Eclipse SUMO - Simulation of Urban MObility
Loading...
Searching...
No Matches
GUIOSGView.cpp
Go to the documentation of this file.
1/****************************************************************************/
2// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
3// Copyright (C) 2001-2024 German Aerospace Center (DLR) and others.
4// This program and the accompanying materials are made available under the
5// terms of the Eclipse Public License 2.0 which is available at
6// https://www.eclipse.org/legal/epl-2.0/
7// This Source Code may also be made available under the following Secondary
8// Licenses when the conditions for such availability set forth in the Eclipse
9// Public License 2.0 are satisfied: GNU General Public License, version 2
10// or later which is available at
11// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
12// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
13/****************************************************************************/
20// An OSG-based 3D view on the simulation
21/****************************************************************************/
22#include <config.h>
23
24#ifdef HAVE_OSG
25
26#include <cmath>
27#include <fxkeys.h>
28#include <iostream>
29#include <limits>
30#include <utility>
34#include <gui/GUIViewTraffic.h>
35#include <guisim/GUIEdge.h>
37#include <guisim/GUILane.h>
38#include <guisim/GUINet.h>
39#include <guisim/GUIPerson.h>
40#include <guisim/GUIVehicle.h>
41#include <microsim/MSEdge.h>
43#include <microsim/MSLane.h>
44#include <microsim/MSNet.h>
70
71#include "GUIOSGBuilder.h"
73#include "GUIOSGView.h"
74
75//#define DEBUG_GLERRORS
76
77FXDEFMAP(GUIOSGView) GUIOSGView_Map[] = {
78 //________Message_Type_________ ___ID___ ________Message_Handler________
79 FXMAPFUNC(SEL_CHORE, MID_CHORE, GUIOSGView::onIdle),
80};
81FXIMPLEMENT(GUIOSGView, GUISUMOAbstractView, GUIOSGView_Map, ARRAYNUMBER(GUIOSGView_Map))
82
83
84std::ostream&
85operator<<(std::ostream& os, const osg::Vec3d& v) {
86 return os << v.x() << "," << v.y() << "," << v.z();
87}
88
89// ===========================================================================
90// GUIOSGView::Command_TLSChange member method definitions
91// ===========================================================================
92
93GUIOSGView::Command_TLSChange::Command_TLSChange(const MSLink* const link, osg::Switch* switchNode)
94 : myLink(link), mySwitch(switchNode), myLastState(LINKSTATE_TL_OFF_NOSIGNAL) {
95 execute();
96}
97
98
99GUIOSGView::Command_TLSChange::~Command_TLSChange() {}
100
101
102void
103GUIOSGView::Command_TLSChange::execute() {
104 switch (myLink->getState()) {
107 mySwitch->setSingleChildOn(0);
108 break;
111 mySwitch->setSingleChildOn(1);
112 break;
113 case LINKSTATE_TL_RED:
114 case LINKSTATE_STOP:
115 mySwitch->setSingleChildOn(2);
116 break;
118 mySwitch->setSingleChildOn(3);
119 break;
122 mySwitch->setSingleChildOn(3);
123 break;
124 default:
125 mySwitch->setAllChildrenOff();
126 }
127 myLastState = myLink->getState();
128}
129
130// ===========================================================================
131// GUIOSGView member method definitions
132// ===========================================================================
133
134GUIOSGView::GUIOSGView(
135 FXComposite* p,
136 GUIMainWindow& app,
137 GUISUMOViewParent* parent,
138 GUINet& net, FXGLVisual* glVis,
139 FXGLCanvas* share) :
140 GUISUMOAbstractView(p, app, parent, net.getVisualisationSpeedUp(), glVis, share),
141 myTracked(0), myCameraManipulator(new GUIOSGManipulator(this)), myLastUpdate(-1),
142 myOSGNormalizedCursorX(0.), myOSGNormalizedCursorY(0.) {
143 if (myChanger != nullptr) {
144 delete (myChanger);
145 }
146 int w = getWidth();
147 int h = getHeight();
148 myAdapter = new FXOSGAdapter(this, new FXCursor(parent->getApp(), CURSOR_CROSS));
149 myViewer = new osgViewer::Viewer();
150 myChanger = new GUIOSGPerspectiveChanger(*this, *myGrid);
151 const char* sumoPath = getenv("SUMO_HOME");
152 if (sumoPath != 0) {
153 std::string newPath = std::string(sumoPath) + "/data/3D";
154 if (FileHelpers::isReadable(newPath)) {
155 osgDB::FilePathList path = osgDB::Registry::instance()->getDataFilePathList();
156 path.push_back(newPath);
157 osgDB::Registry::instance()->setDataFilePathList(path);
158 }
159 }
160
161 myGreenLight = osgDB::readNodeFile("tlg.obj");
162 myYellowLight = osgDB::readNodeFile("tly.obj");
163 myRedLight = osgDB::readNodeFile("tlr.obj");
164 myRedYellowLight = osgDB::readNodeFile("tlu.obj");
165 myPoleBase = osgDB::readNodeFile("poleBase.obj");
166 if (myGreenLight == 0 || myYellowLight == 0 || myRedLight == 0 || myRedYellowLight == 0 || myPoleBase == 0) {
167 WRITE_ERROR(TL("Could not load traffic light files."));
168 }
169 // calculate camera frustum to scale the ground plane all across
170 double left, right, bottom, top, zNear, zFar;
171 myViewer->getCamera()->getProjectionMatrixAsFrustum(left, right, bottom, top, zNear, zFar);
172 myRoot = GUIOSGBuilder::buildOSGScene(myGreenLight, myYellowLight, myRedLight, myRedYellowLight, myPoleBase);
173 myPlane = new osg::MatrixTransform();
174 myPlane->setCullCallback(new ExcludeFromNearFarComputationCallback());
175 myPlane->addChild(GUIOSGBuilder::buildPlane((float)(zFar - zNear)));
176 myPlane->addUpdateCallback(new PlaneMoverCallback(myViewer->getCamera()));
177 myRoot->addChild(myPlane);
178 // add the stats handler
179 osgViewer::StatsHandler* statsHandler = new osgViewer::StatsHandler();
180 statsHandler->setKeyEventTogglesOnScreenStats(osgGA::GUIEventAdapter::KEY_I);
181 myViewer->addEventHandler(statsHandler);
182 myViewer->setSceneData(myRoot);
183 myViewer->setCameraManipulator(myCameraManipulator);
184
185 myViewer->setKeyEventSetsDone(0);
186 myViewer->getCamera()->setGraphicsContext(myAdapter);
187 myViewer->getCamera()->setViewport(0, 0, w, h);
188 myViewer->getCamera()->setNearFarRatio(0.005); // does not work together with setUpDepthPartitionForCamera
189 myViewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
190 myViewer->addEventHandler(new PickHandler(this));
191 osg::Vec3d lookFrom, lookAt, up;
192 myCameraManipulator->getHomePosition(lookFrom, lookAt, up);
193 lookFrom = lookAt + osg::Z_AXIS;
