38#define DRIVEWAY_SANITY_CHECK
53#define DEBUG_HELPER(obj) ((obj) != nullptr && (obj)->isSelected())
58#define DEBUG_COND_DW (false)
91 myNumericalID(temporary ? -1 : myGlobalDriveWayIndex++),
95 myForwardEdgeCount(0),
98 myTerminateRoute(false),
99 myAbortedBuild(false),
101 myIsSubDriveway(false)
135 dw->myTrains.clear();
143#ifdef DEBUG_MOVEREMINDER
174#ifdef DEBUG_MOVEREMINDER
187 const MSLane* leftLane = (*(
dynamic_cast<SUMOVehicle&
>(veh).getCurrentRouteEdge()))->getLanes().front();
200#ifdef DEBUG_MOVEREMINDER
221#ifdef DEBUG_MOVEREMINDER
267 if (foe->myOrigin !=
nullptr) {
283#ifdef DEBUG_SIGNALSTATE
285 std::cout <<
getID() <<
" linkConflict with " <<
getTLLinkID(foeLink) <<
"\n";
298#ifdef DEBUG_SIGNALSTATE_PRIORITY
305#ifdef DEBUG_SIGNALSTATE_PRIORITY
307 std::cout <<
" approaching foe=" << foe.first->getID() <<
"\n";
310 if (foe.first == veh.first) {
314 assert(foeTLL !=
nullptr);
317 if (foeRS !=
nullptr) {
325#ifdef DEBUG_SIGNALSTATE_PRIORITY
328 std::cout <<
" foe blocked\n";
330 std::cout <<
" foe constrained\n";
331 }
else if (!
overlap(foeDriveWay)) {
332 std::cout <<
" no overlap\n";
334 std::cout <<
" foeDW=" << foeDriveWay.
getID() <<
" is not a foe to " <<
getID() <<
"\n";
335 }
else if (
canUseSiding(veh.first, &foeDriveWay).first) {
336 std::cout <<
" use siding\n";
342#ifdef DEBUG_SIGNALSTATE_PRIORITY
345 <<
" aSB=" << veh.second.arrivalSpeedBraking <<
" foeASB=" << foe.second.arrivalSpeedBraking
346 <<
" aT=" << veh.second.arrivalTime <<
" foeAT=" << foe.second.arrivalTime
347 <<
" aS=" << veh.first->getSpeed() <<
" foeS=" << foe.first->getSpeed()
348 <<
" aD=" << veh.second.dist <<
" foeD=" << foe.second.dist
349 <<
" aW=" << veh.first->getWaitingTime() <<
" foeW=" << foe.first->getWaitingTime()
350 <<
" aN=" << veh.first->getNumericalID() <<
" foeN=" << foe.first->getNumericalID()
384 if (foe.second.arrivalSpeedBraking == veh.second.arrivalSpeedBraking) {
385 if (foe.second.arrivalTime == veh.second.arrivalTime) {
386 if (foe.first->getSpeed() == veh.first->getSpeed()) {
387 if (foe.second.dist == veh.second.dist) {
388 if (foe.first->getWaitingTime() == veh.first->getWaitingTime()) {
389 return foe.first->getNumericalID() < veh.first->getNumericalID();
391 return foe.first->getWaitingTime() > veh.first->getWaitingTime();
394 return foe.second.dist < veh.second.dist;
397 return foe.first->getSpeed() > veh.first->getSpeed();
400 return foe.second.arrivalTime < veh.second.arrivalTime;
403 return foe.second.arrivalSpeedBraking > veh.second.arrivalSpeedBraking;
411 if (!lane->isEmpty()) {
412 std::string joinVehicle =
"";
415 if (stop !=
nullptr) {
416 joinVehicle = stop->
join;
419#ifdef DEBUG_SIGNALSTATE
421 std::cout <<
SIMTIME <<
" conflictLane " << lane->getID() <<
" occupied ego=" <<
Named::getIDSecure(ego) <<
" vehNumber=" << lane->getVehicleNumber() <<
"\n";
422 if (joinVehicle !=
"") {
423 std::cout <<
" joinVehicle=" << joinVehicle <<
" occupant=" <<
toString(lane->getVehiclesSecure()) <<
"\n";
424 lane->releaseVehicles();
428 if (lane->getVehicleNumberWithPartials() == 1) {
429 MSVehicle* foe = lane->getLastAnyVehicle();
430 if (joinVehicle !=
"") {
432#ifdef DEBUG_SIGNALSTATE
434 std::cout <<
" ignore join-target '" << joinVehicle <<
"\n";
440 if (ego !=
nullptr) {
442#ifdef DEBUG_SIGNALSTATE
444 std::cout <<
" ignore ego as oncoming '" << ego->
getID() <<
"\n";
450#ifdef DEBUG_SIGNALSTATE
452 std::cout <<
" ignore " << foe->
getID() <<
" for which ego is join-target\n";
472 if (foeDW->myOrigin !=
nullptr && foeDW->myOrigin->getApproaching().size() > 0) {
473#ifdef DEBUG_SIGNALSTATE
475 std::cout <<
SIMTIME <<
" foeLink=" << foeDW->myOrigin->getDescription() <<
" approachedBy=" << foeDW->myOrigin->getApproaching().begin()->first->getID() <<
"\n";
488 if (!foeDW->myTrains.empty()) {
489#ifdef DEBUG_SIGNALSTATE
494 if (foeDW->myTrains.size() == 1) {
497#ifdef DEBUG_SIGNALSTATE
508 std::pair<bool, const MSDriveWay*> useSiding =
canUseSiding(ego, foeDW);
509#ifdef DEBUG_SIGNALSTATE
514 numSidings = it->second.size();
516 std::cout <<
" useSiding=" << useSiding.first <<
" sidingFoe=" <<
Named::getIDSecure(useSiding.second) <<
" numSidings=" << numSidings <<
"\n";
519 if (useSiding.first) {
529 occupied.push_back(
const_cast<MSEdge*
>(foe->getEdge()));
530 MSEdge* bidi =
const_cast<MSEdge*
>(foe->getEdge()->getBidiEdge());
531 if (bidi !=
nullptr) {
532 occupied.push_back(bidi);
539 SUMOVehicle* foe = *(useSiding.second ==
nullptr ? foeDW : useSiding.second)->
myTrains.begin();
545 }
else if (foeDW !=
this &&
isDepartDriveway() && !foeDW->isDepartDriveway()) {
546 if (foeDW->myOrigin->getApproaching().size() > 0) {
552 if (foeDW->match(firstIt, foe->
getRoute().
