TL(
"Discarding invalid crossing '%' at junction '%' with edges [%] (no vehicle lanes to cross)."), c->id,
getID(),
toString(c->edges));
3241 firstNonPedLane = begDir ==
FORWARD ? 0 : edges.front()->getNumLanes() - 1;
3242 lastNonPedLane = endDir ==
FORWARD ? 0 : edges.back()->getNumLanes() - 1;
3244 if (c->customShape.size() != 0) {
3245 c->shape = c->customShape;
3247 NBEdge::Lane crossingBeg = edges.front()->getLanes()[firstNonPedLane];
3248 NBEdge::Lane crossingEnd = edges.back()->getLanes()[lastNonPedLane];
3253 double offset = c->width / 2;
3262 c->shape.push_back(crossingBeg.
shape[begDir ==
FORWARD ? 0 : -1]);
3263 c->shape.push_back(crossingEnd.
shape[endDir ==
FORWARD ? -1 : 0]);
3265 if (diagonalCrossing) {
3266 c->shape.move2side(-c->width);
3283 nonPedIncoming.push_back(e);
3285 pedIncoming.push_back(e);
3290 nonPedOutgoing.push_back(e);
3292 pedOutgoing.push_back(e);
3295 if (
geometryLike(nonPedIncoming, nonPedOutgoing) && (pedIncoming.size() > 0 || pedOutgoing.size() > 0)) {
3296 double maxAngle = 0;
3297 const NBEdge* in = nonPedIncoming.front();
3298 const NBEdge* out = nonPedOutgoing.front();
3299 if (nonPedIncoming.size() == 1) {
3302 for (
const NBEdge*
const in2 : nonPedIncoming) {
3303 double minAngle = 180;
3304 for (
const NBEdge*
const out2 : nonPedOutgoing) {
3305 double angle = fabs(
NBHelpers::relAngle(in2->getAngleAtNode(
this), out2->getAngleAtNode(
this)));
3306 if (angle < minAngle) {
3312 maxAngle =
MAX2(maxAngle, minAngle);
3316 if (maxAngle < 15) {
3319 if (inLane >= 0 && outLane >= 0) {
3326 double maxPathDist = 0;
3327 for (
NBEdge* e : pedIncoming) {
3331 for (
NBEdge* e : pedOutgoing) {
3348#ifdef DEBUG_PED_STRUCTURES
3359 std::vector<std::pair<NBEdge*, NBEdge::Lane> > normalizedLanes;
3360 for (EdgeVector::const_iterator it = allEdges.begin(); it != allEdges.end(); ++it) {
3362 const std::vector<NBEdge::Lane>& lanes = edge->
getLanes();
3363 std::vector<NBEdge::Lane> tmp;
3364 bool hadSidewalk =
false;
3365 bool hadNonSidewalk =
false;
3366 for (
int i = 0; i < (int)lanes.size(); i++) {
3370 if (hadSidewalk && hadNonSidewalk) {
3372 WRITE_WARNINGF(
TL(
"Ignoring additional sidewalk lane % on edge '%' for walkingareas."),
3379 hadNonSidewalk =
true;
3384 std::reverse(tmp.begin(), tmp.end());
3387 l.shape = l.shape.reverse();
3391 l.shape = l.shape.getSubpartByIndex(0, 2);
3393 normalizedLanes.push_back(std::make_pair(edge, l));
3398 std::vector<std::pair<int, int> > waIndices;
3400 NBEdge* prevEdge = normalizedLanes.back().first;
3401 for (
int i = 0; i < (int)normalizedLanes.size(); ++i) {
3402 NBEdge* edge = normalizedLanes[i].first;
3414 waIndices.push_back(std::make_pair(start, i - start));
3424 <<
" waI=" << waIndices.size() <<
" crossingBetween=" <<
crossingBetween(edge, prevEdge) <<
"\n")
3429 const int waNumLanes = (int)normalizedLanes.size() - start;
3430 if (waIndices.size() == 0) {
3431 waIndices.push_back(std::make_pair(start, waNumLanes));
3434 if (waIndices.front().first == 0) {
3435 NBEdge* edge = normalizedLanes.front().first;
3439 waIndices.push_back(std::make_pair(start, waNumLanes));
3443 waIndices.front().first = start;
3444 waIndices.front().second = waNumLanes + waIndices.front().second;
3449 waIndices.push_back(std::make_pair(start, waNumLanes));
3454#ifdef DEBUG_PED_STRUCTURES
3456 std::cout <<
" normalizedLanes=" << normalizedLanes.size() <<
" waIndices:\n";
3457 for (
int i = 0; i < (int)waIndices.size(); ++i) {
3458 std::cout <<
" " << waIndices[i].first <<
", " << waIndices[i].second <<
"\n";
3463 for (
int i = 0; i < (int)waIndices.size(); ++i) {
3464 const bool buildExtensions = waIndices[i].second != (int)normalizedLanes.size();
3465 int startIdx = waIndices[i].first;
3466 const int prev = startIdx > 0 ? startIdx - 1 : (int)normalizedLanes.size() - 1;
3467 const int count = waIndices[i].second;
3468 const int end = (startIdx + count) % normalizedLanes.size();
3469 int lastIdx = (startIdx + count - 1) % normalizedLanes.size();
3472 DEBUGCOUT(
gDebugFlag1,
"build walkingArea " << wa.
id <<
" start=" << startIdx <<
" end=" << end <<
" count=" << count <<
" prev=" << prev <<
":\n")
3473 double endCrossingWidth = 0;
3474 double startCrossingWidth = 0;
3478 bool connectsCrossing =
false;
3479 bool crossingNearSidewalk =
false;
3480 int numCrossings = 0;
3481 std::vector<Position> connectedPoints;
3484 if (c->edges.back() == normalizedLanes[end].first
3485 && (normalizedLanes[end].second.permissions &
SVC_PEDESTRIAN) == 0) {
3487 if (c->nextWalkingArea !=
"") {
3488 WRITE_WARNINGF(
TL(
"Invalid pedestrian topology at junction '%'; crossing '%' targets '%' and '%'."),
3489 getID(), c->id, c->nextWalkingArea, wa.
id);
3492 c->nextWalkingArea = wa.
id;
3496 endCrossingWidth = c->width;
3497 endCrossingShape = c->shape;
3499 connectsCrossing =
true;
3500 connectedPoints.push_back(c->shape[-1]);
3503 if (normalizedLanes[lastIdx].second.shape[0].distanceTo2D(connectedPoints.back()) < endCrossingWidth) {
3504 crossingNearSidewalk =
true;
3510 if (c->edges.front() == normalizedLanes[prev].first
3511 && (normalizedLanes[prev].second.permissions &
SVC_PEDESTRIAN) == 0) {
3513 if (c->prevWalkingArea !=
"") {
3514 WRITE_WARNINGF(
TL(
"Invalid pedestrian topology at junction '%'; crossing '%' is targeted by '%' and '%'."),
3515 getID(), c->id, c->prevWalkingArea, wa.
id);
3519 WRITE_WARNINGF(
TL(
"Invalid pedestrian topology at junction '%'; crossing '%' starts and ends at walkingarea '%'."),
3523 c->prevWalkingArea = wa.
id;
3527 startCrossingWidth = c->width;
3528 startCrossingShape = c->shape;
3530 connectsCrossing =
true;
3531 connectedPoints.push_back(c->shape[0]);
3534 if (normalizedLanes[startIdx].second.shape[0].distanceTo2D(connectedPoints.back()) < startCrossingWidth) {
3535 crossingNearSidewalk =
true;
3542 <<
" cFront=" << c->edges.front()->getID() <<
" cBack=" << c->edges.back()->getID()
3543 <<
" wEnd=" << normalizedLanes[end].first->getID() <<
" wStart=" << normalizedLanes[startIdx].first->getID()
3544 <<
" wStartPrev=" << normalizedLanes[prev].first->getID()
3547 if (count < 2 && !connectsCrossing) {
3549 DEBUGCOUT(
gDebugFlag1,
" not relevant for walking: count=" << count <<
" connectsCrossing=" << connectsCrossing <<
"\n")
3553 std::set<const NBEdge*, ComparatorIdLess>& connected = wa.