194 up = osg::Y_AXIS;
195 myCameraManipulator->setHomePosition(lookFrom, lookAt, up);
196 myViewer->home();
197 recenterView();
198 myViewer->home();
199 getApp()->addChore(this, MID_CHORE);
200 myTextNode = new osg::Geode();
201 myText = new osgText::Text;
202 myText->setCharacterSizeMode(osgText::Text::SCREEN_COORDS);
203 myText->setShaderTechnique(osgText::NO_TEXT_SHADER);
204 osgText::Font* font = osgText::readFontFile("arial.ttf");
205 if (font != nullptr) {
206 myText->setFont(font);
207 }
208 myText->setCharacterSize(16.f);
209 myTextNode->addDrawable(myText);
210 myText->setAlignment(osgText::TextBase::AlignmentType::LEFT_TOP);
211 myText->setDrawMode(osgText::TextBase::DrawModeMask::FILLEDBOUNDINGBOX | osgText::TextBase::DrawModeMask::TEXT);
212 myText->setBoundingBoxColor(osg::Vec4(0.0f, 0.0f, 0.2f, 0.5f));
213 myText->setBoundingBoxMargin(2.0f);
214
215 myHUD = new osg::Camera;
216 myHUD->setProjectionMatrixAsOrtho2D(0, 800, 0, 800); // default size will be overwritten
217 myHUD->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
218 myHUD->setViewMatrix(osg::Matrix::identity());
219 myHUD->setClearMask(GL_DEPTH_BUFFER_BIT);
220 myHUD->setRenderOrder(osg::Camera::POST_RENDER);
221 myHUD->setAllowEventFocus(false);
222 myHUD->setGraphicsContext(myAdapter);
223 myHUD->addChild(myTextNode);
224 myHUD->setViewport(0, 0, w, h);
225 myViewer->addSlave(myHUD, false);
226 myCameraManipulator->updateHUDText();
227
228 // adjust the main light
229 adoptViewSettings();
230 osgUtil::Optimizer optimizer;
231 optimizer.optimize(myRoot);
232}
233
234
235GUIOSGView::~GUIOSGView() {
236 getApp()->removeChore(this, MID_CHORE);
237 myViewer->setDone(true);
238 myViewer = 0;
239 myRoot = 0;
240 myAdapter = 0;
241 myCameraManipulator = 0;
242 myHUD = 0;
243 myText = 0;
244 myTextNode = 0;
245 myGreenLight = 0;
246 myYellowLight = 0;
247 myRedLight = 0;
248 myRedYellowLight = 0;
249 myPoleBase = 0;
250}
251
252
253void
254GUIOSGView::adoptViewSettings() {
255 // lighting
256 osg::Light* globalLight = myViewer->getLight();
257 globalLight->setAmbient(toOSGColorVector(myVisualizationSettings->ambient3DLight));
258 globalLight->setDiffuse(toOSGColorVector(myVisualizationSettings->diffuse3DLight));
259 myViewer->getCamera()->setClearColor(toOSGColorVector(myVisualizationSettings->skyColor));
260
261 // ground color
262 osg::Geode* planeGeode = dynamic_cast<osg::Geode*>(myPlane->getChild(0));
263 osg::Geometry* planeGeom = dynamic_cast<osg::Geometry*>(planeGeode->getChild(0));
264 osg::Vec4ubArray* colors = dynamic_cast<osg::Vec4ubArray*>(planeGeom->getColorArray());
265 (*colors)[0].set(myVisualizationSettings->backgroundColor.red(),
266 myVisualizationSettings->backgroundColor.green(),
267 myVisualizationSettings->backgroundColor.blue(),
268 myVisualizationSettings->backgroundColor.alpha());
269 planeGeom->setColorArray(colors);
270
271 // show/hide OSG nodes
272 unsigned int cullMask = 0xFFFFFFFF;
273 if (!myVisualizationSettings->show3DTLSDomes) {
274 cullMask &= ~(unsigned int)NODESET_TLSDOMES;
275 }
276 if (!myVisualizationSettings->show3DTLSLinkMarkers) {
277 cullMask &= ~(unsigned int)NODESET_TLSLINKMARKERS;
278 }
279 if (!myVisualizationSettings->generate3DTLSModels) {
280 cullMask &= ~(unsigned int)NODESET_TLSMODELS;
281 }
282 myViewer->getCamera()->setCullMask(cullMask);
283 unsigned int hudCullMask = (myVisualizationSettings->show3DHeadUpDisplay) ? 0xFFFFFFFF : 0;
284 myHUD->setCullMask(hudCullMask);
285}
286
287
289GUIOSGView::getPositionInformation() const {
290 Position pos;
291 getPositionAtCursor(myOSGNormalizedCursorX, myOSGNormalizedCursorY, pos);
292 return pos;
293}
294
295
296bool
297GUIOSGView::is3DView() const {
298 return true;
299}
300
301
302void
303GUIOSGView::buildViewToolBars(GUIGlChildWindow* v) {
304 // build coloring tools
305 {
306 const std::vector<std::string>& names = gSchemeStorage.getNames();
307 for (std::vector<std::string>::const_iterator i = names.begin(); i != names.end(); ++i) {
308 v->getColoringSchemesCombo()->appendIconItem(i->c_str());
309 if ((*i) == myVisualizationSettings->name) {
311 }
312 }
313 }
314 // for junctions
316 "Locate Junction", "Locate a junction within the network.", "",
319 // for edges
321 "Locate Street", "Locate a street within the network.", "",
324 // for vehicles
326 "Locate Vehicle", "Locate a vehicle within the network.", "",
329 // for persons
331 "Locate Person", "Locate a person within the network.", "",
334 // for containers
336 "Locate Container", "Locate a container within the network.", "",
339 // for tls
341 "Locate TLS", "Locate a tls within the network.", "",
344 // for additional stuff
346 "Locate Additional", "Locate an additional structure within the network.", "",
349 // for pois
351 "Locate POI", "Locate a POI within the network.", "",
354 // for polygons
356 "Locate Polygon", "Locate a Polygon within the network.", "",
359}
360
361
362void
363GUIOSGView::resize(int w, int h) {
364 GUISUMOAbstractView::resize(w, h);
365 updateHUDPosition(w, h);
366}
367
368
369void
370GUIOSGView::position(int x, int y, int w, int h) {
371 GUISUMOAbstractView::position(x, y, w, h);
372 updateHUDPosition(w, h);
373}
374
375
376void
377GUIOSGView::updateHUDPosition(int w, int h) {
378 // keep the HUD text in the left top corner
379 myHUD->setProjectionMatrixAsOrtho2D(0, w, 0, h);
380 myText->setPosition(osg::Vec3d(0., static_cast<double>(height), 0.));
381}
382
383
384void
385GUIOSGView::updateHUDText(const std::string text) {
386 myText->setText(text, osgText::String::ENCODING_UTF8);
387}
388
389
390void
391GUIOSGView::recenterView() {
392 stopTrack();
393 Position center = myGrid->getCenter();
394 double radius = std::max(myGrid->xmax() - myGrid->xmin(), myGrid->ymax() - myGrid->ymin());
395 myChanger->centerTo(center, radius);
396}
397
398
399bool
400GUIOSGView::setColorScheme(const std::string& name) {
401 if (!gSchemeStorage.contains(name)) {
402 return false;
403 }
404 if (myGUIDialogViewSettings != 0) {
405 if (myGUIDialogViewSettings->getCurrentScheme() != name) {
406 myGUIDialogViewSettings->setCurrentScheme(name);
407 }
408 }
409 myVisualizationSettings = &gSchemeStorage.get(name.c_str());
410 myVisualizationSettings->gaming = myApp->isGaming();