end())) {
554#ifdef DEBUG_SIGNALSTATE
556 std::cout <<
SIMTIME <<
" " <<
getID() <<
" blocked by " << foeDW->getID() <<
" (approached by " << foe->
getID() <<
") useSiding=" << useSiding <<
"\n";
571 for (
const std::set<const MSDriveWay*>& dlFoes :
myDeadlocks) {
572 bool allOccupied =
true;
574 if (dlFoe->myTrains.empty()) {
581#ifdef DEBUG_SIGNALSTATE
599 std::string joinVehicle =
"";
601 if (stop !=
nullptr) {
602 joinVehicle = stop->
join;
608 joinVehicle = it->pars.join;
610 if (joinVehicle !=
"") {
611#ifdef DEBUG_SIGNALSTATE
613 std::cout <<
" joinVehicle=" << joinVehicle <<
"\n";
617#ifdef DEBUG_SIGNALSTATE
619 std::cout <<
" ignore join-target '" << joinVehicle <<
"\n";
627#ifdef DEBUG_SIGNALSTATE
629 std::cout <<
" ignore " << foe->
getID() <<
" for which ego is join-target\n";
639std::pair<bool, const MSDriveWay*>
643 for (
auto siding : it->second) {
645 if (ego ==
nullptr || siding.length >= ego->
getLength()) {
649 if (!sidingApproach->myTrains.empty()) {
658 if (foeVeh ==
nullptr) {
668#ifdef DEBUG_SIGNALSTATE
672 <<
" sidingEnd=" << sidingEnd->
getID() <<
" sidingApproach=" << sidingApproach->getID() <<
" approaching=" <<
toString(sidingApproach->myTrains) <<
"\n";
675 return std::make_pair(
false, sidingApproach);
681 return std::make_pair(
true,
nullptr);
685 return std::make_pair(
false,
nullptr);
738 if (lane->isNormal() && lane2->isNormal() && lane->getEdge().getToJunction() == lane2->getEdge().getToJunction()) {
795 if (edge2 ==
myForward.front()->getNextNormal() && !secondCheck) {
799 if (forward.count(edge2->getBidiEdge()) != 0) {
833 std::vector<std::string> signals;
840 std::vector<std::string> foes;
842 foes.push_back(dw->myID);
844 if (foes.size() > 0) {
851 od.
writeAttr(
"foe", item.first->getID());
852 for (
auto siding : item.second) {
870 sub->writeBlocks(od);
872#ifdef DRIVEWAY_SANITY_CHECK
873 std::set<MSDriveWay*> uFoes(
myFoes.begin(),
myFoes.end());
874 if (uFoes.size() !=
myFoes.size()) {
887 od.
openTag(ve.isEntry ?
"entry" :
"exit");
896 sub->writeBlockVehicles(od);
905 std::set<MSLink*>& flankSwitches) {
907 bool seekForwardSignal =
true;
908 bool seekBidiSwitch =
true;
909 bool foundUnsafeSwitch =
false;
911 const std::string warnID = origin ?
"rail signal " +
getClickableTLLinkID(origin) :
"insertion lane '" + toLane->
getID() +
"'";
912#ifdef DEBUG_DRIVEWAY_BUILDROUTE
917 while ((seekForwardSignal || seekBidiSwitch)) {
924 WRITE_WARNINGF(
"Block after % exceeds maximum length (stopped searching after edge '%' (length=%m).",
930#ifdef DEBUG_DRIVEWAY_BUILDROUTE
932 std::cout <<
" abort: length=" << length <<
"\n";
937#ifdef DEBUG_DRIVEWAY_BUILDROUTE
952 if (seekForwardSignal) {
953 if (!foundUnsafeSwitch) {
968 }
else if (bidi ==
nullptr) {
970#ifdef DEBUG_DRIVEWAY_BUILDROUTE
972 std::cout <<
" continue bidiSearch beyond turnaround\n";
976 seekBidiSwitch =
false;
977#ifdef DEBUG_DRIVEWAY_BUILDROUTE
979 std::cout <<
" noBidi, abort search for bidiSwitch\n";
984 if (bidi !=
nullptr) {
985 if (foundUnsafeSwitch) {
990 if (!seekForwardSignal) {
996 for (
const MSLink*
const link : ili.lane->getLinkCont()) {
1000 if (link->getViaLaneOrLane() != bidi) {
1002#ifdef DEBUG_DRIVEWAY_BUILDROUTE
1005 std::cout <<
" found unsafe switch " << ili.viaLink->getDescription() <<
" (used=" << bidiNext->
getID() <<
")\n";
1009 foundUnsafeSwitch =
true;
1013 flankSwitches.insert(ili.viaLink);
1021 const std::vector<MSLink*>& links = toLane->
getLinkCont();
1023 for (
const MSLink*
const link : links) {
1024 if ((next != end && &link->getLane()->getEdge() == *next)
1026 toLane = link->getViaLaneOrLane();
1027 if (link->getTLLogic() !=
nullptr && link->getTLIndex() >= 0) {
1028 if (link == origin) {
1032#ifdef DEBUG_DRIVEWAY_BUILDROUTE
1034 std::cout <<
" abort: found circle\n";
1039 seekForwardSignal =
false;
1041 seekBidiSwitch = bidi !=
nullptr;
1042#ifdef DEBUG_DRIVEWAY_BUILDROUTE
1044 std::cout <<
" found forwardSignal " << link->getTLLogic()->
getID() <<
" seekBidiSwitch=" << seekBidiSwitch <<
"\n";
1054 if (link->getLane()->getBidiLane() !=
nullptr && &link->getLane()->getEdge() == current->
getBidiEdge()) {
1062 if (toLane ==
nullptr) {