refEdges;
3554 for (
int j = 0; j < count; ++j) {
3555 const int nlI = (startIdx + j) % normalizedLanes.size();
3556 NBEdge* edge = normalizedLanes[nlI].first;
3559 if (connected.count(edge) == 0) {
3568 connected.insert(edge);
3575 if (buildExtensions) {
3577 if (startCrossingShape.size() > 0) {
3578 startCrossingShape.
move2side(startCrossingWidth / 2);
3580 startCrossingShape.
move2side(-startCrossingWidth);
3585 if (endCrossingShape.size() > 0) {
3586 endCrossingShape.
move2side(endCrossingWidth / 2);
3588 endCrossingShape.
move2side(-endCrossingWidth);
3594 && normalizedLanes.size() == 2) {
3596 const NBEdge* e1 = *connected.begin();
3597 const NBEdge* e2 = *(++connected.begin());
3603 if (count == (
int)normalizedLanes.size()) {
3609 if (in->getFromNode() == out->getToNode() && in->getInnerGeometry().reverse() == out->getInnerGeometry()
3613 wa.
width =
MAX2(wa.
width, in->getTotalWidth() + out->getTotalWidth());
3617 }
else if (cornerDetail > 0) {
3619 int smoothEnd = end;
3620 int smoothPrev = prev;
3622 if (endCrossingWidth > 0 && normalizedLanes[smoothEnd].second.permissions == 0) {
3623 smoothEnd = (smoothEnd + 1) % normalizedLanes.size();
3625 if (startCrossingWidth > 0 && normalizedLanes[smoothPrev].second.permissions == 0) {
3626 if (smoothPrev == 0) {
3627 smoothPrev = (int)normalizedLanes.size() - 1;
3632 PositionVector begShape = normalizedLanes[smoothEnd].second.shape;
3633 begShape = begShape.
reverse();
3634 double shiftBegExtra = 0;
3635 double shiftEndExtra = 0;
3636 if (lastIdx == startIdx) {
3637 lastIdx = (startIdx + 1) % normalizedLanes.size();
3638 DEBUGCOUT(
gDebugFlag1,
" new lastIdx=" << lastIdx <<
" startEdge=" << normalizedLanes[startIdx].first->getID() <<
" lastEdge=" << normalizedLanes[lastIdx].first->getID() <<
"\n")
3639 if (normalizedLanes[startIdx].first == normalizedLanes[lastIdx].first) {
3643 startIdx = (int)normalizedLanes.size() - 1;
3645 DEBUGCOUT(
gDebugFlag1,
" new startIdx=" << startIdx <<
" startEdge=" << normalizedLanes[startIdx].first->getID() <<
" lastEdge=" << normalizedLanes[lastIdx].first->getID() <<
"\n")
3651 PositionVector begShapeOuter = normalizedLanes[lastIdx].second.shape;
3652 begShapeOuter = begShapeOuter.
reverse();
3654 begShape.
move2side(normalizedLanes[smoothEnd].second.width / 2);
3655 begShapeOuter.
move2side(normalizedLanes[lastIdx].second.width / 2 + shiftBegExtra);
3656 PositionVector endShape = normalizedLanes[smoothPrev].second.shape;
3657 PositionVector endShapeOuter = normalizedLanes[startIdx].second.shape;;
3658 endShape.
move2side(normalizedLanes[smoothPrev].second.width / 2);
3659 endShapeOuter.
move2side(normalizedLanes[startIdx].second.width / 2 + shiftEndExtra);
3662 if (count != (
int)normalizedLanes.size() || count == 2) {
3664 if (count == 1 && angle > 0 && crossingNearSidewalk && numCrossings < 2) {
3668 }
else if ((normalizedLanes[smoothEnd].first->getPermissions() & normalizedLanes[smoothPrev].first->getPermissions() &
3672 if (curve.
length2D() - begShape.back().distanceTo2D(endShape.front()) > 5) {
3673 DEBUGCOUT(
gDebugFlag1,
" reduceBulge directLength=" << begShape.back().distanceTo2D(endShape.front())
3674 <<
" curveLength=" << curve.
length2D()
3675 <<
" delta=" << curve.
length2D() - begShape.back().distanceTo2D(endShape.front())
3681 const double extend =
MIN2(10.0, begShape.back().distanceTo2D(endShape.front()) / 2);
3684 if (curve.size() > 2) {
3685 curve.erase(curve.begin());
3687 if (endCrossingWidth > 0) {
3688 wa.
shape.pop_back();
3690 if (startCrossingWidth > 0) {
3693 if (count == (
int)normalizedLanes.size()) {
3699 <<
" endCrossingWidth=" << endCrossingWidth <<
" startCrossingWidth=" << startCrossingWidth
3700 <<
" begShape=" << begShape <<
" endShape=" << endShape <<
" smooth curve=" << curve
3701 <<
" begShapeOuter=" << begShapeOuter <<
" endShapeOuter=" << endShapeOuter
3702 <<
" waShape=" << wa.
shape
3705 if (curve.size() > 2 && (count == 2 || (count == 1 && numCrossings > 0))) {
3706 const double innerDist = begShape.back().distanceTo2D(endShape[0]);
3707 const double outerDist = begShapeOuter.back().distanceTo2D(endShapeOuter[0]);
3709 if (outerDist > innerDist) {
3711 const double extend =
MIN2(10.0, begShapeOuter.back().distanceTo2D(endShapeOuter.front()) / 2);
3712 curve =
computeSmoothShape(begShapeOuter, endShapeOuter, cornerDetail + 2,
false, extend, extend,
nullptr);
3713 if (curve.
length2D() - begShapeOuter.back().distanceTo2D(endShapeOuter.front()) > 5) {
3714 DEBUGCOUT(
gDebugFlag1,
" reduceBulge directLength=" << begShapeOuter.back().distanceTo2D(endShapeOuter.front())
3715 <<
" curveLength=" << curve.
length2D()
3716 <<
" delta=" << curve.
length2D() - begShapeOuter.back().distanceTo2D(endShapeOuter.front())
3722 if (shiftBegExtra != 0) {
3725 }
else if (shiftEndExtra != 0) {
3731 wa.
shape.insert(wa.
shape.begin() + 1, curve.begin(), curve.end());
3741 if (wacs.shape.size() != 0) {
3742 wa.
shape = wacs.shape;
3745 wa.
width = wacs.width;
3752 double lengthSum = 0;
3753 int combinations = 0;
3754 for (std::vector<Position>::const_iterator it1 = connectedPoints.begin(); it1 != connectedPoints.end(); ++it1) {
3755 for (std::vector<Position>::const_iterator it2 = connectedPoints.begin(); it2 != connectedPoints.end(); ++it2) {
3764 DEBUGCOUT(
gDebugFlag1,
" combinations=" << combinations <<
" connectedPoints=" << connectedPoints <<
"\n")
3765 wa.
length = POSITION_EPS;
3766 if (combinations > 0) {
3767 wa.
length =
MAX2(POSITION_EPS, lengthSum / combinations);
3772 std::vector<Crossing*> validCrossings =
getCrossings();
3773 for (std::vector<Crossing*>::iterator it = validCrossings.begin(); it != validCrossings.end(); ++it) {
3775 Crossing& next = (it != validCrossings.begin() ? **(it - 1) :** (validCrossings.end() - 1));
3790 wa.
shape.push_back(tmp[-1]);
3792 wa.
shape.push_back(tmp[-1]);
3796 wa.
shape.push_back(tmp[0]);
3798 wa.
shape.push_back(tmp[0]);
3805 if (wacs.shape.size() != 0 && wacs.edges.size() > 1 &&
includes(wa.
refEdges, wacs.edges)) {
3806 wa.
shape = wacs.shape;
3822#ifdef DEBUG_CROSSING_OUTLINE
3824 std::cerr <<
"<add>\n";
3827 std::map<std::string, PositionVector> waShapes;
3829 waShapes[wa.id] = wa.shape;
3834 if (wa1.empty() || wa2.empty()) {
3847 side1 =
cutAtShapes(side1, wa1, wa2, side1default);
3848 side2 =
cutAtShapes(side2, wa1, wa2, side2default);
3852 side2ex.
extrapolate(side2 == side2default ? c->width / 2 : POSITION_EPS);
3855 c->outlineShape = side1;
3856 c->outlineShape.