411 adoptViewSettings();
412 update();
413 return true;
414}
415
416
417long
418GUIOSGView::onPaint(FXObject*, FXSelector, void*) {
419 if (!isEnabled()) {
420 return 1;
421 }
422 myDecalsLockMutex.lock();
423 for (GUISUMOAbstractView::Decal& d : myDecals) {
424 if (!d.initialised && d.filename.length() > 0) {
425 if (d.filename.length() == 6 && d.filename.substr(0, 5) == "light") {
426 GUIOSGBuilder::buildLight(d, *myRoot);
427 } else if (d.filename.length() > 3 && d.filename.substr(0, 3) == "tl:") {
428 const int linkStringIdx = (int)d.filename.find(':', 3);
429 GUINet* net = (GUINet*) MSNet::getInstance();
430 try {
431 const std::string tlLogic = d.filename.substr(3, linkStringIdx - 3);
433 const int linkIdx = StringUtils::toInt(d.filename.substr(linkStringIdx + 1));
434 if (linkIdx < 0 || linkIdx >= static_cast<int>(vars.getActive()->getLinks().size())) {
435 throw NumberFormatException("");
436 }
437 const MSLink* const link = vars.getActive()->getLinksAt(linkIdx)[0];
438 osg::Group* tlNode = GUIOSGBuilder::getTrafficLight(d, vars, link, myGreenLight, myYellowLight, myRedLight, myRedYellowLight, myPoleBase, true, 0.5);
439 tlNode->setName("tlLogic:" + tlLogic);
440 myRoot->addChild(tlNode);
441 } catch (NumberFormatException&) {
442 WRITE_ERRORF(TL("Invalid link index in '%'."), d.filename);
443 } catch (InvalidArgument&) {
444 WRITE_ERRORF(TL("Unknown traffic light in '%'."), d.filename);
445 }
446 } else {
447 GUIOSGBuilder::buildDecal(d, *myRoot);
448 }
449 d.initialised = true;
450 }
451 }
452 myDecalsLockMutex.unlock();
453
454 // reset active flag
455 for (auto& item : myVehicles) {
456 item.second.active = false;
457 }
458
459 GUINet* net = static_cast<GUINet*>(MSNet::getInstance());
460 // build edges
461 for (const MSEdge* e : net->getEdgeControl().getEdges()) {
462 for (const MSLane* l : e->getLanes()) {
463 const MSLane::VehCont& vehicles = l->getVehiclesSecure();
464 for (MSVehicle* msVeh : vehicles) {
465 GUIVehicle* veh = static_cast<GUIVehicle*>(msVeh);
466 if (!(veh->isOnRoad() || veh->isParking() || veh->wasRemoteControlled())) {
467 continue;
468 }
469 auto itVeh = myVehicles.find(veh);
470 if (itVeh == myVehicles.end()) {
471 myVehicles[veh] = GUIOSGBuilder::buildMovable(veh->getVehicleType());
472 myRoot->addChild(myVehicles[veh].pos);
473 myVehicles[veh].pos->setName("vehicle:" + veh->getID());
474 veh->setNode(myVehicles[veh].pos);
475 } else {
476 itVeh->second.active = true;
477 }
478 osg::PositionAttitudeTransform* n = myVehicles[veh].pos;
479 n->setPosition(osg::Vec3d(veh->getPosition().x(), veh->getPosition().y(), veh->getPosition().z()));
480 const double dir = veh->getAngle() + M_PI / 2.;
481 const double slope = -veh->getSlope();
482 n->setAttitude(osg::Quat(osg::DegreesToRadians(slope), osg::Vec3(1, 0, 0),
483 0, osg::Vec3(0, 1, 0),
484 dir, osg::Vec3(0, 0, 1)));
485 /*
486 osg::ref_ptr<osg::AnimationPath> path = new osg::AnimationPath;
487 // path->setLoopMode( osg::AnimationPath::NO_LOOPING );
488 osg::AnimationPath::ControlPoint pointA(n->getPosition(), n->getAttitude());
489 osg::AnimationPath::ControlPoint pointB(osg::Vec3(veh->getPosition().x(), veh->getPosition().y(), veh->getPosition().z()),
490 osg::Quat(dir, osg::Vec3(0, 0, 1)) *
491 osg::Quat(osg::DegreesToRadians(slope), osg::Vec3(0, 1, 0)));
492 path->insert(0.0f, pointA);
493 path->insert(0.5f, pointB);
494 n->setUpdateCallback(new osg::AnimationPathCallback(path));
495 */
496 RGBColor col;
497
498 if (!GUIBaseVehicle::setFunctionalColor(myVisualizationSettings->vehicleColorer.getActive(), veh, col)) {
499 col = myVisualizationSettings->vehicleColorer.getScheme().getColor(veh->getColorValue(*myVisualizationSettings, myVisualizationSettings->vehicleColorer.getActive()));
500 }
501 myVehicles[veh].mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4d(col.red() / 255., col.green() / 255., col.blue() / 255., col.alpha() / 255.));
504 myVehicles[veh].lights->setValue(2, veh->signalSet(MSVehicle::VEH_SIGNAL_BRAKELIGHT));
505 }
506 l->releaseVehicles();
507 }
508 }
509 // remove inactive
510 for (auto veh = myVehicles.begin(); veh != myVehicles.end();) {
511 if (!veh->second.active) {
512 removeVeh((veh++)->first);
513 } else {
514 ++veh;
515 }
516 }
517
519 if (now != myLastUpdate || (myGUIDialogViewSettings != 0 && myGUIDialogViewSettings->shown())) {
520 GUINet::getGUIInstance()->updateColor(*myVisualizationSettings);
521 }
522 if (now != myLastUpdate && myTracked != 0) {
523 osg::Vec3d lookFrom, lookAt, up;
524 lookAt[0] = myTracked->getPosition().x();
525 lookAt[1] = myTracked->getPosition().y();
526 lookAt[2] = myTracked->getPosition().z();
527 const double angle = myTracked->getAngle();
528 lookFrom[0] = lookAt[0] + 50. * cos(angle);
529 lookFrom[1] = lookAt[1] + 50. * sin(angle);
530 lookFrom[2] = lookAt[2] + 10.;
531 osg::Matrix m;
532 m.makeLookAt(lookFrom, lookAt, osg::Z_AXIS);
533 myViewer->getCameraManipulator()->setByInverseMatrix(m);
534 }
535
536 // reset active flag
537 for (auto& item : myPersons) {
538 item.second.active = false;
539 }
540
541 for (const MSEdge* e : net->getEdgeControl().getEdges()) {
542 const GUIEdge* ge = static_cast<const GUIEdge*>(e);
543 const std::set<MSTransportable*, ComparatorNumericalIdLess>& persons = ge->getPersonsSecure();
544 for (auto person : persons) {
545 if (person->hasArrived() || !person->hasDeparted()) {
546 //std::cout << SIMTIME << " person " << person->getID() << " is loaded but arrived\n";
547 continue;
548 }
549 auto itPers = myPersons.find(person);
550 if (itPers == myPersons.end()) {
551 myPersons[person] = GUIOSGBuilder::buildMovable(person->getVehicleType());
552 myRoot->addChild(myPersons[person].pos);
553 } else {
554 itPers->second.active = true;
555 }
556 osg::PositionAttitudeTransform* n = myPersons[person].pos;
557 const Position pos = person->getPosition();
558 n->setPosition(osg::Vec3d(pos.x(), pos.y(), pos.z()));
559 const double dir = person->getAngle() + M_PI / 2.;
560 n->setAttitude(osg::Quat(dir, osg::Vec3d(0, 0, 1)));
561
562 RGBColor col;
563 GUIPerson* actualPerson = dynamic_cast<GUIPerson*>(person);
564 if (!GUIPerson::setFunctionalColor(myVisualizationSettings->personColorer.getActive(), actualPerson, col)) {