1065 toLane = (*next)->getLanes()[0];
1066#ifdef DEBUG_DRIVEWAY_BUILDROUTE
1068 std::cout <<
" abort: turn-around or jump\n";
1074#ifdef DEBUG_DRIVEWAY_BUILDROUTE
1076 std::cout <<
" abort: no next lane available\n";
1085#ifdef DEBUG_DRIVEWAY_BUILDROUTE
1087 std::cout <<
" normalEnd myBidiEnded=" <<
myBidiEnded <<
"\n";
1096 if (other->getLane() != link->
getLane() && !other->isTurnaround()) {
1101 if (ili.viaLink != link && !ili.viaLink->
isTurnaround()) {
1106 if (bidi !=
nullptr) {
1119#ifdef DEBUG_CHECK_FLANKS
1120 std::cout <<
" checkFlanks lanes=" <<
toString(lanes) <<
" allFoes=" << allFoes <<
"\n";
1126 if (reverseOriginLink !=
nullptr) {
1130 for (
int i = 0; i < (int)lanes.size(); i++) {
1131 const MSLane* lane = lanes[i];
1132 const MSLane* prev = i > 0 ? lanes[i - 1] :
nullptr;
1133 const MSLane* next = i + 1 < (int)lanes.size() ? lanes[i + 1] :
nullptr;
1138 if (ili.viaLink == originLink
1139 || ili.viaLink == reverseOriginLink
1144 if (ili.lane != prev && ili.lane != next) {
1145#ifdef DEBUG_CHECK_FLANKS
1146 std::cout <<
" add flankSwitch junction=" << ili.viaLink->getJunction()->
getID() <<
" index=" << ili.viaLink->getIndex() <<
" iLane=" << ili.lane->getID() <<
" prev=" <<
Named::getIDSecure(prev) <<
" targetLane=" << lane->
getID() <<
" next=" <<
Named::getIDSecure(next) <<
"\n";
1148 flankSwitches.insert(ili.viaLink);
1149 }
else if (allFoes) {
1160#ifdef DEBUG_CHECK_FLANKS
1164 if (junction ==
nullptr) {
1168 if (logic ==
nullptr) {
1172 if (in->isInternal()) {
1175 for (
MSLane* inLane : in->getLanes()) {
1177 if (
isRailwayOrShared(inLane->getPermissions()) && visited.count(inLane) == 0 && (inBidi ==
nullptr || visited.count(inBidi) == 0)) {
1178 for (
MSLink* link : inLane->getLinkCont()) {
1179 if (link->getIndex() >= 0 && logic->
getFoesFor(dwLink->
getIndex()).test(link->getIndex())
1180 && visited.count(link->getLane()) == 0) {
1181#ifdef DEBUG_CHECK_FLANKS
1182 std::cout <<
" add crossing flankSwitch junction=" << junction->
getID() <<
" index=" << link->getIndex() <<
"\n";
1184 if (link->getViaLane() ==
nullptr) {
1185 flankSwitches.insert(link);
1187 flankSwitches.insert(link->getViaLane()->getLinkCont().front());
1198#ifdef DEBUG_CHECK_FLANKS
1204#ifdef DEBUG_CHECK_FLANKS
1205 std::cout <<
" flank guarded by " << entry->
getTLLogic()->
getID() <<
"\n";
1213 std::vector<MSLink*> predLinks;
1215 if (!ili.viaLink->isTurnaround()) {
1216 predLinks.push_back(ili.viaLink);
1219 if (predLinks.size() > 1) {
1221#ifdef DEBUG_ADD_FOES
1222 std::cout <<
" predecessors of " << link->
getDescription() <<
" isSwitch\n";
1224 for (
MSLink* pred : predLinks) {
1227 }
else if (predLinks.size() == 1) {
1239#ifdef DEBUG_ADD_FOES
1240 std::cout <<
" foe " << foe->getID() <<
" departs on flank=" << lane->
getID() <<
"\n";
1244#ifdef DEBUG_ADD_FOES
1245 std::cout <<
" cand foe " << foe->getID() <<
" departs on flank=" << lane->
getID() <<
" rejected\n";
1258#ifdef DEBUG_ADD_FOES
1259 std::cout <<
" driveway " <<
myID <<
" addSwitchFoes for link " << link->
getDescription() <<
"\n";
1263#ifdef DEBUG_ADD_FOES
1264 std::cout <<
" foe=" << foe->myID
1265 <<
" fc1=" <<
flankConflict(*foe) <<
" fc2=" << foe->flankConflict(*
this)
1266 <<
" cc1=" <<
crossingConflict(*foe) <<
" cc2=" << foe->crossingConflict(*
this) <<
"\n";
1270#ifdef DEBUG_ADD_FOES
1271 std::cout <<
" cand=" << foe->myID <<
"\n";
1305 std::vector<const MSLane*> before;
1306 MSLane* fromBidi =
nullptr;
1307 if (link !=
nullptr) {
1311 std::set<MSLink*> flankSwitches;
1313 if (fromBidi !=
nullptr) {
1314 before.push_back(fromBidi);
1316 dw->
buildRoute(link, first, end, visited, flankSwitches);
1320 dw->
checkFlanks(link, before, visited,
true, flankSwitches);
1321 for (
MSLink* fsLink : flankSwitches) {
1322#ifdef DEBUG_ADD_FOES
1324 std::cout <<
" fsLink=" << fsLink->getDescription() <<
"\n";
1329 std::set<MSLink*> flankSwitchesBidiExtended;
1331 for (
MSLink*
const flink : flankSwitchesBidiExtended) {
1332#ifdef DEBUG_ADD_FOES
1334 std::cout <<
" fsLinkExtended=" << flink->getDescription() <<
"\n";
1341#ifdef DEBUG_BUILD_DRIVEWAY
1343 std::cout <<
SIMTIME <<
" buildDriveWay " << dw->
myID <<
" link=" << (link ==
nullptr ?