append(side3, POSITION_EPS);
3857 c->outlineShape.append(side2, POSITION_EPS);
3858 c->outlineShape.append(side4, POSITION_EPS);
3859 c->outlineShape.removeDoublePoints();
3860 if (c->outlineShape.back().almostSame(c->outlineShape.front())) {
3861 c->outlineShape.pop_back();
3864#ifdef DEBUG_CROSSING_OUTLINE
3865 std::cout <<
" side1=" << side1 <<
"\n side2=" << side2 <<
"\n side3=" << side3 <<
"\n side4=" << side4 <<
"\n";
3866 std::cerr <<
"<poly id=\"" << c->id <<
"\" shape=\"" << c->outlineShape <<
"\" color=\"blue\" lineWidth=\"0.2\" layer=\"100\"/>\n";
3869#ifdef DEBUG_CROSSING_OUTLINE
3871 std::cerr <<
"</add>\n";
3881#ifdef DEBUG_CROSSING_OUTLINE
3882 std::cout <<
"is1=" << is1 <<
" is2=" << is2 <<
" cut=" << cut <<
" border1=" << border1 <<
" border2=" << border2 <<
"\n";
3884 if (is1.size() == 0 && border1.size() == 2) {
3885 const double d1 = cut.
distance2D(border1.front());
3886 const double d2 = cut.
distance2D(border1.back());
3887 Position closer = d1 < d2 ? border1.front() : border1.back();
3889#ifdef DEBUG_CROSSING_OUTLINE
3890 std::cout <<
" closer=" << closer <<
" nOp=" << nOp <<
"\n";
3892 if (nOp <= 2 * POSITION_EPS && cut.back().distanceTo2D(closer) <= 2 * POSITION_EPS) {
3898 if (is2.size() == 0 && border2.size() == 2) {
3899 const double d1 = cut.
distance2D(border2.front());
3900 const double d2 = cut.
distance2D(border2.back());
3901 Position closer = d1 < d2 ? border2.front() : border2.back();
3903 if (nOp <= 2 * POSITION_EPS && cut.back().distanceTo2D(closer) <= 2 * POSITION_EPS) {
3909 if (is1.size() > 0 && is2.size() > 0) {
3912#ifdef DEBUG_CROSSING_OUTLINE
3913 std::cout <<
" of1=" << of1 <<
" of2=" << of2 <<
"\n";
3918#ifdef DEBUG_CROSSING_OUTLINE
3919 std::cout <<
" of1=" << of1 <<
" of2=" << of2 <<
"\n";
3925#ifdef DEBUG_CROSSING_OUTLINE
3926 std::cout <<
" of1=" << of1 <<
" of2=" << of2 <<
"\n";
3939 const std::set<const NBEdge*, ComparatorIdLess>& sub) {
3941 for (
const NBEdge* e : sub) {
3942 if (super.count(
const_cast<NBEdge*
>(e)) == 0) {
3961 EdgeVector::const_iterator it1 = std::find(edges.begin(), edges.end(), e1);
3962 EdgeVector::const_iterator it2 = std::find(edges.begin(), edges.end(), e2);
3963 if (it1 != edges.end() && it2 != edges.end()) {
3988 return other1 == other2;
4008 while (it != it_end) {
4009 result.push_back(*it);
4019 wacs.
edges.insert(edges.begin(), edges.end());
4033 if (incoming.size() == 1 && outgoing.size() == 1) {
4036 if (incoming.size() == 2 && outgoing.size() == 2) {
4039 NBEdge* in0 = incoming[0];
4040 NBEdge* in1 = incoming[1];
4041 NBEdge* out0 = outgoing[0];
4042 NBEdge* out1 = outgoing[1];
4051 for (EdgeVector::const_iterator it = incoming.begin(); it != incoming.end(); ++it) {
4055 if (
MAX2(angle0, angle1) <= 160) {
4085 Crossing* c =
new Crossing(
this, edges, width, priority, tlIndex, tlIndex2, customShape);
4086 if (params !=
nullptr) {
4089 myCrossings.push_back(std::unique_ptr<Crossing>(c));
4099 EdgeSet edgeSet(edges.begin(), edges.end());
4101 EdgeSet edgeSet2((*it)->edges.begin(), (*it)->edges.end());
4102 if (edgeSet == edgeSet2) {
4124 const EdgeSet edgeSet(edges.begin(), edges.end());
4126 const EdgeSet edgeSet2(crossing->edges.begin(), crossing->edges.end());
4127 if (edgeSet == edgeSet2) {
4128 return crossing.get();
4134 throw ProcessError(
TL(
"Request for unknown crossing for the given Edges"));
4141 if (walkingArea.id ==
id) {
4150 if (walkingArea.id ==
id) {
4156 WRITE_WARNINGF(
"Could not retrieve walkingarea '%' (edge ordering changed after recompute).",
id);
4165 bool usedCustom =
false;
4167 c->tlLinkIndex = startIndex++;
4169 if (c->customTLIndex != -1 && !ignoreCustom) {
4170 usedCustom |= (c->tlLinkIndex != c->customTLIndex);
4171 c->tlLinkIndex = c->customTLIndex;
4173 if (c->customTLIndex2 != -1 && !ignoreCustom) {
4175 c->tlLinkIndex2 = c->customTLIndex2;
4188 result += (int)edge->getConnections().size();
4202 if (e == from && cand.fromLane == con.
fromLane && cand.toLane == con.
toLane && cand.toEdge == con.
toEdge) {
4232#ifdef DEBUG_PED_STRUCTURES
4234 std::cout <<
" angles:\n";
4235 for (EdgeVector::const_iterator it = result.begin(); it != result.end(); ++it) {
4236 std::cout <<
" edge=" << (*it)->getID() <<
" edgeAngle=" << (*it)->getAngleAtNode(
this) <<
" angleToShape=" << (*it)->getAngleAtNodeToCenter(
this) <<
"\n";
4238 std::cout <<
" allEdges before: " <<
toString(result) <<
"\n";
4244 rotate(result.begin(), std::find(result.begin(), result.end(), *
myAllEdges.begin()), result.end());
4253 bool haveModifications =
false;
4257 if (turnDest !=
nullptr) {
4262 if (haveModifications) {
4280 if (def->extraConflict(index, foeIndex)) {
4302 std::vector<NBEdge*>::iterator j;
4303 for (j = allEdges.begin(); j != allEdges.end() - 1 && j != allEdges.end(); ++j) {
4306 if (allEdges.size() > 1 && j != allEdges.end()) {
4311 NBEdge* firstOfAll = allEdges.front();
4312 NBEdge* firstOfIncoming = incoming.size() > 0 ? incoming.front() : 0;
4313 NBEdge* firstOfOutgoing = outgoing.size() > 0 ? outgoing.front() : 0;
4319 rotate(allEdges.begin(), std::find(allEdges.begin(), allEdges.end(), firstOfAll), allEdges.end());
4320 if (firstOfIncoming !=
nullptr) {
4321 rotate(incoming.begin(), std::find(incoming.begin(), incoming.end(), firstOfIncoming), incoming.end());
4323 if (firstOfOutgoing !=
nullptr) {
4324 rotate(outgoing.begin(), std::find(outgoing.begin(), outgoing.end(), firstOfOutgoing), outgoing.end());
4326#ifdef DEBUG_EDGE_SORTING
4328 std::cout <<
"sortedEdges (useNodeShape=" << useNodeShape <<
"):\n";
4329 for (
NBEdge* e : allEdges) {
4330 std::cout <<
" " << e->getID()
4331 <<
" angleToCenter=" << e->getAngleAtNodeToCenter(
this)
4332 <<
" junctionAngle=" << e->getAngleAtNode(
this) <<
"\n";
4339 if (incoming.size() == outgoing.size() && incoming.front() == allEdges.front()) {
4340 std::vector<NBEdge*>::const_iterator in, out;
4341 std::vector<NBEdge*> allTmp;
4342 for (in = incoming.begin(), out = outgoing.begin(); in != incoming.end(); ++in, ++out) {
4343 if ((*in)->isTurningDirectionAt(*out)) {
4344 allTmp.push_back(*in);
4345 allTmp.push_back(*out);
4350 if (allTmp.size() == allEdges.size()) {
4363 if (useNodeShape &&
myAllEdges != allEdgesOriginal) {
4367 e->computeEdgeShape();
4372std::vector<std::pair<Position, std::string> >
4375 std::vector<std::pair<Position, std::string> >result;
4377 Position pos =
this == e->getFromNode() ? e->getGeometry().front() : e->getGeometry().back();
4378 const std::string origID = e->getParameter(
this == e->getFromNode() ?
