53#define DEBUG_COND2(obj) (obj->isSelected())
58#define DEBUG_COND_ZIPPER (ego->isSelected())
64#define INVALID_TIME -1000
67#define JM_CROSSING_GAP_DEFAULT 10
70#define DIVERGENCE_MIN_WIDTH 2.5
95 if (foeConflictIndex >= 0) {
96 return foeExitLink->
myConflicts[foeConflictIndex].conflictSize;
107 return lengthBehindCrossing;
115 double length,
double foeVisibilityDistance,
bool keepClear,
160 const double dist = from.back().distanceTo2D(to.front());
166 myLateralShift = (from.back().distanceTo2D(to.front()) < dist) ? dist : -dist;
200 if (cc.from == foeFrom && cc.to == foeTo) {
211 const std::vector<MSLink*>& foeLinks,
212 const std::vector<MSLane*>& foeLanes,
213 MSLane* internalLaneBefore) {
223 for (
MSLane* foeLane : foeLanes) {
231 if (internalLaneBefore !=
nullptr) {
233 lane = internalLaneBefore;
245 for (
MSLane* foeLane : foeLanes) {
246 assert(foeLane->isInternal() || foeLane->isCrossing());
247 MSLink* viaLink = foeLane->getIncomingLanes().front().viaLink;
254#ifdef MSLink_DEBUG_CROSSING_POINTS
257 if (lane !=
nullptr) {
258 const bool beforeInternalJunction = lane->
getLinkCont()[0]->getViaLaneOrLane()->getEdge().isInternal();
282 const CustomConflict* rcc = foeLane->getEntryLink()->getCustomConflict(lane);
283 bool haveIntersection =
false;
284 if (rcc ==
nullptr) {
289 const bool foeIsSecondPart = foeLane->getLogicalPredecessorLane()->isInternal();
292 if (foeIsSecondPart) {
293 foeStartPos -= foeLane->getLogicalPredecessorLane()->getLength();
295 const double foeEndPos = foeStartPos + foeConflictSize;
296 haveIntersection = ((foeStartPos > 0 && foeStartPos < foeLane->getLength())
297 || (foeEndPos > 0 && foeEndPos < foeLane->
getLength()));
299 if (haveIntersection) {
304#ifdef MSLink_DEBUG_CROSSING_POINTS
305 std::cout <<
" " << lane->
getID() <<
" custom conflict with " << foeLane->getID() <<
" customReverse=" << (rcc !=
nullptr)
306 <<
" haveIntersection=" << haveIntersection
307 <<
" startPos=" << startPos <<
" conflictSize=" << conflictSize
308 <<
" lbc=" <<
myConflicts.back().lengthBehindCrossing
315 if (sameTarget && !beforeInternalJunction && !
contIntersect(lane, foeLane)) {
319 if (lane->
getShape().back().distanceTo2D(foeLane->getShape().back()) >= minDist) {
321 if (foeLane->getEntryLink()->isIndirect()) {
323#ifdef MSLink_DEBUG_CROSSING_POINTS
324 std::cout <<
" " << lane->
getID() <<
" dummy merge with indirect" << foeLane->getID() <<
"\n";
328#ifdef MSLink_DEBUG_CROSSING_POINTS
329 std::cout <<
" " << lane->
getID() <<
" dummy merge with " << foeLane->getID() <<
"\n";
336#ifdef MSLink_DEBUG_CROSSING_POINTS
338 <<
" " << lane->
getID()
339 <<
" merges with " << foeLane->getID()
340 <<
" nextLane " << lane->
getLinkCont()[0]->getViaLaneOrLane()->getID()
341 <<
" dist1=" <<
myConflicts.back().lengthBehindCrossing
347#ifdef MSLink_DEBUG_CROSSING_POINTS_DETAILS
348 std::cout <<
" intersections1=" <<
toString(intersections1) <<
"\n";
350 bool haveIntersection =
true;
351 if (intersections1.size() == 0) {
353 haveIntersection =
false;
354 }
else if (intersections1.size() > 1) {
355 std::sort(intersections1.begin(), intersections1.end());
357 std::vector<double> intersections2 = foeLane->getShape().intersectsAtLengths2D(lane->
getShape());
358#ifdef MSLink_DEBUG_CROSSING_POINTS_DETAILS
359 std::cout <<
" intersections2=" <<
toString(intersections2) <<
"\n";
361 if (intersections2.size() == 0) {
362 intersections2.push_back(0);
363 }
else if (intersections2.size() > 1) {
364 std::sort(intersections2.begin(), intersections2.end());
368 if (!haveIntersection && foeLane->getLinkCont()[0]->getViaLane() !=
nullptr) {
369 const Position waitPos = foeLane->getShape().back();
373 intersections1.clear();
374 intersections2.clear();
376 intersections2.push_back(foeLane->getShape().length());
377 haveIntersection =
true;
378#ifdef MSLink_DEBUG_CROSSING_POINTS_DETAILS
379 std::cout <<
" link=" <<
myIndex <<
" " <<
getDescription() <<
" almostIntersection with foeLane " << foeLane->getID() <<
" offset=" << intersections1.back() <<
"\n";
384 double conflictSize = foeLane->getWidth();
386 if (haveIntersection) {
389 const double angle2 =
GeomHelper::naviDegree(foeLane->getShape().rotationAtOffset(intersections2.back()));
393 const double widthFactor = 1 /
MAX2(sin(
DEG2RAD(angleDiff)), 0.2) * 2 - 1;
395 conflictSize *= widthFactor;
398 intersections1.back() -= conflictSize / 2;
400 intersections1.back() =
MAX2(0.0, intersections1.back());
409 if (foeLane->isCrossing()) {
416 lane->
getLength() - intersections1.back(),
417 conflictSize, flag));
419#ifdef MSLink_DEBUG_CROSSING_POINTS
421 <<
" intersection of " << lane->
getID()
423 <<
" with " << foeLane->getID()
424 <<
" totalLength=" << foeLane->getLength()
425 <<
" dist1=" <<
myConflicts.back().lengthBehindCrossing
426 <<
" widthFactor=" <<
myConflicts.back().conflictSize / foeLane->getWidth()
436 const MSLane*
const sibling = link->getViaLane();
437 if (sibling != lane && sibling !=
nullptr) {
439 if (lane->
getShape().front().distanceTo2D(sibling->
getShape().front()) >= minDist) {
449 lbcLane = lane->
getLength() - distToDivergence;
457 const int replacedIndex = (int)(it -
myFoeLanes.begin());
463#ifdef MSLink_DEBUG_CROSSING_POINTS
464 std::cout <<
" adding same-origin foe" << sibling->
getID()
465 <<
" dist1=" <<
myConflicts.back().lengthBehindCrossing
468 const MSLane*
const siblingCont = sibling->
getLinkCont().front()->getViaLaneOrLane();
472 const double lengthBehindDivergence =
MAX2(0.0, lane->
getLength() - maxCommonLength);
478#ifdef MSLink_DEBUG_CROSSING_POINTS
479 std::cout <<
" adding same-origin foeContinuation" << siblingCont->
getID()
480 <<
" dist1=" <<
myConflicts.back().lengthBehindCrossing
488 for (
int i = 0; i < (int)
myFoeLanes.size(); i++) {
492 for (
int i2 = 0; i2 < (int)foeExitLink->
myFoeLanes.size(); i2++) {
501#ifdef MSLink_DEBUG_CROSSING_POINTS
502 std::cout << lane->
getID() <<
" foeLane=" << foeLane->
getID() <<
" index=" << i <<
" foundIndex=" << foundIndex <<
"\n";
504 if (foundIndex < 0) {
516 const MSEdge* target = &(it->getLane()->getEdge());
520 if (target == myTarget) {
522#ifdef MSLink_DEBUG_CROSSING_POINTS
523 std::cout <<
" sublaneFoeLink (same target): " << it->getViaLaneOrLane()->
getID() <<
"\n";
528#ifdef MSLink_DEBUG_CROSSING_POINTS
529 std::cout <<
" sublaneFoeLink2 (other target: " << it->getViaLaneOrLane()->getID() <<
"\n";
571#ifdef MSLink_DEBUG_CROSSING_POINTS
572 std::cout <<
" recheck l1=" << item.first->getDescription() <<
" l2=" << item.second->getDescription() <<
"\n";
574 MSLink*
const link = item.first;
575 MSLink*
const foeExitLink = item.second;
578 int conflictIndex = -1;
579 for (
int i = 0; i < (int)link->
myFoeLanes.size(); i++) {
585 if (conflictIndex == -1) {
597#ifdef MSLink_DEBUG_CROSSING_POINTS
598 std::cout <<
" siblingContinuation: distToDivergence=" << distToDivergence <<
" lbcSibCont=" << lbcSibCont <<
"\n";
599 std::cout <<
" conflictIndex=" << conflictIndex <<
" foeLane=" << foeLane->
getID() <<
" foeExitLink=" << foeExitLink->
getDescription() <<
" intLane=" << intLane->
getID() <<
"\n";
610 if (intersections1.size() == 0) {
611#ifdef MSLink_DEBUG_CROSSING_POINTS
612 std::cout <<
" no intersection\n";
617 const double conflictSize2 = lane->
getWidth() * widthFactor;
618 std::sort(intersections1.begin(), intersections1.end());
619 intersections1.back() -= conflictSize2 / 2;
620 intersections1.back() =
MAX2(0.0, intersections1.back());
623#ifdef MSLink_DEBUG_CROSSING_POINTS
624 std::cout <<
" ci=" << conflictIndex <<
" wf=" << widthFactor <<
" flag=" << ci.