"NULL" : link->
getDescription())
1366 std::set<MSDriveWay*, ComparatorNumericalIdLess> uniqueFoes(dw->
myFoes.begin(), dw->
myFoes.end());
1371 const MSEdge* foeLastEdge = &foe->myForward.back()->getEdge();
1372 const bool sameLast = foeLastEdge == lastEdge;
1373 if (sameLast && !movingBlock) {
1374 dw->
myFoes.push_back(foe);
1376 foe->myFoes.push_back(dw);
1379 if (foe->bidiBlockedByEnd(*dw)) {
1380#ifdef DEBUG_ADD_FOES
1382 std::cout <<
" setting " << dw->
getID() <<
" as foe of " << foe->getID() <<
"\n";
1385 foe->myFoes.push_back(dw);
1386 foe->addSidings(dw);
1391#ifdef DEBUG_ADD_FOES
1393 std::cout <<
" addFoeCheckSiding " << foe->getID() <<
"\n";
1396 dw->
myFoes.push_back(foe);
1399 foe->buildSubFoe(dw, movingBlock);
1403 foe->addConflictLink(link);
1406 if (foe->myRoute.front()->getFromJunction() != dw->
myRoute.front()->getFromJunction()) {
1407 for (
auto ili : foe->myForward.front()->getIncomingLanes()) {
1408 if (ili.viaLink->getTLLogic() !=
nullptr) {
1410 const MSLane* origin = ili.viaLink->getLaneBefore();
1412 uniqueCLink.insert(ili.viaLink);
1424 if (uniqueFoes.count(sameEnd) == 0) {
1425 dw->
myFoes.push_back(sameEnd);
1426 if (sameEnd != dw) {
1427 sameEnd->myFoes.push_back(dw);
1432#ifdef DEBUG_BUILD_DRIVEWAY
1479 const int tmp = (int)map.size();
1486 auto itRoute = firstIt;
1487 auto itDwRoute =
myRoute.begin();
1489 while (itRoute != endIt && itDwRoute !=
myRoute.end()) {
1490 if (*itRoute != *itDwRoute) {
1493 std::cout <<
" check dw=" <<
getID() <<
" match failed at vehEdge=" << (*itRoute)->getID() <<
" dwEdge=" << (*itDwRoute)->getID() <<
"\n";
1505 if (itRoute != endIt) {
1507 const MSEdge* next = *itRoute;
1512 std::cout <<
" check dw=" <<
getID() <<
" prev=" << prev->
getID() <<
" next=" << next->
getID() <<
"\n";
1532#ifdef DEBUG_ADD_FOES
1533 std::cout <<
"driveway " <<
myID <<
" addFoes for link " << link->
getDescription() <<
"\n";
1536 if (rs !=
nullptr) {
1538#ifdef DEBUG_ADD_FOES
1539 std::cout <<
" cand foe=" << foe->
myID <<
" fc1=" <<
flankConflict(*foe) <<
" fc2=" << foe->flankConflict(*
this) <<
" cc1=" <<
crossingConflict(*foe) <<
" cc2=" << foe->crossingConflict(*
this) <<
"\n";
1542#ifdef DEBUG_ADD_FOES
1543 std::cout <<
" foe=" << foe->myID <<
"\n";
1554#ifdef DEBUG_ADD_FOES
1555 std::cout <<
"driveway " <<
myID <<
" addBidiFoes extended=" << extended <<
"\n";
1558 for (
const MSLane* bidi : bidiLanes) {
1559 for (
auto ili : bidi->getIncomingLanes()) {
1561 if (rs !=
nullptr && rs != ownSignal &&
1562 std::find(bidiLanes.begin(), bidiLanes.end(), ili.lane) != bidiLanes.end()) {
1566 const MSEdge* bidiEdge = &bidi->getEdge();
1570#ifdef DEBUG_ADD_FOES
1571 std::cout <<
" foe " << foe->
getID() <<
" departs on bidi=" << bidiEdge->
getID() <<
"\n";
1575#ifdef DEBUG_ADD_FOES
1576 std::cout <<
" cand foe " << foe->getID() <<
" departs on bidi=" << bidiEdge->
getID() <<
" rejected\n";
1584#ifdef DEBUG_ADD_FOES
1585 std::cout <<
" foe " << foe->getID() <<
" ends on bidi=" << bidiEdge->
getID() <<
"\n";
1589#ifdef DEBUG_ADD_FOES
1590 std::cout <<
" cand foe " << foe->getID() <<
" ends on bidi=" << bidiEdge->
getID() <<
" rejected\n";
1601#ifdef DEBUG_ADD_FOES
1602 std::cout <<
"driveway " <<
myID <<
" addParallelFoes\n";
1610#ifdef DEBUG_ADD_FOES
1611 std::cout <<
" foe " << foe->getID() <<
" departs on first=" << first->
getID() <<
"\n";
1622#ifdef DEBUG_ADD_FOES
1623 std::cout <<
"driveway " <<
myID <<
" addReversalFoes\n";
1625 std::set<const MSEdge*> forward;
1627 if (lane->isNormal()) {
1628 forward.insert(&lane->getEdge());
1633 if (forward.count(e) != 0) {
1646#ifdef DEBUG_ADD_FOES
1650 std::set<const MSEdge*> foeForward;
1651 for (
const MSLane* lane : foe->myForward) {
1652 if (lane->isNormal()) {
1653 foeForward.insert(&lane->getEdge());
1654 if (lane->getBidiLane() !=
nullptr) {
1655 foeForward.insert(lane->getEdge().getBidiEdge());
1659#ifdef DEBUG_ADD_FOES
1660 std::cout <<
" reversal cand=" << foe->getID() <<
" foeForward " <<
toString(foeForward) <<
"\n";
1662 if (foe->forwardRouteConflict(foeForward, *
this,
true)) {
1663#ifdef DEBUG_ADD_FOES
1664 std::cout <<
" foe " << foe->getID() <<
" reverses on edge=" << e->getID() <<
"\n";
1689#ifdef DEBUG_BUILD_SUBDRIVEWAY
1690 std::cout <<
SIMTIME <<
" buildSubFoe dw=" <<
getID() <<
" is subpart of foe=" << foe->
getID() <<
"\n";
1692 foe->
myFoes.push_back(
this);
1695 int subLast = (int)
myForward.size() - 2;
1696#ifdef DEBUG_BUILD_SUBDRIVEWAY
1698 std::cout <<
" " <<
getID() <<
" cannot build subDriveWay for foe " << foe->
getID() <<
" because myForward has only a single lane\n";
1701 bool foundConflict =
false;
1702 while (subLast >= 0) {
1706#ifdef DEBUG_BUILD_SUBDRIVEWAY
1708 <<
" bc=" << (std::find(foe->
myBidi.begin(), foe->
myBidi.end(), lane) != foe->
myBidi.end()) <<
"\n";
1710 const bool bidiConflict = std::find(foe->
myBidi.begin(), foe->
myBidi.end(), lane) != foe->
myBidi.end();
1712 foundConflict =
true;
1713 if (!movingBlock || bidiConflict) {
1716 }
else if (foundConflict) {
1724 foe->
myFoes.push_back(
this);
1728#ifdef DEBUG_BUILD_SUBDRIVEWAY
1729 std::cout <<
SIMTIME <<
" buildSubFoe dw=" <<
getID() <<
" foe=" << foe->
getID() <<
" terminates\n";
1732 foe->
myFoes.push_back(
this);
1733#ifdef DEBUG_BUILD_SUBDRIVEWAY
1734 std::cout <<
SIMTIME <<
" buildSubFoe dw=" <<
getID() <<
" terminates, foe=" << foe->
getID() <<
"\n";
1738#ifdef DEBUG_BUILD_SUBDRIVEWAY
1739 std::cout <<