"origFrom" :
"origTo");
4380 for (
const auto& pair : result) {
4381 if (pos.
almostSame(pair.first) || (origID !=
"" && pair.second == origID)) {
4387 result.push_back(std::make_pair(pos, origID));
#define WRITE_WARNINGF(...)
#define WRITE_WARNING(msg)
std::map< NBConnection, NBConnectionVector > NBConnectionProhibits
Definition of a container for connection block dependencies Includes a list of all connections which ...
std::vector< NBConnection > NBConnectionVector
Definition of a connection vector.
std::set< NBEdge * > EdgeSet
container for unique edges
std::vector< NBEdge * > EdgeVector
container for (sorted) edges
#define EXTEND_CROSSING_ANGLE_THRESHOLD
#define SPLIT_CROSSING_WIDTH_THRESHOLD
#define SPLIT_CROSSING_ANGLE_THRESHOLD
#define DEBUGCOUT(cond, msg)
const SVCPermissions SVCAll
all VClasses are allowed
bool isRailway(SVCPermissions permissions)
Returns whether an edge with the given permissions is a (exclusive) railway edge.
const std::string & getVehicleClassNames(SVCPermissions permissions, bool expand)
Returns the ids of the given classes, divided using a ' '.
bool isForbidden(SVCPermissions permissions)
Returns whether an edge with the given permissions is a forbidden edge.
SVCPermissions parseVehicleClasses(const std::string &allowedS)
Parses the given definition of allowed vehicle classes into the given containers Deprecated classes g...
long long int SVCPermissions
bitset where each bit declares whether a certain SVC may use this edge/lane
@ SVC_IGNORING
vehicles ignoring classes
@ SVC_RAIL_CLASSES
classes which drive on tracks
@ SVC_PASSENGER
vehicle is a passenger car (a "normal" car)
@ SVC_BICYCLE
vehicle is a bicycle
@ SVC_TRAM
vehicle is a light rail
@ SVC_BUS
vehicle is a bus
@ SVC_PEDESTRIAN
pedestrian
RoundaboutType
classifying roundabout type for nodes
FringeType
classifying boundary nodes
LinkDirection
The different directions a link between two lanes may take (or a stream between two edges)....
@ PARTLEFT
The link is a partial left direction.
@ RIGHT
The link is a (hard) right direction.
@ TURN
The link is a 180 degree turn.
@ LEFT
The link is a (hard) left direction.
@ STRAIGHT
The link is a straight direction.
@ TURN_LEFTHAND
The link is a 180 degree turn (left-hand network)
@ PARTRIGHT
The link is a partial right direction.
@ NODIR
The link has no direction (is a dead end link)
LinkState
The right-of-way state of a link between two lanes used when constructing a NBTrafficLightLogic,...
@ LINKSTATE_ALLWAY_STOP
This is an uncontrolled, all-way stop link.
@ LINKSTATE_MAJOR
This is an uncontrolled, major link, may pass.
@ LINKSTATE_STOP
This is an uncontrolled, minor link, has to stop.
@ LINKSTATE_EQUAL
This is an uncontrolled, right-before-left link.
@ LINKSTATE_ZIPPER
This is an uncontrolled, zipper-merge link.
@ LINKSTATE_TL_OFF_BLINKING
The link is controlled by a tls which is off and blinks, has to brake.
@ LINKSTATE_MINOR
This is an uncontrolled, minor link, has to brake.
@ LINKSTATE_TL_OFF_NOSIGNAL
The link is controlled by a tls which is off, not blinking, may pass.
SumoXMLNodeType
Numbers representing special SUMO-XML-attribute values for representing node- (junction-) types used ...
@ TRAFFIC_LIGHT_RIGHT_ON_RED
@ TRAFFIC_LIGHT_NOJUNCTION
int gPrecision
the precision for floating point outputs
bool gDebugFlag1
global utility flags for debugging
const double SUMO_const_laneWidth
#define SUMO_MAX_CONNECTIONS
the maximum number of connections across an intersection
std::string toString(const T &t, std::streamsize accuracy=gPrecision)
static void compute(BresenhamCallBack *callBack, const int val1, const int val2)
static double getCCWAngleDiff(double angle1, double angle2)
Returns the distance of second angle from first angle counter-clockwise.
static double getCWAngleDiff(double angle1, double angle2)
Returns the distance of second angle from first angle clockwise.
static double angleDiff(const double angle1, const double angle2)
Returns the difference of the second angle to the first angle in radiants.
NBEdge * getFrom() const
returns the from-edge (start of the connection)
bool replaceTo(NBEdge *which, NBEdge *by)
replaces the to-edge by the one given
bool replaceFrom(NBEdge *which, NBEdge *by)
replaces the from-edge by the one given
NBEdge * getTo() const
returns the to-edge (end of the connection)
Class to sort edges by their angle in relation to the given edge.
static void nextCCW(const EdgeVector &edges, EdgeVector::const_iterator &from)
static void nextCW(const EdgeVector &edges, EdgeVector::const_iterator &from)
A container for districts.
A class representing a single district.
void replaceIncoming(const EdgeVector &which, NBEdge *const by)
Replaces incoming edges from the vector (sinks) by the given edge.
void replaceOutgoing(const EdgeVector &which, NBEdge *const by)
Replaces outgoing edges from the vector (source) by the given edge.
Storage for edges, including some functionality operating on multiple edges.
void erase(NBDistrictCont &dc, NBEdge *edge)
Removes the given edge from the container (deleting it)
The representation of a single edge during network building.
SVCPermissions getPermissions(int lane=-1) const
get the union of allowed classes over all lanes or for a specific lane
const std::vector< Connection > & getConnections() const
Returns the connections.
bool isInsideTLS() const
Returns whether this edge was marked as being within an intersection.
double getLoadedLength() const
Returns the length was set explicitly or the computed length if it wasn't set.
double getCrossingAngle(NBNode *node)
return the angle for computing pedestrian crossings at the given node
double getLaneWidth() const
Returns the default width of lanes of this edge.
NBNode * getToNode() const
Returns the destination node of the edge.
Connection & getConnectionRef(int fromLane, const NBEdge *to, int toLane)
Returns reference to the specified connection This method goes through "myConnections" and returns th...
Lane & getLaneStruct(int lane)
const Connection & getConnection(int fromLane, const NBEdge *to, int toLane) const
Returns the specified connection (unmodifiable) This method goes through "myConnections" and returns ...
const PositionVector & getGeometry() const
Returns the geometry of the edge.
bool isBidiRail(bool ignoreSpread=false) const
whether this edge is part of a bidirectional railway
EdgeBuildingStep getStep() const
The building step of this edge.
const std::vector< NBEdge::Lane > & getLanes() const
Returns the lane definitions.
int getFirstNonPedestrianLaneIndex(int direction, bool exclusive=false) const
return the first lane with permissions other than SVC_PEDESTRIAN and 0
@ LANES2LANES_RECHECK
Lanes to lanes - relationships are computed; should be rechecked.
@ LANES2LANES_DONE
Lanes to lanes - relationships are computed; no recheck is necessary/wished.
@ LANES2EDGES
Lanes to edges - relationships are computed/loaded.