flag <<
" flbc=" << foeExitLink->
myConflicts.back().lengthBehindCrossing <<
"\n";
632 double lbcSibling = 0;
646 lbcSibling += s[-1].distanceTo2D(s[-2]);
652 lbcLane += l[-1].distanceTo2D(l[-2]);
656#ifdef MSLink_DEBUG_CROSSING_POINTS_DETAILS
657 std::cout <<
" sameSource=" << sameSource <<
" lane=" << lane->
getID() <<
" sib=" << sibling->
getID() <<
" minDist=" << minDist <<
" backDist=" << l.back().distanceTo2D(s.back()) <<
"\n";
659 if (l.back().distanceTo2D(s.back()) > minDist) {
666 std::vector<double> distances = l.
distances(s);
667#ifdef MSLink_DEBUG_CROSSING_POINTS
668 std::cout <<
" distances=" <<
toString(distances) <<
"\n";
670 assert(distances.size() == l.size() + s.size());
671 if (distances.back() > minDist && distances[l.size() - 1] > minDist) {
673 for (
int j = (
int)s.size() - 2; j >= 0; j--) {
674 const int i = j + (int)l.size();
675 const double segLength = s[j].distanceTo2D(s[j + 1]);
676 if (distances[i] > minDist) {
677 lbcSibling += segLength;
680 lbcSibling += segLength - (minDist - distances[i]) * segLength / (distances[i + 1] - distances[i]);
684 for (
int i = (
int)l.size() - 2; i >= 0; i--) {
685 const double segLength = l[i].distanceTo2D(l[i + 1]);
686 if (distances[i] > minDist) {
687 lbcLane += segLength;
690 lbcLane += segLength - (minDist - distances[i]) * segLength / (distances[i + 1] - distances[i]);
695 assert(lbcSibling >= -NUMERICAL_EPS);
696 assert(lbcLane >= -NUMERICAL_EPS);
698 const double distToDivergence1 = sibling->
getLength() + siblingPredLength - lbcSibling;
699 const double distToDivergence2 = lane->
getLength() - lbcLane;
700 const double distToDivergence =
MIN3(
701 MAX2(distToDivergence1, distToDivergence2),
703#ifdef MSLink_DEBUG_CROSSING_POINTS
704 std::cout <<
" distToDivergence=" << distToDivergence
705 <<
" distTD1=" << distToDivergence1
706 <<
" distTD2=" << distToDivergence2
707 <<
" length=" << length
708 <<
" sibLength=" << sibLength
711 return distToDivergence;
717 if (foe->
getLinkCont()[0]->getViaLane() !=
nullptr) {
719 return intersections.size() > 0;
727 const bool setRequest,
const double arrivalSpeedBraking,
const SUMOTime waitingTime,
double dist,
double latOffset) {
729#ifdef DEBUG_APPROACHING
733 std::cout <<
" curApproaching=";
735 std::cout << i->first->getID() <<
" ";
750 arrivalSpeedBraking, waitingTime, dist, approaching->
getSpeed(), latOffset));
756#ifdef DEBUG_APPROACHING
760 std::cout <<
" curApproaching=";
762 std::cout << i->first->getID() <<
" ";
781#ifdef DEBUG_APPROACHING
785 std::cout <<
" curApproaching=";
787 std::cout << i->first->getID() <<
" ";
803#ifdef DEBUG_APPROACHING
806 std::cout <<
"' Removing approaching person '" << person->
getID() <<
"'\nCurrently registered persons:" << std::endl;
808 std::cout <<
"'" << i->first->getID() <<
"'" << std::endl;
846 const double leaveSpeed,
const double vehicleLength)
const {
853 double impatience,
double decel,
SUMOTime waitingTime,
double posLat,
855#ifdef MSLink_DEBUG_OPENED
870 assert(
myLane != foeLink->getLane());
871 for (
const auto& it : foeLink->myApproachingVehicles) {
875 ((posLat < foe->getLateralPositionOnLane() + it.second.latOffset &&
myLane->
getIndex() > foeLink->myLane->getIndex())
878 && (arrivalTime > it.second.arrivalTime
882 if (
blockedByFoe(foe, it.second, arrivalTime, leaveTime, arrivalSpeed, leaveSpeed,
false,
883 impatience, decel, waitingTime, ego)) {
884#ifdef MSLink_DEBUG_OPENED
886 std::cout <<
SIMTIME <<
" blocked by " << foe->
getID() <<
" arrival=" << arrivalTime <<
" foeArrival=" << it.second.arrivalTime <<
"\n";
889 if (collectFoes ==
nullptr) {
890#ifdef MSLink_DEBUG_OPENED
892 std::cout <<
" link=" <<
getViaLaneOrLane()->
getID() <<
" blocked by sublaneFoe=" << foe->
getID() <<
" foeLink=" << foeLink->getViaLaneOrLane()->getID() <<
" posLat=" << posLat <<
"\n";
897 collectFoes->push_back(it.first);
908 for (
const auto& it : foeLink->myApproachingVehicles) {
918 if (
blockedByFoe(foe, it.second, arrivalTime, leaveTime, arrivalSpeed, leaveSpeed,
false,
919 impatience, decel, waitingTime, ego)) {
920#ifdef MSLink_DEBUG_OPENED
922 std::cout <<
SIMTIME <<
" blocked by sublane foe " << foe->
getID() <<
" arrival=" << arrivalTime <<
" foeArrival=" << it.second.arrivalTime <<
"\n";
925 if (collectFoes ==
nullptr) {
926#ifdef MSLink_DEBUG_OPENED
928 std::cout <<
" link=" <<
getViaLaneOrLane()->
getID() <<
" blocked by sublaneFoe2=" << foe->
getID() <<
" foeLink=" << foeLink->getViaLaneOrLane()->getID() <<
" posLat=" << posLat <<
"\n";
933 collectFoes->push_back(it.first);
940#ifdef MSLink_DEBUG_OPENED
957 return collectFoes ==
nullptr || collectFoes->size() == 0;
973 if (ego ==
nullptr) {
976 double maxOncomingWidth = 0;
979 maxOncomingWidth =
MAX2(maxOncomingWidth, foe->getVehicleType().getWidth());
983 if (ego->
getVehicleType().
getWidth() + maxOncomingWidth + MSGlobals::gLateralResolution < myLane->getWidth()) {
986 }
else if (maxOncomingWidth > 0) {
996 double maxOncomingWidth = 0;
997 if (ili.viaLink->blockedAtTime(arrivalTime, leaveTime, arrivalSpeed, leaveSpeed,
false, 0, decel, 0,
1001 maxOncomingWidth =
MAX2(maxOncomingWidth, foe->getVehicleType().getWidth());
1003 if (ego->
getVehicleType().
getWidth() + maxOncomingWidth + MSGlobals::gLateralResolution < myLane->getWidth()) {
1014 for (
const MSLink*
const link : foeLinks) {
1016 if (link->haveRed()) {
1020#ifdef MSLink_DEBUG_OPENED
1022 std::cout <<
SIMTIME <<
" foeLink=" << link->getViaLaneOrLane()->getID() <<
" numApproaching=" << link->getApproaching().size() <<
"\n";
1023 if (link->getLane()->isCrossing()) {
1024 std::cout <<
SIMTIME <<
" approachingPersons=" << (link->myApproachingPersons ==
nullptr ?