SIMTIME <<
" buildSubFoe dw=" <<
getID() <<
" foe=" << foe->
getID() <<
" has " << foe->
myReversals.size() <<
" reversals\n";
1742#ifdef DEBUG_BUILD_SUBDRIVEWAY
1743 std::cout <<
SIMTIME <<
" buildSubFoe dw=" <<
getID() <<
" foe=" << foe->
getID() <<
" failed\n";
1745#ifdef SUBDRIVEWAY_WARN_NOCONFLICT
1746 WRITE_WARNINGF(
"No point of conflict found between driveway '%' and driveway '%' when creating sub-driveway",
getID(), foe->
getID());
1751 int subSize = subLast + 1;
1753 if ((
int)cand->myForward.size() == subSize) {
1755 foe->
myFoes.push_back(cand);
1756 cand->myFoes.push_back(foe);
1757#ifdef DEBUG_BUILD_SUBDRIVEWAY
1758 std::cout <<
SIMTIME <<
" buildSubFoe dw=" <<
getID() <<
" foe=" << foe->
getID() <<
" useExisting=" << cand->getID() <<
"\n";
1764 std::vector<const MSEdge*> route;
1765 for (
const MSLane* lane : forward) {
1766 if (lane->isNormal()) {
1767 route.push_back(&lane->getEdge());
1770 if (route.empty()) {
1771#ifdef DEBUG_BUILD_SUBDRIVEWAY
1772 std::cout <<
SIMTIME <<
" abort subFoe dw=" <<
getID() <<
" foe=" << foe->
getID() <<
" empty subRoute\n";
1776 if (
myRoute.size() > route.size()) {
1778 const MSEdge* lastNormal = route.back();
1781#ifdef DEBUG_BUILD_SUBDRIVEWAY
1782 std::cout <<
SIMTIME <<
" abort subFoe dw=" <<
getID() <<
" foe=" << foe->
getID()
1783 <<
" lastNormal=" << lastNormal->
getID() <<
" nextNormal=" << nextNormal->
getID() <<
" endWithReversal\n";
1802 if (ve.id == veh->getID()) {
1809 foe->
myFoes.push_back(sub);
1810 sub->
myFoes.push_back(foe);
1812#ifdef DEBUG_BUILD_SUBDRIVEWAY
1820 const MSEdge* foeEndBidi = foe->
myForward.back()->getEdge().getBidiEdge();
1821 int forwardNormals = 0;
1823 if (lane->isNormal()) {
1827 if (forwardNormals == (
int)foe->
myRoute.size()) {
1828#ifdef DEBUG_BUILD_SIDINGS
1829 std::cout <<
"checkSiding " <<
getID() <<
" foe=" << foe->
getID() <<
" forwardNormals=" << forwardNormals <<
" frSize=" << foe->
myRoute.size() <<
" aborted\n";
1833 auto foeSearchBeg = foe->
myRoute.begin() + forwardNormals;
1834 auto foeSearchEnd = foe->
myRoute.end();
1835 if (foeEndBidi ==
nullptr) {
1839 std::vector<int> start;
1840 std::vector<double> length;
1841 for (i = 0; i < (int)
myRoute.size(); i++) {
1842 if (
myRoute[i] == foeEndBidi) {
1846 if (i == (
int)
myRoute.size()) {
1850#ifdef DEBUG_BUILD_SIDINGS
1851 std::cout <<
"checkSiding " <<
getID() <<
" foe=" << foe->
getID() <<
" i=" << i <<
" next=" << next->
getID() <<
" forwardNormals=" << forwardNormals <<
" frSize=" << foe->
myRoute.size() <<
" foeSearchBeg=" << (*foeSearchBeg)->getID() <<
"\n";
1854 for (; i >= 0; i--) {
1856 if (
hasRS(cur, next)) {
1857 if (std::find(foeSearchBeg, foeSearchEnd, cur->
getBidiEdge()) == foeSearchEnd) {
1859 length.push_back(0);
1862 if (!start.empty()) {
1863 auto itFind = std::find(foeSearchBeg, foeSearchEnd, cur->
getBidiEdge());
1864 if (itFind != foeSearchEnd) {
1865#ifdef DEBUG_BUILD_SIDINGS
1868 const int firstIndex = i + 1;
1870 auto& foeSidings = foe->
mySidings[
this];
1873 auto itFirst = std::find(foe->
myRoute.begin(), foe->
myRoute.end(), first);
1874 if (itFirst != foe->
myRoute.end()) {
1875 for (
int j = 0; j < (int)length.size(); j++) {
1877 auto itLast = std::find(itFirst, foe->
myRoute.end(), last);
1878 if (itLast != foe->
myRoute.end()) {
1879 foeSidings.insert(foeSidings.begin(),
Siding((
int)(itFirst - foe->
myRoute.begin()), (
int)(itLast - foe->
myRoute.begin()), length[j]));
1885 for (
int j = 0; j < (int)length.size(); j++) {
1886 foeSidings.insert(foeSidings.begin(),
Siding(firstIndex, start[j], length[j]));
1891 foeSearchBeg = itFind;
1893 for (
int j = 0; j < (int)length.size(); j++) {
1907 for (
auto lane : cur->
getLanes()) {
1908 for (
const MSLink* link : lane->getLinkCont()) {
1909 if (&link->getLane()->getEdge() == next && link->getTLLogic() !=
nullptr) {
1921 const MSEdge* foeForwardEnd = &foe->
myForward.back()->getNormalPredecessorLane()->getEdge();
1943 std::set<const MSDriveWay*> filtered;
1946 filtered.insert(foe);
1960 for (
auto ili : lane->getIncomingLanes()) {
1963 if (rs !=
nullptr) {
1965 if (&dw->
myForward.front()->getEdge() == edge) {
1974 if (dw->match(matchStart, veh->
getRoute().
end())) {
1990 const MSEdge* edge = item.first;
1991 if (item.second.size() > 0) {
1995 if (writeVehicles) {
1996 dw->writeBlockVehicles(od);
1998 dw->writeBlocks(od);
2011 dw->_saveState(out);
2013 sub->_saveState(out);
2036 if (!sub->myTrains.empty()) {
2054 const std::string
id = attrs.
get<std::string>(
SUMO_ATTR_ID,
nullptr, ok);
2066 throw ProcessError(
TLF(
"Unknown driveWay '%' with route '%'",
id, edges));
2071 std::string parentID =
id.substr(0,
id.rfind(
'.'));
2076 throw ProcessError(
TLF(
"Unknown parent driveway '%' for subDriveWay '%'", parentID,
id));
2080 if (sub->myRoute == route) {
2085 if (dw ==
nullptr) {
2094 if (veh ==
nullptr) {
2095 throw ProcessError(
TLF(
"Unknown vehicle '%' in driveway '%'", vehID,
id));
2105 if (dw->getID() == id) {
#define DEBUG_HELPER(obj)
std::vector< const MSEdge * > ConstMSEdgeVector
std::vector< MSEdge * > MSEdgeVector
ConstMSEdgeVector::const_iterator MSRouteIterator
#define WRITE_WARNINGF(...)
std::string time2string(SUMOTime t, bool humanReadable)
convert SUMOTime to string (independently of global format setting)
bool isRailwayOrShared(SVCPermissions permissions)
Returns whether an edge with the given permissions is a railway edge or a shared road/rail edge.