@ LANES2LANES_USER
Lanes to lanes - relationships are loaded; no recheck is necessary/wished.
void remapConnections(const EdgeVector &incoming)
Remaps the connection in a way that allows the removal of it.
double getSpeed() const
Returns the speed allowed on this edge.
const std::string & getID() const
bool shiftPositionAtNode(NBNode *node, NBEdge *opposite)
shift geometry at the given node to avoid overlap and return whether geometry was changed
bool isTurningDirectionAt(const NBEdge *const edge) const
Returns whether the given edge is the opposite direction to this edge.
bool isBidiEdge(bool checkPotential=false) const
whether this edge is part of a bidirectional edge pair
int getNumLanes() const
Returns the number of lanes.
std::vector< Connection > getConnectionsFromLane(int lane, const NBEdge *to=nullptr, int toLane=-1) const
Returns connections from a given lane.
int getNumLanesThatAllow(SVCPermissions permissions, bool allPermissions=true) const
double getTotalWidth() const
Returns the combined width of all lanes of this edge.
bool isConnectedTo(const NBEdge *e, const bool ignoreTurnaround=false) const
Returns the information whethe a connection to the given edge has been added (or computed)
const PositionVector & getNodeBorder(const NBNode *node) const
std::set< SVCPermissions > getPermissionVariants(int iStart, int iEnd) const
return all permission variants within the specified lane range [iStart, iEnd[
std::string getLaneID(int lane) const
get lane ID
@ COMPUTED
The connection was computed.
static PositionVector startShapeAt(const PositionVector &laneShape, const NBNode *startNode, PositionVector nodeShape)
std::string getSidewalkID()
get the lane id for the canonical sidewalk lane
std::vector< int > getConnectionLanes(NBEdge *currentOutgoing, bool withBikes=true) const
Returns the list of lanes that may be used to reach the given edge.
double getStartAngle() const
Returns the angle at the start of the edge (relative to the node shape center) The angle is computed ...
int getSpecialLane(SVCPermissions permissions) const
return index of the first lane that allows the given permissions
bool setConnection(int lane, NBEdge *destEdge, int destLane, Lane2LaneInfoType type, bool mayUseSameDestination=false, bool mayDefinitelyPass=false, KeepClear keepClear=KEEPCLEAR_UNSPECIFIED, double contPos=UNSPECIFIED_CONTPOS, double visibility=UNSPECIFIED_VISIBILITY_DISTANCE, double speed=UNSPECIFIED_SPEED, double friction=UNSPECIFIED_FRICTION, double length=myDefaultConnectionLength, const PositionVector &customShape=PositionVector::EMPTY, const bool uncontrolled=UNSPECIFIED_CONNECTION_UNCONTROLLED, SVCPermissions permissions=SVC_UNSPECIFIED, bool indirectLeft=false, const std::string &edgeType="", SVCPermissions changeLeft=SVC_UNSPECIFIED, SVCPermissions changeRight=SVC_UNSPECIFIED, bool postProcess=false)
Adds a connection to a certain lane of a certain edge.
int getJunctionPriority(const NBNode *const node) const
Returns the junction priority (normalised for the node currently build)
EdgeVector getConnectedEdges() const
Returns the list of outgoing edges unsorted.
const NBEdge * getBidiEdge() const
NBNode * getFromNode() const
Returns the origin node of the edge.
NBEdge * getTurnDestination(bool possibleDestination=false) const
double getAngleAtNode(const NBNode *const node) const
Returns the angle of the edge's geometry at the given node.
static const double UNSPECIFIED_WIDTH
unspecified lane width
double getEndAngle() const
Returns the angle at the end of the edge (relative to the node shape center) The angle is computed in...
void replaceInConnections(NBEdge *which, NBEdge *by, int laneOff)
replace in current connections of edge
double getEndOffset() const
Returns the offset to the destination node.
bool addLane2LaneConnections(int fromLane, NBEdge *dest, int toLane, int no, Lane2LaneInfoType type, bool invalidatePrevious=false, bool mayDefinitelyPass=false)
Builds no connections starting at the given lanes.
bool hasConnectionTo(const NBEdge *destEdge, int destLane, int fromLane=-1) const
Retrieves info about a connection to a certain lane of a certain edge.
const PositionVector & getLaneShape(int i) const
Returns the shape of the nth lane.
double getFinalLength() const
get length that will be assigned to the lanes in the final network
EdgeVector getIncomingEdges() const
Returns the list of incoming edges unsorted.
int getFirstNonPedestrianNonBicycleLaneIndex(int direction, bool exclusive=false) const
return the first lane with permissions other than SVC_PEDESTRIAN, SVC_BICYCLE and 0
static double relAngle(double angle1, double angle2)
computes the relative angle between the two angles
static double normRelAngle(double angle1, double angle2)
ensure that reverse relAngles (>=179.999) always count as turnarounds (-180)
A loaded (complete) traffic light logic.
Computes lane-2-lane connections.
bool myIsBikeEdge
whether the outgoing edge is exclusively used by bikes
ApproachingDivider(const EdgeVector &approaching, NBEdge *currentOutgoing)
Constructor.
~ApproachingDivider()
Destructor.
const EdgeVector & myApproaching
The list of edges that approach the current edge.
int numAvailableLanes() const
@ get number of available lanes
std::vector< LinkDirection > myDirections
directions from each incoming edge to the outgoing edge
int myNumStraight
number of straight connections to the outgoing edge
NBEdge * myCurrentOutgoing
The approached current edge.
std::deque< int > * spread(int numLanes, int dest) const
the method that spreads the wished number of lanes from the lane given by the bresenham-call to both ...
void execute(const int src, const int dest)
the bresenham-callback
std::vector< int > myAvailableLanes
The available lanes to which connections shall be built.
A definition of a pedestrian crossing.
Crossing(const NBNode *_node, const EdgeVector &_edges, double _width, bool _priority, int _customTLIndex, int _customTLIndex2, const PositionVector &_customShape)
constructor
std::string id
the (edge)-id of this crossing
std::string prevWalkingArea
the lane-id of the previous walkingArea
std::string nextWalkingArea
the lane-id of the next walkingArea
PositionVector shape
The crossing's shape.
EdgeVector edges
The edges being crossed.
double width
This crossing's width.
bool valid
whether this crossing is valid (and can be written to the net.xml). This is needed for netedit becaus...
Container for nodes during the netbuilding process.
Represents a single node (junction) during network building.
void addIncomingEdge(NBEdge *edge)
adds an incoming edge
void invalidateOutgoingConnections(bool reallowSetting=false)
invalidate outgoing connections
LinkDirection getDirection(const NBEdge *const incoming, const NBEdge *const outgoing, bool leftHand=false) const
Returns the representation of the described stream's direction.
static const int FOUR_CONTROL_POINTS
static const int AVOID_INTERSECTING_LEFT_TURNS
bool hasIncoming(const NBEdge *const e) const
Returns whether the given edge ends at this node.
void addWalkingAreaShape(EdgeVector edges, const PositionVector &shape, double width)
add custom shape for walkingArea
void avoidOverlap()
fix overlap
void removeEdge(NBEdge *edge, bool removeFromConnections=true)
Removes edge from this node and optionally removes connections as well.
std::vector< WalkingAreaCustomShape > myWalkingAreaCustomShapes
Vector of custom walking areas shapes.
RightOfWay getRightOfWay() const
Returns hint on how to compute right of way.
Position getCenter() const
Returns a position that is guaranteed to lie within the node shape.
bool mustBrake(const NBEdge *const from, const NBEdge *const to, int fromLane, int toLane, bool includePedCrossings) const
Returns the information whether the described flow must let any other flow pass.
void removeCrossing(const EdgeVector &edges)
remove a pedestrian crossing from this node (identified by its edges)
NBEdge * getNextCompatibleOutgoing(const NBEdge *incoming, SVCPermissions vehPerm, EdgeVector::const_iterator start, bool clockwise) const
bool isSimpleContinuation(bool checkLaneNumbers=true, bool checkWidth=false) const
check if node is a simple continuation
void patchOffset_pathAcrossStreet(double &offset)
compute offset for centering path-across-street crossings
SVCPermissions findToLaneForPermissions(NBEdge *currentOutgoing, int fromLane, NBEdge *incoming, SVCPermissions unsatisfied)
helper function to add connections for unsatisfied modes
NBNode::Crossing * addCrossing(EdgeVector edges, double width, bool priority, int tlIndex=-1, int tlIndex2=-1, const PositionVector &customShape=PositionVector::EMPTY, bool fromSumoNet=false, const Parameterised *params=nullptr)
add a pedestrian crossing to this node
LinkState getLinkState(const NBEdge *incoming, const NBEdge *outgoing, int fromLane, int toLane, bool mayDefinitelyPass, const std::string &tlID) const
get link state
int getConnectionIndex(const NBEdge *from, const NBEdge::Connection &con) const
return the index of the given connection
void reinit(const Position &position, SumoXMLNodeType type, bool updateEdgeGeometries=false)
Resets initial values.
int numNormalConnections() const
return the number of lane-to-lane connections at this junction (excluding crossings)
static const double UNSPECIFIED_RADIUS
unspecified lane width
bool needsCont(const NBEdge *fromE, const NBEdge *otherFromE, const NBEdge::Connection &c, const NBEdge::Connection &otherC, bool checkOnlyTLS=false) const
whether an internal junction should be built at from and respect other
Crossing * getCrossing(const std::string &id) const
return the crossing with the given id
NBNode(const std::string &id, const Position &position, SumoXMLNodeType type)
Constructor.