565 col = myVisualizationSettings->personColorer.getScheme().getColor(actualPerson->getColorValue(*myVisualizationSettings, myVisualizationSettings->vehicleColorer.getActive()));
566 }
567 myPersons[person].mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4d(col.red() / 255., col.green() / 255., col.blue() / 255., col.alpha() / 255.));
568 }
569 ge->releasePersons();
570 }
571
572 // remove inactive
573 for (auto person = myPersons.begin(); person != myPersons.end();) {
574 if (!person->second.active) {
575 removeTransportable((person++)->first);
576 } else {
577 ++person;
578 }
579 }
580
581 if (myAdapter->makeCurrent()) {
582 myViewer->frame();
583 makeNonCurrent();
584 }
585 myLastUpdate = now;
586 return 1;
587}
588
589
590void
591GUIOSGView::removeVeh(MSVehicle* veh) {
592 if (myTracked == veh) {
593 stopTrack();
594 }
595 std::map<MSVehicle*, OSGMovable>::iterator i = myVehicles.find(veh);
596 if (i != myVehicles.end()) {
597 myRoot->removeChild(i->second.pos);
598 myVehicles.erase(i);
599 }
600}
601
602
603void
604GUIOSGView::removeTransportable(MSTransportable* t) {
605 std::map<MSTransportable*, OSGMovable>::iterator i = myPersons.find(t);
606 if (i != myPersons.end()) {
607 myRoot->removeChild(i->second.pos);
608 myPersons.erase(i);
609 }
610}
611
612
613void GUIOSGView::updateViewportValues() {
614 osg::Vec3d lookFrom, lookAt, up;
615 myViewer->getCameraManipulator()->getInverseMatrix().getLookAt(lookFrom, lookAt, up);
616 myGUIDialogEditViewport->setValues(Position(lookFrom[0], lookFrom[1], lookFrom[2]),
617 Position(lookAt[0], lookAt[1], lookAt[2]), calculateRotation(lookFrom, lookAt, up));
618}
619
620
621void
622GUIOSGView::showViewportEditor() {
623 getViewportEditor(); // make sure it exists;
624 osg::Vec3d lookFrom, lookAt, up;
625 myViewer->getCameraManipulator()->getInverseMatrix().getLookAt(lookFrom, lookAt, up);
626 Position from(lookFrom[0], lookFrom[1], lookFrom[2]), at(lookAt[0], lookAt[1], lookAt[2]);
627 myGUIDialogEditViewport->setOldValues(from, at, calculateRotation(lookFrom, lookAt, up));
628 myGUIDialogEditViewport->setZoomValue(100);
629 myGUIDialogEditViewport->show();
630}
631
632
633void
634GUIOSGView::setViewportFromToRot(const Position& lookFrom, const Position& lookAt, double rotation) {
635 osg::Vec3d lookFromOSG, lookAtOSG, up;
636 lookFromOSG[0] = lookFrom.x();
637 lookFromOSG[1] = lookFrom.y();
638 lookFromOSG[2] = lookFrom.z();
639 lookAtOSG[0] = lookAt.x();
640 lookAtOSG[1] = lookAt.y();
641 lookAtOSG[2] = lookAt.z();
642
643 osg::Vec3d viewAxis, viewUp, orthogonal, normal;
644 viewAxis = lookFromOSG - lookAtOSG;
645 viewAxis.normalize();
646 viewUp = (viewAxis[0] + viewAxis[1] == 0.) ? osg::Vec3d(0., 1., 0.) : osg::Vec3d(0., 0., 1.); // check for parallel vectors
647 orthogonal = viewUp ^ viewAxis;
648 orthogonal.normalize();
649 normal = viewAxis ^ orthogonal;
650
651 rotation = std::fmod(rotation, 360.);
652 if (rotation < 0) {
653 rotation += 360.;
654 }
655 myChanger->setRotation(rotation);
656 double angle = DEG2RAD(rotation);
657 up = normal * cos(angle) - orthogonal * sin(angle);
658 up.normalize();
659
660 double zoom = (myGUIDialogEditViewport != nullptr) ? myGUIDialogEditViewport->getZoomValue() : 100.;
661 lookFromOSG = lookFromOSG + viewAxis * (100. - zoom);
662 lookAtOSG = lookFromOSG - viewAxis;
663 myViewer->getCameraManipulator()->setHomePosition(lookFromOSG, lookAtOSG, up);
664 myViewer->home();
665}
666
667
668void
669GUIOSGView::copyViewportTo(GUISUMOAbstractView* view) {
670 osg::Vec3d lookFrom, lookAt, up;
671 myViewer->getCameraManipulator()->getHomePosition(lookFrom, lookAt, up);
672 view->setViewportFromToRot(Position(lookFrom[0], lookFrom[1], lookFrom[2]),
673 Position(lookAt[0], lookAt[1], lookAt[2]), 0);
674}
675
676
677void
678GUIOSGView::startTrack(int id) {
679 if (myTracked == 0 || (int)myTracked->getGlID() != id) {
680 myTracked = 0;
682 for (; it != MSNet::getInstance()->getVehicleControl().loadedVehEnd(); it++) {
683 GUIVehicle* veh = (GUIVehicle*)(*it).second;
684 if ((int)veh->getGlID() == id) {
685 if (!veh->isOnRoad() || myVehicles.find(veh) == myVehicles.end()) {
686 return;
687 }
688 myTracked = veh;
689 break;
690 }
691 }
692 if (myTracked != 0) {
693 osg::Vec3d lookFrom, lookAt, up;
694 lookAt[0] = myTracked->getPosition().x();
695 lookAt[1] = myTracked->getPosition().y();
696 lookAt[2] = myTracked->getPosition().z();
697 lookFrom[0] = lookAt[0] + 50.;
698 lookFrom[1] = lookAt[1] + 50.;
699 lookFrom[2] = lookAt[2] + 10.;
700 osg::Matrix m;
701 m.makeLookAt(lookFrom, lookAt, osg::Z_AXIS);
702 myViewer->getCameraManipulator()->setByInverseMatrix(m);
703 }
704 }
705}
706
707
708void
709GUIOSGView::stopTrack() {
710 myTracked = 0;
711}
712
713
715GUIOSGView::getTrackedID() const {
716 return myTracked == 0 ? GUIGlObject::INVALID_ID : myTracked->getGlID();
717}
718
719
720void
721GUIOSGView::onGamingClick(Position pos) {
723 const MSTrafficLightLogic* minTll = nullptr;
724 double minDist = std::numeric_limits<double>::infinity();
725 for (const MSTrafficLightLogic* const tll : tlsControl.getAllLogics()) {
726 if (tlsControl.isActive(tll)) {
727 // get the links
728 const MSTrafficLightLogic::LaneVector& lanes = tll->getLanesAt(0);
729 if (lanes.size() > 0) {
730 const Position& endPos = lanes[0]->getShape().back();
731 if (endPos.distanceTo(pos) < minDist) {
732 minDist = endPos.distanceTo(pos);
733 minTll = tll;
734 }
735 }
736 }
737 }
738 if (minTll != 0) {
739 const MSTLLogicControl::TLSLogicVariants& vars = tlsControl.get(minTll->getID());
740 const std::vector<MSTrafficLightLogic*> logics = vars.getAllLogics();
741 if (logics.size() > 1) {
743 for (int i = 0; i < (int)logics.size() - 1; i++) {
744 if (minTll->getProgramID() == logics[i]->getProgramID()) {
745 l = (MSSimpleTrafficLightLogic*) logics[i + 1];
746 tlsControl.switchTo(minTll->getID(), l->getProgramID());
747 }
748 }
749 if (l == logics[0]) {
750 tlsControl.switchTo(minTll->getID(), l->getProgramID());
751 }
753 update();
754 }
755 }
756}
757
758
760GUIOSGView::getCurrentTimeStep() const {
762}
763
764
765long GUIOSGView::onConfigure(FXObject* sender, FXSelector sel, void* ptr) {
766 // update the window dimensions, in case the window has been resized.