"NULL" :
toString(link->myApproachingPersons->size())) <<
"\n";
1028 if (link->blockedAtTime(arrivalTime, leaveTime, arrivalSpeed, leaveSpeed,
myLane == link->getLane(),
1029 impatience, decel, waitingTime, collectFoes, ego, lastWasContRed, dist)) {
1033 if (collectFoes !=
nullptr && collectFoes->size() > 0) {
1042 bool sameTargetLane,
double impatience,
double decel,
SUMOTime waitingTime,
1045#ifdef MSLink_DEBUG_OPENED
1050 std::stringstream stream;
1052 <<
" foeVeh=" << it.first->getID() <<
" (below ignore speed)"
1055 std::cout << stream.str();
1066 &&
blockedByFoe(it.first, it.second, arrivalTime, leaveTime, arrivalSpeed, leaveSpeed, sameTargetLane,
1067 impatience, decel, waitingTime, ego)) {
1068 if (collectFoes ==
nullptr) {
1071 collectFoes->push_back(it.first);
1076 const SUMOTime lookAhead = (ego ==
nullptr
1080#ifdef MSLink_DEBUG_OPENED
1082 std::cout <<
SIMTIME <<
": " << ego->
getID() <<
" check person " << it.first->getID() <<
" aTime=" << arrivalTime <<
" foeATime=" << it.second.arrivalTime
1083 <<
" lTime=" << leaveTime <<
" foeLTime=" << it.second.leavingTime
1084 <<
" dist=" << dist <<
"\n";
1092 && !((arrivalTime > it.second.leavingTime + lookAhead) || (leaveTime + lookAhead < it.second.arrivalTime))) {
1093 if (ego ==
nullptr) {
1103#ifdef MSLink_DEBUG_OPENED
1105 std::cout <<
SIMTIME <<
": " << ego->
getID() <<
" conflict with person " << it.first->getID() <<
" aTime=" << arrivalTime <<
" foeATime=" << it.second.arrivalTime <<
" dist=" << dist <<
" bGap=" << cfm.brakeGap(ego->
getSpeed(), cfm.getMaxDecel(), 0) <<
"\n";
1108 if (dist > cfm.brakeGap(ego->
getSpeed(), cfm.getMaxDecel(), 0)) {
1109#ifdef MSLink_DEBUG_OPENED
1111 std::cout <<
SIMTIME <<
": " << ego->
getID() <<
" blocked by person " << it.first->getID() <<
"\n";
1114 if (collectFoes ==
nullptr) {
1117 collectFoes->push_back(it.first);
1129 SUMOTime arrivalTime,
SUMOTime leaveTime,
double arrivalSpeed,
double leaveSpeed,
1130 bool sameTargetLane,
double impatience,
double decel,
SUMOTime waitingTime,
1132#ifdef MSLink_DEBUG_OPENED
1134 std::stringstream stream;
1136 <<
" foeVeh=" << veh->
getID()
1141 std::cout << stream.str();
1148 assert(waitingTime > 0);
1149#ifdef MSLink_DEBUG_OPENED
1151 std::stringstream stream;
1152 stream <<
" foeDist=" << avi.
dist
1155 <<
" wait=" << waitingTime
1157 std::cout << stream.str();
1162 if (waitingTime > avi.
waitingTime + actionDelta) {
1171 if (impatience > 0 && arrivalTime < avi.
arrivalTime) {
1172#ifdef MSLink_DEBUG_OPENED
1176 foeArrivalTime = (
SUMOTime)((1. - impatience) * (double)avi.
arrivalTime + impatience * (
double)fatb);
1177#ifdef MSLink_DEBUG_OPENED
1196#ifdef MSLink_DEBUG_OPENED
1198 std::stringstream stream;
1199 stream <<
" imp=" << impatience <<
" fAT2=" << foeArrivalTime <<
" fASb=" << foeArrivalSpeedBraking <<
" lA=" << lookAhead <<
" egoAT=" << arrivalTime <<
" egoLT=" << leaveTime <<
" egoLS=" << leaveSpeed <<
"\n";
1200 std::cout << stream.str();
1205 if (sameTargetLane && (arrivalTime - avi.
leavingTime < lookAhead
1208#ifdef MSLink_DEBUG_OPENED
1210 std::cout <<
" blocked (cannot follow)\n";
1215 }
else if (foeArrivalTime > leaveTime + lookAhead) {
1219#ifdef MSLink_DEBUG_OPENED
1221 std::cout <<
" blocked (cannot lead)\n";
1228#ifdef MSLink_DEBUG_OPENED
1230 std::cout <<
" blocked (hard conflict)\n";
1247 if (arrivalTime - arrivalTime %
DELTA_T == foeArrivalTime - foeArrivalTime %
DELTA_T) {
1249#ifdef MSLink_DEBUG_OPENED
1251 std::cout <<
" foeAT before egoAT\n";
1254 return foeArrivalTime;
1256 if (arrivalTime %
DELTA_T > 0) {
1261 const double dt =
STEPS2TIME(foeArrivalTime - arrivalTime);
1262 const double d = dt * m;
1263 const double a = dt * d / 2;
1266#ifdef MSLink_DEBUG_OPENED
1268 std::cout <<
" dist=" << dist <<
" dist2=" << dist2
1271 <<
" dt=" << dt <<
" v=" << v <<
" m=" << m <<
" d=" << d <<
" a=" << a <<
"\n";
1274 if (0.5 * v * v / m <= dist2) {
1275#ifdef MSLink_DEBUG_OPENED
1277 std::cout <<
" canBrakeToStop\n";
1290 const double x = (sqrt(4 * (v - d) * (v - d) - 8 * m * a) * -0.5 - d + v) / m;
1292#ifdef MSLink_DEBUG_OPENED
1293 const double x2 = (sqrt(4 * (v - d) * (v - d) - 8 * m * a) * 0.5 - d + v) / m;
1295 std::cout <<
SIMTIME <<
" dist=" << dist <<
" dist2=" << dist2 <<
" at=" <<
STEPS2TIME(arrivalTime) <<
" m=" << m <<
" d=" << d <<
" v=" << v <<
" a=" << a <<
" x=" << x <<
" x2=" << x2 <<
"\n";
1298 fasb = v - (dt + x) * m;
1306 if (link->blockedAtTime(arrivalTime, leaveTime, speed, speed,
myLane == link->getLane(), 0, decel, 0)) {
1311 if (lane->getVehicleNumberWithPartials() > 0) {
1319std::pair<const SUMOVehicle*, const MSLink*>
1321 double closetDist = std::numeric_limits<double>::max();
1323 const MSLink* foeLink =
nullptr;
1325 for (
const auto& it : link->myApproachingVehicles) {
1328 return std::make_pair(
nullptr, wrapAround);
1329 }
else if (it.second.dist < closetDist) {
1330 closetDist = it.second.dist;
1331 if (it.second.willPass) {
1338 return std::make_pair(closest, foeLink);
1380 assert(pred2 !=
nullptr);
1382 assert(predLink !=
nullptr);
1406 assert(pred2 !=
nullptr);
1408 assert(predLink !=
nullptr);
1409 return predLink->
getState() == linkState;
1423 std::vector<std::pair<SUMOTime, const SUMOVehicle*> > toSort;
1425 toSort.push_back(std::make_pair(it.second.arrivalTime, it.first));
1427 std::sort(toSort.begin(), toSort.end());
1428 for (std::vector<std::pair<SUMOTime, const SUMOVehicle*> >::const_iterator it = toSort.begin(); it != toSort.end(); ++it) {
1451 while (lane !=
nullptr && lane->
isInternal()) {
1463 while (lane !=
nullptr && lane->
isInternal()) {
1478 double totalDist = 0.;
1479 bool foundCrossing =
false;
1480 while (via !=
nullptr) {
1486 foundCrossing =
true;
1493 if (foundCrossing) {
1504 for (foe_ix = 0; foe_ix != (int)