bool forbidsPedestriansAfter(std::vector< std::pair< NBEdge *, bool > > normalizedLanes, int startIndex)
return whether there is a non-sidewalk lane after the given index;
void recheckVClassConnections(NBEdge *currentOutgoing)
ensure connectivity for all vClasses
bool zipperConflict(const NBEdge *incoming, const NBEdge *outgoing, int fromLane, int toLane) const
void buildCrossingsAndWalkingAreas()
build crossings, and walkingareas. Also removes invalid loaded crossings if wished
static const int BACKWARD
bool unsignalizedOperation() const
whether the given rail connections at this node may run in unsignalized (right-of-way) mode
static bool isExplicitRailNoBidi(const NBEdge *incoming, const NBEdge *outgoing)
detect explict rail turns with potential geometry problem
SumoXMLNodeType getType() const
Returns the type of this node.
bool isTrafficLight() const
void computeLogic2(bool checkLaneFoes)
compute right-of-way logic for all lane-to-lane connections
bool myTypeWasGuessed
whether the node type was guessed rather than loaded
void setCustomShape(const PositionVector &shape)
set the junction shape
void computeNodeShape(double mismatchThreshold)
Compute the junction shape for this node.
void buildWalkingAreas(int cornerDetail, double joinMinDist)
build pedestrian walking areas and set connections from/to walkingAreas
void remapRemoved(NBTrafficLightLogicCont &tc, NBEdge *removed, const EdgeVector &incoming, const EdgeVector &outgoing)
remap removed
int buildCrossings()
build pedestrian crossings
SumoXMLNodeType myType
The type of the junction.
EdgeVector myOutgoingEdges
Vector of outgoing edges.
void getReduction(const NBEdge *in, const NBEdge *out, int &inOffset, int &inEnd, int &outOffset, int &outEnd, int &reduction) const
get the reduction in driving lanes at this junction
bool myKeepClear
whether the junction area must be kept clear
void discardWalkingareas()
discard previously built walkingareas (required for repeated computation by netedit)
void computeLogic(const NBEdgeCont &ec)
computes the node's type, logic and traffic light
void invalidateIncomingConnections(bool reallowSetting=false)
invalidate incoming connections
NBRequest * myRequest
Node requests.
const EdgeVector & getIncomingEdges() const
Returns this node's incoming edges (The edges which yield in this node)
bool tlsStrandedConflict(const NBEdge *from, const NBEdge::Connection &c, const NBEdge *foeFrom, const NBEdge::Connection &foe) const
whether the connection must yield if the foe remains on the intersection after its phase ends
void mirrorX()
mirror coordinates along the x-axis
void invalidateTLS(NBTrafficLightLogicCont &tlCont, bool addedConnections, bool removedConnections)
causes the traffic light to be computed anew
bool brakeForCrossingOnExit(const NBEdge *to, LinkDirection dir, bool indirect) const
whether a connection to the given edge must brake for a crossing when leaving the intersection
bool extraConflict(int index, int foeIndex) const
whether the given index must yield to the foeIndex while turing right on a red light
std::vector< std::pair< Position, std::string > > getEndPoints() const
return list of unique endpoint coordinates of all edges at this node
static bool rightTurnConflict(const NBEdge *from, const NBEdge *to, int fromLane, const NBEdge *prohibitorFrom, const NBEdge *prohibitorTo, int prohibitorFromLane)
return whether the given laneToLane connection is a right turn which must yield to a bicycle crossing...
std::vector< std::pair< NBEdge *, NBEdge * > > getEdgesToJoin() const
get edges to join
bool hadSignal() const
whether this node was marked as having a signal in the (OSM) input
int checkCrossing(EdgeVector candidates, bool checkOnly=false)
bool myHaveCustomPoly
whether this nodes shape was set by the user
Position getEmptyDir() const
Returns something like the most unused direction Should only be used to add source or sink nodes.
static void initRailSignalClasses(const NBNodeCont &nc)
initialize signalized rail classes
PositionVector indirectLeftShape(const PositionVector &begShape, const PositionVector &endShape, int numPoints) const
compute shape of indirect left turn
void recheckSpecialConnections(NBEdge *incoming, NBEdge *currentOutgoing, SVCPermissions svcSpecial)
ensure connectivity for all special vClass
PositionVector cutAtShapes(const PositionVector &cut, const PositionVector &border1, const PositionVector &border2, const PositionVector &def)
geometry helper that cuts the first shape where bordered by the other two
static const int AVOID_WIDE_RIGHT_TURN
flags for controlling shape generation
const EdgeVector & getOutgoingEdges() const
Returns this node's outgoing edges (The edges which start at this node)
int myCrossingsLoadedFromSumoNet
number of crossings loaded from a sumo net
bool forbids(const NBEdge *const possProhibitorFrom, const NBEdge *const possProhibitorTo, const NBEdge *const possProhibitedFrom, const NBEdge *const possProhibitedTo, bool regardNonSignalisedLowerPriority) const
Returns the information whether "prohibited" flow must let "prohibitor" flow pass.
bool alreadyConnectedPaths(const NBEdge *e1, const NBEdge *e2, double dist) const
return true if the given pedestrian paths are connected at another junction within dist
bool mustBrakeForCrossing(const NBEdge *const from, const NBEdge *const to, const Crossing &crossing) const
Returns the information whether the described flow must brake for the given crossing.
bool hasConflict() const
whether there are conflicting streams of traffic at this node
void removeTrafficLights(bool setAsPriority=false)
Removes all references to traffic lights that control this tls.
void replaceInConnectionProhibitions(NBEdge *which, NBEdge *by, int whichLaneOff, int byLaneOff)
replace incoming connections prohibitions
bool mergeConflictYields(const NBEdge *from, int fromLane, int fromLaneFoe, NBEdge *to, int toLane) const
whether one of multple connections from the same edge targeting the same lane must yield
void replaceOutgoing(NBEdge *which, NBEdge *by, int laneOff)
Replaces occurrences of the first edge within the list of outgoing by the second Connections are rema...
EdgeVector myAllEdges
Vector of incoming and outgoing edges.
void computeKeepClear()
compute keepClear status for all connections
RoundaboutType myRoundaboutType
roundabout type of this node
void sortEdges(bool useNodeShape)
sort all edge containers for this node
RightOfWay myRightOfWay
how to compute right of way for this node
std::set< NBTrafficLightDefinition * > myTrafficLights
traffic lights of node
double myRadius
the turning radius (for all corners) at this node in m.
static bool includes(const std::set< const NBEdge *, ComparatorIdLess > &super, const std::set< const NBEdge *, ComparatorIdLess > &sub)
returns whether sub is a subset of super
static SVCPermissions myHaveRailSignalClasses
all vehicle classes for which rail signals exist
bool bidiConflict(const NBEdge *from, const NBEdge::Connection &con, const NBEdge *prohibitorFrom, const NBEdge::Connection &prohibitorCon, bool foes) const
whether the foe connections is oncoming on the same lane
PositionVector computeSmoothShape(const PositionVector &begShape, const PositionVector &endShape, int numPoints, bool isTurnaround, double extrapolateBeg, double extrapolateEnd, NBNode *recordError=0, int shapeFlag=0) const
Compute a smooth curve between the given geometries.
bool isLeftMover(const NBEdge *const from, const NBEdge *const to) const
Computes whether the given connection is a left mover across the junction.
int removeSelfLoops(NBDistrictCont &dc, NBEdgeCont &ec, NBTrafficLightLogicCont &tc)
Removes edges which are both incoming and outgoing into this node.
bool checkCrossingDuplicated(EdgeVector edges)
return true if there already exist a crossing with the same edges as the input
void setRoundabout()
update the type of this node as a roundabout
bool mergeConflict(const NBEdge *from, const NBEdge::Connection &con, const NBEdge *prohibitorFrom, const NBEdge::Connection &prohibitorCon, bool foes) const
whether multiple connections from the same edge target the same lane
bool myDiscardAllCrossings
whether to discard all pedestrian crossings
std::vector< Crossing * > getCrossings() const
return this junctions pedestrian crossings
void addSortedLinkFoes(const NBConnection &mayDrive, const NBConnection &mustStop)
add shorted link FOES
Position myPosition
The position the node lies at.