767 const int w = getWidth();
768 const int h = getHeight();
769 if (w > 0 && h > 0) {
770 myAdapter->getEventQueue()->windowResize(0, 0, w, h);
771 myAdapter->resized(0, 0, w, h);
772 updateHUDPosition(w, h);
773 }
774 return FXGLCanvas::onConfigure(sender, sel, ptr);
775}
776
777
778long GUIOSGView::onKeyPress(FXObject* sender, FXSelector sel, void* ptr) {
779 int key = ((FXEvent*)ptr)->code;
780 myAdapter->getEventQueue()->keyPress(key);
781 // leave key handling for some cases to OSG
782 if (key == FX::KEY_f || key == FX::KEY_Left || key == FX::KEY_Right || key == FX::KEY_Up || key == FX::KEY_Down) {
783 return 1;
784 }
785 return FXGLCanvas::onKeyPress(sender, sel, ptr);
786}
787
788
789long GUIOSGView::onKeyRelease(FXObject* sender, FXSelector sel, void* ptr) {
790 int key = ((FXEvent*)ptr)->code;
791 myAdapter->getEventQueue()->keyRelease(key);
792 // leave key handling for some cases to OSG
793 if (key == FX::KEY_f || key == FX::KEY_Left || key == FX::KEY_Right || key == FX::KEY_Up || key == FX::KEY_Down) {
794 return 1;
795 }
796 return FXGLCanvas::onKeyRelease(sender, sel, ptr);
797}
798
799
800long GUIOSGView::onLeftBtnPress(FXObject* sender, FXSelector sel, void* ptr) {
801 handle(this, FXSEL(SEL_FOCUS_SELF, 0), ptr);
802
803 FXEvent* event = (FXEvent*)ptr;
804 myAdapter->getEventQueue()->mouseButtonPress((float)event->click_x, (float)event->click_y, 1);
805 if (myApp->isGaming()) {
806 onGamingClick(getPositionInformation());
807 }
808
809 return FXGLCanvas::onLeftBtnPress(sender, sel, ptr);
810}
811
812
813long GUIOSGView::onLeftBtnRelease(FXObject* sender, FXSelector sel, void* ptr) {
814 FXEvent* event = (FXEvent*)ptr;
815 myAdapter->getEventQueue()->mouseButtonRelease((float)event->click_x, (float)event->click_y, 1);
816 myChanger->onLeftBtnRelease(ptr);
817 return FXGLCanvas::onLeftBtnRelease(sender, sel, ptr);
818}
819
820
821long GUIOSGView::onMiddleBtnPress(FXObject* sender, FXSelector sel, void* ptr) {
822 handle(this, FXSEL(SEL_FOCUS_SELF, 0), ptr);
823
824 FXEvent* event = (FXEvent*)ptr;
825 myAdapter->getEventQueue()->mouseButtonPress((float)event->click_x, (float)event->click_y, 2);
826
827 return FXGLCanvas::onMiddleBtnPress(sender, sel, ptr);
828}
829
830
831long GUIOSGView::onMiddleBtnRelease(FXObject* sender, FXSelector sel, void* ptr) {
832 FXEvent* event = (FXEvent*)ptr;
833 myAdapter->getEventQueue()->mouseButtonRelease((float)event->click_x, (float)event->click_y, 2);
834 myChanger->onMiddleBtnRelease(ptr);
835 return FXGLCanvas::onMiddleBtnRelease(sender, sel, ptr);
836}
837
838
839long GUIOSGView::onRightBtnPress(FXObject* sender, FXSelector sel, void* ptr) {
840 handle(this, FXSEL(SEL_FOCUS_SELF, 0), ptr);
841
842 FXEvent* event = (FXEvent*)ptr;
843 myAdapter->getEventQueue()->mouseButtonPress((float)event->click_x, (float)event->click_y, 3);
844
845 return FXGLCanvas::onRightBtnPress(sender, sel, ptr);
846}
847
848
849long GUIOSGView::onRightBtnRelease(FXObject* sender, FXSelector sel, void* ptr) {
850 FXEvent* event = (FXEvent*)ptr;
851 myAdapter->getEventQueue()->mouseButtonRelease((float)event->click_x, (float)event->click_y, 3);
852 myChanger->onRightBtnRelease(ptr);
853 return FXGLCanvas::onRightBtnRelease(sender, sel, ptr);
854}
855
856
857long
858GUIOSGView::onMouseMove(FXObject* sender, FXSelector sel, void* ptr) {
859 // if popup exist but isn't shown, destroy it first
860 if (myPopup && !myPopup->shown()) {
861 destroyPopup();
862 }
863
864 FXEvent* event = (FXEvent*)ptr;
865 osgGA::GUIEventAdapter* ea = myAdapter->getEventQueue()->mouseMotion((float)event->win_x, (float)event->win_y);
866 setWindowCursorPosition(ea->getXnormalized(), ea->getYnormalized());
867 if (myGUIDialogEditViewport != nullptr && myGUIDialogEditViewport->shown()) {
868 updateViewportValues();
869 }
870 updatePositionInformation();
871 return FXGLCanvas::onMotion(sender, sel, ptr);
872}
873
874
875long
876GUIOSGView::onIdle(FXObject* /* sender */, FXSelector /* sel */, void*) {
877 forceRefresh();
878 update();
879 getApp()->addChore(this, MID_CHORE);
880 return 1;
881}
882
883
884long
885GUIOSGView::onCmdCloseLane(FXObject*, FXSelector, void*) {
886 GUILane* lane = getLaneUnderCursor();
887 if (lane != nullptr) {
888 lane->closeTraffic();
890 GUINet::getGUIInstance()->updateColor(*myVisualizationSettings);
891 update();
892 }
893 return 1;
894}
895
896
897long
898GUIOSGView::onCmdCloseEdge(FXObject*, FXSelector, void*) {
899 GUILane* lane = getLaneUnderCursor();
900 if (lane != nullptr) {
901 dynamic_cast<GUIEdge*>(&lane->getEdge())->closeTraffic(lane);
903 GUINet::getGUIInstance()->updateColor(*myVisualizationSettings);
904 update();
905 }
906 return 1;
907}
908
909
910long
911GUIOSGView::onCmdAddRerouter(FXObject*, FXSelector, void*) {
912 GUILane* lane = getLaneUnderCursor();
913 if (lane != nullptr) {
914 dynamic_cast<GUIEdge*>(&lane->getEdge())->addRerouter();
916 update();
917 }
918 return 1;
919}
920
921
922long
923GUIOSGView::onCmdShowReachability(FXObject* menu, FXSelector selector, void*) {
924 GUILane* lane = getLaneUnderCursor();
925 if (lane != nullptr) {
926 // reset
927 GUIViewTraffic::showLaneReachability(lane, menu, selector);
928 // switch to 'color by selection' unless coloring 'by reachability'
929 if (myVisualizationSettings->laneColorer.getActive() != 36) {
930 myVisualizationSettings->laneColorer.setActive(1);
931 GUINet::getGUIInstance()->updateColor(*myVisualizationSettings);
932 }
933 update();
934 }
935 return 1;
936}
937
938
939long
940GUIOSGView::onVisualizationChange(FXObject*, FXSelector, void*) {