myFoeLanes.size(); ++foe_ix) {
1511#ifdef MSLink_DEBUG_CROSSING_POINTS
1518 if (dist == -10000.) {
1522#ifdef MSLink_DEBUG_CROSSING_POINTS
1524 <<
"' at distance " << dist <<
" (approach along '"
1571 const MSLink* link =
this;
1572 while (lane !=
nullptr) {
1582 const MSLink* link =
this;
1608 std::cout <<
SIMTIME <<
" getLeaderInfo link=" <<
getDescription() <<
" dist=" << dist <<
" isShadowLink=" << isShadowLink <<
"\n";
1616 std::cout <<
" ignore linkLeaders beyond red light\n";
1623 for (
int i = 0; i < (int)
myFoeLanes.size(); ++i) {
1627 double distToCrossing = dist -
myConflicts[i].getLengthBehindCrossing(
this);
1628 const double foeDistToCrossing = foeLane->
getLength() -
myConflicts[i].getFoeLengthBehindCrossing(foeExitLink);
1631 const double crossingWidth = (sameTarget || sameSource) ? 0 :
myConflicts[i].conflictSize;
1632 const double foeCrossingWidth = (sameTarget || sameSource) ? 0 :
myConflicts[i].getFoeConflictSize(foeExitLink);
1637 std::cout <<
" distToCrossing=" << distToCrossing <<
" foeLane=" << foeLane->
getID() <<
" cWidth=" << crossingWidth
1640 <<
" lbc=" <<
myConflicts[i].getLengthBehindCrossing(
this)
1641 <<
" flbc=" <<
myConflicts[i].getFoeLengthBehindCrossing(foeExitLink)
1642 <<
" cw=" << crossingWidth
1643 <<
" fcw=" << foeCrossingWidth
1644 <<
" contLane=" << contLane
1649 if (distToCrossing + crossingWidth < 0 && !sameTarget
1652 std::cout <<
" ignore:egoBeyondCrossingPoint\n";
1656 bool ignoreGreenCont =
false;
1657 bool foeIndirect =
false;
1662 if (entry !=
nullptr && entry->
haveGreen()
1663 && foeEntry !=
nullptr && foeEntry->
haveGreen()
1666 ignoreGreenCont =
true;
1671 std::cout <<
" ignore:noIntersection\n";
1685 const double leaderBackDist = foeDistToCrossing - leaderBack;
1686 const double l2 = ego !=
nullptr ? ego->
getLength() + 2 : 0;
1688 const bool pastTheCrossingPoint = leaderBackDist + foeCrossingWidth + sagitta < 0;
1692 const bool ignoreIndirectBicycleTurn = pastTheCrossingPoint && foeIsBicycleTurn;
1693 const bool cannotIgnore = ((contLane && !ignoreIndirectBicycleTurn) || sameTarget || (sameSource && !
MSGlobals::gComputeLC)) && ego !=
nullptr;
1694 const bool inTheWay = ((((!pastTheCrossingPoint && distToCrossing > 0) || (sameTarget && distToCrossing > leaderBackDist - leader->
getLength()))
1695 && (enteredTheCrossingPoint || (sameSource && !enteredTheCrossingPoint && foeDistToCrossing < distToCrossing))
1703 std::cout <<
" candidate leader=" << leader->
getID()
1704 <<
" cannotIgnore=" << cannotIgnore
1705 <<
" fdtc=" << foeDistToCrossing
1706 <<
" lb=" << leaderBack
1707 <<
" lbd=" << leaderBackDist
1708 <<
" fcwidth=" << foeCrossingWidth
1710 <<
" sagitta=" << sagitta
1711 <<
" foePastCP=" << pastTheCrossingPoint
1712 <<
" foeEnteredCP=" << enteredTheCrossingPoint
1713 <<
" inTheWay=" << inTheWay
1714 <<
" willPass=" << willPass
1716 <<
" ignoreGreenCont=" << ignoreGreenCont
1717 <<
" foeIndirect=" << foeIndirect
1718 <<
" foeBikeTurn=" << foeIsBicycleTurn
1719 <<
" isOpposite=" << isOpposite <<
"\n";
1721 if (leader == ego) {
1725 if (!inTheWay && ignoreGreenCont) {
1727 std::cout <<
" ignoreGreenCont\n";
1733 && distToCrossing < -POSITION_EPS && !inTheWay
1736 std::cout <<
" ego entered conflict area\n";
1746 std::cout <<
" ego ahead of same-source foe\n";
1752 if ((!cannotIgnore || leader->
isStopped() || sameTarget)
1761 std::cout <<
" foe will not pass\n";
1776 && (!foeStrategicBlocked || sameInternalEdge)) {
1784 if (foeLaneIsBidi) {
1786 posLatLeader = foeLane->
getWidth() - posLatLeader;
1788 const double latGap = (fabs(posLat - posLatLeader)
1793 <<
" sameSource=" << sameSource
1794 <<
" sameTarget=" << sameTarget
1795 <<
" foeLaneIsBidi=" << foeLaneIsBidi
1796 <<
" foeLane=" << foeLane->
getID()
1797 <<
" leader=" << leader->
getID()
1800 <<
" egoLat=" << posLat
1801 <<
" egoLatOffset=" << egoLatOffset
1802 <<
" leaderLat=" << posLatLeader
1803 <<
" leaderLatOffset=" << leader->
getLatOffset(foeLane)
1804 <<
" latGap=" << latGap
1805 <<
" maneuverDist=" << maneuverDist
1818 if ((posLat > posLatLeader) == leaderFromRight) {
1821 std::cout <<
" ignored (same source) leaderFromRight=" << leaderFromRight <<
"\n";
1825 }
else if (sameTarget) {
1832 leaderFromRight = !leaderFromRight;
1835 std::cout <<
" leaderFromRight=" << leaderFromRight <<
"\n";
1837 if ((posLat > posLatLeader) == leaderFromRight
1844 std::cout <<
" ignored (different source) leaderFromRight=" << leaderFromRight <<
"\n";
1853 std::cout <<
" ignored oncoming bidi leader\n";
1863 bool fromLeft =
true;
1864 if (ego ==
nullptr) {
1867 gap = leaderBackDist;
1871 distToCrossing +=
myConflicts[i].conflictSize / 2;
1872 if (gap + foeCrossingWidth < 0) {
1879 fromLeft = foeDistToCrossing > 0.5 * foeLane->
getLength();
1880 }
else if ((contLane && !sameSource && !ignoreIndirectBicycleTurn) || isOpposite) {
1881 gap = -std::numeric_limits<double>::max();
1883 if (pastTheCrossingPoint && !sameTarget) {
1887 std::cout <<
" foePastCP ignored\n";
1891 double leaderBackDist2 = leaderBackDist;
1892 if (sameTarget && leaderBackDist2 < 0) {
1893 const double mismatch =
myConflicts[i].getFoeLengthBehindCrossing(foeExitLink) -
myConflicts[i].getLengthBehindCrossing(
this);
1895 leaderBackDist2 += mismatch;
1899 std::cout <<
" distToCrossing=" << distToCrossing <<
" leaderBack=" << leaderBack
1900 <<
" backDist=" << leaderBackDist
1901 <<
" backDist2=" << leaderBackDist2
1910 const bool stopAsap = ((leader->
isFrontOnLane(foeLane) ? cannotIgnore : (sameTarget || sameSource))
1913 std::cout <<
" leader=" << leader->
getID() <<
" contLane=" << contLane <<
" cannotIgnore=" << cannotIgnore <<
" stopAsap=" << stopAsap <<
" gap=" << gap <<
"\n";
1922 result.emplace_back(leader, gap, stopAsap ? -1 : distToCrossing, llFlags, leader->