void replaceIncoming(NBEdge *which, NBEdge *by, int laneOff)
Replaces occurrences of the first edge within the list of incoming by the second Connections are rema...
bool turnFoes(const NBEdge *from, const NBEdge *to, int fromLane, const NBEdge *from2, const NBEdge *to2, int fromLane2, bool lefthand=false) const
return whether the given laneToLane connection originate from the same edge and are in conflict due t...
void discardAllCrossings(bool rejectAll)
discard all current (and optionally future) crossings
bool hasOutgoing(const NBEdge *const e) const
Returns whether the given edge starts at this node.
bool writeLogic(OutputDevice &into) const
writes the XML-representation of the logic as a bitset-logic XML representation
EdgeVector getPassengerEdges(bool incoming) const
return edges that permit passengers (either incoming or outgoing)
NBEdge * getPossiblySplittedOutgoing(const std::string &edgeid)
get possibly splitted outgoing edge
void addOutgoingEdge(NBEdge *edge)
adds an outgoing edge
bool isConstantWidthTransition() const
detects whether a given junction splits or merges lanes while keeping constant road width
std::vector< std::unique_ptr< Crossing > > myCrossings
Vector of crossings.
bool isStraighter(const NBEdge *const incoming, const double angle, const SVCPermissions vehPerm, const int modeLanes, const NBEdge *const candidate) const
check whether the candidate edge is more likely to be the straight continuation
void removeJoinedTrafficLights()
remove all traffic light definitions that are part of a joined tls
bool crossingBetween(const NBEdge *e1, const NBEdge *e2) const
return true if the given edges are connected by a crossing
bool isDistrict() const
check if node is a district
NBDistrict * myDistrict
The district the node is the centre of.
void computeLanes2Lanes()
computes the connections of lanes to edges
void reshiftPosition(double xoff, double yoff)
Applies an offset to the node.
double myDisplacementError
geometry error after computation of internal lane shapes
static const int AVOID_WIDE_LEFT_TURN
void removeTrafficLight(NBTrafficLightDefinition *tlDef)
Removes the given traffic light from this node.
const EdgeVector & getEdges() const
Returns all edges which participate in this node (Edges that start or end at this node)
const std::string getResponse(int linkIndex) const
get the 'response' string (right-of-way bit set) of the right-of-way logic
void buildCrossingOutlines()
build crossing outlines after walkingareas are finished
static bool isLongEnough(NBEdge *out, double minLength)
check if is long enough
const PositionVector & getShape() const
retrieve the junction shape
std::vector< WalkingArea > myWalkingAreas
Vector of walking areas.
NBConnectionProhibits myBlockedConnections
The container for connection block dependencies.
void updateSurroundingGeometry()
update geometry of node and surrounding edges
int addedLanesRight(NBEdge *out, int addedLanes) const
check whether this edge has extra lanes on the right side
FringeType myFringeType
fringe type of this node
void roundGeometry()
ensure consistency between input and output geometries
bool setCrossingTLIndices(const std::string &tlID, int startIndex, bool ignoreCustom=false)
bool checkIsRemovable() const
check if node is removable
bool isRoundabout() const
return whether this node is part of a roundabout
static const int FORWARD
edge directions (for pedestrian related stuff)
bool checkIsRemovableReporting(std::string &reason) const
check if node is removable and return reason if not
void displaceShapeAtWidthChange(const NBEdge *from, const NBEdge::Connection &con, PositionVector &fromShape, PositionVector &toShape) const
displace lane shapes to account for change in lane width at this node
bool foes(const NBEdge *const from1, const NBEdge *const to1, const NBEdge *const from2, const NBEdge *const to2) const
Returns the information whether the given flows cross.
void removeDoubleEdges()
remove duble edges
bool avoidConfict(NBEdge *incoming, NBEdge *currentOutgoing, SVCPermissions svcSpecial, LinkDirection dir, int i)
helper function for recheckSpecialConnections
double buildInnerEdges()
build internal lanes, pedestrian crossings and walking areas
PositionVector myPoly
the (outer) shape of the junction
NBEdge * getConnectionTo(NBNode *n) const
get connection to certain node
bool crossesFringe(const NBEdge *e1, const NBEdge *e2) const
return true if the given sidewalks are separated by a fringe road
void getEdgesThatApproach(NBEdge *currentOutgoing, EdgeVector &approaching)
returns a list of edges which are connected to the given outgoing edge
EdgeVector getEdgesSortedByAngleAtNodeCenter() const
returns the list of all edges sorted clockwise by getAngleAtNodeToCenter
EdgeVector edgesBetween(const NBEdge *e1, const NBEdge *e2) const
return all edges that lie clockwise between the given edges
PositionVector computeInternalLaneShape(const NBEdge *fromE, const NBEdge::Connection &con, int numPoints, NBNode *recordError=0, int shapeFlag=0) const
Compute the shape for an internal lane.
NBEdge * getPossiblySplittedIncoming(const std::string &edgeid)
get possibly splitted incoming edge
void shiftTLConnectionLaneIndex(NBEdge *edge, int offset, int threshold=-1)
patches loaded signal plans by modifying lane indices above threshold by the given offset
bool geometryLike() const
whether this is structurally similar to a geometry node
bool isNearDistrict() const
@chech if node is near district
static const int INDIRECT_LEFT
EdgeVector myIncomingEdges
Vector of incoming edges.
WalkingArea & getWalkingArea(const std::string &id)
return the walkingArea with the given ID
void addTrafficLight(NBTrafficLightDefinition *tlDef)
Adds a traffic light to the list of traffic lights that control this node.
static SVCPermissions myPermitUnsignalizedClasses
all rail classes for which operation without rail signals is permitted
int guessCrossings()
guess pedestrian crossings and return how many were guessed
bool isTLControlled() const
Returns whether this node is controlled by any tls.
static const int SCURVE_IGNORE
const std::string getFoes(int linkIndex) const
get the 'foes' string (conflict bit set) of the right-of-way logic
NBEdge * getOppositeIncoming(NBEdge *e) const
returns the opposite incoming edge of certain edge
static PositionVector bezierControlPoints(const PositionVector &begShape, const PositionVector &endShape, bool isTurnaround, double extrapolateBeg, double extrapolateEnd, bool &ok, NBNode *recordError=0, double straightThresh=DEG2RAD(5), int shapeFlag=0)
get bezier control points
This class computes shapes of junctions.
double getRadius() const
get computed radius for node
const PositionVector compute(bool forceSmall)
Computes the shape of the assigned junction.
static bool isRailwayNode(const NBNode *n)
whether the given node only has rail edges
Sorts crossings by minimum clockwise clockwise edge angle. Use the ordering found in myAllEdges of th...
Sorts incoming and outgoing edges clockwise around the given node.
static void swapWhenReversed(const NBNode *const n, const std::vector< NBEdge * >::iterator &i1, const std::vector< NBEdge * >::iterator &i2)
Assures correct order for same-angle opposite-direction edges.
A traffic light logics which must be computed (only nodes/edges are given)
bool bidiConflict(const NBEdge *from, const NBEdge::Connection &con, const NBEdge *prohibitorFrom, const NBEdge::Connection &prohibitorCon, bool foes) const
whether straight connections are in conflict via bidirectional lane use
bool forbids(const NBEdge *const possProhibitorFrom, const NBEdge *const possProhibitorTo, const NBEdge *const possProhibitedFrom, const NBEdge *const possProhibitedTo, bool regardNonSignalisedLowerPriority) const
Returns the information whether "prohibited" flow must let "prohibitor" flow pass.
bool hasConflictAtLink(int linkIndex) const
whether there are conflicting streams of traffic for the given link index
const std::string & getFoes(int linkIndex) const
bool hasConflict() const
whether there are conflicting streams of traffic at this node
void buildBitfieldLogic()
builds the bitset-representation of the logic
bool indirectLeftTurnConflict(const NBEdge *from, const NBEdge::Connection &con, const NBEdge *prohibitorFrom, const NBEdge::Connection &prohibitorCon, bool foes) const
whether straight and indirect left turn are in conflict
static bool mustBrakeForCrossing(const NBNode *node, const NBEdge *const from, const NBEdge *const to, const NBNode::Crossing &crossing)
Returns the information whether the described flow must brake for the given crossing.
bool mergeConflict(const NBEdge *from, const NBEdge::Connection &con, const NBEdge *prohibitorFrom, const NBEdge::Connection &prohibitorCon, bool foes) const
whether multple connections from the same edge target the same lane
void writeLogic(OutputDevice &into) const
void computeLogic(const bool checkLaneFoes)
writes the XML-representation of the logic as a bitset-logic XML representation
std::pair< int, int > getSizes() const
returns the number of the junction's lanes and the number of the junction's links in respect.
bool mustBrake(const NBEdge *const possProhibitorFrom, const NBEdge *const possProhibitorTo, const NBEdge *const possProhibitedFrom, const NBEdge *const possProhibitedTo) const
Returns the information whether "prohibited" flow must let "prohibitor" flow pass.
const std::string & getResponse(int linkIndex) const
bool foes(const NBEdge *const from1, const NBEdge *const to1, const NBEdge *const from2, const NBEdge *const to2) const
Returns the information whether the given flows cross.