941 adoptViewSettings();
942 return 1;
943}
944
945
946void
947GUIOSGView::setWindowCursorPosition(float x, float y) {
948 myOSGNormalizedCursorX = x;
949 myOSGNormalizedCursorY = y;
950}
951
952
953double
954GUIOSGView::calculateRotation(const osg::Vec3d& lookFrom, const osg::Vec3d& lookAt, const osg::Vec3d& up) {
955 osg::Vec3d viewAxis, viewUp, orthogonal, normal;
956 viewAxis = lookFrom - lookAt;
957 viewAxis.normalize();
958 viewUp = (abs(viewAxis[0]) + abs(viewAxis[1]) == 0.) ? osg::Y_AXIS : osg::Z_AXIS; // check for parallel vectors
959 orthogonal = viewUp ^ viewAxis;
960 orthogonal.normalize();
961 normal = viewAxis ^ orthogonal;
962 double angle = atan2((normal ^ up).length() / (normal.length() * up.length()), (normal * up) / (normal.length() * up.length()));
963 if (angle < 0) {
964 angle += M_PI;
965 }
966 return RAD2DEG(angle);
967}
968
969
970void
971GUIOSGView::updatePositionInformation() const {
972 Position pos;
973 if (getPositionAtCursor(myOSGNormalizedCursorX, myOSGNormalizedCursorY, pos)) {
974 myApp->getCartesianLabel()->setText(("x:" + toString(pos.x()) + ", y:" + toString(pos.y())).c_str());
975 // set geo position
977 if (GeoConvHelper::getFinal().usingGeoProjection()) {
978 myApp->getGeoLabel()->setText(("lat:" + toString(pos.y(), gPrecisionGeo) + ", lon:" + toString(pos.x(), gPrecisionGeo)).c_str());
979 } else {
980 myApp->getGeoLabel()->setText(TL("(No projection defined)"));
981 }
982 } else {
983 // set placeholder
984 myApp->getCartesianLabel()->setText(TL("N/A"));
985 myApp->getGeoLabel()->setText(TL("N/A"));
986 }
987}
988
989
990bool
991GUIOSGView::getPositionAtCursor(float xNorm, float yNorm, Position& pos) const {
992 // only reasonable if view axis points to the ground (not parallel to the ground or in the sky)
993 osg::Vec3d lookFrom, lookAt, up, viewAxis;
994 myViewer->getCameraManipulator()->getInverseMatrix().getLookAt(lookFrom, lookAt, up);
995 if ((lookAt - lookFrom).z() >= 0.) {
996 // looking to the sky makes position at ground pointless
997 return false;
998 }
999 // solve linear equation of ray crossing the ground plane
1000 osg::Matrixd iVP = osg::Matrixd::inverse(myViewer->getCamera()->getViewMatrix() * myViewer->getCamera()->getProjectionMatrix());
1001 osg::Vec3 nearPoint = osg::Vec3(xNorm, yNorm, 0.0f) * iVP;
1002 osg::Vec3 farPoint = osg::Vec3(xNorm, yNorm, 1.0f) * iVP;
1003 osg::Vec3 ray = farPoint - nearPoint;
1004 osg::Vec3 groundPos = nearPoint - ray * nearPoint.z() / ray.z();
1005 pos.setx(groundPos.x());
1006 pos.sety(groundPos.y());
1007 pos.setz(0.);
1008 return true;
1009}
1010
1011
1012std::vector<GUIGlObject*>
1013GUIOSGView::getGUIGlObjectsUnderCursor() {
1014 std::vector<GUIGlObject*> result;
1015 osgUtil::LineSegmentIntersector::Intersections intersections;
1016 if (myViewer->computeIntersections(myViewer->getCamera(), osgUtil::Intersector::CoordinateFrame::PROJECTION, myOSGNormalizedCursorX, myOSGNormalizedCursorY, intersections)) {
1017 for (auto intersection : intersections) {
1018 if (!intersection.nodePath.empty()) {
1019 // the object is identified by the ID stored in OSG
1020 for (osg::Node* currentNode : intersection.nodePath) {
1021 if (currentNode->getName().length() > 0 && currentNode->getName().find(":") != std::string::npos) {
1022 const std::string objID = currentNode->getName();
1024 // check that GUIGlObject exist
1025 if (o == nullptr) {
1026 continue;
1027 }
1028 // check that GUIGlObject isn't the network
1029 if (o->getGlID() == 0) {
1030 continue;
1031 }
1032 result.push_back(o);
1033 // unblock object
1035 }
1036 }
1037 }
1038 }
1039 }
1040 return result;
1041}
1042
1043
1044GUILane*
1045GUIOSGView::getLaneUnderCursor() {
1046 std::vector<GUIGlObject*> objects = getGUIGlObjectsUnderCursor();
1047 if (objects.size() > 0) {
1048 return dynamic_cast<GUILane*>(objects[0]);
1049 }
1050 return nullptr;
1051}
1052
1053
1054void
1055GUIOSGView::zoom2Pos(Position& camera, Position& lookAt, double zoom) {
1056 osg::Vec3d lookFromOSG, lookAtOSG, viewAxis, up;
1057 myViewer->getCameraManipulator()->getInverseMatrix().getLookAt(lookFromOSG, lookAtOSG, up);
1058 lookFromOSG[0] = camera.x();
1059 lookFromOSG[1] = camera.y();
1060 lookFromOSG[2] = camera.z();
1061 lookAtOSG[0] = lookAt.x();
1062 lookAtOSG[1] = lookAt.y();
1063 lookAtOSG[2] = lookAt.z();
1064 viewAxis = lookAtOSG - lookFromOSG;
1065 viewAxis.normalize();
1066
1067 // compute new camera and lookAt pos
1068 osg::Vec3d cameraUpdate = lookFromOSG + viewAxis * (zoom - 100.);
1069 osg::Vec3d lookAtUpdate = cameraUpdate + viewAxis;
1070
1071 myViewer->getCameraManipulator()->setHomePosition(cameraUpdate, lookAtUpdate, up);
1072 myViewer->home();
1073}
1074
1075
1076osg::Vec4d
1077GUIOSGView::toOSGColorVector(RGBColor c, bool useAlpha) {
1078 return osg::Vec4d(c.red() / 255., c.green() / 255., c.blue() / 255., (useAlpha) ? c.alpha() / 255. : 1.);
1079}
1080
1081
1082GUIOSGView::FXOSGAdapter::FXOSGAdapter(GUISUMOAbstractView* parent, FXCursor* cursor)
1083 : myParent(parent), myOldCursor(cursor) {
1084 _traits = new GraphicsContext::Traits();
1085 _traits->x = 0;
1086 _traits->y = 0;
1087 _traits->width = parent->getWidth();
1088 _traits->height = parent->getHeight();
1089 _traits->windowDecoration = false;
1090 _traits->doubleBuffer = true;
1091 _traits->sharedContext = 0;
1092 if (valid()) {
1093 setState(new osg::State());
1094 getState()->setGraphicsContext(this);
1095#ifdef DEBUG_GLERRORS
1096 getState()->setCheckForGLErrors(osg::State::ONCE_PER_ATTRIBUTE);