getLatOffset(foeLane));
1939 result.emplace_back(
nullptr, -1, distToPeds);
1945 const double timeToEnterCrossing = distToCrossing /
MAX2(ego->
getSpeed(), 1.0);
1949 std::cout <<
SIMTIME <<
": " << ego->
getID() <<
" breaking for approaching person " << item.first->getID()
1953 result.emplace_back(
nullptr, -1, distToPeds);
1969 if (ego !=
nullptr) {
1977 const MSLane* foeLane = *it;
1981 if (leader == ego) {
1998 <<
" foeLane=" << foeLane->
getID()
1999 <<
" leader=" << leader->
getID()
2003 <<
" egoLat=" << posLat
2004 <<
" leaderLat=" << posLatLeader
2005 <<
" leaderLatOffset=" << leader->
getLatOffset(foeLane)
2007 <<
" foeIndex=" << foeLane->
getIndex()
2013 if ((posLat < posLatLeader && myInternalLaneBefore->
getIndex() > foeLane->
getIndex())
2016 std::cout <<
SIMTIME <<
" blocked by " << leader->
getID() <<
" (sublane split) foeLane=" << foeLane->
getID() <<
"\n";
2037 double distToPeds = std::numeric_limits<double>::max();
2050#ifdef DEBUG_WALKINGAREA
2056 <<
" inFront=" << inFront
2057 <<
" dist=" << dist <<
"\n";
2060 if (dist < ego->getVehicleType().getWidth() / 2 || inFront) {
2063 if (oncomingFactor > 0) {
2065 const double timeToStop = sqrt(dist) / 2;
2066 const double pedDist = p->
getMaxSpeed() *
MAX2(timeToStop,
TS) * oncomingFactor;
2067 dist =
MAX2(0.0, dist - pedDist);
2068#ifdef DEBUG_WALKINGAREA
2070 std::cout <<
" timeToStop=" << timeToStop <<
" pedDist=" << pedDist <<
" factor=" << oncomingFactor <<
" dist2=" << dist <<
"\n";
2078 distToPeds =
MIN2(distToPeds, dist);
2079 if (collectBlockers !=
nullptr) {
2080 collectBlockers->push_back(p);
2084 if (distToPeds != std::numeric_limits<double>::max()) {
2086 result.emplace_back(
nullptr, -1, distToPeds);
2095#ifdef DEBUG_WALKINGAREA
2097 std::cout <<
" angleDiff=" <<
RAD2DEG(angleDiff) <<
"\n";
2100 if (angleDiff <
DEG2RAD(75)) {
2111#ifdef DEBUG_WALKINGAREA
2113 std::cout <<
" ped-angleDiff=" <<
RAD2DEG(angleDiff) <<
" res=" << cos(angleDiff) <<
"\n";
2116 if (angleDiff <=
DEG2RAD(90)) {
2118 return cos(angleDiff);
2128 const double dist = timeHorizon * p->
getMaxSpeed();
2130 const Position offset(cos(a) * dist, sin(a) * dist);
2137 if (direction == -1) {
2139 }
else if (direction == 1) {
2164 if (before !=
nullptr && after !=
nullptr) {
2166 if (link->getLane() == after) {
2189 <<
" dist=" << dist <<
" bGap=" << brakeGap <<
" ignoring foes (arrival in " <<
STEPS2TIME(arrivalTime - now) <<
")\n")
2195 <<
" egoAT=" << arrivalTime
2197 <<
" brakeGap=" << brakeGap
2198 <<
" vSafe=" << vSafe
2199 <<
" numFoes=" << foes->size()
2202 const bool uniqueFoeLink =
myFoeLinks.size() == 1;
2204 for (
const auto& item : *foes) {
2205 if (!item->isVehicle()) {
2211 if (uniqueFoeLink) {
2216 aviPtr = fl->getApproachingPtr(foe);
2217 if (aviPtr !=
nullptr) {
2222 if (aviPtr ==
nullptr) {
2237 <<
" ignoring foe=" << foe->
getID()
2239 <<
" foeDist=" << avi.
dist
2240 <<
" foeDist2=" << foeDist
2241 <<
" foeSpeed=" << avi.
speed
2243 <<
" deltaDist=" << foeDist - dist
2266 const double uEnd =
MIN2(uMax, uAccel);
2267 const double uAvg = (avi.
speed + uEnd) / 2;
2268 const double tf0 = foeDist /
MAX2(NUMERICAL_EPS, uAvg);
2269 const double tf =
MAX2(1.0, ceil((tf0) /
TS) *
TS);
2274 const double vEnd =
MIN3(vMax, vAccel,
MAX2(uEnd, vDecel));
2275 const double vAvg = (ego->
getSpeed() + vEnd) / 2;
2276 const double te0 = dist /
MAX2(NUMERICAL_EPS, vAvg);
2277 const double te =
MAX2(1.0, ceil((te0) /
TS) *
TS);
2288 const double w =
MIN2(1.0, te / 10);
2292 vSafe =
MIN2(vSafe, vZipper);
2295 <<
" foeDist=" << foeDist
2296 <<
" foeSpeed=" << avi.
speed
2300 <<
" uAccel=" << uAccel
2307 <<
" aSafeGap=" << a
2309 <<
" vAccel=" << vAccel
2310 <<
" vDecel=" << vDecel
2312 <<
" vSafeGap=" << vSafeGap
2313 <<
" vFollow=" << vFollow
2315 <<
" maxDecel=" << maxDecel
2316 <<
" vZipper=" << vZipper
2317 <<
" vSafe=" << vSafe
2328 followDist > leaderDist &&
2346 for (
const MSLink* link : cand->getLinkCont()) {
2357 return fabs(posLat2 - posLat) < (width + width2) / 2;
2378 if (
id == foe->
getID()) {
2392std::pair<const SUMOVehicle* const, const MSLink::ApproachingVehicleInformation>
2395 double minDist = std::numeric_limits<double>::max();
2398 if (apprIt->second.dist < minDist) {
2399 minDist = apprIt->second.dist;
2424 if (item.second.dist <
SPEED2DIST(item.first->getSpeed())) {
#define JM_CROSSING_GAP_DEFAULT
#define DIVERGENCE_MIN_WIDTH
#define DEBUG_COND_ZIPPER
#define WRITE_WARNINGF(...)
#define WRITE_WARNING(msg)
std::string time2string(SUMOTime t, bool humanReadable)
convert SUMOTime to string (independently of global format setting)
const SVCPermissions SVCAll
all VClasses are allowed
@ SVC_BICYCLE
vehicle is a bicycle
const long long int VEHPARS_JUNCTIONMODEL_PARAMS_SET
LinkDirection
The different directions a link between two lanes may take (or a stream between two edges)....
@ PARTLEFT
The link is a partial left direction.
@ RIGHT
The link is a (hard) right direction.
@ LEFT
The link is a (hard) left direction.
@ STRAIGHT
The link is a straight direction.
@ PARTRIGHT
The link is a partial right direction.
LinkState
The right-of-way state of a link between two lanes used when constructing a NBTrafficLightLogic,...
@ LINKSTATE_ALLWAY_STOP
This is an uncontrolled, all-way stop link.
@ LINKSTATE_STOP
This is an uncontrolled, minor link, has to stop.
@ LINKSTATE_TL_GREEN_MAJOR
The link has green light, may pass.
@ LINKSTATE_ZIPPER
This is an uncontrolled, zipper-merge link.
@ LINKSTATE_TL_OFF_BLINKING
The link is controlled by a tls which is off and blinks, has to brake.
@ LINKSTATE_TL_RED
The link has red light (must brake)
@ LINKSTATE_TL_GREEN_MINOR
The link has green light, has to brake.
@ LINKSTATE_TL_OFF_NOSIGNAL
The link is controlled by a tls which is off, not blinking, may pass.