The base class for traffic light logic definitions.
const std::vector< NBNode * > & getNodes() const
Returns the list of controlled nodes.
TrafficLightType getType() const
get the algorithm type (static etc..)
virtual void removeNode(NBNode *node)
Removes the given node from the list of controlled nodes.
virtual void addNode(NBNode *node)
Adds a node to the traffic light logic.
SUMOTime getOffset()
Returns the offset.
A container for traffic light definitions and built programs.
void remapRemoved(NBEdge *removed, const EdgeVector &incoming, const EdgeVector &outgoing)
Replaces occurrences of the removed edge in incoming/outgoing edges of all definitions.
bool removeFully(const std::string id)
Removes a logic definition (and all programs) from the dictionary.
bool insert(NBTrafficLightDefinition *logic, bool forceInsert=false)
Adds a logic definition to the dictionary.
static void computeTurnDirectionsForNode(NBNode *node, bool warn)
Computes turnaround destinations for all incoming edges of the given nodes (if any)
Base class for objects which have an id.
std::string myID
The name of the object.
static std::string getIDSecure(const T *obj, const std::string &fallBack="NULL")
get an identifier for Named-like object which may be Null
const std::string & getID() const
Returns the id.
A storage for options typed value containers)
double getFloat(const std::string &name) const
Returns the double-value of the named option (only for Option_Float)
static OptionsCont & getOptions()
Retrieves the options.
Static storage of an output device and its base (abstract) implementation.
An upper class for objects with additional parameters.
const Parameterised::Map & getParametersMap() const
Returns the inner key/value map.
void updateParameters(const Parameterised::Map &mapArg)
Adds or updates all given parameters from the map.
A point in 2D or 3D with translation and scaling methods.
bool isNAN() const
check if position is NAN
void set(double x, double y)
set positions x and y
static const Position INVALID
used to indicate that a position is valid
double distanceTo2D(const Position &p2) const
returns the euclidean distance in the x-y-plane
void norm2D()
Normalizes the given vector.
void sub(double dx, double dy)
Subtracts the given position from this one.
double x() const
Returns the x-position.
void round(int precision)
round all coordinates to the given precision
void add(const Position &pos)
Adds the given position to this one.
void mul(double val)
Multiplies position with the given value.
double z() const
Returns the z-position.
double angleTo2D(const Position &other) const
returns the angle in the plane of the vector pointing from here to the other position (in radians bet...
bool almostSame(const Position &p2, double maxDiv=POSITION_EPS) const
check whether the other position has a euclidean distance of less than maxDiv
double y() const
Returns the y-position.
double length2D() const
Returns the length.
void append(const PositionVector &v, double sameThreshold=2.0)
double length() const
Returns the length.
void round(int precision, bool avoidDegeneration=true)
round all coordinates to the given precision
Position getPolygonCenter() const
Returns the arithmetic of all corner points.
Position intersectionPosition2D(const Position &p1, const Position &p2, const double withinDist=0.) const
Returns the position of the intersection.
void push_front_noDoublePos(const Position &p)
insert in front a non double position
bool isNAN() const
check if PositionVector is NAN
void add(double xoff, double yoff, double zoff)
void closePolygon()
ensures that the last position equals the first
std::vector< double > intersectsAtLengths2D(const PositionVector &other) const
For all intersections between this vector and other, return the 2D-length of the subvector from this ...
double distance2D(const Position &p, bool perpendicular=false) const
closest 2D-distance to point p (or -1 if perpendicular is true and the point is beyond this vector)
double nearest_offset_to_point2D(const Position &p, bool perpendicular=true) const
return the nearest offest to point 2D
PositionVector getOrthogonal(const Position &p, double extend, bool before, double length=1.0, double deg=90) const
return orthogonal through p (extending this vector if necessary)
void move2side(double amount, double maxExtension=100)
move position vector to side using certain amount
PositionVector smoothedZFront(double dist=std::numeric_limits< double >::max()) const
returned vector that is smoothed at the front (within dist)
double angleAt2D(int pos) const
get angle in certain position of position vector (in radians between -M_PI and M_PI)
void extrapolate(const double val, const bool onlyFirst=false, const bool onlyLast=false)
extrapolate position vector
PositionVector bezier(int numPoints)
return a bezier interpolation
void extrapolate2D(const double val, const bool onlyFirst=false)
extrapolate position vector in two dimensions (Z is ignored)
Position positionAtOffset2D(double pos, double lateralOffset=0, bool extrapolateBeyond=false) const
Returns the position at the given length.
void push_back_noDoublePos(const Position &p)
insert in back a non double position
PositionVector reverse() const
reverse position vector
PositionVector getSubpart(double beginOffset, double endOffset) const
get subpart of a position vector
bool around(const Position &p, double offset=0) const
Returns the information whether the position vector describes a polygon lying around the given point.
class for maintaining associations between enums and xml-strings
static bool isValidNetID(const std::string &value)
whether the given string is a valid id for a network element
Some static methods for string processing.
static T maxValue(const std::vector< T > &v)
static T minValue(const std::vector< T > &v)
#define UNUSED_PARAMETER(x)
NLOHMANN_BASIC_JSON_TPL_DECLARATION void swap(nlohmann::NLOHMANN_BASIC_JSON_TPL &j1, nlohmann::NLOHMANN_BASIC_JSON_TPL &j2) noexcept(//NOLINT(readability-inconsistent-declaration-parameter-name) is_nothrow_move_constructible< nlohmann::NLOHMANN_BASIC_JSON_TPL >::value &&//NOLINT(misc-redundant-expression) is_nothrow_move_assignable< nlohmann::NLOHMANN_BASIC_JSON_TPL >::value)
exchanges the values of two JSON objects
A structure which describes a connection between edges or lanes.
bool indirectLeft
Whether this connection is an indirect left turn.
const std::string & getID() const
int fromLane
The lane the connections starts at.
int toLane
The lane the connections yields in.
NBEdge * toEdge
The edge the connections yields in.
PositionVector customShape
custom shape for connection
std::string getDescription(const NBEdge *parent) const
get string describing this connection
std::string tlID
The id of the traffic light that controls this connection.
bool haveVia
check if Connection have a Via
int tlLinkIndex
The index of this connection within the controlling traffic light.
An (internal) definition of a single lane of an edge.
double width
This lane's width.
double endOffset
This lane's offset to the intersection begin.
SVCPermissions changeRight
List of vehicle types that are allowed to change right from this lane.
SVCPermissions changeLeft
List of vehicle types that are allowed to change Left from this lane.
SVCPermissions permissions
List of vehicle types that are allowed on this lane.
bool connectionsDone
Whether connection information for this lane is already completed.
PositionVector shape
The lane's shape.
std::set< const NBEdge *, ComparatorIdLess > edges
A definition of a pedestrian walking area.
int minPrevCrossingEdges
minimum number of edges crossed by incoming crossings
std::vector< std::string > nextSidewalks
the lane-id of the next sidewalk lane or ""
std::vector< std::string > prevSidewalks
the lane-id of the previous sidewalk lane or ""
std::string id
the (edge)-id of this walkingArea
bool hasCustomShape
whether this walkingArea has a custom shape
std::set< const NBEdge *, ComparatorIdLess > refEdges
reference edges that uniquely identify this walkingarea
double width
This lane's width.
std::vector< std::string > nextCrossings
the lane-id of the next crossing(s)
std::vector< std::string > prevCrossings
the lane-id of the previous crossing(s)
PositionVector shape
The polygonal shape.
double length
This lane's width.
int minNextCrossingEdges
minimum number of edges crossed by nextCrossings