SUMOVehicleClass
Definition of vehicle classes to differ between different lane usage and authority types.
@ SVC_RAIL_CLASSES
classes which drive on tracks
@ SUMO_TAG_DRIVEWAY
Saved driveway information.
@ TURN
The link is a 180 degree turn.
@ TURN_LEFTHAND
The link is a 180 degree turn (left-hand network)
@ SUMO_ATTR_EDGES
the edges of a route
@ SUMO_ATTR_TIME
trigger: the time of the step
std::string joinNamedToString(const std::set< T *, C > &ns, const T_BETWEEN &between)
std::string joinToStringSorting(const std::vector< T > &v, const T_BETWEEN &between, std::streamsize accuracy=gPrecision)
std::string toString(const T &t, std::streamsize accuracy=gPrecision)
std::string joinNamedToStringSorting(const std::set< T * > &ns, const T_BETWEEN &between)
MESegment * getSegmentForEdge(const MSEdge &e, double pos=0)
Get the segment for a given edge at a given position.
A single mesoscopic segment (cell)
void addDetector(MSMoveReminder *data, int queueIndex=-1)
Adds a data collector for a detector to this segment.
The base class for microscopic and mesoscopic vehicles.
const SUMOVehicleParameter::Stop * getNextStopParameter() const
return parameters for the next stop (SUMOVehicle Interface)
void addReminder(MSMoveReminder *rem, double pos=0)
Adds a MoveReminder dynamically.
bool isStopped() const
Returns whether the vehicle is at a stop.
SUMOTime getStartupDelay() const
Get the vehicle type's startupDelay.
void addFoes(const MSLink *link)
add all driveWays that start at the given link as foes
std::vector< MSLink * > myConflictLinks
const SUMOVehicle * myActive
whether the current signal is switched green for a train approaching this block
bool crossingConflict(const MSDriveWay &other) const
Wether there is a crossing conflict with the given driveway.
static std::string getJunctionLinkID(const MSLink *link)
return junctionID_junctionLinkIndex
bool haveSubTrains() const
std::vector< MSDriveWay * > mySubDriveWays
std::vector< std::set< const MSDriveWay * > > myDeadlocks
void checkFlanks(const MSLink *originLink, const std::vector< const MSLane * > &lanes, const LaneVisitedMap &visited, bool allFoes, std::set< MSLink * > &flankSwitches) const
bool myAbortedBuild
whether driveway building was aborted due to MAX_BLOCK_LENGTH
bool buildSubFoe(MSDriveWay *foe, bool movingBlock)
static std::map< const MSJunction *, int > myDepartDrivewayIndex
static bool hasJoin(const SUMOVehicle *ego, const SUMOVehicle *foe)
bool isDepartDriveway() const
static std::string getClickableTLLinkID(const MSLink *link)
return logicID_linkIndex in a way that allows clicking in sumo-gui
const MSLink * myOrigin
the link that enters this driveway or nullptr for a departure driveWay
std::vector< const MSLane * > myBidi
static bool myWriteVehicles
void checkCrossingFlanks(MSLink *dwLink, const LaneVisitedMap &visited, std::set< MSLink * > &flankSwitches) const
bool notifyReroute(SUMOTrafficObject &veh)
Called if the vehicle change it's route.
bool hasLinkConflict(const Approaching &closest, const MSLink *foeLink) const
Whether the approaching vehicle is prevent from driving by another vehicle approaching the given link...
void findFlankProtection(MSLink *link, MSLink *origLink, std::vector< const MSLane * > &flank)
std::vector< const MSLane * > myBidiExtended
void addReversalFoes()
derive foe driveways that enter the bidi section by reversing
MSDriveWay(const MSLink *origin, const std::string &id, bool temporary=false)
static bool hasRS(const MSEdge *cur, const MSEdge *next)
void addBidiFoes(const MSRailSignal *ownSignal, bool extended)
derive foe driveways based on myBidi or myBidiExtended
static const MSDriveWay * retrieveDepartDriveWay(const MSEdge *edge, const std::string &id)
void writeBlocks(OutputDevice &od) const
Write block items for this driveway.
bool notifyLeave(SUMOTrafficObject &veh, double lastPos, Notification reason, const MSLane *enteredLane=0)
Called if the vehicle leaves the reminder's lane.
std::vector< const MSLane * > myForward
std::vector< const MSEdge * > myReversals
track own occurences in myReversalDriveWays for cleanup in destructor
std::map< const MSDriveWay *, std::vector< Siding >, ComparatorIdLess > mySidings
void writeBlockVehicles(OutputDevice &od) const
virtual ~MSDriveWay()
Destructor.
bool match(MSRouteIterator firstIt, MSRouteIterator endIt) const
whether the give route matches this driveway
static void appendMapIndex(LaneVisitedMap &map, const MSLane *lane)
append to map by map index and avoid undefined behavior
bool overlap(const MSDriveWay &other) const
Wether this driveway (route) overlaps with the given one.
void buildRoute(const MSLink *origin, MSRouteIterator next, MSRouteIterator end, LaneVisitedMap &visited, std::set< MSLink * > &)
std::vector< const MSLane * > myFlank
static std::string getTLLinkID(const MSLink *link)
return logicID_linkIndex
std::vector< const MSEdge * > myRoute
list of edges for matching against train routes
std::map< const MSLane *, int, ComparatorNumericalIdLess > LaneVisitedMap
static void writeDepatureBlocks(OutputDevice &od, bool writeVehicles)
static std::map< ConstMSEdgeVector, MSDriveWay * > myDriveWayRouteLookup
lookup table for state loading
static std::set< const MSEdge * > myBlockLengthWarnings
static std::map< const MSEdge *, std::vector< MSDriveWay * > > myReversalDriveWays
all driveways reversing on the given switch (used to look up flank foes)
void _saveState(OutputDevice &out) const
static std::string formatVisitedMap(const LaneVisitedMap &visited)
print link descriptions
static std::map< std::string, MSDriveWay * > myDriveWayLookup
int matchesPastRoute(SUMOVehicle &sveh) const
bool flankConflict(const MSDriveWay &other) const
Wether there is a flank conflict with the given driveway.