@ SUMO_ATTR_JM_IGNORE_FOE_SPEED
@ SUMO_ATTR_JM_STOPLINE_CROSSING_GAP
@ SUMO_ATTR_JM_STOPSIGN_WAIT
@ SUMO_ATTR_JM_IGNORE_IDS
@ SUMO_ATTR_JM_IGNORE_TYPES
@ SUMO_ATTR_JM_ALLWAYSTOP_WAIT
@ SUMO_ATTR_JM_IGNORE_FOE_PROB
@ SUMO_ATTR_JM_CROSSING_GAP
@ SUMO_ATTR_JM_TIMEGAP_MINOR
bool gDebugFlag1
global utility flags for debugging
const double INVALID_DOUBLE
invalid double
const double SUMO_const_haltingSpeed
the speed threshold at which vehicles are considered as halting
#define DEBUGOUT(cond, msg)
std::string toString(const T &t, std::streamsize accuracy=gPrecision)
static const double INVALID_OFFSET
a value to signify offsets outside the range of [0, Line.length()]
static double naviDegree(const double angle)
static double angleDiff(const double angle1, const double angle2)
Returns the difference of the second angle to the first angle in radiants.
static double getMinAngleDiff(double angle1, double angle2)
Returns the minimum distance (clockwise/counter-clockwise) between both angles.
bool isStrategicBlocked() const
double getManeuverDist() const
Returns the remaining unblocked distance for the current maneuver. (only used by sublane model)
MSLane * getShadowLane() const
Returns the lane the vehicle's shadow is on during continuous/sublane lane change.
double getSpeedLat() const
return the lateral speed of the current lane change maneuver
virtual bool isSelected() const
whether this vehicle is selected in the GUI
double getLength() const
Returns the vehicle's length.
const MSVehicleType & getVehicleType() const
Returns the vehicle's type definition.
bool isStopped() const
Returns whether the vehicle is at a stop.
double estimateSpeedAfterDistance(const double dist, const double v, const double accel) const
double getEmergencyDecel() const
Get the vehicle type's maximal physically possible deceleration [m/s^2].
static double avoidArrivalAccel(double dist, double time, double speed, double maxDecel)
Computes the acceleration needed to arrive not before the given time.
double getMaxAccel() const
Get the vehicle type's maximum acceleration [m/s^2].
double brakeGap(const double speed) const
Returns the distance the vehicle needs to halt including driver's reaction time tau (i....
double getMaxDecel() const
Get the vehicle type's maximal comfortable deceleration [m/s^2].
virtual double followSpeed(const MSVehicle *const veh, double speed, double gap2pred, double predSpeed, double predMaxDecel, const MSVehicle *const pred=0, const CalcReason usage=CalcReason::CURRENT) const =0
Computes the vehicle's follow speed (no dawdling)
virtual double getHeadwayTime() const
Get the driver's desired headway [s].
A road/street connecting two junctions.
int getPriority() const
Returns the priority of the edge.
const std::set< MSTransportable *, ComparatorNumericalIdLess > & getPersons() const
Returns this edge's persons set.
const std::vector< MSLane * > & getLanes() const
Returns this edge's lanes.
const MSJunction * getToJunction() const
const MSJunction * getFromJunction() const
bool isRoundabout() const
bool isInternal() const
return whether this edge is an internal edge
static double gLateralResolution
static bool gComputeLC
whether the simulationLoop is in the lane changing phase
static bool gLefthand
Whether lefthand-drive is being simulated.
static SUMOTime gIgnoreJunctionBlocker
static bool gSublane
whether sublane simulation is enabled (sublane model or continuous lanechanging)
static bool gUsingInternalLanes
Information whether the simulation regards internal lanes.
The base class for an intersection.
SumoXMLNodeType getType() const
return the type of this Junction
AnyVehicleIterator is a structure, which manages the iteration through all vehicles on the lane,...
Representation of a lane in the micro simulation.
MSLane * getParallelLane(int offset, bool includeOpposite=true) const
Returns the lane with the given offset parallel to this one or 0 if it does not exist.
const MSLane * getNormalSuccessorLane() const
get normal lane following this internal lane, for normal lanes, the lane itself is returned
int getVehicleNumber() const
Returns the number of vehicles on this lane (for which this lane is responsible)
AnyVehicleIterator anyVehiclesEnd() const
end iterator for iterating over all vehicles touching this lane in downstream direction
const MSLink * getEntryLink() const
Returns the entry link if this is an internal lane, else nullptr.
const MSLink * getLinkTo(const MSLane *const) const
returns the link to the given lane or nullptr, if it is not connected
std::vector< MSVehicle * > VehCont
Container for vehicles.
SVCPermissions getPermissions() const
Returns the vehicle class permissions for this lane.
const std::vector< IncomingLaneInfo > & getIncomingLanes() const
MSLane * getCanonicalPredecessorLane() const
double getLength() const
Returns the lane's length.
double getVehicleMaxSpeed(const SUMOTrafficObject *const veh) const
Returns the lane's maximum speed, given a vehicle's speed limit adaptation.
int getIndex() const
Returns the lane's index.
MSLane * getLogicalPredecessorLane() const
get the most likely precedecessor lane (sorted using by_connections_to_sorter). The result is cached ...
double interpolateGeometryPosToLanePos(double geometryPos) const
AnyVehicleIterator anyVehiclesBegin() const
begin iterator for iterating over all vehicles touching this lane in downstream direction
MSLane * getOpposite() const
return the neighboring opposite direction lane for lane changing or nullptr
virtual const VehCont & getVehiclesSecure() const
Returns the vehicles container; locks it for microsimulation.
virtual void releaseVehicles() const
Allows to use the container for microsimulation again.
MSLane * getBidiLane() const
retrieve bidirectional lane or nullptr
virtual const PositionVector & getShape(bool) const
MSEdge & getEdge() const
Returns the lane's edge.
const MSLane * getNormalPredecessorLane() const
get normal lane leading to this internal lane, for normal lanes, the lane itself is returned
double getWidth() const
Returns the lane's width.
const std::vector< MSLink * > & getLinkCont() const
returns the container with all links !!!
bool fromInternalLane() const
return whether the fromLane of this link is an internal lane
void writeApproaching(OutputDevice &od, const std::string fromLaneID) const
write information about all approaching vehicles to the given output device
double getLengthBeforeCrossing(const MSLane *foeLane) const
Returns the internal length from the beginning of the link's internal lane before to the crossing wit...
const MSLane * getInternalLaneBefore() const
return myInternalLaneBefore (always 0 when compiled without internal lanes)
LinkState getState() const
Returns the current state of the link.
void setApproachingPerson(const MSPerson *approaching, const SUMOTime arrivalTime, const SUMOTime leaveTime)
Sets the information about an approaching person (only for a pedestrian crossing)
void checkWalkingAreaFoe(const MSVehicle *ego, const MSLane *foeLane, std::vector< const MSPerson * > *collectBlockers, LinkLeaders &result) const
check for persons on walkingarea in the path of ego vehicle
SUMOTime myMesoTLSPenalty
penalty time at tls for mesoscopic simulation
bool hasApproachingFoe(SUMOTime arrivalTime, SUMOTime leaveTime, double speed, double decel) const
Returns the information whether a vehicle is approaching on one of the link's foe streams.
double myDistToFoePedCrossing
distance from the stop line to the first pedestrian crossing or maxdouble
const bool myAmIndirect
whether this connection is an indirect turning movement
std::vector< MSLink * > mySublaneFoeLinks
double myGreenFraction
green fraction at tls for mesoscopic simulation
static const SUMOTime myLookaheadTime
ApproachInfos myApproachingVehicles
double myFoeVisibilityDistance
distance from which an approaching vehicle is able to see all relevant foes and may accelerate if the...