1097 std::cout << "OSG getCheckForGLErrors " << getState()->getCheckForGLErrors() << std::endl;
1098#endif
1099 if (_traits.valid() && _traits->sharedContext != 0) {
1100 getState()->setContextID(_traits->sharedContext->getState()->getContextID());
1101 incrementContextIDUsageCount(getState()->getContextID());
1102 } else {
1103 getState()->setContextID(createNewContextID());
1104 }
1105 }
1106}
1107
1108
1109GUIOSGView::FXOSGAdapter::~FXOSGAdapter() {
1110 delete myOldCursor;
1111}
1112
1113
1114void
1115GUIOSGView::FXOSGAdapter::grabFocus() {
1116 // focus this window
1117 myParent->setFocus();
1118}
1119
1120
1121void
1122GUIOSGView::FXOSGAdapter::useCursor(bool cursorOn) {
1123 if (cursorOn) {
1124 myParent->setDefaultCursor(myOldCursor);
1125 } else {
1126 myParent->setDefaultCursor(NULL);
1127 }
1128}
1129
1130
1131bool
1132GUIOSGView::FXOSGAdapter::makeCurrentImplementation() {
1133 myParent->makeCurrent();
1134 return true;
1135}
1136
1137
1138bool
1139GUIOSGView::FXOSGAdapter::releaseContext() {
1140 myParent->makeNonCurrent();
1141 return true;
1142}
1143
1144
1145void
1146GUIOSGView::FXOSGAdapter::swapBuffersImplementation() {
1147 myParent->swapBuffers();
1148}
1149
1150
1151bool
1152GUIOSGView::PickHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& /* aa */) {
1153 if (ea.getEventType() == osgGA::GUIEventAdapter::DRAG) {
1154 myDrag = true;
1155 } else if (ea.getEventType() == osgGA::GUIEventAdapter::RELEASE && ea.getButton() == osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON) {
1156 if (!myDrag) {
1157 if (myParent->makeCurrent()) {
1158 std::vector<GUIGlObject*> objects = myParent->getGUIGlObjectsUnderCursor();
1159 if (objects.size() > 0) {
1160 myParent->openObjectDialog(objects);
1161 }
1162 myParent->makeNonCurrent();
1163 }
1164 }
1165 myDrag = false;
1166 }
1167 return false;
1168}
1169
1170
1171#endif
1172
1173/****************************************************************************/
long long int SUMOTime
Definition GUI.h:36
@ MID_CHORE
chore
Definition GUIAppEnum.h:413
@ MID_HOTKEY_SHIFT_O_LOCATEPOI
Locate poi - button.
Definition GUIAppEnum.h:182
@ MID_HOTKEY_SHIFT_A_LOCATEADDITIONAL
Locate additional structure - button.
Definition GUIAppEnum.h:172
@ MID_HOTKEY_SHIFT_C_LOCATECONTAINER
Locate container - button.
Definition GUIAppEnum.h:174
@ MID_HOTKEY_SHIFT_V_LOCATEVEHICLE
Locate vehicle - button.
Definition GUIAppEnum.h:192
@ MID_HOTKEY_SHIFT_L_LOCATEPOLY
Locate polygons - button.
Definition GUIAppEnum.h:180
@ MID_HOTKEY_SHIFT_E_LOCATEEDGE
Locate edge - button.
Definition GUIAppEnum.h:176
@ MID_HOTKEY_SHIFT_P_LOCATEPERSON
Locate person - button.
Definition GUIAppEnum.h:184
@ MID_HOTKEY_SHIFT_J_LOCATEJUNCTION
Locate junction - button.
Definition GUIAppEnum.h:178
@ MID_HOTKEY_SHIFT_T_LOCATETLS
Locate TLS - button.
Definition GUIAppEnum.h:190
GUICompleteSchemeStorage gSchemeStorage
#define GUIDesignButtonPopup
checkable button placed in popup (for example, locate buttons)
Definition GUIDesigns.h:118
FXDEFMAP(GUIDialog_AppSettings) GUIDialog_AppSettingsMap[]
unsigned int GUIGlID
Definition GUIGlObject.h:43
@ LOCATEVEHICLE
@ LOCATEPERSON
@ LOCATECONTAINER
@ LOCATEJUNCTION
#define DEG2RAD(x)
Definition GeomHelper.h:35
#define RAD2DEG(x)
Definition GeomHelper.h:36
std::ostream & operator<<(std::ostream &out, MSDevice_SSM::EncounterType type)
Nicer output for EncounterType enum.
#define WRITE_ERRORF(...)
Definition MsgHandler.h:305
#define WRITE_ERROR(msg)
Definition MsgHandler.h:304
#define TL(string)
Definition MsgHandler.h:315
@ LINKSTATE_TL_REDYELLOW
The link has red light (must brake) but indicates upcoming green.
@ LINKSTATE_STOP
This is an uncontrolled, minor link, has to stop.
@ LINKSTATE_TL_YELLOW_MAJOR
The link has yellow light, may pass.
@ LINKSTATE_TL_GREEN_MAJOR
The link has green light, may pass.
@ LINKSTATE_TL_OFF_BLINKING
The link is controlled by a tls which is off and blinks, has to brake.
@ LINKSTATE_TL_YELLOW_MINOR
The link has yellow light, has to brake anyway.
@ LINKSTATE_TL_RED
The link has red light (must brake)
@ LINKSTATE_TL_GREEN_MINOR
The link has green light, has to brake.
@ LINKSTATE_TL_OFF_NOSIGNAL
The link is controlled by a tls which is off, not blinking, may pass.
int gPrecisionGeo
Definition StdDefs.cpp:27
std::string toString(const T &t, std::streamsize accuracy=gPrecision)
Definition ToString.h:46
static bool isReadable(std::string path)
Checks whether the given file is readable.
static bool setFunctionalColor(int activeScheme, const MSBaseVehicle *veh, RGBColor &col)
sets the color according to the current scheme index and some vehicle function
bool contains(const std::string &name) const
Returns the information whether a setting with the given name is stored.
GUIVisualizationSettings & get(const std::string &name)
Returns the named scheme.
const std::vector< std::string > & getNames() const
Returns a list of stored settings names.
static FXButton * buildFXButton(FXComposite *p, const std::string &text, const std::string &tip, const std::string &help, FXIcon *ic, FXObject *tgt, FXSelector sel, FXuint opts=BUTTON_NORMAL, FXint x=0, FXint y=0, FXint w=0, FXint h=0, FXint pl=DEFAULT_PAD, FXint pr=DEFAULT_PAD, FXint pt=DEFAULT_PAD, FXint pb=DEFAULT_PAD)
build button
A road/street connecting two junctions (gui-version)
Definition GUIEdge.h:51
void releasePersons() const
Allows to use the container for microsimulation again.
Definition GUIEdge.h:173
const std::set< MSTransportable *, ComparatorNumericalIdLess > & getPersonsSecure() const
Returns this edge's persons set; locks it for microsimulation.