bool conflictLaneOccupied(bool store=true, const SUMOVehicle *ego=nullptr) const
whether any of myConflictLanes is occupied (vehicles that are the target of a join must be ignored)
void addSwitchFoes(MSLink *link)
bool hasTrain(SUMOVehicle *veh) const
whether the given train is on this driveway
static std::map< const MSEdge *, std::vector< MSDriveWay * > > myDepartureDrivewaysEnds
all driveways that do not start at a rail signal (and are only used at departure) by end edge
int myCoreSize
number of edges in myRoute where overlap with other driveways is forbidden
std::pair< const SUMOVehicle *const, const MSLink::ApproachingVehicleInformation > Approaching
void addConflictLink(const MSLink *link)
add symmetical conflict link for foes when building a new driveway
bool notifyLeaveBack(SUMOTrafficObject &veh, Notification reason, const MSLane *leftLane)
Called if the vehicle's back leaves the reminder's lane.
std::string myFirstVehicle
the first vehicle using this driveway
bool forwardEndOnRoute(const MSDriveWay *foe) const
static void saveState(OutputDevice &out)
Save driveway occupancy into the given stream.
static std::map< const MSEdge *, std::vector< MSDriveWay * >, ComparatorNumericalIdLess > myDepartureDriveways
all driveways that do not start at a rail signal (and are only used at departure)
void setVehicle(const std::string &vehID)
bool myBidiEnded
whether driveway building was aborted when no further bidi edge was found
static bool mustYield(const Approaching &veh, const Approaching &foe)
Whether veh must yield to the foe train.
void addSidings(MSDriveWay *foe, bool addToFoe=false)
add sidings for the given foe
void enterDriveWay(SUMOVehicle &sveh, Notification reason)
helper method for notifyEnter
bool bidiBlockedByEnd(const MSDriveWay &other) const
Wether there is a bidi conflict with the end of the given driveway.
static int myGlobalDriveWayIndex
static MSDriveWay * buildDriveWay(const std::string &id, const MSLink *link, MSRouteIterator first, MSRouteIterator end)
construct a new driveway by searching along the given route until all block structures are found
bool myFoundSignal
whether this driveway ends its forward section with a rail signal (and thus comprises a full block)
static std::map< const MSLink *, std::vector< MSDriveWay * > > mySwitchDriveWays
all driveways passing the given switch (used to look up flank foes)
bool isFoeOrSubFoe(const MSDriveWay *foe) const
int myForwardEdgeCount
number of normal edges in myForward
void addDWDeadlock(const std::vector< const MSDriveWay * > &deadlockFoes)
static std::map< const MSEdge *, std::vector< MSDriveWay * >, ComparatorNumericalIdLess > myEndingDriveways
all driveways that end on the given edge
bool foeDriveWayApproached() const
whether any of my Foes is being approached
static void loadState(const SUMOSAXAttributes &attrs, int tag)
bool forwardRouteConflict(std::set< const MSEdge * > forward, const MSDriveWay &other, bool secondCheck=false)
Wether the route of other passes into the forward section of this driveway.
std::pair< bool, const MSDriveWay * > canUseSiding(const SUMOVehicle *ego, const MSDriveWay *foe, bool recurse=true) const
return whether a siding can be used. If a siding exist but is occupied, also return the occupied driv...
std::vector< const MSLane * > myConflictLanes
the lanes that must be clear of trains before this signal can switch to green
static const MSDriveWay * getDepartureDriveway(const SUMOVehicle *veh, bool init=false)
std::vector< MSDriveWay * > myFoes
std::vector< VehicleEvent > myVehicleEvents
static bool isSwitch(const MSLink *link)
bool notifyEnter(SUMOTrafficObject &veh, Notification reason, const MSLane *enteredLane)
Checks whether the reminder is activated by a vehicle entering the lane.
bool bidiBlockedBy(const MSDriveWay &other) const
Wether there is a bidi conflict with the given driveway.
bool reserve(const Approaching &closest, MSEdgeVector &occupied)
attempt reserve this driveway for the given vehicle
std::set< SUMOVehicle * > myTrains
void addParallelFoes(const MSLink *link, const MSEdge *first)
derive foe driveways that start at the same signal
bool foeDriveWayOccupied(bool store, const SUMOVehicle *ego, MSEdgeVector &occupied) const
whether any of myFoes is occupied (vehicles that are the target of a join must be ignored)
A road/street connecting two junctions.
bool isConnectedTo(const MSEdge &destination, SUMOVehicleClass vclass) const
SVCPermissions getPermissions() const
Returns the combined permissions of all lanes of this edge.
const std::vector< MSLane * > & getLanes() const
Returns this edge's lanes.
static void parseEdgesList(const std::string &desc, ConstMSEdgeVector &into, const std::string &rid)
Parses the given string assuming it contains a list of edge ids divided by spaces.
const MSEdge * getBidiEdge() const
return opposite superposable/congruent edge, if it exist and 0 else
bool isNormal() const
return whether this edge is an internal edge
const MSJunction * getToJunction() const
double getLength() const
return the length of the edge
const MSJunction * getFromJunction() const
static MELoop * gMesoNet
mesoscopic simulation infrastructure
static SUMOTime gTimeToTeleportRSDeadlock
static double gMaxRailSignalBlockLength
The maximum length of a rail signal block.
The base class for an intersection.
SumoXMLNodeType getType() const
return the type of this Junction
virtual const MSJunctionLogic * getLogic() const
const ConstMSEdgeVector & getIncoming() const
virtual const MSLogicJunction::LinkBits & getFoesFor(int linkIndex) const
Returns the foes for the given link.
Representation of a lane in the micro simulation.
const MSLink * getLinkTo(const MSLane *const) const
returns the link to the given lane or nullptr, if it is not connected
const MSEdge * getNextNormal() const
Returns the lane's follower if it is an internal lane, the edge of the lane otherwise.
const std::vector< IncomingLaneInfo > & getIncomingLanes() const
virtual void addMoveReminder(MSMoveReminder *rem, bool addToVehicles=true)
Add a move-reminder to move-reminder container.
double getLength() const
Returns the lane's length.
int getIndex() const
Returns the lane's index.