MSLink * computeParallelLink(int direction)
SVCPermissions myPermissions
who may drive on this link
int myIndex
The position within this respond.
bool myHasFoes
Whether any foe links exist.
const ApproachInfos & getApproaching() const
return all approaching vehicles
void setApproaching(const SUMOVehicle *approaching, const SUMOTime arrivalTime, const double arrivalSpeed, const double leaveSpeed, const bool setRequest, const double arrivalSpeedBraking, const SUMOTime waitingTime, double dist, double latOffset)
Sets the information about an approaching vehicle.
const MSLane * myInternalLaneBefore
LinkState myState
The state of the link.
bool lastWasContState(LinkState linkState) const
whether this is a link past an internal junction where the entry to the junction currently has the gi...
void initParallelLinks()
initialize parallel links (to be called after all links are loaded)
void setTLState(LinkState state, SUMOTime t)
Sets the current tl-state.
static const SUMOTime myLookaheadTimeZipper
void removeApproachingPerson(const MSPerson *person)
removes the person from myApproachingPersons
const ApproachingVehicleInformation * getApproachingPtr(const SUMOVehicle *veh) const
MSLane * getLane() const
Returns the connected lane.
bool opened(SUMOTime arrivalTime, double arrivalSpeed, double leaveSpeed, double vehicleLength, double impatience, double decel, SUMOTime waitingTime, double posLat=0, BlockingFoes *collectFoes=nullptr, bool ignoreRed=false, const SUMOTrafficObject *ego=nullptr, double dist=-1) const
Returns the information whether the link may be passed.
std::vector< MSLink * > * myOffFoeLinks
bool isConflictEntryLink() const
return whether this link enters the conflict area (not a continuation link)
double myRadius
the turning radius for this link or doublemax for straight links
int getIndex() const
Returns the respond index (for visualization)
bool havePriority() const
Returns whether this link is a major link.
double myLength
The length of the link.
bool blockedByFoe(const SUMOVehicle *veh, const ApproachingVehicleInformation &avi, SUMOTime arrivalTime, SUMOTime leaveTime, double arrivalSpeed, double leaveSpeed, bool sameTargetLane, double impatience, double decel, SUMOTime waitingTime, const SUMOTrafficObject *ego) const
const LinkState myOffState
The state of the link when switching of traffic light control.
const LinkLeaders getLeaderInfo(const MSVehicle *ego, double dist, std::vector< const MSPerson * > *collectBlockers=0, bool isShadowLink=false) const
Returns all potential link leaders (vehicles on foeLanes) Valid during the planMove() phase.
static bool ignoreFoe(const SUMOTrafficObject *ego, const SUMOTrafficObject *foe)
std::map< const MSPerson *, ApproachingPersonInformation > PersonApproachInfos
bool isEntryLink() const
return whether the toLane of this link is an internal lane and fromLane is a normal lane
const MSLane * getLaneBefore() const
return the internalLaneBefore if it exists and the laneBefore otherwise
ApproachingVehicleInformation getApproaching(const SUMOVehicle *veh) const
const MSTrafficLightLogic * myLogic
the controlling logic or 0
@ CONFLICT_NO_INTERSECTION
@ CONFLICT_SIBLING_CONTINUATION
@ CONFLICT_STOP_AT_INTERNAL_JUNCTION
static bool lateralOverlap(double posLat, double width, double posLat2, double width2)
check whether the given vehicle positions overlap laterally
std::vector< MSLink * > myFoeLinks
bool isInternalJunctionLink() const
return whether the fromLane and the toLane of this link are internal lanes
double computeDistToDivergence(const MSLane *lane, const MSLane *sibling, double minDist, bool sameSource, double siblingPredLength=0) const
compute point of divergence for geomatries with a common start or end
bool isExitLink() const
return whether the fromLane of this link is an internal lane and toLane is a normal lane
std::vector< const MSLane * > myFoeLanes
std::vector< LinkLeader > LinkLeaders
static std::set< std::pair< MSLink *, MSLink * > > myRecheck
links that need post processing after initialization (to deal with legacy networks)
void clearState()
Remove all approaching vehicles before quick-loading state.
MSLane * myLane
The lane behind the junction approached by this link.
static const double NO_INTERSECTION
LinkState getOffState() const
Returns the off-state for the link.
bool isInFront(const MSVehicle *ego, const PositionVector &egoPath, const Position &pPos) const
whether the given person is in front of the car
MSLane * getViaLane() const
Returns the following inner lane.
const int myTLIndex
the traffic light index
double getInternalLengthsAfter() const
Returns the cumulative length of all internal lanes after this link.
std::string getDescription() const
get string description for this link
static void recheckSetRequestInformation()
post-processing for legacy networks
bool hasFoes() const
Returns whether this link belongs to a junction where more than one edge is incoming.
bool blockedAtTime(SUMOTime arrivalTime, SUMOTime leaveTime, double arrivalSpeed, double leaveSpeed, bool sameTargetLane, double impatience, double decel, SUMOTime waitingTime, BlockingFoes *collectFoes=nullptr, const SUMOTrafficObject *ego=nullptr, bool lastWasContRed=false, double dist=-1) const
Returns the information whether this link is blocked Valid after the vehicles have set their requests...
LinkState myLastGreenState
The last green state of the link (minor or major)
static SUMOTime computeFoeArrivalTimeBraking(SUMOTime arrivalTime, const SUMOVehicle *foe, SUMOTime foeArrivalTime, double impatience, double dist, double &fasb)
compute arrival time if foe vehicle is braking for ego
double isOnComingPed(const MSVehicle *ego, const MSPerson *p) const
whether the given person is walking towards the car returned as a factor in [0, 1]
std::pair< const SUMOVehicle *const, const ApproachingVehicleInformation > getClosest() const
get the closest vehicle approaching this link
void updateDistToFoePedCrossing(double dist)
add information about another pedestrian crossing
MSJunction * myJunction
the junction to which this link belongs
const MSLink * getCorrespondingEntryLink() const
returns the corresponding entry link for exitLinks to a junction.
void setRequestInformation(int index, bool hasFoes, bool isCont, const std::vector< MSLink * > &foeLinks, const std::vector< MSLane * > &foeLanes, MSLane *internalLaneBefore=0)
Sets the request information.
void removeApproaching(const SUMOVehicle *veh)
removes the vehicle from myApproachingVehicles
bool contIntersect(const MSLane *lane, const MSLane *foe)
check if the lane intersects with a foe cont-lane
bool isExitLinkAfterInternalJunction() const
return whether the fromLane of this link is an internal lane and its incoming lane is also an interna...
LinkState getLastGreenState() const
Returns the last green state of the link.
std::pair< const SUMOVehicle *, const MSLink * > getFirstApproachingFoe(const MSLink *wrapAround) const
get the foe vehicle that is closest to the intersection or nullptr along with the foe link This funct...
std::vector< MSLink * > mySublaneFoeLinks2
bool railSignalWasPassed() const
whether this link is for a railsignal that was passed in this step
MSLink * getParallelLink(int direction) const
return the link that is parallel to this link or 0
MSLane * getViaLaneOrLane() const
return the via lane if it exists and the lane otherwise
void addCustomConflict(const MSLane *from, const MSLane *to, double startPos, double endPos)
const CustomConflict * getCustomConflict(const MSLane *foeLane) const
return CustomConflict with foeLane if it is defined
MSLane *const myInternalLane
The following junction-internal lane if used.
std::vector< const SUMOTrafficObject * > BlockingFoes
double myLateralShift
lateral shift to be applied when passing this link
std::vector< ConflictInfo > myConflicts
double getInternalLengthsBefore() const
Returns the cumulative length of all internal lanes before this link.
const MSLane * myWalkingAreaFoe
walkingArea that must be checked when entering the intersection
static bool couldBrakeForLeader(double followDist, double leaderDist, const MSVehicle *follow, const MSVehicle *leader)
whether follower could stay behind leader (possibly by braking)
std::vector< CustomConflict > myCustomConflicts
Position getFuturePosition(const MSPerson *p, double timeHorizon=1) const
return extrapolated position of the given person after the given time
const MSLane * myWalkingAreaFoeExit
walkingArea that must be checked when leaving the intersection
MSLane * myLaneBefore
The lane approaching this link.
@ LL_SAME_SOURCE
link leader is coming from the same (normal) lane
@ LL_SAME_TARGET
link leader is targeting the same outgoing lane
@ LL_IN_THE_WAY
vehicle is in the way
@ LL_FROM_LEFT
link leader is passing from left to right
bool lastWasContMajor() const
whether this is a link past an internal junction which currently has priority
double getLengthsBeforeCrossing(const MSLane *foeLane) const
Returns the sum of the lengths along internal lanes following this link to the crossing with the give...
bool myHavePedestrianCrossingFoe
whether on of myFoeLanes is a crossing
SUMOTime myLastStateChange
The time of the last state change.