Definition GUIEdge.h:164
MFXComboBoxIcon * getColoringSchemesCombo()
return combobox with the current coloring schemes (standard, fastest standard, real world....
FXPopup * getLocatorPopup()
@ brief return a pointer to locator popup
static const GUIGlID INVALID_ID
Definition GUIGlObject.h:72
GUIGlID getGlID() const
Returns the numerical id of the object.
void unblockObject(GUIGlID id)
Marks an object as unblocked.
GUIGlObject * getObjectBlocking(GUIGlID id) const
Returns the object from the container locking it.
static GUIGlObjectStorage gIDStorage
A single static instance of this class.
static FXIcon * getIcon(const GUIIcon which)
returns a icon previously defined in the enum GUIIcon
Representation of a lane in the micro simulation (gui-version)
Definition GUILane.h:60
void closeTraffic(bool rebuildAllowed=true)
close this lane for traffic
Definition GUILane.cpp:1560
A MSNet extended by some values for usage within the gui.
Definition GUINet.h:82
static GUINet * getGUIInstance()
Returns the pointer to the unique instance of GUINet (singleton).
Definition GUINet.cpp:572
double getColorValue(const GUIVisualizationSettings &s, int activeScheme) const override
gets the color value according to the current scheme index
static bool setFunctionalColor(int activeScheme, const MSPerson *person, RGBColor &col)
sets the color according to the current scheme index and some vehicle function
virtual void setViewportFromToRot(const Position &lookFrom, const Position &lookAt, double rotation)
applies the given viewport settings
A single child window which contains a view of the simulation area.
A MSVehicle extended by some values for usage within the gui.
Definition GUIVehicle.h:51
double getAngle() const
Return current angle.
Definition GUIVehicle.h:81
Position getPosition(const double offset=0) const
Return current position (x/y, cartesian)
Definition GUIVehicle.h:71
double getColorValue(const GUIVisualizationSettings &s, int activeScheme) const
gets the color value according to the current scheme index
static long showLaneReachability(GUILane *lane, FXObject *, FXSelector)
bool gaming
whether the application is in gaming mode or not
static const GeoConvHelper & getFinal()
the coordinate transformation for writing the location element and for tracking the original coordina...
void cartesian2geo(Position &cartesian) const
Converts the given cartesian (shifted) position to its geo (lat/long) representation.
long setCurrentItem(const FXint index, FXbool notify=FALSE)
Set the current item (index is zero-based)
FXint getNumItems() const
Return the number of items in the list.
FXint appendIconItem(const FXString &text, FXIcon *icon=nullptr, FXColor bgColor=FXRGB(255, 255, 255), void *ptr=nullptr)
append icon item in the last position
bool isParking() const
Returns whether the vehicle is parking.
const MSVehicleType & getVehicleType() const
Returns the vehicle's type definition.
A road/street connecting two junctions.
Definition MSEdge.h:77
Representation of a lane in the micro simulation.
Definition MSLane.h:84
std::vector< MSVehicle * > VehCont
Container for vehicles.
Definition MSLane.h:119
MSEdge & getEdge() const
Returns the lane's edge.
Definition MSLane.h:764
static MSNet * getInstance()
Returns the pointer to the unique instance of MSNet (singleton).
Definition MSNet.cpp:185
MSTLLogicControl & getTLSControl()
Returns the tls logics control.
Definition MSNet.h:451
SUMOTime getCurrentTimeStep() const
Returns the current simulation step.
Definition MSNet.h:320
MSVehicleControl & getVehicleControl()
Returns the vehicle control.
Definition MSNet.h:378
SUMOTime duration
The duration of the phase.
A fixed traffic light logic.
virtual void changeStepAndDuration(MSTLLogicControl &tlcontrol, SUMOTime simStep, int step, SUMOTime stepDuration) override
Changes the current phase and her duration.
const MSPhaseDefinition & getPhase(int givenstep) const override
Returns the definition of the phase from the given position within the plan.
Storage for all programs of a single tls.
std::vector< MSTrafficLightLogic * > getAllLogics() const
MSTrafficLightLogic * getActive() const
A class that stores and controls tls and switching of their programs.
void switchTo(const std::string &id, const std::string &programID)
Switches the named (id) tls to the named (programID) program.
TLSLogicVariants & get(const std::string &id) const
Returns the variants of a named tls.
bool isActive(const MSTrafficLightLogic *tl) const
Returns whether the given tls program is the currently active for his tls.
The parent class for traffic light logics.
const LinkVectorVector & getLinks() const
Returns the list of lists of all affected links.
std::vector< MSLane * > LaneVector
Definition of the list of arrival lanes subjected to this tls.
const std::string & getProgramID() const
Returns this tl-logic's id.
const LinkVector & getLinksAt(int i) const
Returns the list of links that are controlled by the signals at the given position.
std::map< std::string, SUMOVehicle * >::const_iterator constVehIt
Definition of the internal vehicles map iterator.
constVehIt loadedVehBegin() const
Returns the begin of the internal vehicle map.
constVehIt loadedVehEnd() const
Returns the end of the internal vehicle map.
Representation of a vehicle in the micro simulation.
Definition MSVehicle.h:77
bool wasRemoteControlled(SUMOTime lookBack=DELTA_T) const
Returns the information whether the vehicle is fully controlled via TraCI within the lookBack time.
bool isOnRoad() const
Returns the information whether the vehicle is on a road (is simulated)
Definition MSVehicle.h:605
bool signalSet(int which) const
Returns whether the given signal is on.
Definition MSVehicle.h:1186
Position getPosition(const double offset=0) const
Return current position (x/y, cartesian)
@ VEH_SIGNAL_BLINKER_RIGHT
Right blinker lights are switched on.
Definition MSVehicle.h:1108
@ VEH_SIGNAL_BRAKELIGHT
The brake lights are on.
Definition MSVehicle.h:1114
@ VEH_SIGNAL_BLINKER_LEFT
Left blinker lights are switched on.
Definition MSVehicle.h:1110
@ VEH_SIGNAL_BLINKER_EMERGENCY
Blinker lights on both sides are switched on.
Definition MSVehicle.h:1112
double getSlope() const
Returns the slope of the road at vehicle's position in degrees.
const std::string & getID() const
Returns the id.
Definition Named.h:74
A point in 2D or 3D with translation and scaling methods.
Definition Position.h:37
void setx(double x)
set position x
Definition Position.h:70
double distanceTo(const Position &p2) const
returns the euclidean distance in 3 dimensions
Definition Position.h:266
double x() const
Returns the x-position.
Definition Position.h:55
void setz(double z)
set position z
Definition Position.h:80
double z() const
Returns the z-position.
Definition Position.h:65
void sety(double y)
set position y
Definition Position.h:75
double y() const
Returns the y-position.
Definition Position.h:60
unsigned char red() const
Returns the red-amount of the color.
Definition RGBColor.cpp:74
unsigned char alpha() const
Returns the alpha-amount of the color.
Definition RGBColor.cpp:92
unsigned char green() const
Returns the green-amount of the color.
Definition RGBColor.cpp:80
unsigned char blue() const
Returns the blue-amount of the color.
Definition RGBColor.cpp:86
static int toInt(const std::string &sData)
converts a string into the integer value described by it by calling the char-type converter,...
@ key
the parser read a key of a value in an object
#define M_PI
Definition odrSpiral.cpp:45
A decal (an image) that can be shown.