MSLane * getBidiLane() const
retrieve bidirectional lane or nullptr
MSEdge & getEdge() const
Returns the lane's edge.
const MSLane * getNormalPredecessorLane() const
get normal lane leading to this internal lane, for normal lanes, the lane itself is returned
const std::vector< MSLink * > & getLinkCont() const
returns the container with all links !!!
MSJunction * getJunction() const
MSLane * getLane() const
Returns the connected lane.
int getIndex() const
Returns the respond index (for visualization)
bool isTurnaround() const
int getTLIndex() const
Returns the TLS index.
const MSLane * getLaneBefore() const
return the internalLaneBefore if it exists and the laneBefore otherwise
ApproachingVehicleInformation getApproaching(const SUMOVehicle *veh) const
std::string getDescription() const
get string description for this link
std::pair< const SUMOVehicle *const, const ApproachingVehicleInformation > getClosest() const
get the closest vehicle approaching this link
const MSLink * getCorrespondingEntryLink() const
returns the corresponding entry link for exitLinks to a junction.
MSLane * getViaLaneOrLane() const
return the via lane if it exists and the lane otherwise
const MSTrafficLightLogic * getTLLogic() const
Returns the TLS index.
const MSLink * getCorrespondingExitLink() const
returns the corresponding exit link for entryLinks to a junction.
LinkDirection getDirection() const
Returns the direction the vehicle passing this link take.
Something on a lane to be noticed about vehicle movement.
const std::string & getDescription() const
Notification
Definition of a vehicle state.
@ NOTIFICATION_DEPARTED
The vehicle has departed (was inserted into the network)
@ NOTIFICATION_REROUTE
The vehicle changed it's route.
@ NOTIFICATION_SEGMENT
The vehicle changes the segment (meso only)
@ NOTIFICATION_JUNCTION
The vehicle arrived at a junction.
@ NOTIFICATION_PARKING
The vehicle starts or ends parking.
static StringBijection< Notification > Notifications
MSLane * myLane
Lane on which the reminder works.
static MSNet * getInstance()
Returns the pointer to the unique instance of MSNet (singleton).
MSVehicleControl & getVehicleControl()
Returns the vehicle control.
void notifyApproach(const MSLink *link)
switch rail signal to active
void addWaitRelation(const SUMOVehicle *waits, const MSRailSignal *rs, const SUMOVehicle *reason, MSRailSignalConstraint *constraint=nullptr)
static MSRailSignalControl & getInstance()
bool isMovingBlock() const
const MSDriveWay & retrieveDriveWayForVeh(int tlIndex, const SUMOVehicle *veh)
static std::string describeLinks(std::vector< MSLink * > links)
print link descriptions
bool constraintsAllow(const SUMOVehicle *veh, bool storeWaitRelation=false) const
whether the given vehicle is free to drive
static VehicleVector & rivalVehicles()
static bool storeVehicles()
const std::vector< MSDriveWay * > retrieveDriveWays(int tlIndex) const
static VehicleVector & priorityVehicles()
static std::vector< const MSDriveWay * > & blockingDriveWays()
static VehicleVector & blockingVehicles()
const ConstMSEdgeVector & getEdges() const
MSRouteIterator end() const
Returns the end of the list of edges to pass.
MSRouteIterator begin() const
Returns the begin of the list of edges to pass.
The parent class for traffic light logics.
The class responsible for building and deletion of vehicles.
SUMOVehicle * getVehicle(const std::string &id) const
Returns the vehicle with the given id.
Representation of a vehicle in the micro simulation.
const MSCFModel & getCarFollowModel() const
Returns the vehicle type's car following model definition (const version)
Base class for objects which have an id.
std::string myID
The name of the object.
static std::string getIDSecure(const T *obj, const std::string &fallBack="NULL")
get an identifier for Named-like object which may be Null
const std::string & getID() const
Returns the id.
bool isSet(const std::string &name, bool failOnNonExistant=true) const
Returns the information whether the named option is set.
bool getBool(const std::string &name) const
Returns the boolean-value of the named option (only for Option_Bool)
static OptionsCont & getOptions()
Retrieves the options.
Static storage of an output device and its base (abstract) implementation.
void lf()
writes a line feed if applicable
OutputDevice & writeAttr(const SumoXMLAttr attr, const T &val)
writes a named attribute
OutputDevice & openTag(const std::string &xmlElement)
Opens an XML tag.
bool closeTag(const std::string &comment="")
Closes the most recently opened tag and optionally adds a comment.
Encapsulated SAX-Attributes.
T getOpt(int attr, const char *objectid, bool &ok, T defaultValue=T(), bool report=true) const
Tries to read given attribute assuming it is an int.
T get(int attr, const char *objectid, bool &ok, bool report=true) const
Tries to read given attribute assuming it is an int.
virtual bool hasAttribute(int id) const =0
Returns the information whether the named (by its enum-value) attribute is within the current list.
Representation of a vehicle, person, or container.
virtual bool isVehicle() const
Whether it is a vehicle.
virtual const MSVehicleType & getVehicleType() const =0
Returns the object's "vehicle" type.
virtual const MSLane * getBackLane() const =0
Returns the lane the where the rear of the object is currently at.
virtual SUMOTime getWaitingTime(const bool accumulated=false) const =0
virtual int getRoutePosition() const =0
return index of edge within route
virtual const MSEdge * getEdge() const =0
Returns the edge the object is currently at.
Representation of a vehicle.
virtual bool isStopped() const =0
Returns whether the vehicle is at a stop and waiting for a person or container to continue.
virtual int getDepartEdge() const =0
Returns the edge on which this vehicle shall depart.
virtual const std::list< MSStop > & getStops() const =0
virtual bool hasDeparted() const =0
Returns whether this vehicle has departed.
virtual double getLength() const =0
Returns the vehicles's length.
virtual bool isOnRoad() const =0
Returns the information whether the vehicle is on a road (is simulated)
virtual double getBrakeGap(bool delayed=false) const =0
get distance for coming to a stop (used for rerouting checks)
virtual const ConstMSEdgeVector::const_iterator & getCurrentRouteEdge() const =0
Returns an iterator pointing to the current edge in this vehicles route.
virtual const SUMOVehicleParameter::Stop * getNextStopParameter() const =0
Returns parameters of the next stop or nullptr.
virtual const MSRoute & getRoute() const =0
Returns the current route.
Definition of vehicle stop (position and duration)
std::string join
the id of the vehicle (train portion) to which this vehicle shall be joined
const std::string & getString(const T key) const
get string
std::vector< std::string > getVector()
return vector of strings
#define UNUSED_PARAMETER(x)
Function-object for stable sorting of objects with numerical ids.