PersonApproachInfos * myApproachingPersons
LinkDirection myDirection
An abstract (hopefully human readable) definition of the link's direction.
const MSTrafficLightLogic * getTLLogic() const
Returns the TLS index.
bool checkContOff() const
figure out whether the cont status remains in effect when switching off the tls
const MSLink * getCorrespondingExitLink() const
returns the corresponding exit link for entryLinks to a junction.
static bool unsafeMergeSpeeds(double leaderSpeed, double followerSpeed, double leaderDecel, double followerDecel)
return whether the given vehicles may NOT merge safely
SUMOTime getLeaveTime(const SUMOTime arrivalTime, const double arrivalSpeed, const double leaveSpeed, const double vehicleLength) const
return the expected time at which the given vehicle will clear the link
double getZipperSpeed(const MSVehicle *ego, const double dist, double vSafe, SUMOTime arrivalTime, const BlockingFoes *foes) const
return the speed at which ego vehicle must approach the zipper link
MSLink * getOppositeDirectionLink() const
return the link that is the opposite entry link to this one
MSLink(MSLane *predLane, MSLane *succLane, MSLane *via, LinkDirection dir, LinkState state, double length, double foeVisibilityDistance, bool keepClear, MSTrafficLightLogic *logic, int tlLinkIdx, bool indirect)
Constructor for simulation which uses internal lanes.
std::vector< MSLane * > mySublaneFoeLanes
LinkDirection getDirection() const
Returns the direction the vehicle passing this link take.
bool keepClear() const
whether the junction after this link must be kept clear
bool haveRed() const
Returns whether this link is blocked by a red (or redyellow) traffic light.
double getLength() const
Returns the length of this link.
void setTLLogic(const MSTrafficLightLogic *logic)
Sets the currently active tlLogic.
static MSNet * getInstance()
Returns the pointer to the unique instance of MSNet (singleton).
SUMOTime getCurrentTimeStep() const
Returns the current simulation step.
bool hasPersons() const
Returns whether persons are simulated.
virtual MSTransportableControl & getPersonControl()
Returns the person control.
virtual bool blockedAtDist(const SUMOTrafficObject *ego, const MSLane *lane, double vehCenter, double vehWidth, double oncomingGap, std::vector< const MSPerson * > *collectBlockers)
whether a pedestrian is blocking the crossing of lane for the given vehicle bondaries
static const double SAFETY_GAP
The parent class for traffic light logics.
MSPModel * getMovementModel()
Returns the default movement model for this kind of transportables.
Position getPosition(const double) const override
Return current position (x/y, cartesian)
double getMaxSpeed() const override
Returns the maximum speed (the minimum of desired and physical maximum speed)
const MSVehicleType & getVehicleType() const override
Returns the object's "vehicle" type.
virtual double getAngle() const override
return the current angle of the transportable
Representation of a vehicle in the micro simulation.
bool willStop() const
Returns whether the vehicle will stop on the current edge.
SUMOTime getLastActionTime() const
Returns the time of the vehicle's last action point.
bool isActive() const
Returns whether the current simulation step is an action point for the vehicle.
SUMOTime getWaitingTime(const bool accumulated=false) const
Returns the SUMOTime waited (speed was lesser than 0.1m/s)
bool isFrontOnLane(const MSLane *lane) const
Returns the information whether the front of the vehicle is on the given lane.
MSAbstractLaneChangeModel & getLaneChangeModel()
Position getPosition(const double offset=0) const
Return current position (x/y, cartesian)
double getBackPositionOnLane(const MSLane *lane) const
Get the vehicle's position relative to the given lane.
double getLatOffset(const MSLane *lane) const
Get the offset that that must be added to interpret myState.myPosLat for the given lane.
const MSLane * getLane() const
Returns the lane the vehicle is on.
bool isBidiOn(const MSLane *lane) const
whether this vehicle is driving against lane
double getLateralPositionOnLane() const
Get the vehicle's lateral position on the lane.
double getSpeed() const
Returns the vehicle's current speed.
const MSCFModel & getCarFollowModel() const
Returns the vehicle's car following model definition.
bool ignoreRed(const MSLink *link, bool canBrake) const
decide whether a red (or yellow light) may be ignored
double getPositionOnLane() const
Get the vehicle's position along the lane.
double getAngle() const
Returns the vehicle's direction in radians.
double getWidth() const
Get the width which vehicles of this class shall have when being drawn.
SUMOVehicleClass getVehicleClass() const
Get this vehicle type's vehicle class.
const std::string & getID() const
Returns the name of the vehicle type.
double getMinGap() const
Get the free space in front of vehicles of this class.
double getMaxSpeedLat() const
Get vehicle's maximum lateral speed [m/s].
const MSCFModel & getCarFollowModel() const
Returns the vehicle type's car following model definition (const version)
double getLength() const
Get vehicle's length [m].
const SUMOVTypeParameter & getParameter() const
const std::string & getID() const
Returns the id.
Static storage of an output device and its base (abstract) implementation.
OutputDevice & openTag(const std::string &xmlElement)
Opens an XML tag.
OutputDevice & writeAttr(const ATTR_TYPE &attr, const T &val, const bool isNull=false, const bool escape=false)
writes a named attribute
bool closeTag(const std::string &comment="")
Closes the most recently opened tag and optionally adds a comment.
virtual const std::string getParameter(const std::string &key, const std::string defaultValue="") const
Returns the value for a given key.
A point in 2D or 3D with translation and scaling methods.
double distanceTo2D(const Position &p2) const
returns the euclidean distance in the x-y-plane
double angleTo2D(const Position &other) const
returns the angle in the plane of the vector pointing from here to the other position (in radians bet...
double length2D() const
Returns the length.
double rotationAtOffset(double pos) const
Returns the rotation at the given length.
std::vector< double > intersectsAtLengths2D(const PositionVector &other) const
For all intersections between this vector and other, return the 2D-length of the subvector from this ...
double distance2D(const Position &p, bool perpendicular=false) const
closest 2D-distance to point p (or -1 if perpendicular is true and the point is beyond this vector)
double nearest_offset_to_point2D(const Position &p, bool perpendicular=true) const
return the nearest offest to point 2D
std::vector< double > distances(const PositionVector &s, bool perpendicular=false) const
distances of all my points to s and all of s points to myself
void move2side(double amount, double maxExtension=100)
move position vector to side using certain amount
double angleAt2D(int pos) const
get angle in certain position of position vector (in radians between -M_PI and M_PI)
PositionVector reverse() const
reverse position vector
static double rand(SumoRNG *rng=nullptr)
Returns a random real number in [0, 1)
Representation of a vehicle, person, or container.
virtual const MSVehicleType & getVehicleType() const =0
Returns the object's "vehicle" type.
virtual double getSpeed() const =0
Returns the object's current speed.
virtual const SUMOVehicleParameter & getParameter() const =0
Returns the vehicle's parameter (including departure definition)
virtual SumoRNG * getRNG() const =0
Returns the associated RNG for this object.
virtual bool isSelected() const =0
whether this object is selected in the GUI
double getJMParam(const SumoXMLAttr attr, const double defaultValue) const
Returns the named value from the map, or the default if it is not contained there.
Representation of a vehicle.
virtual double getLateralPositionOnLane() const =0
Get the vehicle's lateral position on the lane.
virtual SUMOTime getLastActionTime() const =0
virtual double getBrakeGap(bool delayed=false) const =0
get distance for coming to a stop (used for rerouting checks)
Structure representing possible vehicle parameter.
bool wasSet(long long int what) const
Returns whether the given parameter was set.
std::vector< std::string > getVector()
return vector of strings
pre-computed information for conflict points
double getLengthBehindCrossing(const MSLink *exitLink) const
double getFoeConflictSize(const MSLink *foeExitLink) const
int foeConflictIndex
the conflict from the perspective of the foe
double conflictSize
the length of the conflict space
double getFoeLengthBehindCrossing(const MSLink *foeExitLink) const
double lengthBehindCrossing
length of internal lane after the crossing point
holds user defined conflict positions (must be interpreted for the correct exitLink)